Fleshgait cover
Fleshgait screenshot
Genre: Adventure

Fleshgait

Bugfix Patch V1.01e

Bugfix Patch V1.01e:


  • Fixed an issue with the Sullivan intro movie.
  • Updated file selection menu, and mouse selection (misaligned selection boxes no longer relevant).
  • A bug where the player could move while reading some notes.
  • A glitch where some key animations weren't caching (should remove a stutter that would occur on animation set changes).
  • An error where if touching a door with the character, the door wouldn't open / respond.
  • Fixed a movement lock-up on the Ascended
  • Added several boundaries to opening areas

Additions And Improvements

Hello everyone!

Several bugfixes, including :


  • Fixed a few animations that weren't playing during movie scenes.
  • Some audio vocalizations that weren't playing.
  • Soft-lock in Floor 1 West Corridor,
  • Fixed some despawning enemies in Floor 1 South East Hallways, & a few basement rooms.
  • Some missing keyboard inputs, when a controller was connected.
  • Game now default boots in DirectX 11, with DirectX 12 available as a separate launch option. This should fix some player's crashing issues.


Added in the side character, Alexis. Interacting with her can alter the game's storyline.
Added in controls layout in the pause menu.

Prior-made save games will be auto updated upon load, rooms with updated items and events will be remarked as unexplored on your map.

-So It Appears, INC.

Fleshgait Early Access Release

We are very excited to finally release Fleshgait into Early Access!

There are several features that we are still currently working on, and plan on releasing over the next several days.

This includes, but not limited to :


  • Subtitles, English. We plan on implementing other languages as soon as we can.
  • Alexis, a character you will encounter on your way.
  • Additional sub path-line variants. These are elements that alter the game as you play. These can also affect campaign A's ending.
  • Controller layout menu, in the pause menu. As well as the game options.
  • Bugfixes
  • Several hidden weapons, that aren't set to active yet.


Things planned over the next few weeks :


  • Campaign B. We want to have this second full campaign in as soon as possible.
  • More weapon variation.
  • More alternate unlockable costumes.
  • Hardcore mode, with limited saves and very limited resources.
  • Community suggestions


We are very excited to hear your feedback! Please let us know on the discussion forums your thoughts, issues, and any other feedback!