For each hero except Highlander, these new Dodge Attacks are performed by pressing the Light Attack button (Highlander uses the Heavy Attack button). In addition, they are all 600ms, performed at 300ms in the Side Dodge, and have appropriate iframes. They also all act as chain openers, and chain into what their neutral Light attacks chain into.
Developer's Comment: With this pass, every hero in the game now has a Side Dodge attack, giving them tools to punish bashes. With the exception of Highlander, we've purposefully given these heroes Side Dodge attacks that are not optimal; they are intended to punish bashes, but should be risky in other situations, and are not meant to be used as good tools during group fights.
Highlander is a special case where the hero's Defensive Stance was underperforming in these situations, and we wanted to make sure the hero was able to defend himself in outnumbered situations; the other heroes already have strong tools to defend themselves, and as such Highlander needed a better Side Dodge attack to compensate.
(Quick extra note: 26/31 heroes already had a Dodge Attack. It's become clear that Dodge Attack is a mandatory tool in a For Honor fighter's toolkit, so the lack of Dodge Attacks on these 5 fighters wasn't built to help their 'uniqueness', but it's clear it was leaving them unable to function at all in certain situations.)
Fighter Improvements
Developer's Comment: We're doing a pass on multiple heroes to give them Quality of Life as well as Balancing changes - many of these heroes have small tweaks, but others have bigger changes that should help bring them to a better state. We'll keep an eye on how these changes affect the meta.
Fighters
Warden
Zone Attack Stamina cost is now 30, down from 60
Second Light Attacks in chain are now 500ms, down from 600ms
Developer's Comment: These changes should help both reduce Warden's stamina costs as standardize Warden's chained Light attacks to a more standard speed.
Peacekeeper
Dagger Cancel can now cancel its recovery to a dodge from 200ms to 300ms (from static at 333ms)
Dashing Thrust can now be performed from 200ms to 500ms during a Front Dodge (was static at 300ms)
Bleed Stabs (Guardbreak Followups) now do a total of 28 damage (down from 38)
All Guardbreak Throws now have 200ms less recovery
Side and Back Guardbreak Throws can now be cancelled by a Dodge in their last 100ms
Front Guardbreak Throw can now be cancelled by a Dodge in the last 300ms
Increased forward movement on the following attacks:
Light Openers and Chained Lights
Heavy Openers and Finishers
Updated Trajectory for Zone Attack's first strike
Crossbow feat now deals 15 damage + 10 Bleed damage over 10 seconds, from 25 flat damage.
Developer's Comment: We're tweaking some part of Peacekeeper's kit - Dagger Cancel should now be able to be used in a safer manner and should give the hero better options when it lands. The changes to Dashing Thrust as well as Guard break Throws should enable Peacekeeper to land Dashing Thrust consistently when wall splatting. Her Zone Attack's first strike trajectory has also been updated to be more consistent with its animation. Finally, all her neutral and chained attacks now have better forward movement, giving the hero more mobility in group fights as well as in 1v1 scenarios.
We have also lowered the damage Peacekeeper deals on Guard breaks to a more standard level, especially considering the new changes to wall splats, giving her more interesting options.
Finally, her Crossbow feat now has extra utility by applying Bleed, opening up more of her kit.
Lawbringer
Increased forward movement of all Light attacks by 0.25m
Increased forward movement of all side Heavy attacks by 0.25m
Updated the trajectories of all Side Heavy attacks to better match the weapon strikes
Increased input window for Parry followups by 66ms
Impaling Riposte from Parry is now 800ms, down from 900ms
Developer's Comment: We've focused our changes on Lawbringer to address issues related to the hero's movement and weapon trajectories; with these changes, Lawbringer should have a bit more mobility during team fights, but more importantly the new weapon trajectories should greatly help with the weapon not hitting external targets. We've also done a pass to ensure Lawbringer's Parry followups are easier to perform with a larger input window.
