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Genre: Fighting, Hack and slash/Beat 'em up

For Honor

Warrior’s Den Recap – July 20



For this new Warrior’s Den we were thrilled to go over the new Hero and everything Y7S2 Vengeance TU2! TU2 is set to launch on July 27th.

In this Warrior’s Den recap article, we will go over all of the Title Update 2 goodies: New Hero, new Armor Variations, Hero Fests, Console performance mode, Patch Notes and much more. For detailed discussions, be sure to check out the Warrior's Den Y7S2 TU2 VOD.



For a quick recap of what was covered in TU1, check out our December 8th article here

Free Week is back starting July 27th

Starting July 27th for one week, players can try For Honor for free on Microsoft, Epic, and Sony PS4/PS5.



This time around, we’re also going to have a reactivation program, meaning that from July 27th to September 14th if you refer a friend, you gain rewards. The invitee gain rewards as well.

A referrer is an active player who has played in the last calendar year after Y6S2 TU2. First session date is after the 27th of July 2022.

An Invitee is a player who has not played since before Y6s2 TU2. Last session date is before 28th of July 2022. An invitee can also become a referrer. New players cannot participate in the Reactivation Program.



New Hero: The Ocelotl





"The prey should hear nothing but its own scream.”

The Ocelotl hail from the great Aztec Empire. Master hunters, their name means “Jaguar Warrior” in their native tongue of Nahuatl. The Ocelotl stalks their enemies with predator patience -- only to tear them to shreds in moments. Efficient and calculating, they wield a macuahuitl club and tepoztopilli spear to maul their prey as the situation warrants. They are ferocious fighters who never forget a grudge.

With the Cataclysm leaving much of Mesoamerica altered, the Ocelotl came to occupy a tropical jungle while maintaining their historic seat of power in Tenochtitlán. They interpreted the Cataclysm as a mass sacrifice -- a divine condemnation for their wastefulness of energy, which had not properly circulated to the gods with enough blood rites and penance. In answer, the Ocelotl adopted an intensely ascetic way of life so their conserved energy might prevent another Cataclysm.

The exceptions to their austerity were their magnificent cities of gold, meant to pay tribute to the many deities in their pantheon. Although originally having little gold, the Aztec empire seized the wealth of neighboring civilizations that were destroyed. They peacefully traded some surplus with passing merchant ships and pirates -- until the empire was invaded by Horkos, who decimated the land and people to steal the Aztec treasure. Having learned seafaring from pirates, the Ocelotl now set sail for Heathmoor. They come to exact vengeance.

The Hero will come with two sets and will be exclusively available for purchase starting July 27th for 7.99$ as a bundle that includes the Hero, one Ornament, one Elite Outfit, seven days of Champion Status and three scavenger crates. Players will also be able to unlock the hero starting August 10th for 15 000 Steel in-game.

In addition to the Ocelotl and TU2 release, a free Event Pass: Hunt of the Ocelotl, will be available from February 2nd to February 23rd. Exclusive, limited-time rewards will be available during this time such as an ornament, effect, and more.

Console Performance Mode

On consoles, a new Graphic Settings is added to choose between the existing Quality Mode and the new Performance Mode. Performance Mode brings unlocked FPS/Vsync with VRR (requires VRR compatible hardware), at 1080p resolution with reduced graphics. Performance mode is best using a TV or Monitor capable of a 120Hz refresh rate, otherwise players can experience screen tearing. Your console settings should also have a 120Hz refresh rate output enabled. To correctly activate 120Hz on your console of choice:

a. Xbox One and Series: Resolution needs to be set to 1080p

b. Only on Xbox Series : Allow4K needs to be disabled

c. PS5: Enable 120Hz Output is turned Automatic/On

To ensure that VRR is functioning properly, it will have to also be enabled on your console settings. To correctly activate VRR on your console of choice:

a. Xbox One and Series : Allow Variable Refresh Rate needs to be enabled in console

b. PS5 : VRR AND Apply to Unsupported Games are turned Automatic/On

To avoid screen tearing you will also need to have a VRR (Variable Refresh Rate) compatible TV, or Monitor, AND a 2.1 HDMI cable.

PATCH NOTES

In this Warrior's Den, we presented to you some of the changes that are going live at the launch of Y7S2 TU2, such as changes to Centurion, Jormungandr and Nuxia. We suggest you watch this segment of the show in the VOD. An article for the Patch Notes will be available on July 27th.

Players can now “Group Dismantle” Gear in both the Reward and Scavenger Gear screens. This is a quality-of-life improvement that allows you to mark all the Gear, and then Dismantle them all at once (rather than individually as before)

That’s it for this recap! Have fun with the release of Ocelotl and Y7S2 TU2 on July 27th, and we’ll see you next time for another recap!

Y7S2 Testing Grounds

Y7S2 Testing Grounds Detailed Changes



Greetings warriors! Welcome to For Honor's Y7S2: Vengeance.

Kicking off the new season, from June 15th to the 22nd, the Testing Grounds will be open to test improvements to Guard Bash timings. We will also be testing a 2nd round of changes to Lawbringer. The Testing Grounds is meant to test changes to heroes and other fight mechanics before they make it into the live game. These changes aren't guaranteed to make it into the live build. To help us determine what makes into the live game, we need your feedback, so be sure to participate!

