đ Spooktober Event & Update on the Horizon đ»
âSomething feels off⊠I feel shivers down my spine, we better hurry before the night falls.â
Dear Pumpkin Hunters- Uh, we meant, dear ADVENTURERS!
Weâve been bustling with excitement at the Tokyo Game Show recently, but our dedicated team back at the office has been working tirelessly, as always. Next week, weâre thrilled to roll out a new game update packed with fresh fixes and features. But thatâs not allâwe have something EXTRA SPECIAL in store for youâŠ
Spooktober kicks off on October 10th and wraps up on October 31stđ»
Soon, youâll see a new side of Driftland, with our upcoming special seasonal update. It will be filled with pumpkins⊠and skeletons?! The spookiest time of the year is creeping closer!
To fight the evilest of evil you need to POWER UP! Collect the pumpkins and obtain the limited and exclusive Pumpkin Spice Mead, which you will be able to use as a boost.
Find the Fallen đ
But thatâs not all! Youâll see some SPOOKY locations with hidden⊠skeletons! đđ€«đ Will you manage to find them all? Weâre eager to hear your theoriesâhow do you think they ended up like this? Look for the clues!
Touch of Autumn đ
As you explore during the event, youâll notice a whole new atmosphere in our game. The trees will be adorned with beautiful shades of orange, yellow, and redâcreating a super cozy vibe!
Winners of our Dog Challenge
Skeletons -> bones -> DOGS! đ¶ Once again we asked on our Discord for the pictures of your beloved pets! Congratulations to the winners - they will become the new placeholder images in the Technology Tree. And a big thank you to all the participants!
Tell us in the commentsâwhatâs your Halloween costume this year, or whatâs your dream costume? And when the time comes, maybe youâll share some spooky pics on our Discord? đđ» Weâd love to see!
May the pumpkins be with you, Star Drifters Team đđ
First Dwarf at Tokyo Game Show 2024!
Dear Gamers,
Weâre so excited to share these moments with you! As you may have already heard, we are heading to the one and only Tokyo Game Show. The countdown is on!
Who's Waiting for You at TGS?
Are you ready to meet the very creators of First Dwarf AND the whole universe of Driftland? Swing by our booth and say hello to Krzysiek, our technical designer and lead programmer, and MichaĆ, our producer!
Theyâll be at Hall 10, Booth A09 in the Indie80 area with First Dwarf, ready to meet players from around the world. Expect high-fives and awesome stories!
đž Oh, and we're totally making sure they capture all the epic moments at the show (and around Japan) so we can share the excitement with you later. Stay tuned for an adventure-filled photo album!
Special Sale đ
To celebrate our TGS debut, we've launched a massive sale across all our games! Whether you're new to the Star Drifters universe or looking to complete your collection, thereâs something for everyone:
First Dwarf is 25% OFF
Driftland is 90% OFF
Special Bundle Driftland: Ultimate Collection, includes:
đ First Dwarf
đ Driftland: The Magic Revival
đ Nomads: The Forgotten Passage
Nomads of Driftland: The Forgotten Passage is 80% OFF
Danger Scavenger is 90% OFF
Scorchlands is 20% OFF
Lumencraft is 70% OFF
There are more unique bundles available, so check out our Steam Pages and snag the best deal for you!
Have you encountered the Gaianas yet? These colossal creatures are now drifting through the skies of Driftland, heralding major changes on the horizon. What mysteries do they bring? Get all the details in our latest update: https://steamcommunity.com/games/1714900/announcements/detail/6537626672206166332?snr=2___
Thank You, Amazing Community! â€ïž
A HUGE shoutout to our wonderful communityâyour incredible support has brought us this far, and we couldnât be more grateful! It's because of you that weâre growing every day, and we're so honored to showcase our games at events like Tokyo Game Show. The future is bright, and we can't wait to continue this journey together!
Thank you for reading until the end! Here is some special info for you! If youâll be meeting Krzysiek and MichaĆ at TGS, take a photo at our booth and tag us on one of our social media. If you do that, we will gift you a free key to First Dwarf!
