Fog cover
Fog screenshot
Genre: Strategy, Adventure, Indie

Fog

Stutter Fix and Framerate Doubling

Switched to the unity cpp backend. This reduces stutters and doubles the framerate. The stuttering was also causing the sound of wind to stutter. The volume changes for the wind sound now has a 100ms damper. The wind sound is also now quieter by default and has an exponential falloff.
Unfortunately the cpp backend is incompatible with the json serializer that was being used. The way alchemy items are stored had to be changed. This unfortunately means all alchemy items in your inventory will be wiped. Armors and weapons should be left unchanged. Sorry for the inconvenience.

Map changes and improvements.

Reduced regen amount. Reduced the healing from the attack speed notable by half.

Various small bug fixes.

New Map and Map Fixes

Added a platforming map. Fixed the names and order of the maps.

Fixed a bug where skill tree couldn't zoom.

Visuals Update

Updated the visuals of Eden and several other maps. Re-lightmapped every map and fixed some lightmapping problems.

Bug changes and performance improvements.

Eden Facelift Part 3

Changes to Eden.

Fixed bugs with summon, totem, and aura not updating.

Eden Facelift part 2

Added waterfalls to Eden. Fixed some npcs clipping into the ground. Removed the house spawns.

Made it so that the movement system allowed walking down stairs.

Lowered boats into the water and prevented water from clipping into the boats.
Synchronized the boat in Eden across the server.

Fixed fog and smoke shaders.

Performance improvements. Made update order more consistent.

Bug Fixes and Balance Changes

Fixed the alchemy window.
Fixed a bug that caused the tutorial level to be missing,
Reduced max armor and status resist.

Balance Changes And Hotfixes

Made enemies all the same difficulty. Demons still increase in difficulty.

Fixed a bug where demons were missing their indicator. Fixed a bug where smoke was affected by fog. Fixed a bug where fireballs were missing their material.

Eden Facelift

Improved the appearance of Eden, the starting town. Also improved the flow of the map from a design perspective. Doubled the texture resolution of arches.

Hotfix

Fixed a bug where flag indicators would stick around after playing capture the flag.

Fixed a bug where grenades would sometimes pass through the ground.
Fixed a bug where the fuse on grenades were missing their material.
Fixed a bug where the explosion smoke particles would come out of where grenades were originally thrown from rather than their current location.

Decreased the lifetime of smoke and upped max particle count.

Performance improvements.

Capture The Flag Pre-Alpha

Added a pre-alpha version of capture the flag.
Access this game mode via the main menu.