I'll be spending the next two weeks working hard to ensure the game is polished enough and comes out on time. In the mean time, feel free to leave any comments or questions either here or on the blog!
Although I wasn't quite able to have it ready by the end of the year, Floppy Heroes 2 should be available on Steam Early Access in January or February 2020! New features such as the item creator and multi-language support will be available at launch, and thanks to Steam Remote Play you will be able to play Floppy Heroes 2 online with your friends!
With a huge chunk of the coding done and all the core features coming together, I'm confident I'll have Floppy Heroes 2 available on Steam before the end of 2019!
Development is going steady. The last few months were spent working more on the item creator, coding some tools to help me with level creation, and making sure CPU and GPU usage will be reasonable in the final game.
I'm currently estimating a mid-to-late 2019 release.
Floppy Heroes 2 will feature an easy-to-use item creator, with planned Steam Workshop support.
At release, you'll be able to quickly create and share your own weapons and armor!
Now you can officially follow the development of Floppy Heroes 2, along with any other news, updates, or various mischief at my blog
P.S. I'll still be regularly checking the discussion forum for feedback and suggestions, so feel free to continue posting there to get in touch with me!
-Rimply
Begun Work on a Sequel
I want to preface this announcement by giving a big thank you to everyone who, throughout the existence of Floppy Heroes, has taken the time to share their opinions and suggestions. Doing so has helped shape and grow Floppy Heroes far beyond what I had planned 16 months ago, when I first began working on what has become, in my eyes, a successful start to my game development career.
Floppy Heroes is a game I want to keep working on. I want to keep adding more arenas and equipment and features. The problem is that adding some of these features, such as the modding tool released earlier this week, requires me to go back and significantly restructure parts of the code. This is, of course, my fault as I had failed to plan ahead for the possibility of expanding the game. This has resulted in the current state of the game, which, although not broken, has a fair bit of metaphorical duct-tape holding it together behind the curtain.
As a result, I want to formally announce that I've begun work on a sequel!
My plan is to rebuild the game from scratch, taking everything you guys loved about it and polishing it, expanding the gameplay, and using my experience gained from working on the current game to ensure a smoother and more stable product, with a better foundation for adding future content.
I've created a new discussion thread here where you can post your ideas for the sequel. The old thread will still serve as place to post bugs and discuss the current game.
Once I've got some tangible content to show off, I'll be sure to create a blog of some sort so you can keep track the sequel's development.
Thank you again to everyone who's supported Floppy Heroes!
By creating this sequel, I hope to give you guys an even better game, with much more content, shaped by your feedback.