Warlord
Updated Board and Blade's trajectory to better match the weapon strike
Increased forward movement of Board and Blade by 1m
Zone Attack now costs 30 Stamina, down from 60
Developer's Comment: Warlord's Board and Blade was lacking in that while the move is Undodgeable, its trajectory wasn't matching the weapon correctly and the move was lacking forward movement to be able to properly catch opponents who were dodging or rolling away. In addition, we've adjusted the stamina cost of his Zone Attack to help with Warlord's stamina economy.
Berserker
Front Zone Attack and Back Zone Attack now each cost 30 Stamina, down from 65
Berserker now has 130 HP, up from 120
Developer's Comment: Berserker's Zone Attacks' stamina costs were prohibitive, making the move too costly to use. We've also updated Berserker's health values so that it fits the hero's identity as a hero who wants to trade hits with their opponents.
Kensei
Zone Attack now costs 30 stamina, down from 60
Chained Lights can now chain to Top Heavy Finisher at 100ms on hit
Top Heavy Finisher is now 1100ms, down from 1200ms
Top Heavy Finisher now soft feints to Fast Guardbreak instead of regular Guardbreak
Increased forward movement on Top Heavy Finisher slightly
Developer's Comment: Most of these changes were made so that Kensei can soft feint to Guard break and catch opponents trying to roll away instead of after a chained Light attack. We've also standardized the stamina cost of Kensei's Zone Attack to be less restrictive.
Orochi
Side Heavy Finishers are now 700ms, down from 800ms
Developer's Comment: We're speeding up Orochi's side Heavy Finishers to give them more utility in outnumbered situations; they already have good trajectories, and this change should help Orochi land them more often.
Nobushi
Updated trajectories for Side Heavy Openers and Side Heavy Finishers to better match the weapon strikes
Side Cobra Strikes are now 533ms, down from 600ms
Side Cobra Strikes now have proper iframes
Front Cobra Strike is now 500ms, down from 600ms
Front Cobra Strike can now be accessed from 200ms to 500ms during Forward Dodge (from 0m to 500ms)
Slithering Thrust and Coiling Slash's miss recoveries are now 600ms, down from 700ms and 800ms, respectively.
Side Light Opener and Chained Side Light miss recoveries are now 800ms, down from 900ms
Heavy Opener recoveries on Hit, Block, Superior Block and Miss are now standardized at 800ms, down from various values ranging from 900ms to 1100ms
Heavy Finisher miss recoveries are now 800ms, down from 1000ms for top and 1100ms for side
Out of Lock Heavy Finisher is now a Left attack, from a Top Attack
Developer's Comment: We've adjusted multiple aspects of Nobushi - her side Heavy attacks should perform much better, side Cobra Strikes should now perform like standard dodge attacks with iframes, and we've also made a pass at many of her recoveries to make her attacks less risky and less prone to be guardbroken.
Finally, we've also changed her Out of Lock Heavy Finisher attack direction to a side attack to help the hero perform better in the minion lane
Shugoki
Zone Attack now costs 30 Stamina, down from 60 Stamina
Developer's Comment: Shugoki's Zone Attack still cost too much stamina, so we decided to standardize it.
Centurion
Zone Attack now costs 12+12+12 Stamina, for a total of 36, down from 20+20+20, for a total of 60
Charged Heavy Openers now move forward 0.75m more
Charged Punch now has better tracking to catch early Dodge Attacks better
Charged Punch is now 1300ms total, down from 1400ms
Charged Punch now gains Uninterruptible Stance at 1000ms, down from 1033ms
Developer's Comment: Centurion should now perform better with these changes - Charged Heavy Openers now have extra forward movement to help perform them from slightly further away, and Charged Punch should now perform similarly to Warden's Shoulder Bash mixup and catch dodge attacks in a similar manner.
We've also adjusted Centurion's Zone Attack costs to be more in-line with the rest of the cast.
Gladiator
Zone Attack now costs 30+20 Stamina, for a total of 50, down from 40+40, for a total of 80
Front and Side Sucker Punches now cost 12 stamina, down from 24
Increased input window for Counter Jab by 400ms when Parrying
Developer's Comment: We've adjusted Gladiator's stamina economy to let the hero be more on the offensive. Gladiator already has a high stamina pool, but this should help him perform even better.
