Modern Helmet. Teams now have 2 helmets to choose from. You can switch between them on the Team Select screen.
Alternate Jerseys and Helmets: Teams have Alternate Home and Alternate Away uniforms that can be set in data.
Alternate Moddable Textures: Custom textures can be added to the Textures folder. See Phoenixes alternate uniform and helmet for example. Example helmet FBX is included in game files.
Improvements:
Small changes to Arcade Two for more realistic overall gameplay. This is the recommended setting.
AI QBs are more accurate and throw less picks due to new coefficient in physics gameplay settings.
Increased pass rush power.
AI lineman are faster off the line, allowing less pass rush cheesing.
Defensive linemen disengage at a realistic pace (more slowly), opening up the middle of the field.
Bug Fixes:
Mod.io v2 integration with better controller input on mod menu screen.
Fixed keyboard and other UI bugs
Fixed fast longpress issue in UI
Fixed kickoff timescale slow motion issue.
Animation:
Better hurdle landing animation
Known Issues:
Can’t lock onto modern helmets in replays
Spinning helmets in menus should match chosen helmets for team
Coming Soon:
New character models with optimizations - Character is done. Needs to be integrated.
More animations
Catch animation system
Throw platform system.
In-game cinematics
Cinematic auto-replays
Improved crowd, referees, cheerleaders and sideline characters
Grass field and VFX improvements
Sound improvements
Better AI coach
Deeper audio commentary and in-game presentation
Hotfix Notes v0.07r3 Early Access
Improvements: Better passing for Arcade Two. Passing location should be more consistent now. Players with big arms are now a significant advantage. Added defensive AI timeouts.
Hotfix Notes v0.07r2 Early Access
Physics: Changed default physics to Arcade Two Player movement is now more balanced and realistic due to when AI vs player coverage speed and stopping power is applied.
Bug Fixes: Fix for trade player not working in roster screen Fix for settings dropdown A press issue. Fix for SettingsUI changing physics with numpad error
Patch Notes v0.07r1 Early Access
Features: New options menu layout. Physics is now modifiable from inside the game using the controller. Press L1/R1 to change values. Y to save. Use the numpad to put in specific values. Added lens flare. Maximum Passing is now *not* the default. The default passing is AI Passing, which was unselectable before. Try it out. Its really effective and makes short/quick passes easier.
Gameplay Improvements: Sim New 5 is the default. Better pass rush physics. Better AI timeouts. Taller player capsules for less “crab walking”.
Bug Fixes: Fixes for QB animation. Fix for “Stranger Things” presnap issue. Can now set max crowd density again from settings. Fixes for season mode: multiple seasons and schedule generation. Fixed issues with banners and screens in Atlanta stadium. Fix for not being able to dive from far away.
Known Issues: Mouse cursor in menu doesn’t work during a match.
Patch Notes v0.07 Early Access
Features:
Added Free-Agents and a 53 player limit
Player trades have been added to the Player Roster Screen with basic trade conditions for season mode.
Players can be released in the Depth Chart Screen (Must have 53 players). Released players are moved to the Free-Agent team.
New seasonal progression system, including players retiring and being released, next season draft and free-agent pick before Starting the Next Season, dynamic schedule generation with some matchups depending on previous season rankings, historical team and player stats to season mode after Year 1.
Gameplay Improvements:
Better pass rush physics.
AI RBs don’t stop randomly anymore.
AI RBs are faster.
Better AI QB play.
AI coach will go for 2 points.
Improvements:
Added new defensive plays including Safety, CB and LB blitzes, zone stunts and a run stuffing goalline play.
Added All Plays Unlocked checkbox to New Season.
Dynamic play pick ups if All Plays Unlocked is off.
Added Age to player data.
Added controller support to flexible color picker.
Better SSAO settings
Decreased load time into Sports Complex scene from match
Depth Chart Screen has been added to the Main Menu similar to Season Mode
Team and position count added to Depth Chart Screen
Bug Fixes:
Added mouse support to character card editor.
Fixed interface of mod menu so pressing B simply goes back.
Roster & play creator screen navigation fixes
Season mode unclickable parade bar fix
General UI bug fixes
Patch Notes v0.06r3c Early Access
Features: Replays can now be turned off in settings.. Change game resolution in settings. New character customizer and team customizer menus.
Bug Fixes: SteamVR no longer pops up when launching game. Fixed incorrect screen character card in fantasy draft. Added mesh colliders to banners in Atlanta stadium.
Roster: Added Nathan Burba as backup Philly QB.
Physics: Experimental Sim New 4 added.
Patch Notes v0.06r3b Early Access
Bug Fixes: Fix for field logo issues in Exhibition and Season Mode.
Patch Notes v0.06r3a Early Access
Improvements: Added banners to Philadelphia stadium tunnels. Added scaffolding back to Philadelphia stadium. Lighting and grass color improvements on all stadiums in Day and Night. Improved material settings for characters.
Bug Fixes: Fix for same team not tackling each other. Better announcer VO during replays, when that audio feature is enabled in settings.
Patch Notes v0.06r3 Early Access
Features: Added support for Mod.io. Try the in-game Mod Browser. Sign up for an account at https://mod.io. Added Player Card to Fantasy Draft
Improvements: Optimized Atlanta, New York, Cleveland and Jacksonville stadiums. Optimized DynamicBone by going from 60 to 15hz. Reduced season mode load time. Possible fix for Steam Deck.
Bug Fixes: Fixed Depth Chart issue in Season Mode.