In case you missed it, we went over this season's Testing Grounds in our Y7S2 Warrior's Den Season Reveal Livestream. You can check out the Fight Team going over all the details listed below.



Lawbringer Testing Grounds:

  • Impale after Parry now 1100ms (from 800ms)
  • Remove Super Armor on Heavy Finishers
  • Parry to follow up heavy branching now 600ms-700ms (from 500ms - 666ms)
  • Impale Follow-Up changes reverted
  • Removed Long Arm after Guard Break
  • Long Arm no longer pause or drains stamina
  • Back throw distance reduced in the last movement phase to 5 (from 10)
  • Remove stun on Top Heavy after Parry
  • 2nd Heavies damage now 26 (from 20)
  • Parry Top Heavy Finisher damage now 25 (from 32)
  • All Heavy Finisher damage is now 28 (from 30-32)
  • Dedicated Light parry punish damage now 12 (from 16)


Bash Speed Change Testing Grounds:

  • Gryphon Dodge Forward Bash Strike is now 466ms (from 500ms)
  • Centurion Dodge Forward Bash Strike is now 433ms (from 500ms)
  • Jiang Jun Dodge Forward Bash Strike is now 400ms (from 500ms)
  • Shugoki Dodge Forward Bash Strike is now 466ms (from 500ms)
  • Kyoshin Dodge Forward Bash Strike is now 433ms (from 500ms)
  • Gladiator Dodge Forward Bash Strike is now 400ms (from 500ms)
  • Zhanhu Dodge Forward Bash Strike is now 466ms (from 500ms)
  • Shinobi Dodge Forward Bash Strike is now 433ms (from 500ms)
  • Jormungandr Dodge Forward Bash Strike is now 400ms (from 500ms)
  • Lawbringer Dodge Forward Bash Strike is now 433ms (from 500ms)
  • Conqueror Dodge Forward Bash Strike is now 466ms (from 500ms)
  • Conqueror Dodge Forward Bash earliest branching is now 300ms (from 100ms)

As a reminder: The Testing Grounds is meant to test changes to heroes and fight mechanics before they make it into the live game. These changes aren't guaranteed, so to help us determine what makes into the live game, we need your feedback! So be sure to participate and send us your feedback!

Patch Notes 2.44.0

IMPROVEMENT



ONBOARDING


We've made changes to the Onboarding experience for new + existing players with the objective of streamlining and clarifying the Trials and provide a smoother bridge to multiplayer

Major changes are:

  • Essential knowledge is taught, and frustration elements are reduced throughout the Trials
  • Apprentice Trials and Warrior Trials are now both part of the Onboarding flow
  • All Trials are unlocked from the start (so you can skip if desired)
  • Stamina Trial is cut (it is instead taught contextually when needed)
  • Scoring and Secondary Objectives are removed (so it no longer tries to teach you to Guard Break after a Parry)
  • Adding a PvAI Dominion match, with the intent of giving new players a way to get familiar with our main game mode (with the safety of fighting only Bots)
  • Added a "How To Play" Dominion page at the start of this PvAI match

Rewards:

  • New players receive the rewards when all Trials are completed, including the PvAI Dominion match
  • Existing players will still be able to receive any remaining rewards when they have completed all the Trials. This should be much easier (as without the Secondary Objectives, players don't have to win the 1v2 without getting hit)
  • Developer's Notes: Please note that all rewards can only be received once if you previously received the Steel rewards you will not be eligible once again.

FIGHTERS


Nuxia

  • Glass Waltz and Jade Ballet are now 300ms (down from 400ms)
  • Heavy attacks now cancel to Glass Waltz at 500ms (up from 400ms)
  • Zone Attack now cancels to Jade Ballet at 700ms (up from 600ms)

Developer's Notes: Nuxia's changes to her Trap timings were found to be successful in the Y7S1 Testing Grounds, so now we integrate her changes into the Live game. The Testing Grounds showed that with these timings, players were unable to react to Traps, so this should be a strong boost to her core move set.

Warden

  • Side Heavy Finishers are now 800ms (down from 900ms)
  • Side Heavy Finishers now have improved trajectories to help hit external opponents
  • Shoulder Bash now can be done from 100ms-500ms into the front dodge (was 300ms - 500ms)

Developer's Notes: Warden has been underperforming for a while, especially in group fights and at initiating offense in 1v1 scenarios. With these changes, the hero should be better equipped to hit opponents around them, as well as having a better way to get into Shoulder Bash from a front dodge.

Hitokiri

  • Opener Heavy Attacks now has Uninterruptable Stance beginning at 500ms at the earliest on the Uncharged Strike
  • Opener Heavy Attacks now has a minimum charge time of 300ms (down from 400ms)
  • This results in the hero's Heavy Openers to have a 700ms timing when not holding down the Heavy Attack button, down from 800ms
  • Adjusted chain timings from Opener Heavy and Chained Heavy attacks to be from 200ms to 400ms (down from 366ms to 400ms)
  • Adjusted Zone Attack's trajectory to better match weapon visuals
  • Heavy Openers now deal 22 damage (from 24)

Developer's Notes: Hitokiri has also been underperforming, and so we're doing some changes to help the hero get into their offense better. With Uninterruptible Stance on their Heavy Openers, we are hoping that Hitokiri is in a slightly better position as the hero should be safer when using these attacks to initiate offense. Their shorter minimum charge time should also help in making these attacks more potent. We've also adjusted the chain link timing after Heavy Attacks so that Hitokiri's chain offense comes out at a more reasonable timing, giving the hero better pressure. Finally, Hitokiri's Zone Attack should have better reach and hit opponents around better.