We've also adjusted the input comfort for Counter Jab - the initial window to perform Counter Jab after a Parry was quite short, and with an extra 400ms it should now be more comfortable to perform.
Highlander
Zone Attack now costs 12+12+12 stamina for a total of 36, down form 40+10+10 for a total of 60
Developer's Comment: In addition to gaining a Side Dodge Attack, Highlander's Zone Attack, which is his primary Guardbreak punish, now costs a more standardized amount of stamina.
Shaman
Zone Attack now costs 12+6+6+6 stamina for a total of 30, down from 40+10+5+5, for a total of 60
Increased Heavy Finishers forward movement by 0.75m
Left Heavy Finisher is now 900ms, down from 1100ms
Predator's Hunger now costs 12 stamina, down from 20
Removed the stamina penalty incurred when switching from Wild Cat's Rage to Predator's Mercy and Predator's Hunger and vice versa
Developer's Comment: We've adjusted two major aspects of Shaman; her stamina economy as well as her Heavy Finishers.
We've reduced the costs on her Zone Attack to be more in-line with the rest of the cast, but we've also removed the stamina penalty she had when performing Wild Cat's Rage and switching to Predator's Mercy/Hunger (and vice versa). This should help Shaman's stamina economy and let her be more aggressive.
We've also given her Heavy Finishers extra forward movement to help her perform better in a variety of situations, and we've sped up her Left Heavy Finisher to a speed where if your opponent is mashing Light attack, Shaman's attack will trade (but quite favorably, both in terms of damage and frame advantage) whereas she used to lose. We're hoping this change helps Shaman perform better in 1v1 situations.
Aramusha
Zone Attack now costs 20+20 stamina for a total of 40, down from 60
Developer's Comment: This should help Aramusha use their Zone Attack more often.
Nuxia
Zone Attack now costs 20 stamina, down from 30+12 stamina, for a total of 42
Developer's Comment: Nuxia's Zone Attack is an interesting mixup, but used to be too costly. With this new cost, we expect Nuxia to use her Zone Attack more often.
Black Prior
Increased Tenebris Thrust's forward movement by 1m
Fixed an issue that could make Tenebris Thrust unparriable when used at very specific distances
Sprint Attack is now 700ms, down from 1000ms
Sprint Attack now deals 20 damage, down from 26
Bulwark Slash's Guardbreak Vulnerability is now 100ms, down from 400ms
Developer's Comment: Tenebris Thrust's range was not sufficient to catch opponents who were further away; the extra range should now help Black Prior perform better in these situations. Similarly, the hero's Sprint Attack was lacking - it was too slow to be used effectively, so we've sped it up so that it should be more in-line with other Sprint Attacks.
We've also lowered the Guardbreak Vulnerability on Bulwark Slash to make it less vulnerable when outnumbered; players could sync up and force a Guardbreak on Black Prior, nullifying Bulwark Counter and Slash. This should no longer happen.
Zhanhu
Zone Attack now costs 30 stamina, down from 50
Developer's Comment: With this change, Zhanhu should be able to use their strong Zone Attack more often - being Undodgeable, it is a strong counter to Dodge Recovery Cancel heroes, and at 30 stamina it should no longer drain too much of Zhanhu's stamina.
Hitokiri
Fully Charged Heavies now cost 12 Stamina, down from was 25
Developer's Comment: Hitokiri's Fully Charged Heavies initially did not have a Stamina Penalty when parried, but cost more to offset this strength. Since this has been removed, the extra stamina cost is no longer necessary.
Warmonger
Zone Attack now costs 20 Stamina, down from 40
Heavy Finishers now have Uninterruptible Stance at 100ms, down from 500ms on Top and 400ms on Side
Preying Claw now deals 8 Bleed Damage
Preying Claw Stab now deals 7 Damage, down from 8
Preying Claw Slash now deals 20 damage, down from 28
Developer's Comment: Warmonger's Uninterruptible Stance starting earlier in her Finishers should help give her more safety and usability in both outnumbered situations as well as against opponents who are dodge attacking too often.
