Today we have a slightly larger hotfix, which is focussed on Quality of life changes (such as the ability to sell items and an improved "multiplayer" menu) and many much-needed bugfixes. This update came much later than we planned as we also hoped to include a massive overhaul to how the game handles latency and packet-loss, however that system has taken much longer than anticipated and will most likely be released in January when we come back after Christmas.
Happy Holidays, Hunters!
Changes
Added the ability to sell items in the shop
Strigoi and Wendigo now consistently scream before fleeing
Added a tutorial for Hunter Senses
Weapons will now reload automatically if firing with an empty magazine
Changed the "Host Menu" settings page to be named "Multiplayer" which all players can now access, rather than only the host
Added a friend invite section to the Multiplayer menu
Lowered the Shotgun sound effects volume by 50%
Removed halloween decorations
Bugfixes
Fixed a bug that makes shotguns unusable
Fixed an issue that causes weapons to be held incorrectly
Fixed floating paths in Night of the Wendigo
The contract win screen no longer appears multiple times in a single contract
Fixed bug causing deer kills to be counted twice in the objective
Bloodfang Forest's decorative braziers will no longer incorrectly highlight in hunter sense
Interactable salt will now properly highlight in hunter sense
Weapon HUD elements now consistently display the correct ammunition count
Fixed a potential soft-lock on the main menu if account data fails to load
Fixed bug that keeps the flashlight enabled after dying
Fortress effects now appear correctly if a contract has been selected before a player joins
Interaction hit-box made larger for ladders
Sprint animation now always ends for clients when they're not moving but still holding the sprint key
Fixed issue that can remove held items while using a bandage
Removed floating rocks and trees from the Bloodfang Forest story hunt and contracts
Fixed an issue causing items to be non-interactable on Night of The Wendigo contracts
Fixed an issue which prevents players from finding the Wendigo's hunting ground on contracts
Folklore Hunter - 0.9.0.13
Changes:
Added spooky decorations to the Fortress for Halloween
Fixed issue causing connection loss upon opening inventory
Weapon fire registration improved
Video settings no longer reset upon game restart
Crossbow bolts no longer get stuck in the Wendigo ritual field
Fixed bug causing loaded ammo to be shared between weapons with identical data
Removed inescapable pits from contract maps
Holding a U.V. Lamp when beginning a contract no longer launches the player into space
Fixed various issues causing the Wendigo to get stuck inside the cabin
Patched infinite ammo glitch when ammo is removed from the inventory during a reload animation
Dynamite crates are now easier to spot
Decreased brightness of the Flashlight in the Fortress
Folklore Hunter - 0.9.0.12
Changes
Fixed bug causing level and equipment to be reset with poor connection
Bloodfang Forest story hunt will now give rewards upon first completion
Hotbar shortcut bindings now select the correct hotbar slots
The results menu will now be displayed upon completing a story hunt
Input delay reduced for the flashlight
Exit results vote timer increased from 60 seconds to 120 seconds
Fixed players failing to highlight when dead
Wendigo now consistently screams when fleeing
In-game timer fixed
Wolf death animation is now more consistent
Fixed bug causing dynamite crates to disappear
Strigoi no longer have amulets in contracts
Folklore Hunter - 0.9
Hey everybody!
The day is finally here! After almost a year of work, update 0.9 is out and ready to play! This is the largest update we've ever released and we're so proud of how it has turned out. Included in the update is a progression system, new unlockable weapons and equipment, randomized contract hunts, optional objectives, an in-game currency used to buy items, and more...
Many of you might have been expecting the anticipated Mothman hunt to be included in this update, however we believe that progression and replayability will significantly improve the experience of players in the Mothman hunt. Moving forward, we will be working on the Mothman as our top priority, while also providing on-going content updates through new equipment, challenges, new difficulties and other features.
There is a lot to talk about so we've included a detailed rundown of the biggest changes which you can find below. A full changelog can be found at the bottom.
We love to hear feedback on the game so if you find any bugs, or have some suggestions, let us know on our discord server: https://discord.gg/B9u6pUA
And as always, happy hunting!
Changes
The Fortress
Replacing the level select in the main menu screen will be a new playable area that acts as your home base and multiplayer lobby. Here you can invite your friends and prepare before heading into a hunt. The Fortress includes several stations to aid you in your hunts, such as the shop, personal storage and contract board. Completing contracts will earn you Silver and XP, which you can use to unlock and buy new weapons and equipment.
To get started in the fortress, head to the "Story Hunts" station and play either Night of the Wendigo or Bloodfang Forest.
Contracts
The majority of the silver and XP you will earn as a hunter will come from completing contracts. Various cryptids have been spotted around the world and it is your job to take them down. Each aspect of a contract will be totally random. Contracts won't play out in Night of the Wendigo or Bloodfang Forest, but will instead take place in a totally new level introduced specifically for contracts; you won't know your way around just because you've played the story hunts. There will be additional random elements as well within each level. Cryptids will not spawn in the same location each time, they will prefer to roam different parts of the map, they will have specific hunting grounds and will have different hiding places; it's your job to track them down, and fulfil the contract. Loot and essential items will also be randomized every time you play, you'll have to explore your environment and use your Hunter Senses to find every secret.