Aramusha

  • Blade Blockade now costs 10 Stamina on Entry (from 5) and 0 Stamina on Exit (from 10)

Developer's Notes: Aramusha's Blade Blockade had an extra penalty on whiff that made it extra punishing, but also rewarded using the move as a recovery cancel too rewarding, so we decided to switch around the stamina costs a bit. Overall, this is a buff for the hero on miss, but a nerf on successful blocks, which should even out over time.

Jormungandr

  • Chain Zone can now be performed while Out of Lock

Training Arena

  • Added a new option for opponent Bots in the Training Arena, called "No Block". Intent is that players will be able to attack without the Bots Blocking

BUG FIXES


FIGHTERS


Medjay

  • [Bug Fix] Fixed an issue that caused Dodge Attack sound effect to not ends correctly if the attack was interrupted (FH-4276)

CROSSPLAY

  • [Bug Fix] Fixed an issue where players were unable to send group invites to accounts on a different platform with the same Ubisoft Connect account (Link to Bug Reporter Missing)

MAP

  • [Bug Fix] Fixed an issue that caused Players to go out of the map at Chapel area in Secluded Keep

CUSTOMIZATION

  • [Bug Fix] Fixed an issue that caused the Demonic Sacrifice idle effect to make the character look darker (FH-5419)
  • [Bug Fix] Fixed an issue that caused the Berserker "Varr Helm" to not take color on Body Type 2 (FH-5318)
  • [Bug Fix] Fixed an issue that caused the Warden chest piece "Tranquil Wayfarer" to be missing physics and has clipping issues on Body Type 1 (FH-4502)
  • [Bug Fix] Fixed an issue that caused the Jormungandr "Thyn" Hammerhead to be the wrong way around (FH-3961)
  • [Bug Fix] Fixed an issue that caused the Gladiator "Primigenia" Chest to have the same name than a Centurion Chest
  • [Bug Fix] Fixed an issue that caused the Peacekeeper "Stellar Reliquum" dagger blade to appear inverted in barracks and in-game (FH-5320)
  • [Bug Fix] Fixed an issue that caused the Afeera "Morbid Frenzy" armor Materials to only be applied on the back part of the chainmail
  • [Bug Fix] ] Fixed an issue that caused the Raider "Kunnandi Chest" to not take color on Body Type 2 (FH-5327)
  • [Bug Fix] Fixed an issue that caused "Candlelit Shrine" Color Palette thumbnail to displays different colors then what is applied on the hero

Warriors Den Recap June 8, 2023

Y7S2 Vengeance

Whispers of a New World recently reached the Horkos. The brutal explorer Conquistador Vela set sail with a fleet to investigate. What she found exceeded all rumors: vast cities of gold, the precious metal plentiful as mud. But this civilization would not suffer invasion so easily. They challenged the Conquistadors to fight at a set time and a place - an odd custom Vela pretended to agree to, before she ambushed them.

Now the Horkos return in triumph. Obscene amounts of gold and treasure fill Vela's Castle. But her greatest prize of all is the enemy combatant she's captured: the strongest warrior from the New World. Many Horkos lives were lost in taking the prisoner. Kept caged and hidden, this spectacular fighter will soon be unveiled before Astrea for a public execution.

Until then, the Horkos celebrate.


Launch Event: Stolen Empire

The Conquistadors have returned from their journey to the New World with vast hoards of gold. The Horkos war machine now funded beyond belief, warriors gather inside Conquistador Vela's castle to celebrate the boundless might of their order. Revelries, feasts and festivities await, where all will marvel at a most prized trophy: a caged warrior from the stolen empire.


To mark the launch of For Honor's Y7S2: Vengeance, participate in "The Stolen Empire" free event pass and unlock unique event loot. Available only from June 15th to July 6th.

Warmonger Hero Skin Conquistador Vela

Conquistador Vela left Heathmoor for a voyage across the sea. Tasked with a crucial mission by Astrea herself, she sailed to the New World, where she found an empire of gold. Through deception, ruthlessness and barbarity, Vela decimated this civilization, and took its unbelievable treasures for herself. Now, she returns to Heathmoor as a Horkos hero, living proof that the strength of their Order knows no bounds.

Become the doom of a stolen empire with the Hero Skin of Conquistador Vela, a full body customization of the Warmonger. Available in For Honor at the start of Y7S2: Vengeance.



Battle Pass


The Conquistadors journeyed to the New World and decimated an entire civilization in the name of Horkos. Now they have returned to Heathmoor, bringing with them amounts of gold previously thought unimaginable to further fund their war efforts. The Conquistadors have also returned with weapons and armors they traded for before the pillaging, made from the idols and valuables of this powerful civilization.

This season, discover the treasures of a stolen empire and unlock 100 tiers of rewards for all heroes! Available during For Honor's Y7S2: Vengeance.

New Onboarding Flow

We are thrilled to announce a significant improvement to your gaming experience with the introduction of a reimagined onboarding. Our objective is to provide both new and existing players with a seamless transition into the captivating world of multiplayer battles.