The changes to Preying Claw should help Warmonger land damage more often, as well as pushing for more synergy with Nobushi, Shaman and Peacekeeper, who all benefit from sources of Bleed.
Gryphon
Forceful Swirl now costs 20 Stamina, down from 50
Veteran's Lesson now gains Unterruptible Stance at 100ms, down from 500ms
Mind Cleaver Miss recovery is now 800ms, down from 1000ms, and regains block defense at 500ms in the recovery
Mind Cleaver's Hit and Block recoveries are now 700ms, down from 800ms, and regains block defense at 500ms in their recoveries
Developer's Comment: Gryphon's changes are based around making the hero safer - Veteran's Lesson gaining armor much earlier should help deal with dodge attack-happy opponents as well as making the move much safer to use when outnumbered, and Mind Cleaver should also be safer to use; it should now be harder to land dodge attacks on it.
Forceful Swirl costing 20 stamina should also help Gryphon access his chains more safely.
Kyoshin
Zone Attack now costs 20 stamina, down from 40
Developer's Comment: We're standardizing Kyoshin's Zone Attack cost to be more in-line with the rest of the cast.
Out Of Lock Contextual Hint
The Out of Lock contextual hint that exists in-game was hardly visible to the player, so we reworked the visual contrast, size and animation, to make it more visible to the player.
It is possible for the player to toggle it ON or OFF through Options -> User Interface -> Use Detailed Lock Indicator.
Out Of Stamina Contextual Hint
The Out of Stamina (OOS) that exists in-game has been visually edited it make it more visible to the player.
It is possible for the player to toggle it ON or OFF through Options -> User Interface -> Use Detailed Stamina Bar.
Developer's Comment: In both of these Contextual Hint improvements, we're trying to help newer players especially understand these states, and what they're expected to do as players in these states.
Player Block List
Add new in-game blocklist system to help players easily block people for better toxicity management (auto mute voice chat and text chat, hide their emblem, disable group invites from them)
Voice Chat
Voice Chat has been re-enabled for cross-platform matches
Removal of all remaining P2P connections
Custom Match will now be on Dedicated Servers.
Note that we will deactivate Nvidia Ansel to do so in custom matches
All remaining P2P game modes like Story, Arcade and Training are moved on Servers.
Group system has also been moved into Servers
We removed the necessity of having NAT configuration. NAT status have been removed in game. All communications are now transmitted via Servers.
Developer's Comment: This is a necessary step to bring us closer to Crossplay Phase 2 in an upcoming patch.
BUG FIXES
FIGHTERS
Warden
[Bug Fix] Fixed an issue that caused the Warden "Valliant Breakthrough" to not allow to switch target during the dodge
Berserker
[Bug Fix] Fixed an issue that caused the Berserker Infinite Chain to be a have different speeds when the locked versus out of lock, now the timings are unified (FH-3997)
Medjay
[Bug Fix] Fixed an issue that caused the Medjay's "Throne Guard" attack to be missing frames if performed with the guard on the left side
[Bug Fix] Fixed an issue that caused the Medjay to immediately enter guard in Axe mode after going Out of Lock by performing Out of Lock attacks
[Bug Fix] Fixed an issue that caused the Medjay to have some input issues around Throne Room melee input, Axe mode entry from Out of Lock, and Zone Attack input
MAP
[Bug Fix] Fixed an issue that caused the player to be able to break a collision in the Forest map
CUSTOMIZATION
[Bug Fix] Fixed an issue that caused the Peacekeeper "Cursed Fugitus" Sword to be facing the wrong way unlike the Dagger (FH-4142)
[Bug Fix] Fixed an issue that caused the Shaolin's "Taibai Headgear" to have stretching parts inside the mouth. (FH-4094)
[Bug Fix] Fixed an issue that caused the Valkyrie's "Dyrk Chest" texture to be missing when the character is decapitate (FH-3981)
[Bug Fix] Fixed an issue that caused the Orochi "Honkyo Arms" top of the gloves are straight (FH-3982)
[Bug Fix] ] Fixed an issue that caused the Orochi "Honkyo Chest" to have the front metal flap floating on alternate body type (FH-3982)
[Bug Fix] Fixed an issue that caused the Warlord's "Hlytha Chest" to be missing physics on the drinking horn (FH-3847)
