Improvements: Less launching when jumping and getting hit.
Patch Notes v0.4hr4 Early Access
Improvements:
Better downfield pass accuracy
Fixed pass reception issue that was in the beta build
Patch Notes v0.4hr3 Early Access
Improvements:
Improved catching variables
Improved AI tackle angle before and after catch
Disabled head IK when diving with ball
Patch Notes v0.4hr2 Early Access
Improvements: Improved catching variables Catching failsafe that uses fingertip position instead of wrist position.
Bug Fixes: Hotfix for some season mode bugs.
Patch Notes v0.4hr1 Early Access
Improvements: Improved tackling AI
Bug Fixes: Minor fixes
Patch Notes v0.4h Early Access
New Features: In-game achievements. Player Spotlight interactive cinematic.
Improvements: Better catching system. Stadium improvements across the board including improved lighting and effects. Increase in replay performance. New improved sideline characters including coaches and security. Grass during gameplay now on by default. Can be turned off in settings. Hands close correctly when grabbing. QBs no longer throw out of bounds. They now throw to the boundary. Overall gameplay turning for more competitive games against AI. Animation improvements to strafing. Improvements to huddle cinematic.
Bug Fixes: Fixes to snow and rain systems. Net only on during field goals. Crowd now claps and cheers appropriately. Fixed jumbotrons in multiple stadiums. Fixes to mod.io interface.
Known Issues: Power meter fails to fill in some season mode games. Issue persists after match.
Beta Branch: Multiplayer is available in the [beta] branch for testing. Still a work in progress.
Behind The Scenes: New season mode sports complex is nearly complete. Work on multiplayer continues.
Patch Notes v0.4g Early Access
Improvements:
New game feel. Playing very nicely. General physics feel is (finally) locked in.
Huddle cinematic added.
Physics based field goal nets added.
Ongoing stadium improvements.
Ongoing lighting improvements.
Ongoing optimizations.
Moddable football texture (work in progress).
Bug Fixes:
Fixed “Default” physics not updating. Now it will update every time game loads. Play on “Default” to ensure the best experience. Other physics settings may be removed.
Fixed intro music not loading.
Multiple season mode fixes.
Known Issues:
Field goal nets not visible in build. :(
Some minor gameplay issues to iron out.
Behind The Scenes:
Multiplayer is in progress.
Patch Notes v0.4f Early Access
Bug Fixes: Fixed most launching issues with Dive, Jump and other moves. Fixed punter animation issues Fixed throw target gfx issue Fixed dive inconsistency issues Fixed videos on Steam Deck Season mode UI fixes Fix for in-game keyboard not having shift button Fixed tipped pass targeting (throw target) Fixed WR targeting issues Fixed some Mod.io issues
Improvements: Game tuned for tackling, post catch tackling and catch ball feel. AI throw lead tuned.
Known Issues: Need to fix out of bounds max pass issues. AI misses FGs Need to fix AI QB stepping out of bounds instead of throwing it away or throwing it deep
Patch Notes v0.4e Early Access
Features: Experimental new feature: Keyboard support. Look in Settings menu. How To Play with keyboard coming soon.
Improvements: Tackling AI variable overhaul with numerous fixes. Players take pursuit angles correctly now and generally make their tackles appropriately. Defensive players make plays. Gameplay overall is much more realistic. Blockers hold the edge. AI QB can march down the field. AI coach calls more pass than run plays now, for a better overall experience. CPU optimizations Memory optimizations Fixed numerous crash bugs Minor season mode and playoffs improvements and fixes Numerous bug fixes Fixed fog during snow
Known Issues: Music manager stutters and has other issues Post catch tackle angles could be tuned. Need to add runPursuit_clutch and other vars for that. Players can still be launched in certain situations. Need to add new physics gameplay settings vars to menu.
In Development: Online Multiplayer Xbox Stadiums v2 Night lighting improvements
Coming Soon: Season Mode Complex v2 (built from scratch) Announcer v2 In-game cinematics Ranked online multiplayer Online seasons New online modes
Patch Notes v0.4d Early Access
Improvements:
Best gameplay yet. Lots of tuning across the board for improved gameplay feel for Default physics. Heavily recommended you use this physics. Others will need tuning.
Improved Catching System: Catching now using regular continuous collision not continuous speculative, allowing for more complex catches.
Clutch Tackle System: Players dive tackle at different angles after catches, in the end zone and when a QB is winding up for a pass.
In-season practice mode now is your team vs itself in your home stadium.
Added more gameplay footage to background video
Under the hood optimizations in CPU and GPU across the board.
Players fall down more realistically.
Better blocking with blockers that seal the edges.
Better tackling targeting.
Coverage defenders who cover a blocker will go back into zone coverage.
Better tipped passes.
Beginning stadium renovations and optimizations. Seats optimized in Atlanta, Houston, Kansas
Bug Fixes:
Fix for rumble issues.
Fixes for create a player
Fixes for all-star team players being incorrect.
Fix for OL flying up in the air during passrush.
Fix for UI sound issues.
Fix for jersey select not working in season mode.
Fixes for other issues in season mode with roster.
Fix for NPC feet dragging on ground.
Fix for coach in season mode not walking on floor properly.
Fix for QB sneak animation issues.
Known Issues:
AI misses too many FGs.
AI players can’t get up after plays.
Co-op issues like both possessing the QB at the same time and Player 2 needing to press A to snap even though he’s not the QB.
DB arms don’t reach out for ball sometimes in pass coverage.
Playbook line renderers on field have wrong points and rotations sometimes.
Punter doesn’t transition to run after punt animation
IK catching physics issues (edge case)
Defenders shouldn’t strafe when taking 45 degree pursuit angle
Catching is harder. Requires concentration. Needs a “vacuum” feature where it slowly pulls you into the correct catch point while also maintaining player control, kind of like aim assist.
Punts land too far downfield, farther than throw target reticle.
Run with ball animation isn’t used sometimes for ballcarrier when it should be, creating a fumble vulnerability by not tucking.