We have overhauled and simplified our tutorials, merging the Join Apprentice and Warriors trial into a single evolutive flow. This allows you to progress smoothly through the game's mechanics and strategies, making it easier to grasp the essentials and reduce frustration. We also removed the scoring system and the secondary objectives.

To empower players to learn at their own pace, all tutorials are now unlocked from the start. You have the freedom to explore different aspects of the game.

Patch Notes and Testing Grounds

In this Warrior's Den, we presented you some of the changes that are going live at the launch of Y7S2. Check back here on the 15th for the full Y7S2 patch notes breakdown!

From June 15th to the 22nd, the Testing Grounds will be open to test improvements to Guard Bash timings. We will also be testing a 2nd round of changes to Lawbringer. The Testing Grounds is meant to test changes to heroes and other fight mechanics before they make it into the live game. These changes aren't guaranteed to make it into the live game. To help us determine what makes into into the live game, we need your feedback. So be sure to participate and send us your feedback!


We'll see you again next time for another Warrior's Den Recap article, or on the battlefield!

Patch Notes 2.43.0 - For Honor

Patch Notes 2.43.0 - For Honor


PC: 2.0 Gb

IMPROVEMENT



FIGHTERS

Valkyrie

  • Shield Tackle Strike now deals 18 damage (down from 20)
  • Shield Tackle now moves forward 0.5m less
  • Shield Tackle no longer chains on Miss
  • Chained Heavies now deal 26 damage (down from 27)
  • Heavy Finishers now deal 28 damage (down from 30)
  • Zone Attack is now 600ms (up from 500ms)
  • Adjusted Zone Attack's weapon trajectories to have less reach and fixed their start and end positions

Developer's Comment: Valkyrie has consistently been outperforming our expectations since her rework, so we are taking steps to lower her strengths.

One notable change we want to explain further is Shield Tackle no longer chains on Miss: as the move is fully unreactable even at the top level, there is no real need to give the move even more safety.

We will be keeping an eye on the hero and adjust further if necessary.


Tiandi

  • Light Finishers now deal 10 damage (down from 12)
  • Top Tiger Dodge now deals 10 damage (down from 12)
  • Dragon Kick Recovery on Miss is now 700ms (up from 600ms)
  • Dragon Kick Follow-up now deals 20 damage (down from 24)
  • Heavy Finishers now deal 28 damage (down from 30 damage)
  • The first hit of Zone Attack now causes a Medium hit reaction (instead of a Heavy hit reaction)
  • Opener Light and Heavies now chain to Light and Heavy Finishers on Miss from 200ms to 300ms (instead of from 100ms to 300ms for when locked and 100ms to 400ms when Out of Lock)
  • All versions of Tiger Dodge and Dragon Dodge now chain to Light and Heavy Finishers on Miss from 200ms to 300ms (instead of from 100ms to 300ms)

Developer's Comment:* Tiandi has also been outperforming our expectations since their rework - we are also taking steps to lower their strengths to be less frustrating to fight against.*

We will be keeping an eye on the hero and adjust further if necessary.

Kensei

  • Top Heavy Finisher Miss Recovery is now 700ms (down from 1300ms)
  • Side Heavy Finisher Miss Recoveries are now 700ms (down from 1100ms)

Developer's Comment:* Kensei was too vulnerable when using their Heavy Finishers; with these new recoveries on miss, the hero should be able to use these attacks with more potency, especially when target swapping them.*

Shugoki

  • Heavy Finisher Miss Recoveries are now 700ms (down from 1000ms)
  • Heavy Finishers now gain Uninterruptible Stance at 100ms

Developer's Comment:* Similarly to Kensei, missing with Shugoki's Heavy Finishers made the hero too vulnerable, so we significantly reduced their recovery timings to make them safer in group fights.*

With the change to Dodge Attacks, we are also now in a position to give Shugoki back their Uninterruptible Stance on Heavy Finishers; they were problematic when you could chain Side Dodge Headbutts on Miss, as Shugoki was able to use them defensively, and even on a correct read their opponents were unable to punish them with Dodge Attacks. Since this ability is gone, we can confidently give the property back at full strength.


Shaman

  • Heavy Finisher Miss Recoveries are now 700ms (down from 1000ms)

Developer's Comment: Like Kensei and Shugoki, Shaman was left open for too long when missing her Heavy Finishers, especially in group fights. This should let her use them more effectively.

Centurion

  • Zone Attack now costs 9 Stamina for each Strike (down from 12)
  • Adjusted weapon trajectories for Zone Attack strikes to better match the weapon visuals

Developer's Comment: We're adjusting Centurion's Zone Attack to cost less Stamina as well as have better Weapon Trajectories to ensure the move is better usable in outnumbered situations.

Warmonger

  • Side Heavy Openers and Finishers have had their trajectories adjusted to better match the weapon visuals.