And remember, the best way to stay in touch with us is our Discord! Come and say hi! :D
Have a great day! Oliwia and Damian From the Star Drifters Team
Gaiana Awakens - The Heralds of Change
âBy the beard of my ancestors⊠A creature floating like a cloud in the sky, Iâve never seen the likes of it. Come, Ragna, letâs see what other mysteries this world holds!â
The colossal Gaianas, once hidden deep within the planetâs core, have awakened. Released by the same magic that shattered Driftland, these island-sized creatures now soar majestically through the skies, a living reminder of the planet's raw, untamed power.
Their arrival is always with consequence. Wherever the Gaianas appear, significant events soon follow. They bring changeâsometimes for good, sometimes for ill. Their immense presence stirs the flow of mana, disrupting magic itself and altering the balance of the world.
Legends speak of the Gaianas as guardians of Driftlandâs core, but their release could signal the dawn of a new era. Will you harness their power or be swept away by the forces they unleash?
Brace Yourself for the New First Dwarf Trailer!
In celebration of First Dwarf being one of the games featured for âSelected Indie 80â and INDIE Live Expo đ during the upcoming Tokyo Game Show, weâre excited to unveil a brand-new trailer! What do you think of it?
https://youtu.be/p6VU6JY5HK4
Change Log (Version 0.500):
A mysterious creature has settled in Driftland and can now be spotted in the distance.
Added flashlights for Ragna and Tru
Added First iteration for weapon attributes (Eskoim Hammer now has a fire aspect and can cause enemies to burn)
Fixed bug with missing Pickaxe
The airship will no longer spawn under the terrain
The Respawn icon in the radial menu no longer occasionally displays the Ship icon.
Enemies wonât get stuck in their nests.
The objectives for building and unlocking structures have been separated to provide more precise guidance for players
Fixed bugs with the Tainted Lake quest
Meltable snow piles now will save their state after save and load
Ragna can dive into underground lakes on Ruptured Canyon island
Taint Cleaning potion has been changed to Taint Cleaning Extract
The mountains on Ruptured Canyon Island now feature improved collision detection, making it easier to collect plants.
Added missing icon for Research Center in Scholars Guild
Tweaked animations for the mech, sometimes they were bugged
Better optimisation for enemy nest activation effect
Added sounds for:
Rotating structures
Ragnaâs Fireball
Tru falling
Our game has changed a lot with your help recently, and itâs improving every day. Here is a little recap of what has been added and fixed since the release of our Early Access.
We listed some of the most important features, but each of the updates had many additional fixes, so if youâd like to see them all, go to our news section!
New island - Ruptured Canyon with flying Airship, new weapons, new enemies added to the waves, new system for the consumables
Autosave added, Tru and Ragna can build structures too, added return to safe point option in radial menu, less limited fence placements while building
Big update of CO-OP with many fixes improving the playability; Minimap now works as a compass and shows indicator in direction of the quest
Resources can be recovered while destroying buildings, FPS limit available, improvements in clarity
Visual changes of monsters and Shipmakers Guild
New animations for the consumables
Along with features weâve made many many fixes regarding map issues, objectives, unlocking and completing quests and more. Itâs very important for us to listen to you, our community, and make the most of the feedback we receive.
Enchanting Tunes of Driftland
Weâve heard from so many of you about how much you adore the music in our game. Now you can download the First Dwarf soundtrack for free! Get ready to immerse yourself in the melodies you love. đ¶
Thank you for being with us and we canât hide our excitement for all the updates that are yet to come. What do you think of all the changes? Let us know! Make sure to check our Discord and chat with us and other players about your ideas and thoughts and take part in our challenges there:).
Thank you for reading and see you soon! Star Drifters Team âđ
Bugfixes and new animations!
Hello Adventurers!
Before the week ends, weâre here with the new patch for First Dwarf. We made a lot of fixes which we believe will improve the playability of the game. As always, thank you for all the reports youâre making. Thanks to you, we can act quickly and take care of them right away. As we are a small team, weâre testing the game ourselves and sometimes itâs hard to catch all of those nasty bugs.
