Genre: Turn-based strategy (TBS), Tactical, Indie, Card & Board Game
Floppy Knights
Hot fix - Achievements & Cloud Save
This update resolves an issue preventing some players from unlocking Steam achievements, and syncing cloud save data.
Patch notes for v2.0.4
"RUMBLE" Vibration Option bug addressed - Rumble now works correctly in the Settings Menu
Adjusted copy issue in Challenge Level 5-4 Objective Text
Adjusted copy issue in Thunderstruck Card Text
Addressed edge case bug where player could play commander cards an infinite number of times
Floppy Knights v2.0.3 Patch Notes
Happy Friday! We've been working on more bug fixes and polish to improve the game for ya. Here's what's new:
Resolved an edge case issue around user sign-in which could result in data loss for players using Xbox cloud save
Fixed a hard crash when trying to load into the "Floppy Paste" level on Xbox One S
Blast Processing, Roots, Branch Out, Crowd Surf, and Overclock cards are now working properly in all langauges
Queen Slime's buff and the general Slimed debuff are now working as intended
Deployment zones under glitch tiles are now properly turned off
Solved an issue where map tooltips would not appear until after a specific input was called
Fixed an edges case causing a soft lock while interacting with a specific tile in level 2-4
Even more optimization to improve performance for all players
Re-hooked up some missing sounds
Lots of small fixes for localization
Various other bug fixes and polish
Cheers, and thanks for playing! ~Corey & Rose City Games
New Content Update: Floppy Knights v2.0 is here!
Surprise!! The final free update for Floppy Knights is here - we’ve got new playable characters, assist mode options, and lots and lots of slimes!
New Content
Who's the hero now? We’re back with our favorite rivals-turned-frenemies Alex and Snarlton! To recover from her devastating loss in the Toggle Town Gadget Cup, Alex is ready to prove her superiority with her new and improved slimes…
Play as Alex & Snarlton in a brand new Side Quest episode, including 4 story levels and 4 Challenge Levels
A brand new set of Slime cards to use during the Side Quest - Complete the episode to unlock them all and use them in any of your decks in the base game
Additional cards for Plants, Monsters, Hooligans, and Prototype rewarded from beating Challenge Levels
Slime Time, the final set of Side Quest DLC, unlocks after beating the Steelshore Coast finale (level 6-4).
New Features
We’ve added a few Assist Mode options for players looking for a leg up while playing Floppy Knights. Turn on one of these options for a little help, or hit all three for a much more relaxing experience!
Novice Knight - Start each turn with +1 Energy, Units gain +1 ATK and Enemies have half HP
Energy Booster - Start each turn with +2 Energy
Second Chance - Once per level, when a Commander is defeated, instead set its HP to 1
You can access these options from the title screen at any time.
Optimization
Resized textures on certain platforms and improved resource loading to reduce load times and improve overall gameplay performance
Improvements to move range calculation to improve performance during battles
Reduced the amount of screen tearing during some players may see during map scrolling
A short hitch when pressing TAKE button on reward screen has been resolved
Resolved the short delay on the CHOOSE YOUR DISK screen
Adjustments
Copy adjustment on Write That Down to clarify Prototype units keep their buffs on return
Changed a spawner in level 5-2 where an enemy could take a turn immediately after spawning in, which was inconsistent from other levels
HP nerf to Ice Goopers
Call For Backup can no longer be played on enemy spawners or button tiles
Bug Fixes
Fixed an issue with Roots card, which made certain challenge levels too challenging
Resolved an issue causing a soft lock during level 7-2 narrative scene when playing in Simplified Chinese
Prevented a soft lock that was possible during the Monster Deck tutorial
Units with Protection or Resist buffs can no longer survive glitch tiles
Fixed an issue causing some status effect icons (e.g. invincibility, poison) to appear over units for the incorrect amount of turns
Players can now use up/down on controllers as expected in the Side Quest menu to jump between episodes
Resolved a soft lock caused by playing Lights Out on some enemy spawners
Big bosses are now correctly immune to poison and slimed status
