Bugs regarding gameplay after mission reset and doors were fixed. Vegetation shader was improved, vegetation transparency will not change with the viewing distance. Various optimizations were implemented.
Change log:
fixed bugs with gameplay after mission reset
fixed bugs with doors
improved vegetation shader
overall optimizations
New assets, Optimization, Bug fix
Level loading has been improved and optimized. New trees and props were added. “House” map surroundings were improved. Vegetation shader was improved so the trees won’t blink in certain conditions anymore.
Change log:
optimized level loading
added new props and trees
improved “house” map surroundings
fixed vegetation shader
Today’s update is more of a cosmetic type, nevertheless we are still working on the final verification and balancing of the singleplayer levels and finishing the multiplayer mode.
HAPPY NEW YEAR 2021
We want to wish you all (and ourselves too :-) ) a Happy New Year 2021.
May the upcoming year be better, happier, healthier and wealthier to all of us in every possible way.
Hold on tight and have fun!
Vegetation improvements, Optimization
Vegetation shader and assets have been improved and optimized. Deciduous trees have now new models and textures. All outdoor plants have now a way better, new animations. Rendering has been optimized.
Change log:
optimized renderer
updated and optimized vegetation shader
improved outdoor plants animation
new models and textures for deciduous trees
Lighting system update, Levels update, Optimization, Bug fix
Lighting system has been entirely updated. Every mission has now a new lighting. Light in cellar was added so it isn’t dark in there anymore. Visibility in night missions is also a lot better now. Most of the artifacts (light leaking on diagonal walls and on the roof and black or bright spots on the walls) have been removed. Levels have been updated to a completely new technical architecture. Levels are now even more optimized so the game should work more smoothly. All levels have been checked in terms of props colliding with each other. Reflections in windows were also improved. Few new props were added. Textures of some of the props were improved. Some of the existing props were modified. First ten levels were verified in terms of story. Overall playability was improved. Shaders were improved. Physics system was optimized.
Change log:
updated lighting and reflections system
removed most of the light artifacts
updated level technical architecture
optimized levels
updated textures of some of the props
modified some of the existing props
added few new props
improved overall playability
improved shaders
optimized physics system
fixed various bugs
IMPORTANT NOTICE: Due to the change of level architecture some of the levels (except first ten) may be a bit buggy. We are currently working on final verification of levels.
We also recommend clearing your local game data for Flying Circus in Steam.
Furthermore we have to inform that due to the current global situation we may not be able to upload future updates in time. Nevertheless we still plan to run the two week update schedule.
Today’s Update
We want to inform that today’s update will be postponed due to unexpected delays in development process. Thank you for your understanding and patience.
We are currently working on improving lighting on "House" map and finishing singleplayer campaign.
Sound improvement, Optimization, Bug fix
Sound system in general was optimized and improved. Many new sounds were added. Engine sounds for both propeller and jet/rocket aircrafts are now finally working (it will be further improved). Sounds for machine guns and cannons were improved and are now different for every aircraft. Various minor UI bugs were found and fixed.
Change log:
optimized sound system
added engine sounds
added new sounds for machine guns and cannons
fixed minor UI bugs
We also want to remind that yesterday we introduced the Flying Circus Early Acces Roadmap. It contains a list of features we want to implement before Final Release, which of them we are currently working on and which of those are going to be included/improved in upcoming updates. You can check it out in the Flying Circus Early Access RoadMap thread in General Discussions.
Optimization, UI improvement, Added new sounds, Bug fix
Lighting rendering and aircraft selection screen were optimized. UI theme style was refined and various minor UI bugs were fixed. Sounds for collecting Golden Stars, Silver Stars and weaponry were improved.
Change log:
optimized lighting rendering
optimized aircraft selection screen
refined UI theme style
fixed minor UI bugs
added new power-up sounds
We also want to inform that in the next few days we plan to introduce the Flying Circus Early Acces Roadmap. It will contain what features we want to implement before Final Release, which of them we are currently working on and which of those are going to be included/improved in upcoming updates.
Added multiplayer classes, Bug fix, optimization
Multiplayer now allows playing with aircrafts unlocked in singleplayer campaign (this is temporary solution and will be changed in the near future with addition of progression and perks system). New UI screens for managing and editing multiplayer classes were added. Various minor bugs were fixed. Various features were optimized.
Change log:
added possibility to play multiplayer gamemode with aircrafts unlocked in singleplayer campaign
added new UI screens for managing and editing multiplayer classes
fixed various UI bugs in aircraft selection
optimization of various features
Improved stability, Bug fix, optimization
Bug with break-ups breaking by themselves when the level is loaded was fixed. Bug with disappearing doors was also fixed. Doors won't disappear when they are opened and camera is facing away from them. Doors' collision meshes were corrected. Various minor bugs were fixed. Change log:
break-ups won't break at all by themselves when the level is loaded
doors won't disappear when they are opened and camera is facing away from them
doors' collision meshes were corrected
fixed various minor bugs
Unfortunately due to unexpected circumstances today’s update is not as exciting as we planned. Thank you for your understanding and patience :-).