Full Change Log (Version 0.417):
New animations and visual effects for using consumables added
Bugfixes:
Fixed blocked Mana Spring on the 3rd island
Fixed blocked Stone Mine on the 3rd island
Fixed blocked Quarry on the 3rd island
Archseekerâs voice is now louder
Plant Fiber and Thread crafting recipes are unlocked from the start
Fixed Iron Deposit next to Archseeker being visually underground
Map and minimap fixes:
Smaller islands near the 2nd island are now visible on map and minimap
Fixed - forest on the 2nd island not being placed correctly on minimap
Fixed - forests on 3rd island not being visible on minimap
Map of the 3rd island is no longer slightly shifted
Eskoim turrets have no longer a house icon on minimap
Eskoim houses now have icons on minimap
Fixed mana bar not being visually full
Fixed - some of the monsters were shooting through walls
Bigger radius for Ragna returning to the Airship
Fixed issue with being unable to talk to the Guild Chief that occurred in some cases
Fixes for cases when the Raven couldn't have been found or sent
Ferins are less likely to fall under the water
Fixed - Ferins not being able to be healed in rare cases
Ancient Eskoim Ports quest on 2nd island, Take the blue crystal objective has no longer Ragna's icon next to it
Fixed - Snow Herb couldnât have been picked up in one place on the map
IF youâve encountered any of those bugs, you can let us know how it works after the update!
Also we added animation and visual effects when using consumables:)
Now, we have some additional infoâŠ
First Dwarf on Tokyo Game Show 2024
Weâre flying to TOKYO! The event will take place September 26 (Thursday) â September 29 (Sunday), 2024 and First Dwarf will be featured as one of the games for âSelected Indie 80â. From there, we have a chance to become âSense of Wonder Night 2024â finalists. Keep your fingers crossed and come to our booth!
You can read more about the âSelected Indie 80â here.
Itâs a huge opportunity for us that will give us a lot of visibility. Weâre truly honored to be one of the candidates.
Your Dog in First Dwarf đ¶
Do you remember our cat contest? Many of you asked us: âBut what if I donât have a cat?â So now we bring justice for dogs and you can submit your furry friend in our special Discord channel called đChallengesđ, you wonât miss it thanks to these colorful party poppers.
Remember to vote for your favorite participant with our exclusive âgoofy Ragna emojiâ (seeing her is worth joining Discord alone).
The dog with the most of that reaction will join our animal hall of fame and become a placeholder picture in our Technology Tree.
Thank you for your support as we continue to expand our project! Your help is absolutely irreplaceable and we are really happy with the direction the game is heading right now.
We wish you a great day and weâll be back soon! Star Drifters Team đđ
âShip fixes and MORE!
Hi Everyone!
Today, we are releasing a new patch with many fixes for the bugs that have been encountered after our recent update. Most of them were caused by loading the older saves and playing on the newest build. Thank you so much for your patience and understanding, some bugs are really hard to predict and they caught us by surprise, but thanks to your amazing help and all the saves youâve sent us, we managed to solve the most important issues.
Full Change Log (Version 0.413):
Now you can build while using the Airship
From now on newly uncovered map icons will be saved after loading
Reworked quest that now provides a better introduction to flying with the Airship and its associated mechanics, plus:
Anchor Spots and bundles are now available at the 1st technology level in Shipmakers guild
Now you earn 2 technology points during this quest
Bigger area for Ragna to return to the Airship
While flying with Ragna outside of the Airship you can choose to return to it with the character circle menu
Fixed the issue with Airship not being able to fly up and down after loading an older save
Fixed the issue with missing stranger/Archseeker on the 3rd island and the quest with Eskoim Turrets
Fixed the issue with talking to the Guild Chief on the 1st and 2nd island
Fixed the issue with missing blueprints for Thread and Plant Fiber
More Reed on 1st and 2nd island
Fixed missing quests on the 3rd island
Fixed Anchor Spot placement, it will better fit the grid
Updated world map of the 3rd island
Fixed issue with Tru going through the Iron Deposit model while gathering Iron
New animations for the scared settlers
Better introduction to the Airship
Anchor Spots and bundles are now available at the 1st technology level in Shipmakers guild and you can also build structures while in the Airship. We also added additional objectives that should guide you better through Airship related mechanics.