Gryphon

  • Side Light Openers, Chained and Finishers have had their trajectories adjusted to better match the weapon visuals
  • Side Heavy Openers, Chained and Finishers have had their trajectories adjusted to better match the weapon visuals

PC
Improved CPU usage to better leverage total CPU availability when allocating tasks

BUG FIXES


FIGHTERS

Raider

  • [Bug Fix] Fixed an issue that allowed Raider to chain a Zone Attack after going Out of Stamina when leaving Guard Mode (FH-5005)

Nobushi

  • [Bug Fix] Fixed an issue that caused Nobushi dodges forward into Viper's Retreat to perfom a Light Attack in some situations (FH-4671)

Aramusha

  • [Bug Fix] Fixed an issue that caused Aramusha's weapon trail visual effect to be out of sync with the attack animation when performing a Left Side Deadly Feint from a Right Side Heavy Finisher (FH-4796)

Tiandi

  • [Bug Fix] Fixed an issue that caused Tiandi Palm Strike to switch Guard to Top after a whiff and also caused the duration before a guard change to be higher (FH-5122)

Gryphon

  • [Bug Fix] Fixed an issue that caused Gryphon to be missing Top Bad Block animation (FH-5204)

Nuxia

  • [Bug Fix] Fixed an issue that caused Nuxia "Glass Waltz" to dash erratically in the direction of the player's movement (FH-5311)


SOUND

  • [Bug Fix] Fixed an issue that caused Kyoshin executions sound effects to be sometimes missing in Breach VS AI (FH-5046)


CUSTOMIZATION


  • [Bug Fix] Fixed an issue that caused Afeera to be unable to get Arcade rewards (FH-5254)
  • [Bug Fix] Fixed an issue that caused Shaolin's Kuaisu chest to change Pants color when changing Skin Tone (FH-5176)
  • [Bug Fix] Fixed an issue that caused Afeera Hell Gate effect to have the wrong unlock condition (FH-5301)
  • [Bug Fix] Fixed an issue that caused Pirate Behind Blue Eyes effect to be misaligned (FH-5298)
  • [Bug Fix] ] Fixed an issue that caused Kyoshin Kagemi Helm to not take color or material (FH-5222)
  • [Bug Fix] Fixed an issue that caused Afeera idle animation to freeze after moving (FH-5194)
  • [Bug Fix] Fixed an issue that caused Kensei Azuchi Chest Tassels to not take colors on default body type (FH-4647)
  • [Bug Fix] Fixed an issue that caused Berserker Gleip, Glamr, Haugbui and Grettis Helm to not take material color (FH-4475)
  • [Bug Fix] Fixed an issue that caused Warden Folville Chest Cloth to not take color on Default Body type (FH-4457)
  • [Bug Fix] Fixed an issue that caused Valkyrie Fjara and Arkadia Chests paint patterns do not cover the entire back (FH-4347)
  • [Bug Fix] Fixed an issue that caused Warden's execution A Moment of Silence to be missing blood visual effects (FH-4266)
  • [Bug Fix] Fixed an issue that caused Hellfire effect sound effects to play in loops after performing an execution (FH-4227)
  • [Bug Fix] Fixed an issue that caused some Pirate Chest Pieces to have glitched paint patterns when applied on the legs part (FH-4135)
  • [Bug Fix] Fixed an issue that caused Tempest Smokkfiskur embossing to appear to be debossed (FH-2713)
  • [Bug Fix] Fixed an issue that caused Hitokiri Okuribito and Kijin chest to not take material (FH-2764)

Warrior's Den Recap, April 26th, 2023

Warrior's Den Recap, April 26th, 2023



Year 7 Season 1 Title Update 2 went live April 27th, this article will summarize the Warrior's Den that took place on the 26th of April.

For a detailed discussion on Year 7 Season 1 Title Update 2, be sure to check out the Warrior's Den VOD to see what is to come. In the show, we announced the highly anticipated game mode Test Your Metal, which is titled "Death by Metal" we also dove into everyone's favorite segment, patch notes!



Test Your Metal is back! Death by Metal Game mode

The Fanatics are roundly defeated at the Battle of Secluded Keep. But rather than executing the remaining survivors, the Inquisition challenges them to a trial by combat.

The Fanatics must face judgment in battle while dressed as the legendary figures they revere-the relic heroes. The Inquisition also forces warriors from around Heathmoor to test their metal in fights to the death. With the event will come a free event pass.


  • Battle Outfit: Inquisition's Rule
  • Ornament: Inquisition Trials
  • Mood Effect: Shadow Cult

We're also bringing back the black armor sets retrofitted for all heroes. The black weapons will also return but are not retrofitted. The colour swatches Blackstone Elite & Iron Legion will also be making a return and will be available to loot during the entire event. There will also be 3 weeks of time-limited lootable rewards.


  • Battle Outfit: Age of Wolves (Time Limited Available Week 1) April 27th - May 4th
  • Embossing: Apollyon's Might (Time Limited Available Week 2) May 4th - May 11th
  • Emote: I AM WAR (Time Limited Available Week 3) May 11th - May 18th

We're also bringing back realistic duel from May 18th to May 25th. Players will be able to loot the black color swatch Apollyon during the event.

Armor Variations



Below is the release schedule for armor variations. We'll be following this armor release plan moving forward.


  • Y7S1: Knight and Samurai Armor Variations
  • Y7S2: Viking, Wu Lin, and Outlanders Armor Variations
  • Y7S3: Knight and Samurai Armor Variations
  • Y7S4: Viking, Wu Lin, and Outlanders Armor Variations


On April 27th, we will be releasing the Gladiator armor set 5A and 5B.

Patch Notes

In this Warrior's Den, we presented you some of the changes that are going live at the launch of Y7S1 TU2. Check back tomorrow for the full list of patch notes.

