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Flea Madness screenshot
PC PS5 Series X Steam
Genre: Adventure, Indie

Flea Madness

Testing Stage #4

And here is the time to announce our TESTING STAGE #4


This time we've made much work on content and ready to open our next map called "Ufo Arena Night". Find out what have changed, as when night comes, there will be a lot of mad differences.

Test's starting:


  1. EU region - Saturday 08 Feb 2020 11:00 UTC+2
  2. US region - Saturday 08 Feb 2020 10 a.m. PST


We're waiting for everyone who've got a key! Didn't get the key? - join our discord server in order to get it :) https://discord.gg/hxxSZfw

Happy New Year from Flea Madness

Hi first of all let us to wish you a happy New Year. Let's make this year full of success and the strong health! Oh...yeah, and a lot of tasty fleas during your playing :)

This development year was full and solid, we've made 3 planned tests and several small. According to your feedback we changed our combat system completely, fixed a lot of problems and bugs, improved visual side of FX and everything in game.

Thank you for that!

But this is not the end, this new 2020 year will give us a lot of new tests, content, improvements and fun. Btw you are still able to take part in the next test, we are glad to see everyone in game, just join our discord server first: https://discord.gg/hxxSZfw

Stay tuned and we'll create a great game together :)

What's new in Flea Madness?


Hey, just want to show you what have we done since our last status report.

Actually we made our third testing phase, and you know what? This was super fun :)
Anyway let's dive into changes:

- Slobber's Spit ability works in range
- Added visuals for "splattered" flea
- Slobber's Vomit ability added. It will hit and slowdown your opponents
- Improved visual for successful bite or dash hit (flying hitpoints, sparkle)
- Teams divided to two colors "blue" and "red"
- TDM goal is changed for simple goal - team that killed 50 enemies becomes the winner
- Walking angle was changed this means that running on level is now much more smoother
- And optimization and polishing the level :)

Besides that we're harldy working on our next levels Crab Arena and Ufo Arena Night.

Here are some fresh screenshot from Ufo Arean Night:

And one more:

As always we are happy to play our game with you so if you want to try it let us know in our discord server: https://discord.gg/hxxSZfw

Thank you! :)

Flea Madness at DevGamm 2019 Minsk

Hey, good news! FleaMadness is nominated for Excellence in Art on DevGamm Minsk 2019! :)
Our team will be at this DevGamm as well (21-22 NOV Minsk). This is our first game conference at all, and it will be a pleasure to meet new people from industry there.
Meanwhile we're working on next update so new testing will be opened soon, joing our discord if you want to test the game :) https://discord.gg/hxxSZfw

Join our testing



Hey, our next closed texting is starting tomorrow. Server will be opened Friday 20:00 UTC +3
and porbably on weekends too. In order to get your key and help us you need to joing our discord server: https://discord.gg/hxxSZfw

We will be realy glad to see you in game :) Let's make a great game together!

Status report - 25 Sep 2019



Hey, so what about the updates before the next testing stage? Here they are!
First let's look on the latest video of gameplay we've recorded special for you :)

[previewyoutube="JHsR_C6-xlM;full"]

And the list actually:

- Combat system improvement.
- Improved effect for understanding when you bite other character.
- Improved damage receiving effect.
- Characters' materials improved.



- Dash Attack is now aimed and could be done in the air.
- Character form changes (character level can't be dicreased now).
- Character health system. Added dynamic extra health bar you need to fill it out to evolve.
- Added mutation effect (with explosion).
- "Madness" effect added for the extra health bar.
- Slobber's first abillity visually changed.
- Added ability to win the match.
- Molecula character added (the next stage for the biggest Slobber). If you evolve into Molecula run our from the level (marked area) and you will become the winner.




- First implementation of the team death match.
- Game menu changed.
- Game HUD changed.
- NPC food added - Maggots.
- Improved UfoArena map (visual, postprocess).


Don't forget to add our game to your wishlist and join our discord channel (especially if you want to take part in next testing ;)) here: https://discord.gg/hxxSZfw

New testing stage

Hey, long time without news yeah?
After our first testing event we've got alot of feedback so decided to make a huge update before the next one. As result of several months of work we've changed our combat system, added game goal, improve effects, UI, health and size change system and a lot more. We will make additional post with all updates :)
As for now we just want to let you know that next testing will be announce very soon, so in order to get you key let us know here: https://discord.gg/hxxSZfw . It will be interesting ;)

Thank you!

Closed Testing



Our closed testing (let's call it close alpha) is about to start. We have many things to test, starting from the game mechanics, visual style and even bugs, ideas and so on.
So if you want to help us, joing our discord server: https://discord.gg/hxxSZfw

Our game is still in very,very, veeeery development stage, so you will expience alot of bugs and unfinished mechanics durign gameplay. If this fine for you - welcome! :)

Thank you!

Status report - 26 May 2019



Hey,
Yes, we haven't posted anything for a long time, sorry!
Anyway we were working alot all this time and closed testing stage will be announced soon, stay tuned.

What new:

Programming:
- Basic HUD
- Server bug fixes
- Lobby map in progress.
- Physics based animation.

Art:
- Lobby map imporvements/modeling
- Finished video part of game trailer, audio started.
- Slobber Large animation imporvements
- Particles and Effects for characters.
- Physical assets fixes for Slobber Large character
- Working on second map.


Follow us, add to your wishlist more interesting things are coming!

Status report - 24 march 2019


This week was almost the same type of work as the previous one. Anyway we have good progress in our cinematic trailer and physical animations (which are looking absolutely stunning). Let's start:

Programming:
- Working on server logic
- Small bug fixes
- Implementation of physical animations (not working yet)

Art:
- Lobby map imporvements/modeling
- Work on game trailer
- Fluid effects for characters (hit reaction)
- Particles
- Physical assets fixes for Slobber medium/ Slobber small character
- Working on second map.
- Small fixes of UfoArena map

Follow us, add to your wishlist more interesting things are coming!