Now you can use the circle menu to go back to your Airship when you fly with Ragna after exiting it.
Missing Quests and Archseeker
Some of you couldnât find the stranger on the newest island, now the Archseeker is here and ready to talk with you all. As well as the missing quests are now ready to be taken care of. Good luck Adventurers!
Uncovered map icons now will be saved after loading
Finally icons on the map won't disappear after reloading the saves. Those nests and tainted creatures wonât escape you now. When you discover them now, they will stay in place.
Remember, if you load an older save, you need to discover them one last time đ and from that moment on, they will be saved.
Thank you again for your help, it really means the world to us. We try to solve the problems youâre having as fast as we can and check our Steam Discussions, e-mails and Discord regularly to keep track of what we can make better. Also we love hearing your feedback on different aspects of the game and chatting with you.
We are getting back to work and we wish you a great gaming weekend! Star Drifters Teamđđ
Welcome to Ruptured Canyon: New Island and Challenges Await
Hi Adventurers! đ
If you read the title, you already know whatâs up! We are adding the 3rd island - more than double the game area compared to what was available during Early Access. But it's not just about quantity.
That's why we've introduced new weapons, fearsome enemies, a brand-new clan, challenging puzzles, and much more.
The size of this island gives us many opportunities for further development. We'll be working on adding new content and we will continue to polish this new area.
Weâre really excited about the direction the game is heading, and itâs all thanks to you â our amazing community. Your incredible support, invaluable feedback, and relentless bug-hunting have been crucial in shaping the game. We couldnât have done it without you!
Full Change Log (Version 0.407):
The BIGGEST changes:
NEW island (the biggest to date) including:
NEW Scholars Guild
NEW Technology to unlock
NEW buildings
Scholars Research Center
Scholars Community Hut
Anchor Spot
3 NEW variants of weapons to unlock in the Technology Tree
Monster variants of animals improved and added into enemy waves and dungeons;
new coloration added for all enemies based on their type
First iteration of the Airship
you can enter and exit Airship in the Ports and buildable Anchor Spots
Ship canât fly into the tainted areas marked on the map as purple clouds
New consumable items (you can see the full list on our >>Discord!<<
UI rework
added equip tab for every character where you can assign weapons and consumables
quick access slots for consumable items
New pickups in the game world
Other Important changes:
DLSS is now available for Nvidia (joining earlier available XeSS in the menu)
Now you can set your own marker on the map
Now you can knock on the settlerâs house to make them come out
Letâs go through it! đ
New Island = New Challenges
Itâs not just a new island⊠It is the biggest island from the three we currently have in our game. What does the mysterious fog hide?
Youâll find there new Scholars Guild and following it - new technology to unlock and new buildings, such as Research Center, Community Hut and Anchor Spots.
3 NEW weapons âïž
The more the better, right? Now you have three NEW weapons to unlock in your Technology Tree, which are:
Ancestorâs Pickaxe - 50% more efficient than normal pickaxe.
Artifact Hammer - ancient hammer, tarnished and rusty, but still noble. Very powerful.
Tainted animals added in enemy waves đș
Fighting monsters can be tricky, we know. That's why⊠We are giving you ANOTHER challenge! You're welcome! Now, Monster versions of animals join the enemy waves and will attack your colonies. Be prepared!
Flying with the Airship â
What, did you think that only Ragna could fly? Dwarves are masters of engineering after all!
The first iteration of Airship is here, you can now obtain it after finishing the quest "Colony for the Shipmakers" on the 2nd island. You can enter and exit Airship in the Ports and buildable Anchor Spots. Make sure to unlock the Anchor Spot in the Technology Tree first!
But first youâll need to clear the port of dark magicâŠ
To transport resources between islands, we added Wood, Stone and Iron Bundles that you can craft. You can use them at any time to gain 100 pieces of the chosen resource. We will be expanding systems related to airship transportation. Weâd love to hear what you think about this!
Consumable items đ«
Now you can use consumables, by accessing your inventory and pressing âuseâ with a correct key or button. OR you can use new quick slots at the bottom of the screen where you will see the items you've assigned in the equipement tab in character menu.
