Football Simulator cover
Football Simulator screenshot
Genre: Sport

Football Simulator

Patch Notes v0.04 Early Access

New Features:



  • Practice Mode
  • Kicking power meter
  • Jumbotrons
  • Pump fake (double-tap pass button)
  • New player animations + stances (running, blocking, line of scrimmage)
  • Moddable banner art around stadiums
  • 5 new player face models
  • Basic celebrations and reactions for touchdowns, first downs, and turnovers
  • Erratic passing if QB has been sacked
  • Player Indicator (text beneath selected player & pass targets) can now be customized
  • In-game Team Swapping (via Team Select screen)
  • Post-processing effect selector for replay system


Small Tweaks:



  • 4 more tattoo variants
  • More replay button controls
  • Better pass blocking AI
  • Removed “Blunt Dive” from playbook
  • Various LODs and materials for Season Mode
  • Right stick rotates player in the character card window
  • Hands without gloves


Bug Fixes:



  • Player can now continue controlling their character after a touchdown
  • End of Game screen no longer infinitely resets timer instead of returning to menu
  • Advanced Replay no longer freezes after playback finishes (allows you to rewind)
  • Fixed an issue where animations weren’t randomized
  • Less camera jitter during replay
  • Playbook wasn’t showing Xbox buttons for passing plays during play selection
  • Various cameras and collider fixes in Season Mode

Hotfix Notes v0.03r3 Early Access

Bug Fixes:

  • Fixed soft lock at the end of matches.

Hotfix Notes v0.03r2 Early Access

New Additions:

  • “Now Playing” animation during menus when changing music
  • Added UseSteamInput option


Bug Fixes:

  • Football sounds properly paired to SFX volume control
  • Textures folder is copied over to seasons, allowing for custom jerseys in seasons.
  • Other small fixes.

Hotfix for settings file issues

Hotfix to move .json files to Settings folder. Game should no longer crash due to old settings files.
Also fixed options in Season mode and other small improvements.

Patch Notes v0.03 Early Access

New Additions:

  • Mods are now in the “Mods” folder. The default Mod is called “Default”.
  • Multiple mods can be stored and switched at runtime in the Main Menu options.
  • Moddable Helmet, Jersey and Pants textures. To use, add textures to the Textures folder and name them correctly. Use Material #6 in the teams.csv. See the Phoenixes in the Default mod for an example. Use FootballPlayer.fbx in the Mods folder to test your textures.
  • League logo on the field is now moddable. Replace loading_logo.png in the Images folder.
  • RenderScale in Quality settings now works.
  • Match start performance optimized by setting asyncUploadTimeSlice to 16 miliseconds and asyncUploadBufferSize to 256MB.
  • Playbook page navigation numbers
  • New background city (v3)


Bug Fixes:

  • Pause menu no longer selects a play upon resuming
  • Standard play selection no longer being overridden by kickoff when spamming buttons
  • During the pre-match flyby, one of the jets was missing
  • Fantasy draft team can now be changed after backing out of fantasy draft screen
  • Temporarily grayed out ‘team select’ and ‘options’ in pause menu until they work properly
  • Season Mode play choices now restricted by whether or not they’ve been collected
  • No more kicking straight up
  • Kickoff touchback no longer softlocks by setting line of scrimmage at the goalpost


Notes:

  • Any mod content in the root folder can now be deleted (Images, csv files, etc). It can now be found in Mods/Default.

Patch Notes v0.02 Early Access

New Additions:
- New intro cinematic
- Pimped out the blimp
- Arizona Roadrunners team logo visual update
- Some more announcer audio
- Maximum passing is now on by default
- Replays now begin at the snap (but can still be rewound)
- Added "(Very Slow)" to the Grass in options.

Bug Fixes:
- Infinite pile-in bug fix
- Kickoff arrow no longer aims below ground, causing softlock where the ball to goes beneath the field
- Line of scrimmage color changed from yellow to blue (to differentiate from first down line)
- Ball no longer disappears off-screen during replays
- Volume sliders are now properly split (sfx, announcer, crowd)
- Point After Touchdown right before Halftime no longer skipped
- kicking the ball out of bounds sets the ball to 25 yard line
- Player possession is more immediate and responsive (after handoff, when switching with B, or when receiving the ball)
- Audiovisual issues fixed on Load and New Season menus
- Offensive line during field goal attempts won’t block their own kick