Duel Frenzy Tournament

From May 20th until June 4th, For Honor will be hosting a duel tournament. The tournament will be run by For Honor's official tournament organizers, The Filthy Spaniard and Nutella.

The finals will be streamed live on our Twitch channel on June 4th, Twitch.tv/forhonorgame. The matches will be casted by community members Verbalosity and Vivid Naz.

$2000 Prize pool and steel will be given to winners!

Join our Discord for more information on where to sign up and stay up to date with everything competitive For Honor.

https://discord.gg/PsEJbGNS5h



This is only a brief overview of everything that was discussed during the Warrior's Den. If you want more information on the details, you can check out the VOD on our Twitch channel. Death By Metal will be available from April 27th until May 18th. We'll see you on the battlefield!

For Honor Warriors Den: April 26th, 2023

Join us on Wednesday, April 26 @ 12pm EDT.

You can catch the action on our Twitch channel! > https://www.twitch.tv/forhonorgame

For Honor April Roadmap 2023

PATCH NOTES 2.42.1 – FOR HONOR

PATCH NOTES 2.42.1 – FOR HONOR


PC: 1.9 Gb

BALANCING


FIGHTERS
Afeera bugfixes


  • Gravity Pull no longer guarantees Speeding Comet
  • Increased chain link timing after Oracle's Rush to no longer guarantee Khassaki Kick on Hit or Block
  • Increased chain link timings after most attacks to Khassaki Kick to let opponents input a Guard Swap and still dodge the attack


PATCH NOTES 2.42.0 - FOR HONOR


PC: 7 mb

BALANCING


FIGHTERS
Jormungandr rework

We're reworking Jormungandr following the Testing Grounds we held in the previous season. The rework focuses on replacing the hero's game plan from draining your opponent's Stamina to displacing your opponents to get the upper hand. To do so, we've added a few new moves to the hero's arsenal, moved some attacks around to give the hero better openers as well as better flow while in chains. These changes should help the hero reach their full potential and perform better in today's metagame.

Stamina-based gameplay removal


  • Moves no longer unbalance opponents in Out of Stamina state
  • Moves no longer deal Stamina damage
  • Moves no longer pause Stamina regeneration


Displacement-based gameplay


  • NEW MOVE: Venomous Sting
  • Input: After landing a Guardbreak, press Heavy in any stance
  • 800ms, deals 12 damage, costs 12 Stamina
  • Pushes opponents backwards on hit and can wall splat


Heavy Finishers


  • Top Heavy Finisher now pushes opponents backwards
  • Heavy Finishers now push opponents further away
  • Top Heavy Finisher now deals 24 damage, down from 30
  • Side Heavy Finishers now deal 22 damage, down from 29


Heavy Openers


  • Top Heavy Opener now deals 22 damage, down from 27
  • Side Heavy Openers now deal 20 damage, down from 24
  • Top Heavy Opener is now 800ms, down from 900ms


Flow improvements


  • NEW MOVE: Ouroboros Might
  • Input: Light + Heavy Attack during chains
  • 800ms, deals 24 damage, costs 12 Stamina
  • Can be feinted
  • Can be performed after any attack except itself, Venomous Sting and Hamarr Slam
  • Initiates Chains
  • Gains Uninterruptible Stance at 100ms


Jotunn Gift


  • Now deals 10 Health damage


Jotunn Farewell


  • New animation
  • Now always unbalances opponents on hit
  • Now 800ms, up from 500ms
  • Can now be feinted


Hamarr Slam


  • No longer has Uninterruptible Stance
  • Now deals 30 damage, down from 38
  • Now has 1400ms of recovery on hit, down from 1500ms


Quality of Life improvements

Jotunn Surge


  • Reworked animation
  • Input changed to Front Dodge + Guardbreak
  • Attack speed is now 500ms, down from 600ms
  • No longer chains on Miss


Light Openers


  • Reworked animations
  • Improved trajectories
  • Increased forward movement


Light Finishers


  • No longer Undodgeable


Serpent Smite


  • Attack Speed is now 800ms, down from 1000ms
  • Damage is now 22, down from 26
  • Gains Uninterruptible Stance at 400ms during the attack, down from 600ms


Improved Chain Link Timings

  • Chain Link timings are improved for the following attacks:
  • Light Openers
  • Heavy Openers
  • Serpent Smite
  • Serpent Coil Strike
  • Jotunn Gift


GLOBAL

Dodge Changes

As we have tested in a previous Testing Grounds, we're adjusting Dodges and Dodge Attacks to be more in-line with how we are pushing gameplay forward. We want defensive Dodge Attacks to be higher risk moves so that players are not overly incentivized to use them to defend themselves; while they are still good defensive options, they should now be riskier to use, and require a read on the defender's part, especially when used against feintable attacks.

We've also heard your feedback that some of the changes felt bad on slow, feintable dodge attacks, and as such for the three heroes that have these types of Side Dodge attacks (Jiang Jun, Tiandi and Warmonger) they will not grant the same punish as for the faster ones.

