Flamebreak cover
Flamebreak screenshot
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Genre: Hack and slash/Beat 'em up, Indie, Arcade

Flamebreak

Update - March 25th 2016

Changes



  • Controllers - new control option 'Lock Mode' (Always Locked, Lock While Attack Held, Free Cursor)
  • Most controllers now use the 'Always Locked' mode by default; to restore the previous behavior switch to 'Lock While Attack Held' under Controls -> Lock Mode
  • Active live streams can now be hidden from the main menu by clicking the [Live Twitch Streams] text
  • Dust overworld map icon now glows when a nearby blacksmith or jeweler may be able to help complete an unfinished set in the player's inventory
  • Renamed Skill Mastery to Skill Power
  • Bonus Content is now available only in custom mode (not in randomized normal/hard loadouts) (GET DOWN)
  • Fixed a bug that caused occasional crashes and slowdowns

Flamebreak Officially Launches March 15th 2016

We're extraordinarily grateful for the enthusiasm and feedback from our community throughout early access. Your ideas and critiques played a critical role in Flamebreak becoming the game that is today and your support and encouragement made development a joy.

Thanks again for your continuing support and feedback. We're excited to continue development and expansion of Flamebreak!

Update - March 2nd 2016

Changes



  • Added 'Nightmare' mode (dust a mountain along the edge of the god plane to access the portal; bosses and minibosses gain the skipped god's blessing in nightmare mode; new set items are available from blacksmiths and jewelers in the nightmare world)
  • Added 'Nightmare Daily' (another hard daily that continues through nightmare mode)
  • Controls - players can now activate skills while performing movement-based attacks (whirlwind, unyielding charge, stampede)
  • Musket - reworked knockback: proc chance increased from 15/30/45 to 25/35/45; bonus damage improved from (always 0/10/20) to (only-on-proc 40/70/100); procs now stun for a longer duration and do not push the target away; proc percentage now continually builds while not attacking allowing the player to guarantee a stun after charging an attack
  • Grenades - reworked to a single grenade per attack to reduce visual spam
  • Meteor - added mini-stun on impact
  • Hook - increased damage amplification duration from 1.5 to 3 seconds
  • Fan of Knives - tightened knife arc
  • Crossbow - improved Marksman bonus damage from 0/10/20 to 0/15/30
  • Turret - reduced damage by 33%
  • Spirit Walk - weakened cooldown scaling from 6/4.5/3 to 6/5/4
  • Updated overworld map hover text to provide additional information
  • Updated most character and biome art
  • Players can now path through "ghost" enemies (soul collectors, some bosses)
  • Fixed several minor bugs
  • Live twitch streams now appear on the main menu

Update - January 28th 2016

Changes



  • Dagger - increased attack damage multiplier from 1.0 to 1.2; decreased attack speed multiplier from 1.2 to 1.1; improved backstab damage bonus from 40/80/120% to 50/100/150%
  • Spear - increased attack damage multiplier from 1.0 to 1.3; decreased attack speed multiplier from 1.0 to 0.8; improved throw charge time from 2/1.5/1.0 to 2/1.4/0.8
  • Melee attack range is no longer reduced for smaller-than-human characters (Faerie, Halfling, Dwarf)
  • Reduced the price of the Arrowfell Shield, Silkfang Spinneret, Apparition Stone, and Feather of Sepicles from 75 to 60
  • Increased the root duration for Silkfang Spinneret from 3 to 4 seconds
  • Vacuum Grenade - improved area of effect from 150/190/230 to 170/200/230
  • Dust of Appearance overworld map icon now glows when the player is within range of a bazaar or spyglassed treasure mountain to suggest usage
  • Bonus Content - new overpowered race "Mysterious Challenger" spoofing Hearthstone's card of the same name
  • Fixed a bug affecting Windows 10 users with DPI scaling

Update 1.1.2

Changes

  • Improved 'Custom Mode' to allow players to gain spirit and complete achievements
  • Added 'Story' to the main menu allowing players to rewatch unlocked cutscenes
  • Increased the visibility of warning shadows in meteor shower hazards
  • Improved loadout variety in normal (pick-3) mode
  • Fixed a few visual, performance, controller, and crash bugs

Update

Gameplay Adjustments



  • Reordered god plane unlock order to better reflect perceived difficulty (Necrus/Sepicles/Halarin/Furere/Proctus -> Sepicles/Furere/Halarin/Necrus/Proctus)
  • Feather of Sepicles now only effects enemies (not the player and allies)
  • Followers now path correctly even when very close to the player
  • Players now have the option to retry with the current hero configuration upon death

Visual Adjustments



  • Shadowform Wrappings now tints squires, turrets, and ethereal projections for visual clarity
  • Miniboss icons on the overworld map no longer render a hazard triangle underneath
  • Enemy cast animations no longer erroneously play after movement-dependent skill invocations have been interrupted by root effects
  • Players now see a brief overview of stats from the current run upon death

Bug Fixes



  • Various minor bug fixes

The Armory and Control Update

Full Controller Support



  • Full support for XBox, Playstation, Steam, and most other controllers
  • Fully configurable and rebindable under Menu -> Controls

New Weapons



  • Spear - Medium range melee weapon. When not in use, charges for a thrown attack. Thrown spears root and amplify damage.
  • Shield - Captain America style thrown ranged/defensive weapon. When held, blocks attacks to build lightning charges.
  • Cluster Grenades - Long range area of effect weapon.

New Race



  • Zombie - Convert enemies to allies and chew your way through even the most powerful foes. The bite is mightier than the sword.