Fixed an issue preventing Single Use Deployment Zones from being removed from the map after playing a unit
Challenge Levels tooltip now appears correctly on the World Map
Addressed text coloring inconsistencies on upgraded versions of cards to make the upgraded effects more clear
Fixed a bug causing Upsell card action to fail
Added some missing tooltips on a handful of cards
Fixed some edge case issues with Invisibility causing some enemies to ignore the player’s status
Resolved an edge case issue causing the Sort button to break in Deckbuilding menu
Fixed an issue where players could unintentionally select 2 cards while playing Scrap Paper
Removed a confusing green arrow from Concoctor units
Addressed an issue where playing Cross Pollinate could confuse enemy AI
Pocket Sand now correctly reduces enemy ATK by 1
Various small layering issues have been resolved
Localization Fixes
Fixed typos in the language selection menu for Simplified and Traditional Chinese
Lava Giant Fingers, Felix’s Drill, and Spectral Runes are now properly localized
Fixed a typo for the Russian Floppy Knights logo on the title screen
Fixed a localization issue causing some character names to appear in English instead of Japanese / LATAM
Blast Processing now has the correct localization copy for Spanish
Solved an issue causing stat buff pop ups to appear in English only for several languages
Adjusted Troublemaker’s name in several languages to better fit inside the card header
Various other minor localization errors have been resolved
Misc
Added Side Quest playtesters and addl writer to credits
On behalf of the whole Floppy Knights team, I want to thank everyone who’s picked up the game, shared it with a friend, and especially those of you who have been helping us playtest the secret builds in our Discord. We’ve added so much fun content since the original release back in May, and we couldn’t have pulled it off without that support!
And with that, we’re going to take a well earned holiday break to recharge. We hope you enjoy the update, and have a good rest of 2022!
Content Update - Graveyard Shift DLC
Greeeeeeeeetings! (read in scary voice) Who's ready for spooky season?? We've got another free content update just in time for Halloween, here's the rundown:
New Content
Phoebe and Carlton ain’t afraid of no ghosts, right? After Phoebe claims nothing can scare her, Carlton dares her to venture into the Toggle Town graveyard at night. Testing their bravery by following a spooky sound will lead them to the King of Ghosts - an urban legend who might just be hauntingly familiar!
A new Side Quest episode, featuring 4 story levels and 4 challenge levels.
It all takes place in a brand new graveyard biome!
Generate Rune Cards by moving your units over special tiles to pull off massive multi-card combos in a single turn!
16 new cards, unlock-able as you progress through the new levels, which can be used in any of your decks in the base game.
Graveyard Shift, the second set of Side Quest DLC, arrives Oct. 12th!
Thanks for playing! - Corey
Beta Testers Wanted!
Phoebe and Carlton ain’t afraid of no ghosts, right? After Phoebe claims nothing can scare her, Carlton dares her to venture into the Toggle Town graveyard at night. Testing their bravery by following a spooky sound will lead them to the King of Ghosts - an urban legend who might just be hauntingly familiar!
We're looking for playtesters for Floppy Knights' Halloween themed DLC, Graveyard Shift! Here's how it works:
Starting NOW thru Tues, Sept 27th - be the first players to check out 8 new levels, all set in a spooky new biome, and unlock 16 brand new cards! Hope to see ya in Discord <3
Content Update - Phoebe's Prototypes DLC and Language Support
Hello there! Our first major update is dropping Aug 30 @ 10am PST! This DLC is free for all Floppy Knights players, no additional BigCoin required! Here's what to expect:
New Content
While Phoebe and Carlton are testing out new Floppy Knights prototypes in their basement workshop, they get the bright idea to run a program to let them mod themselves. What could possibly go wrong?
A brand new Side Quest episode, including 4 story levels and 4 challenge levels
15 new cards that unlock as you progress through the new levels, which can also be used in any of your decks in the base game
Phoebe's Prototypes, the first set of Side Quest DLC, unlocks after beating the Cindercliffe finale (level 2-4). We hope you enjoy it!