Side Dodge Heavy attacks


  • Non-feintable Side Dodge Heavy attacks now act as Light attacks when parried
  • Jiang Jun, Tiandi and Warmonger's Side Dodge Heavy attacks still act as Heavy attacks when parried

Delayable Side Dodge Attacks

  • Most side Dodge attacks are now able to be performed from 200ms to 400ms during Side Dodges
  • The following heroes have different timings for their Side Dodge attacks
  • Jiang Jun: Mighty Backlash is 300ms to 500ms
  • Tiandi: Tiger Dodge is 100ms to 300ms, Dragon Dodge is 200ms to 300ms
  • Warden: Shoulder Bash is 300ms to 500ms
  • Warmonger: Both Beast of Prey and Preying Claw are 300ms to 500ms


Side Dodge Bashes vulnerability


    <*> The following Side Dodge Bashes were changed:
  • Conqueror's Shield Bash (used as a Side Dodge Attack)
  • Now 600ms, up from 533ms
  • Miss recovery is now 800ms, up from 700ms
  • Gladiator's Sucker Punch (used as a Side Dodge attack)
  • No longer chains on miss
  • Lawbringer's Shove (used as a Side Dodge attack)
  • Miss recovery is now 700ms
  • Shinobi: Reaper's Dance
  • Miss recovery is now 700ms, up from 600ms
  • Shugoki's Headbutt (used as a Side Dodge attack)
  • Now 600ms, up from 533ms
  • Miss recovery is now 700ms, up from 600ms
  • No longer chains on miss


Defense while dodging


  • Non-Reflex Guard heroes no longer have regular Block while dodging in any direction, regardless of if the stance is forced or not, for most of the duration of the dodge
  • Heroes regain their defense 100ms after being able to change their Stance during a Dodge
  • Conqueror Superior Block window is now 100ms to 300ms, down from 100ms to 600ms in both Front and Side Dodges
  • Kensei Superior Block window is now 100ms to 300ms, down from 100ms to 600ms on Side Dodges and 100ms to 700ms in Front Dodge


Invulnerability while Dodging

Heroes no longer lose Invulnerability while dodging when colliding with walls, heroes, etc.


BUG FIXES


FIGHTERS

Lawbringer


  • [Bug Fix] Fixed an issue that caused the Lawbringer to be missing a transitional animation when changing the guard after hitting a wall


Conqueror


  • [Bug Fix] Fixed an issue that caused the Conqueror to play an up and down movement when holding the Full Block stance loop animation (FH-4130)

Valkyrie


  • [Bug Fix] Fixed an issue that caused the Valkyrie Shield Tackle followed-up attacks to have animation issues (FH-5006)

Jiang Jung


  • [Bug Fix] Fixed an issue that caused the Jiang Jung's Left Dodge attack & Right Dodge attack into Light soft feint to be missing visual effects (FH-4327)

UI


  • [Bug Fix] Fixed an issue that allowed Heroes and their customization contents to be swapped in barracks
  • [Bug Fix] Fixed an issue that caused Random Select to not work properly on single pick game modes (FH-3999)


CUSTOMIZATION

  • [Bug Fix] Fixed an issue that caused the Tiandi's Lin Chong Chest to not apply patterns on cape and waist flaps (FH-4894)
  • [Bug Fix] Fixed an issue that caused the Berserker's Gleip, Glamr, Haugbui and Grettis Helm to not take material colors (FH-4475)
  • [Bug Fix] ] Fixed an issue that caused the Kyoshin's Might of the Wind's Execution to be missing blood splatter as he cleanses his weapon (FH-4398)
  • [Bug Fix] Fixed an issue that caused the Raider's Bolthorn Skin to presents visible seams on his arms (FH-4370)
  • [Bug Fix] Fixed an issue that caused the Nuxia's Chengshu Chest cape paint patterns to be misaligned (FH-3886)
  • [Bug Fix] Fixed an issue that caused the Raider's Hundingsbane Helm to not apply Material color (FH-3829)
  • [Bug Fix] Fixed an issue that caused the Zhanhu alternate body type barrack camera to be centered on character (FH-3758)
  • [Bug Fix] Fixed an issue that caused the Gryphon's Art of War elite outfit ornament to be the same Sensei Fokoku elite outfit (FH-2970)


PC

  • [Bug Fix] Fixed an issue that caused the Game to keep running in the background after closing it (FH-4866)

Warrior’s Den Recap

Warrior’s Den Recap, March 10th 2023


7 Min Read

March 16th marks the start of For Honor’s 7th year and the launch of Y7S1: Heresy

In this Warrior’s Den recap article, we’ll quickly go over some of the Year 7 details covered in the live stream and the Y7S1 Heresy’s TU1 Update.

For a detailed discussion on Year 7: Swords of Injustice, and Y7S1: Heresy, be sure to check out the Warrior’s Den VOD to see what is to come. In the show, we went into detail on the patch notes and Y7S1 Testing Grounds. For a detailed blog post on the Testing Grounds topics for Y7S1, keep an eye out for an upcoming Testing Grounds dedicated blog post as we near the opening of the Testing Grounds for the season.

For Honor Year 7: Swords of Injustice


After a year of revelations about the past (and future) of Heathmoor comes a veil of darkness. Ancient relics were uncovered, magical myths revealed. Now, knowledge has been weaponized. Faith has been turned into a sharp blade, and the Order of Horkos firmly grasps the handle. The Year of Injustice begins as the wretched, the vile and the nefarious launch a reign of torment. This is the year where evil wins, where the boot of Horkos stomps the lands. Heroes cower in fear and uncertainty as the shadow grows. Who will be left to balance the scales?



