You probably wonder what are we working on. Besides content updates we made a Chinese Pinyin MOD!
We are especially interested in this work because we learned a lot about Chinese history and culture and we are very glad that our Chinese friends helped us to create this mod.
Our game has several localization mods and this mod is a good addition to our collection.
We had few problems with Chinese hieroglyphs and text wrapping using Gamemaker engine so we decided to make the Pinyin MOD first - it is a very interesting way to write on Chinese using letters from Romance languages.
You can check Chinese Pinyin localization by subscribing on mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1833699086
After subscribing to the mod:
1) Launch the game
2) Open Mod menu
3) Enable Chinese Pinyin mod
4) Close mod menu and open settings
5) Change language to Pinyin and press Apply
The official Chinese version is currently being produced and is expected to be completed within August!
da jia hao wo ai ni men!
Hotfix 0.14.4
Fixed a crash caused by trading from cellar attached to trade tent
Hotfix 0.14.3
Fixed an issue where non-food items dissapeared after putting into the cellar
Fixed a crash when builder tries to repair a bench occupied by feudal lord
Update "Seasons" (0.14.2) is released!
Main features: - Implemented feature of changing seasons with unique mechanics. Detailed description can be found in the ingame wiki
- Added five new science perks and possibility for exchanging perk points of different tiers
- Reworked stamina and vigor system
- Added two events "Commet sighted" and "Enemy caravan". Caravan event will appear instead of some enemies events
- Added new building "Cellar"
- Rebalanced animals life cycle
Other changes: - Added six achievements
- Added new quest
- Added new tips
- Improved UI of production and ingame wiki
- Added new popups
- Rebalanced spoil time for some food
- Rebalanced resource cost for some buildings
- Missing resources will be displayed in resource UI (in the right top corner)
- Enemies falled into the trap will be immune to other traps for few seconds
- Straw drops from all farms
- Added lineseed receipt on the kitchen. Lineseeds will no longer drop from linen farms
- Improved some alerts in the top left corner
- All buildings with same length and width are able to rotate
- Fixed rare issue with resetting of selected filter
- Music between peace and battle changes smoother
- Farms under the roof will no longer growth faster during the rain
- Fixed issues with dash of non-warrior peasants
- All items except straw removed from default feeder chest filter
- Caravan guardians will drop more gold after death
- Fixed issue with feudal lord food consuming after sitting on the throne while starving
- Improved quality of effect icons
- Text corrections
- Other minor fixes and changes
After loading an old game save current day number will be resetted to previous "first day of summer". So you will be able to prepare for winter.
Update 0.14 is already in beta!
Update includes seasons, new events, new science perks, vigor was removed (stamina maximum is decreased during work instead of vigor).
Full list of changes will be published upon release to default version (in a week).
If you want switch version to Beta - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "beta".
Winter is coming!
Hotfix 0.13.5
- Fixed game crash after saving with no animals on the map
- Fixed rare game freezes
- Fixed game unstable crash after selecting dying peasant
Hotfix 0.13.4
- Feast event now have an option to feed all peasants with food (previously you can only use alcohol)
- Added daily message for spoiled and remaining food
- Enemies will have seeds in the inventory sometimes
- Minor fixes
Hotfix 0.13.3
- Significantly reduced amount of fangs needed for special infusion (Herbalist in the village event). And fixed issues with resetting traits with this special infusion
- Enemies will spawn a bit less often but they will be a bit stronger
- Overseer trait is improved (200% whip buff duration bonus -> 400% duration bonus)
- Masking The Village trait is improved (frequency of arriving peasants decreased by 20% -> by 10%)
- Minor UI fixes for science perks
Update "Food spoilage" (0.13.2) is released!
Main features: - Added food spoilage feature
- Reworked food happiness system
- Reworked food types and supply science tree
- Added two events
- Improved art and added animations for cows and sheeps
- Added new building "Smokehouse"
Other changes: - Fixed an issue where warriors didn't take heal items after calling to arms
- Peasants drops equip and items before leaving a village or die by events
- Improved interface of game difficulty setting
- Added camera speed setting
- Robbers will wait a bit after spawning before attacking a village
- Changed color of the rope between animal and feudal lord
- Minor UI changes
- Minor quest and achievement changes
Please note that new update doesn't support saves from previous versions, but previous version still able in steam.
If you want switch to previous version - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "0.12.3".