Story hunts haven't been removed from the game however, they play an important part as you must complete the story hunts to unlock each contract. For example, before you can take on Wendigo contracts, you'll need to have completed Night of the Wendigo. This is because contracts will utilise similar cryptid behaviour and hunters should be familiar with each cryptid before they take on contracts. Contracts will not always include the same mechanics as the story hunts however, as they are intended to be much shorter levels with a focus on tracking and hunting the cryptid. The most major change that players will notice can be found in the Strigoi contracts, as contracts will not include the Crypt or the Elder Strigoi. The focus is instead on hunting down the three Strigoi through the forest.
Contracts will be very different to story hunts in one major way. That being the ability to bring in more equipment. Story hunts will start hunters with a rifle and some basic equipment to get them started. Contracts will not provide the hunter with anything to begin with, hunters must buy their own equipment. If you die in a contract, you will lose everything in your inventory.
Progression
Completing objectives in contracts will earn you XP and silver. Earning enough XP will cause you to level up. This is an extremely important aspect of the game, as you will need to be a high level before you can buy the best weapons and equipment.
You can get started by playing the story hunts; as the first time you complete them you will be rewarded with a large amount of silver and XP. This should be enough to get you some basic equipment and begin your cryptid hunting career!
Changelog
Features and Changes:
Primary Changes
Added a new player lobby, the Hunter Fortress
Added new Contract hunt mode
Added a progression system
New Unlockable Equipment
Added Double-Barreled Shotgun
Added incendiary ammunition which can damage Wendigos
Added Explosive Canisters that set the surroundings on fire
Added Tripwires that can trigger Explosive Canisters
Added a Crucifix which weakens Strigoi
Added a Standing Torch which can light up a large area
Added a UV Lamp which weakens nearby Strigoi
Weapons
Added muzzle flashes to most weapons
Aiming down sights totally overhauled
Recoil is now more controllable
User Interface
Inventory item splitting now requires a right-click drag
Movement disabled while in certain user interfaces
Added a "Host Menu" to settings, which allows the host to kick players
Bugfixes:
Amulet piece sockets now highlight correctly
Wolves can no longer create audio visualisations
Strigoi can no longer flee to the edge of Bloodfang and get stuck on trees
Fixed multiplayer issues with rivers
Ferals can no longer get stuck on terrain at dawn
Unfair crate loot distribution fixed
Tracks now highlight in Hunter Sense
Fixed interact text for the Crossbow and Rifle
Lamps and statues now have significantly improved performance
Getting damaged no longer changes post-process settings
Changed sound-types of many sound effects to be consistent with settings
"Multiplayer" option removed from the main menu until matchmaking is fixed
The Elder no longer gets stuck on the crypt stairs
Temporarily disabled in-game timer while it's being fixed
Blood Alter interaction text made clearer
Death no longer gives you max health when revived
Folklore Hunter - 0.8.6.1
Changelog
Fixed bug that disabled the "Game over" sequence
Item sockets are now properly highlighted in Hunter Senses
Improved Strigoi navigation in the Snow-cave
Folklore Hunter - 0.8.6.0
Hey everybody!
We've got another small update for you guys today. This one is focused on fixing bugs to do with the totems, as they were causing significant issues with AI navigation. However, we've also added a new feature that should make exploring and looting much easier.
Your Hunter Sense has been almost completely overhauled. On top of using it to find animal/cryptid tracks, you can now also use it to find interactable objects! Now it should be significantly easier to distinguish between environment props and items you can pick up. In order to balance this change, we've given Hunter Senses a much shorter range, massively decreased how much the player can hear, and darkened the environment when using Hunter Senses.
This is something we've been thinking about implementing for a long time, so let us know what you think. The system isn't fully implemented as of yet, so it will be fine-tuned as updates progress.
What we've been working on...
We'd also like to finally announce what we've been working on for the last few months, that being the progression system! We're almost ready to release it in update 0.9, and we can't wait for you guys to have fun with it. Included in 0.9 will be several randomised levels (random cryptid locations, loot, player spawns and more) in entirely new layouts in the styles of Night of the Wendigo and Bloodfang Forest. There will also be an entirely new area: the Hunter Fortress, which will act as your home base and lobby for multiplayer games.
There's much more we want to talk about that we'll be adding to Folklore Hunter in the progression update. We'll be making an announcement on steam talking about it in full soon, so watch out for that.