Langauge Support
We worked with the fine folks at Localize Direct who helped us localize the game in the following languages:
French
Spanish
Latin-American Spanish
German
Italian
Brazilian-Portuguese
Russian
Japanese
Korean
Simplified Chinese
Traditional Chinese
Bug Fixes
Fixed an issue where Upsell could malfunction, preventing the card from being played
Armor and HP values no longer overlap when they reach double digits
Prevented a soft lock that could occur when returning to the title screen from credits
Bootleg now properly destroys after use
Fixed a possible soft lock created when Vera is destroyed by poison damage
Fixed an issue with Uproot which could cause a soft lock on Challenge level 2-3
Misc
Added new team members, partners, and playtesters to game credits
DLC Road Map
AND We've got more in the works! All content updates will be free for Floppy Knights owners on all platforms. Also, if you're interested in being a DLC Beta Tester, join our Discord and learn how to get access to early builds!
Thanks for playing! - Corey
FREE Floppy Knights DLC Coming August 30
Free DLC is coming to Floppy Knights August 30th!
UPDATE #1: PHOEBE’S PROTOTYPES
While Phoebe and Carlton are testing out some new prototypes in her basement workshop, they get the bright idea to program the cards to mod themselves. What could go wrong?
This update features:
8 New Levels
15 New Cards (all compatible with the main storyline)
Localization in 12 languages
Plus, keep an eye out for 2 more updates coming later this year!
We’re going to PAX West 2022
Look out Seattle... we’re pulling out all the stops for our biggest booth yet!
For this year's PAX West, we will have demo stations for Floppy Knights, Garden Story, and The World Next Door. Come say hi to our team and pick up some limited edition merch. We'll be selling T-shirts, enamel pins, and acrylic standees!
It’s been a while since we last went to a convention, so we're excited to (safely) hang out with everyone again! Our staff will be wearing masks and hand sanitizer will be available at all of our demo stations.
Can’t make it to PAX? All merch is available on our website right now!
Pre-orders are scheduled to ship out in September. International shipping is available.
Let us know if you're going to PAX West, we'd love to meet ya!
v1.1.10 - More Fixes and Adjustments
Lots of good stuff today:
Adjustments
Retrying a level now skips over the Objective tutorial windows, so players can get into the battles faster
Balance changes to level 6-3: Increased the delay for Copycat spawns by one turn, moved the first Mini Machines further apart, and changed one spawner to spawn a Sentry instead of Egg Champion
Sparko: Increased HP from 5 > 6 and attack from 2 > 3
Concoctor: Unit Speed reduced from 5 > 4
Mock: Added an additional +2 Damage on attack
Strange Brew: Removed the Destroy tag
Armor Eater: Armor gained increased from 2 >3
Bootleg: Removed the energy gain effect
Explorer: Energy cost increased from 2 > 3 (4th version of Drifter)
Thunderstruck: Self Damage increased from 5 > 10
Light Up: Added the Destroy tag
Now & Later: Card draw reduced from 3 >2 and added the Destroy tag
Bugs Fixes
Fixed several issues where the game could soft lock when retrying a level under certain conditions.
Fixed an issue where certain terrain effects would not activate (buttons, forest armor, holes, deployment zone terminals, etc.)
Spamming the confirm button while using cards like Sunshine and Sweet Move will no longer continuously draw/generate cards
Spamming X will no longer prevent Uproot from Destroying
Felix's drill car is not immune to poison attacks in the Challenge Level version of 5-4
Fixed a soft lock that occurred when accidentally playing Light Up on itself
Using the Mock card on some enemies will now apply the correct amount of damage
Fixed an issue where the game could soft lock when trying to exit a level during a tutorial message pop up
Fixed a NEW exploit that allowed players to duplicate cards in the Deckbuilding menu by spamming buttons
Bust Through now applies the correct amount of Self Damage
Rainbow BigCoin cards are now displaying the correct reward amount on their cards - 40
Cards in the Deck window were displaying in the order they would be dealt - they are now listed alphabetically, and are dealt at random during Phoebe's turn
Misc
Refactored UI elements to prepare for localization (new languages coming soon!)
With that, a bunch of us are taking a week off to rest up. Today is also Rose City Games' 7th Anniversary, so that's pretty cool, yeah? Thanks, and we'll be back soon with more news about the next update... Cheers!