Alternate Jerseys: Pick a jersey by pressing select in the exhibition team select menu
New avatar for player. Player animation significantly improved.
Custom endzones. Use TeamName_Endzone.png.
Added Sim New and Sim New 2 physics settings. Try Sim New, its fairly realistic.
More realistic pass tipping
Playbook sleeve for quarterbacks
10 different Visor styles in player customizer
Edit alternate jerseys in team customizer
Undershirt sleeve on players (known issue: can’t save undershirt data, needs hotfix)
Undershirt option for players without towels (known issue: can’t save undershirt data, needs hotfix)
Bug Fixes:
Transitions for stance animations
Touchback detection bug putting line of scrimmage at the goal post
Team select issues for local multiplayer
Audibles breaking kickoffs
Missing one point conversions skipping kickoffs and putting opponent team on the 1 yard line
Fixed out of bounds detection issues
Catching ball on punt return or interception now doesn’t force strafing
Coach in season mode properly rolls
During pre-snap, if running into line of scrimmage the player does not spin in circles
All sideline NPCs are disabled now with the setting instead of only a few
Defensive players not stuck in strafe during pre-snap
Tweaks:
Better blocking AI and zone coverage
Better field goal colliders
Football field material adjustments
Arcade is the new default physics setting
Known Issues:
2 Player Co-Op has issues with player snapping and selecting the wrong player. Use the DPad to circumvent while playing.
Can't save undershirt data. (yell at Bezan)
Patch Notes v0.05r7 Early Access - 9.23.2022
Features:
Pass rush moves. Press L2 and R2 to do them. Hard cuts give you a slight speed boost, so try cutting and then pressing L2 or R2 fight off a block or knock down your blocker.
Main menu redesign. Its looking spiffy. Still a work in progress.
Undershirts on players.
Turf tape on players.
Customizable accessory colors.
Bug Fixes:
Players can now catch the ball out of bounds.
Leaving/Ending game saves teams that were played in game.
Fixed issues with replay post process interface.
Fixed inside jersey number color on custom texture jerseys.
Tweaks:
More lighting adjustments. Its looking good.
Increased max kickoff angle
Adjusted SSAO for more glorious cheap fake shadows.
3D grass now has too much AO so consider keeping it off. Added “Experimental” tag to Grass in settings.
3 minute quarters set as default
DynamicBone is now on by default.
Patch Notes v0.05r6 Early Access - 9.19.2022
Features:
Fat and skinny character variety (calculated by BMI using height and weight)
Basic in-game team customizer
Basic in-game character customizer and rating editor
Added another helmet style (mirrored logos)
Save slots for season mode now have date and time season was created.
Bug Fixes:
Fix for mods not working
Post-ragdoll “get up” animations fixed
Better ragdoll collision detection
Challenge mode no longer breaks when playbook changes
Season mode playoffs fixed
In-game team select fixes (properly changing teams)
Defensive players post play animations getting stuck when movement occurs.
Tripping fix when entering out of bounds/endzone
Punt plays near the end zone now have the kicker run in bounds, so the punt will not be an automatic deadball.
Fix for if a different stadium is selected, when restarting the game it will not change the selected stadium to the home team’s stadium.
Tweaks:
Day & Night lighting adjustments
Stadium grass color adjustments
Reverted Realistic 1 to its original physics behavior
Balanced physics preset adjustments
Material adjustments
Team select no longer unselectable/gray in-game
Lots of little tweaks
Patch Notes v0.05r5 Early Access - 9.2.2022
NOTE: Please delete your Settings files in to allow new files to be created: \Steam\steamapps\common\Football Simulator\Settings
Bug Fixes: Club pass rush move for AI works once again. Shadow distance fixes.
Tweaks: Stadium seats don’t cast shadows anymore (better performance) Better lighting in all stadiums The default physics is set to Wobble Sim Hard Post processing turned off during gameplay. Better passing.
Features: The crowd cheers in the replay now Wrap around LED screens are now in Arizona, Kansas City, Las Vegas, New England, New york, Philadelphia and Tampa bay stadiums.