Every character has its own set of things that can be equipped. Some of the consumables can be used by multiple characters.
Thank you all so much for all your amazing feedback and ideas. Your input in First Dwarf is absolutely irreplaceable. đ
Stay tuned for even more exciting updates
Here is a little work in progress, first concept art of the mysterious creature.
One last thing!
đ Cat Contest results đ
Some time ago our voting on Discord ended. Thank you for all the cat pics youâve sent us, the kitty with the most reactions was Nomik đ Big congratulations! đ However, we decided that we want to add more than just ONE new cute cat to our game, so we took MiMi who got 2nd place! đ„
We added them to our game as a placeholder for upcoming unlockable content in Technology Tree. Who knows, maybe we will hold the contest once more in the future?
Have a great day! Star Drifters Teamđđ
First Dwarf Early Access Update #4 - Fixes and Improvements
Hi Everyone!
Today weâre releasing an update focused on fixes and improvements BUT we want to let you know that weâre working hard on our UPCOMING content packed patch! We know that many of you canât wait for new quests and area to explore, so weâre working very hard on that.
Below you can see all the changes we prepared for you for now.
Full Change Log (Version 0.314):
Added Ragna can remove buildings now
New settler variants for the Shipmakerâs Guild
New textures and colors for monsters
Added in-game on/off option for âShow Markers in 3D Spaceâ
Research Center wonât reset its upgrade level after being destroyed
Falling through the map for character and npcâs fixed for client in co-op
Fix for Community Hut, it can be now build on 2nd island too
Added shortcuts for flying up and down while building with Ragna (need to be assigned through keybinds)
Possibility of predefining mouse buttons in options
Smaller fixes
Bug fix with Fish Monster showing partially underground after spawning
Bug fix Ship Research Center when it couldnât be upgraded
Bug fix for watering can and lake - changes in objectives
Quest with Tainted Lake fix - Check what happens to waterfall - it was possible to stuck
Fixed Ragnaâs fire bug - while breathing fire and entering character menu montage did not stop
Fixed crash at cutscenes launch while gathering resources
Bug fixed - weapons did not lose emissive from combo/perfect block (when during combo Tru enters the mech, weapon still had the emissive from previous combo after exiting the mech)
New visual changes!
Here are the examples of newly colored monsters.
And a new version of our second Guild!
On/off option for âShow Markers in 3D Spaceâ
If you need some extra help and guidance, you can turn on the special markers that will show you where to go.
We will be back soon! Oliwia & Damian from Star Drifters đđ Over and out
Early Access Update #3 - Get back whatâs yours!
Hey Adventurers! Weâre back with a new update!
Full Change Log (Version 0.311):
Added Recovering Resources when destroying a building
Improvements to clarity of Rising Tech in Research Center
FPS limit added in game options
Co-op Fixes for Research Center - sometimes client saw wrong status of Research Center
New versions of Settlers, more will come:)
Fixed Items in the lake near first island that couldnât be picked
Fixes with switching character bugs
We toned down effects that were not pleasant for the eyes
Fixes in co-op, now client will deal proper amount of damage
Fixes in co-op, foxes when hit will turn into monsters
Fix with locking player animation when you open the character menu
Smaller fixes and optimisation tweaks
Recovering resources
Now while removing a building youâll get your resources back. The amount of material youâll retrieve will depend on the health bar of the building youâre getting rid of.
If your building has 100-90% health youâll get a full resource refund. If a building has below 90% health, resources will be refunded proportionally to the amount of health left (the lowest resource refund being 20%)
Improvements to clarity of Rising Tech in Research Center
Now in the Research Description you will see a new text with colored statuses at the top. Another thing that we added is the addition of an in game button for Rising Technology. We also improved color coding and some co-op related bugs in this system.
We hope that this mechanic will be clearer for you:)
FPS limit added in game options
FPS limit can also be set separately for the game and in-game menu, just in case.
Join our Discord and donât miss out on any fun events!
Have a nice weekend! Oliwia & Damian from Star Drifters đđ Over and out
Early Access Update #2 - Co-op update
Hi Adventurers!