However, for now here's the changelog for 0.8.6.0:
Changelog
Changes
Hunter Sense visual overhaul
Interactable items will now glow when using Hunter Senses
Bloodfang Forest snow-cave entrance made much more obvious
Bloodfang Forest dynamite location made more obvious
Motion Blur and Bloom settings now cannot be changed unless in 'Custom' video preset mode
Removed the ladder from the Bloodfang Forest windmill
Bugfixes
Fixed bug causing the Wendigo to get stuck on totems
The NOTW cabin door will now stop animating if the Wendigo is scared away
POV will no longer break when in ADS and sprinting
Several bugs fixed to do with Strigoi fleeing
'Item Added' notification will no longer display when stacking/splitting items
Placeable items no longer block crossbow bolts
Fixed bug causing wolves to get stuck on geometry
Fixed collision for many pieces of foliage in the NOTW ritual site
Fixed bug that mutes all audio permanently for clients if the host leaves during the ending text of a hunt
Folklore Hunter - 0.8.5.0
Hey everybody!
We've got another update for you guys which is unfortunately a little smaller than usual because this one is mainly designed to fix specific game-breaking bugs. However, we also thought we'd add some new animations for bandages and batteries.
Changing bandages and batteries into equipment rather than simple items has been something we've been meaning to do for a long time and felt that now was a good time to do it, since we were reworking that system anyway to fix the infinite crossbow ammo bug.
A lot of the bugfixes introduced here were completely unknown to us until they were reported by players, so if you see any bugs (no matter how small) or just small things you'd like changed, please let us know! You can post in the Steam forums or if you'd like faster responses, you can reach us by posting in the Liquid Donkey Games Discord server: discord.gg/B9u6pUA
Here's the full changelog:
Changelog
Equipment Changes
Batteries and bandages can now be held in the hotbar
Item context menu removed. Items must now be used within the hotbar
Animations added for holding Bandages and batteries
Bandages and batteries now cannot be used if at max health/charge
Bug Fixes
The Elder Strigoi will no longer destroy Blood Alters when lured to them
Elder Strigoi can no longer get stuck on Blood Alters
Fixed bug causing the crates to give invalid items
Crossbow will now consistently show the bolt for client connections
HUD interaction message no longer has one frame of the previous message
Loaded ammo in weapons now can't be shared between rifle and crossbow
Weapons and HUD will load more consistently for clients with very poor connection
Map markers will now show for all players no matter who discovers them
Folklore Hunter - 0.8.4
Hey, everybody!
Happy new year! We hope everyone had a nice break over the holidays, but now that we're a month into 2023 we're getting started on a new batch of updates. We know everybody is excited for the Mothman hunt, but before we release that there are a lot of aspects we want to polish as well as many new features we'd like to work on.
This update focuses on fixing many bugs and quality of life changes but also on redesigning the inventory for the game. We've redone the UI, tightened-up the inventory controls and made the decision to remove crafting from the game.
On top of the changes made for this update, we've been working hard in the background on something big that we can't wait to show everybody, but it's not quite ready yet so for now you'll have to wait a little longer...
Changelog
Inventory / items
Inventory UI has been overhauled
Splitting a stack of items will now always divide the stack in two
Player inventories will now be saved when disconnecting and reconnecting
Removed crafting mechanic
Crates will now directly give beartraps instead of scrap at a slightly lower rate
Crate appearance improved
Map Changes
Night of The Wendigo rivers have been overhauled
Water rushing sounds can be heard near small waterfalls
Removed all non-interactable garlic from Bloodfang Forest
Grass density lowered on Bloodfang Forest for improved performance
Players
Joining players now always spawn on any existing players (to prevent players being "locked out" of the Crypt)
A message will now be displayed when players disconnect
Voice chat has been disabled temporarily until certain game-breaking issues are resolved
Bugfixes
Wendigo will now flee for the correct amount of time
Fixed bug causing the Wendigo to freeze inside the cabin
Wendigo "bone rattling" sounds are now muffled when heard through walls
Patched holes in NOTW caves
Bloodfang snow-cave rocks now play correct footstep sounds
Camera zoom sound effect will no longer continue playing after being picked up
Crossbow no longer does double-damage when aiming for the head
Bloodfang amulet creation can no longer be heard across the map
Crossbow sound effects can no longer be heard across the map
Fixed bug that forces all players to restart their game when the host exits to menu
Fixed bug causing crashes when exiting to menu
Deer will no longer suddenly vanish
Pressing right-mouse button will no longer end sprint when holding nothing
Poor connection no longer causes players to sometimes spawn without an inventory
Dropped items now play the correct sound when interacted with
Cryptid Vote Winner!
Hey Hunters!
The vote to decide the third hunt's setting and cryptid has now concluded, and we're happy to say we can now announce the winner!
We can't thank everybody enough for such a positive response, we expected to receive a few hundred votes but by the end of the two week period received over 1,400! Despite such a large response the vote was incredibly close.
The Results
With a total of 1,454 votes, the winner of the third hunt vote is the Mothman!
We want to thank everyone for participating in the vote! We have a few things planned before the third hunt is released, but we can't wait to get started on the Mothman hunt!
Folklore Hunter - 0.8.3
Changelog
Added hidden messages around Bloodfang Crypt
The Crypt skeleton now must be interacted with in order to enter the crypt
Fixed bug causing the Elder Strigoi to flee at incorrect speeds
Adjusted pacing of Crypt to ensure Elder Strigoi attacks less frequently