New Item Type - Activated



  • Apparition Stone - Instantly teleport to a target location.
  • Arrowfell Shield - A wave of energy pulses outward destroying nearby projectiles.
  • Feather of Sepicles - Winds sweep every creature, including you, in a target direction.
  • Severed Hand of the Lich - Resets the cooldown of your last activated skill.
  • Silkfang Spinneret - Fire a bundle of silk that roots enemies in place.

Daily Challenge Improvements



  • You can now view results from past dailies alongside current leaderboards
  • Added a hard mode daily

Keyboard Only Control Mode



  • Press J to activate keyboard-only mode, perfect for laptops, traveling, etc

Skill Changes



  • Follower health is now based on hits and no longer scales with skill mastery.
  • Physical skills now scale half as effectively with skill mastery (still scale fully with attack damage), ex: as your skill mastery increases from 100% to 200%, Whirlwind previously dealt 2.0x damage, now deals 1.5x damage.
  • Damage Amplification no longer scales with skill mastery (previously scaled very slowly).
  • Stun Durations no longer scale with skill mastery (previously scaled very slowly).
  • Cyclone - damage -10%
  • Displacement Bolt - added extremely brief invulnerability after activation
  • Ethereal Projection - ~10% less initial damage; max upgrade damage unchanged; 10% faster projectile speed
  • Flame Wave - damage +5%
  • Hook - initial damage reduced by 50%; damage amp from 20/40/60 to 25/50/75; damage amp duration after hook ends from 2 to 1.5
  • Rocket - damage +5%
  • Shadow Strike - damage from 120/210/300% to 140/245/350%
  • Shockwave - damage amp from 20/40/60 to 25/50/75
  • Skeleton Mines - tooltip now shows "total damage" instead of forcing you to calculate
  • Spirit Walk - max upgrade damage increased by 20% (initial damage unchanged)
  • Telekinesis - now deals damage upon initial grip in addition to collisions
  • Turret - damage increased by 33%; no longer pierces; health no longer scales with skill mastery
  • Unyielding Charge - cooldown no longer changes with skill level
  • Vacuum Grenade - increased throw speed, area of effect, and damage
  • Whirlwind - damage from 70/123/175% to 80/140/200%
  • Elf Strangling Vines - area of effect now increases with skill level; damage amp from 20/40/60 to 25/50/75
  • Halfling Sneak Attack - bonus damage from 70/123/175% to 80/140/200%
  • Human Squire - corpses can no longer be consumed by flesheaters or raised by necromancers; health no longer scales with skill mastery
  • Orc Blood Ritual - health cost reduced from 30/20/10 to 15/15/15

Item Changes



  • Sales - items now have a 1/6 chance to spawn "on sale" at ~35% reduced price
  • Town stat item gold cost increased from 75 to 90
  • Town overworld item gold cost increased from 30 to 35
  • Blacksmith/Jeweler set component item gold cost reduced from 100 to 80; stats and completion effects reworked for all sets
  • Activated items now appear in the town and bazaar item pools
  • Special overworld items now appear in the town item pool
  • Normal fights no longer drop overworld items
  • Dusting towns now reveals only an additional overworld item choice (not an additional stat item choice)

Weapon Changes



  • Crossbow - damage multiplier increased from 0.9 to 1.0
  • Dagger - movement speed bonus now increases with skill upgrades (10/15/20)
  • Flaming Staff - fixed a bug that resulted in damage calculations above the stated values
  • Musket - damage now increases with skill upgrades (0/10/20)
  • Stone Sword - damage increase with skill upgrade reduced from (0/25/50) to (0/15/30)

God Changes



  • Furere (Boss) - increased health
  • Proctus (Boss) - protector respawn is now indicated by a visible timer; protectors now respawn with less health each time a protector is killed
  • Sepicles (Boss) - increased health
  • Halarin (Enemy Buff) - regeneration rate in god plane and temple fights now decreases by 10% every 10 seconds
  • Halarin (Player Buff) - now provides stacking attack damage and skill mastery for each battle the player ends at full health
  • Necrus (Player Buff) - now summons 1/2/3 followers depending on favor
  • Proctus (Player Buff) - tooltip updated to reflect the fact that followers benefit too
  • Sepicles (Player Buff) - tooltip updated to reflect the fact that followers benefit too

Fixes & Misc



  • Custom Mode now allows difficulty selection
  • While the player is under the protection of proctus getting hit sometimes did not trigger temporary invulnerability
  • Summoner/Necromancer spawned Whirler attacks would sometimes not trigger temporary invulnerability
  • Temple hover and god favor text updated to make it more clear that only your highest-favor god will grant a blessing
  • Improved control rebinding UI
  • Alchemist's Amulet now correctly grants bonus gold for minigame clears
  • Hovered items now glow in shops
  • New death cinematic images for the phoenix and god fights
  • Treasure Defense - small goblins are no longer targeted by lightning bolts from furere's blessing
  • Hazard hover now informs the player that there is a guaranteed overworld item drop
  • Minibosses now take damage from hazards
  • Tutorial now informs new players that you can swap skill hotkey ordering in the pause menu
  • Fixed visual bug: timer shows :60 instead of 1:00 in bottom right
  • Fixed area of effect indicator on furere lightning (previously too small)
  • Fixed area of effect indicator on grenades and firespark explosions (previously too small)
  • Fixed a bug that could occasionally prevent the player from activating multiple skills simultaneously while attacking
  • Lots of minor bug fixes and adjustments based on player feedback