Update includes food spoiling system, new food types, animations, events, buildings and other.
Full list of changes will be published upon release to default version (in few days, probably).
Please note that new update will not support saves from previous versions, but previous version will be still able in steam.
If you want switch version to Beta - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "beta".
Update 0.13 will be available soon!
New update includes:
- Food spoiling over time
- Reworked food happiness system
- New food types
- Fully reworked Supply science tree
And other
UPD: new update will not support saves from previous versions, but previous version will be still able in steam
Hotfix 0.12.3
- Fixed an issue where you could get mead instead of fangs by events
- Fixed an issue where fence can't be placed sometimes
- Fixed an issue where traps didn't activate after repairing sometimes
- Fixed shadows issues which cause strange game behavior
Update "Disasters" (0.12.2) is released!
Main features: - Added new buildings: Apiary, Crossbow Trap, Fence
- Added production of Honey and Mead, also new recipes for Knight Lunch and Luxury Breakfast
- Added two new events
- Added wolves animations
Other changes: - Fixed a rare crash caused by lighting issues after loading
- Improved warrior logic for hunting beasts
- Improved event system
- Improved art of merchants
- Fixed merchant event (merchant may not come after the event)
- Christmas tree is burned down :)
- Other fixes
Update 0.12 is already in beta!
Update includes new buildings, items, events and animations. Also Christmas tree is burned down :)
Full list of changes will be published upon release to default version (in 2-3 days, probably).
You can switch game version to beta in steam game settings.
Horfix 0.11.7
- Fixed FPS drop if beasts couldn't find a path to food
- Fixed a rare issue with cessation of events
- Fixed unstable crash after loading if warriors were attacking beasts
Hotfix 0.11.6
- Fixed a crash caused by selecting a kitchen to build
Xmas update (0.11.5)
- Christmas tree is installed on the central square
- Added animations and sounds for wild animals
- Added new event
- Event buttons locked for one second after appearing for preventing accidentally clicks
- Free peasants will now collect items from destroyed chests
- Added buttons for destroying buildings, farms and trees in right bottom peasant menu for corresponding professions
- Fixed issues with hunter logic when wild animal is near
- Fixed an issue when you can build main square over mountains or water
- Fixed unstable crashed after loading a game
- Fixed unstable issue when peasant can be simultaneously work and "sleep" in bed
Hotfix 0.11.3
- Fixed issues with warrior/hunter logic
- Fixed a crash after clicking RMB on event screen
- Fixed unstable crash after simultaneous appearance of popup window and event window
- Fixed wrong pathfind logic ("invisible walls") near merchant tent after merchant leaving
- Fixed missing popup window above peasant trait in city info screen if peasant arrived after opening this window
- Added more notifications for events about wild animals
- Other small fixes
Update "Reforged" (0.11.1)
Main features: - Art for people (all armor, weapon and animations) is fully "reforged"
- Event system added (few events is already added and we will continue to add them in future updates), also for those who don't want to fight with enemies there is an opportunity to pay off enemies
- Wolves and bears added as new enemies
- Peasants and feudal lord can get traits which give diffirent bonuses
- Added new buildings "Stone throne" and "Ivory throne" for those who don't want to direct control main character
Other features: - Fixed unstable crash after destroying a chest
- Fixed an issue where equipment may be duplicated by peasants
- Enemies drop less equipment but with better durability
- Optimization for light and shadows
- Fixed an issue where trees marked for cut may stay red-colored after closing farm menu
- Added support for localizations that use hieroglyphs
- Other small fixes