Patch Notes v0.05r4 Early Access - 8.31.2022
Bug Fixes:
Fixed issue where player capsules were disabling causing players to fly around. Fixed: Pausing the game during a kickoff (while its in the air) calls DeadBall and spots it at the zero yard line for some reason. Fixed: Stadium seat checkbox doesn’t work. Fixed: Field goal holding animation transition time is causing wonky physics in Realistic 1 and then breaking Field Goals. Fixed: Simulate game to end doesn’t work. It just says its a 0-0 tie every time. It should actually simulate to end. Possible Fix: The rain seems to degrade performance over time in the build. Fixed: Overtime keeps resetting at the end of each quarter. It should only do that on the first overtime quarter. Fixed: AI pass blocking sucks ass. Its too easy to run around them as a rushing DL. Fixed: Shadows are pixelated in TVCamera. Fixed: Fixed weird animation pause for NPCs when the match first starts. Stadium modifications and fixes. Added Arizona and Indianapolis.
Known Issues:
Some stadiums are too bright or have lighting issues. Realistic 1 will probably be changed to Custom 02, Wobble Sim Hard or another setting by default.
Patch Notes v0.05r3 Early Access - 8.30.2022
NOTE: Please delete your Settings files in this folder to allow new files to be created: \Steam\steamapps\common\Football Simulator\Settings
UPDATES:
Gameplay improvements for Realistic 1, which is now the default physics setting.
Added max crowd intensity setting.
Added new Day/Night for Las Vegas, Pittsburgh, New England.
Added checkbox for stadium seat meshes.
Crowd now renders with proper lighting.
New loading screen.
Better support for wide-screen displays.
KNOWN ISSUES:
Field Goal holder is broken.
Shadow distance during replays is too long.
TVCamera shadow distance is too long.
Patch Notes v0.05r2 Early Access
Improved auto-focus and depth of field. New Day/Night stadiums with real-time shadows for Green Bay, Kansas City, New York, Philadelphia and Tampa Bay. Dynamic shadow distance. Sim Hard is the new default. Better fog settings. Added scores to Playoffs screen. Sideline banner fixes.
Patch Notes v0.05r1 Early Access - 8.18.2022
Fixes & Improvements:
Leaning run animations added.
Fixed some issues with presnap player stances and shadowing movement.
Fixed game breaking bug when controller disconnects. Intermittent disconnects and reconnects work properly.
Fixed various controller and Team Select bugs.
Better dynamic bone dreadlocks and player towels.
Fixed bug for no previous game box on playoffs screen.
Fixed bugs related to Playoffs in Season mode.
Stadium collider fixes.
Patch Notes v0.05 Early Access - 8.11.2022
New Features:
Performance Improvement: Tons of Optimization for CPU and GPU for gameplay and replays
More animations: Defensive Stances, QB Dropback, HB take handoff, Field Goal hold & kick
4-player Multiplayer
In-Game Options
In-Game Team Select
Motion Before The Snap - Control players on offense pre-snap by pressing B
Audio in Replays
Fan Player Names - Thanks for your submissions!
More Quality settings including DynamicBone, Ambient Occlusion and Post Processing
Auto-Focus for post-processing during replays (Right Stick Click)
Small Changes:
Added Discrete as an options for the PhysicsGameplaySettings. Discrete is more optimized, but requires new tuning and leads to different gameplay results.
Better zone coverage
Better run and pass blocking AI
Better cutting footwork. Everyone can cut now.
Better and more optimized grass VFX (3D blades of grass)
Added Credits page to main menu
Added kicking tee
Fixes:
Fixed zone coverage (still not perfect)
Root motion celebration animations
Various fixes for Season Mode
Load time improvements
Patch Notes - Hotfix v0.04a
Optimized Jumbotron for better performance. Fixed New Orleans and Tennessee banners Potential fixes for AI in end zone Fixed hand materials Added Sacks to TeamStats Kicking meter now hidden for AI