In Year 7: Swords of injustice, each season will explore a different injustice taking place in Heathmoor. Players can expect 2 New Heroes, 4 Hero Skins, Battle Passes, Free Event Passes, a Halloween event and other calendar events, Throwback events, Thesting Grounds, Hero Fests, and more to be revealed as Y7 is rolled out.



For Year 7, players can expect 3 Hero Fests each TU starting with Y7S1 TU1. Additionally, the Hero featured in the Hero Fest will enjoy double XP and will be free to play during the duration of the fest. For armor variations, this year we’ll have each faction receiving 2 armor variations for their heroes, coming in TU2 each season. Here is the plan:


  • Y7S1: Knight and Samurai Armor Variations
  • Y7S2: Viking, Wu Lin, and Outlanders Armor Variations
  • Y7S3: Knight and Samurai Armor Variations
  • Y7S4: Viking, Wu Lin, and Outlanders Armor Variations




Y7S1 Heresy


The relics were supposed to unite Heathmoor. Instead, madmen began to rave about their legends as divine revelation. Soon every place of worship came to be occupied by the fanatical Servants of the Stake. Whispers spread of the dark deeds committed in the name of their twisted faith. In answer, the Relic Inquisition was formed. Their mission: purge all heresy.

Yinchen joined the Inquisition with a righteous heart. A Pirate, she had seen firsthand how civilizations fall to false idols. Executing Fanatics was the price for peace. But the Inquisition was not content to merely pluck weeds – and Yinchen found herself party to mass butcherings worse than anything the Servants had done.

Now Inquisitor Yinchen cries mutiny. To end the war of faith, she must fight not one army, but two.



In For Honor’s Y7S1 Heresy, our TU1 offer includes the Heresy of the Relics launch event along a free event pass, an all-new Battle Pass, the Pirate Hero Skin Inquisitor Yinchen, Testing Grounds, 3 Hero Fests.

In TU2, players can expect a Throwback event, new armor variations, a returning playlist, the Covenant Games: Heralds of Chimera recurring event for one last time, and 3 more Hero Fests.



Launch Event: Heresy of the Relics


The war of faith will be decided at Relic Keep. The Inquisition now marches on the castle, where the Fanatics have gathered three relics and prepare to make their last stand. Each side vies for control of the artifacts in the age-old battle of dominion. But Inquisitor Yinchen is a rogue element neither expected – and she will strike at both armies in her bid for the relics.



From March 16 to April 6, participate in For Honor’s Y7S1 launch event “Heresy of the Relics” which will feature a unique game mode. In this PvPvE game mode, capture zones to secure buffs and defeat the enemy team all while fending off Inquisitor Yinchen. For the duration of the event only, a free event pass which includes a Mood Effect, Battle Outfit, an Ornament, and weapons will also be available.

Pirate Hero Skin Inquisitor Yinchen


The Pirate Yinchen was among the first to set foot in Heathmoor when Boy Yin’s fleet docked on its frozen shores. She was quickly intrigued by the people of this foreign land, and their idea of fidelity. This was, after all, a land divided by fealties and alliances, where identity, class and belief mattered above all. While the people were constantly at war, she noticed a strange balance to this world. An understanding that allowed the Pirates to thrive.

But all of that changed when the Chalice of Immortality was first unearthed. A shift began to take place. The people began to look to idols of the past for answers – for guidance. And as more and more relics were found, Yinchen saw this stability begin to crumble. And out of the broken pieces came the Servants of the Stake. Violent fanatics hellbent on spreading their bloody beliefs. She saw firsthand their horrific practices, and the suffering they left in their wake. Yinchen was never one to take sides, or to believe in the rule of Horkos. But hoping to stop the Servants, she joined the Inquisition. On their side, she could protect the people. Only, she was misled. For in the eyes of the Inquisition, all were guilty.



Battle Pass




The Servants of the Stake have formed a dark cult based on the four lost relics. With these great powers in their grasp, they believe great change will come to Heathmoor. The Servants are willing to recruit any who worship the altars of these relics. To aid them in their sacred quest, they have forged new weapons for all of their followers, no matter what faction they might have once sworn allegiance to. All are one under the Stake. With these weapons, any non-believer shall fall. Without pity. Without forgiveness.

This season, take your hero through gothic gloom and unlock 100 Tiers of rewards for all heroes! Available during For Honor Y7S1: Heresy only.

Patch Notes and Testing Grounds


In this Warrior's Den, we presented you some of the changes that are going live at the launch of Y7S1. Here you can find the link to the patch notes which contains all the information about what will be live on March 16th: https://forhonorgame.com/patch_notes_2_42_0

From April 6th to the 13th, the gates to our Testing Grounds are open. This time around, we're testing changes to Lawbringer and Nuxia's Traps. The Testing Grounds is meant to test changes to heroes and other fight mechanics before they make it into the live game. These changes aren't guaranteed to make it into the live game. To help us determine what makes into into the live game, we need your feedback. When it is time, be sure to participate and send us your feedback!



If you want to learn more about the changes being tested in Testing Grounds, please check out the Warrior’s Den VOD. Alternatively, we will be posting another article with details on these changes as we get closer to the Testing Grounds on April 6th.

We'll see you again at the next Warrior's Den Recap article, or on the battlefield!