Are you ready for the weekend? Now, with our new update of First Dwarf YOU WILL BE! We didnât want you to wait until next week. đ ïž
New hotfix just landed, and it's mainly focused on fixing co-op bugs. It mattered to us to improve the multiplayer experience before the weekend starts for all the people who want to play First Dwarf with their friend.
Full Change Log (Version 0.306):
Quests in co-op fixed, client can do and finish quests
Minimap also now works as a compass and shows indicator in direction of the quest
Fixes for objectives not checking out (if youâre stuck in a quest this fix should help)
Added platform on second island for easier return to first island
Tweaked some icons on the minimap, they should be clearer now
Fixes for crow AI, it shouldn't now get stuck in the air or sit on nothing
Fixed bug when settlers block your grid while building
Smaller optimization, tweaks and fixes work
Co-op fixes
Our main focus for this update was making improvements for our co-op mode. The quests sometimes didnât mark themselves as finished and it stopped the progress. Friend who joined your game can finish and do quests.This should no longer be an issue.
Marker on the map
We fixed the bug where the markers on the map didnât show themselves.When the quest is far away there is an indicator that acts as a compass. Now it should be clear where youâre heading to:)
Next Update Soon!
Weâre not slowing down and working on the next update.
Stay tuned, follow our social media to not miss a thing AND, of course, join our Discord server if you wish to discuss the game with us.
đ Weâre also having a little CAT CONTEST on our Discord! Join us, post your cat in the cat-voting channel and vote for other cute kitties! The winner will be featured in our game! đ
We'll be back with the next update soon! Oliwia & Damian from Star Drifters đđ Over and out
First Dwarf Early Access Update #1
Hello everyone! đ€đ§
After a bumpy start of Early Access we regrouped and prepared for you first of many Updates for the First Dwarf. First, we want to fix as many issues that you encounter in the game and after that, alongside fixes, we will be adding new content. We know that there is much to be done but we will get there!
Thank you all for the feedback youâre giving us, weâre trying our best to keep up with all the messages.
Full Change Log (Version 0.302):
Autosave added
Added option for Tru and Ragna to build structures!
Added return to safe point option in radial menu
We tried to fix falling through ground, it should now be rarer
Changed recipes for Workshop and Alchemy Station addons
Fix - unlocking technology can be done now anywhere (you still need to build and level up Research Center)
Better and more optimized enemy and settlers pathfinding
Fix with finishing Tainted Lake quest (still working on coop fixes)
Added more thread on the islands
Added option to delete saves
Added continue game button in the menu
Tweaks in enemy waves balance - if your base is big, waves should be more fair and enemies won't target Mana Wells as often
Fix with build Alchemy Station quest not finishing
FIX with some quests and items description missing!
Tweaks with building walls, lots of places are updated so you can place fences more conveniently
Added return to safe point option in radial menu
This option should help with all of you that have this nasty bug with falling under the ground. We also made some improvements that should make falling under ground more rare. For the next update we hope to fully fix that issue.
Autosave and continue game
The game now saves itself automatically every 5 minutes and there are 24 slots for them, after that the older ones get replaced. The game will also save itself after exiting to the menu. We also added a save Delete button.
Also, now you can choose âcontinue gameâ from the start.
Ragna and Tru can build now
Now everyone can build. This should lead to some interesting scenarios:)
In the next update weâre planning to further expand this by giving Ragna option to remove buildings too.
Building
We are working on a better building, now you will have the option to build near cliffs. Also we fixed some places where building was blocked, now building fences should be more enjoyable. Lots of features and fixes regarding building will come!
Tainted Lake Bug fixed
Weâve been made aware of a bug that didnât allow us to finish the Tainted Lake quest. That was fixed, thanks to all the people that sent us their save files! Thank you all so much, it was a big help in tracking down what went wrong there.
Next Update Soon!
Weâre working on the next update that will fix another batch of important problems!
If you want to chat with us about the game, bugs and other stuff join our discord.
Soon we will be back with more news and updates! Oliwia & Damian from Star Drifters đđ Over and out