[Bug Fix] Fixed an issue that caused the Orochi "Honkyo Helm" to have wiggle physics on default body type (FH-3776)
[Bug Fix] Fixed an issue that caused the Execution "Deceitful Concision" to continue on adjacent opponent if the opponent quits the session while the player is performing it
[Bug Fix] Fixed an issue that caused some executions to continue on adjacent opponent if the opponent quits the session while the player is performing it (FH-1678)
[Bug Fix] Fixed an issue that caused the Black Prior "Aphractum Chest" belt texture to stretch unnaturally (FH-3474)
[Bug Fix] Fixed an issue that caused the Warlord "Cumbered Bash" execution to clip at various points (FH-3171)
[Bug Fix] Fixed an issue that caused the "Ware Shinaba" execution to make the floor black and reduce execution visibility (FH-2189)
[Bug Fix] Fixed an issue that caused the Highlander "Bonecrusher" execution to throw the victim over a shorter distance in-game than shown in the Barracks preview (FH-3314)
[Bug Fix] Fixed an issue that caused the Kensei "Kikashi" execution to throw the victim over a shorter distance in-game than shown in the Barracks preview (FH-3314)
[Bug Fix] Fixed an issue that caused the Kyoshin scabbard to float when he moves in any direction and perform a double top light attack (FH-3353)
SPECTATOR MODE
[Bug Fix] Fixed an issue that caused the Spectator to be kicked out of session after selecting any player from Interactive Scoreboard while spectating
ACCOUNT
[Bug Fix] Fixed an issue that appeared to reset profiles to default (FH-4134)
PC
[Bug Fix] Fixed an issue that caused Dismantling loot during the end of match screen to sometimes crash the game (FH-4269)
Crossplay Phase 2
Crossplay Phase 2 is coming October 20th. Phase 2 will allow our players to group and play with cross platform friends.
Previously in Phase 1, players were limited to crossplay through matchmaking only. This means you could not add friends from different platforms and play with them. With the implementation of Phase 2, players will be able to group with their friends from any platform. In Y6S3 TU1, we are implementing voice-chat in crossplay matches, a new block-list feature and removing P2P connection.
1. What is Phase 2 of Crossplay?
Crossplay Phase 2's functionality will extend to group play with your cross-platform friends and/or players. Your friends' platform of choice will no longer be a blocker when looking to play together.
You will be able to group with other online players under the same Ubisoft account (also called linked profiles), which allows players having played the game on more than 1 platform under the same Ubisoft account to play together.
However, progression is still isolated per platform, as there is no cross-progression.
2. Do I need a specific Ubisoft account to play For Honor?
Yes, if you play on console it is mandatory to link your console account to a Ubisoft Account to play For Honor. If you do not have a Ubisoft account, the game will ask you to create one at the first launch. If you have already played For Honor, you already have a Ubisoft Account.
3. How do I add a cross-platform friend?
Open Ubisoft Connect on any device or via the in-game shortcuts found in the "Group" or "Customize" tabs. Then, cycle to the friends' tab and search for your friends' Ubisoft Connect username.
If you are already in a match or group, you can also simply view the player's profile and select "Send Friend Request".
4. How do I find my Ubisoft Connect username?
It should be visible on the "Profile" tab in Ubisoft Connect. You can also see it be selecting your own profile in the Group menu.
5. How do I accept a friend request?
Open Ubisoft Connect on any device or via the in-game shortcuts found in the "Group" or "Customize" tabs. Then, cycle to the friends' tab and view your pending friend requests.
For more information on Ubisoft Connect, see : Link on PC : https://www.ubisoft.com/en-us/help/account/article/add-more-ubisoft-connect-friends/000077468
6. How do I play with friends that are on another platform?
The process is the same as it was previously. Players need to become friends on Ubisoft connect first. Then you simply head to the groups tab and invite your friends through the friends list.
7. Will the matchmaking system be readjusted at the launch of Phase 2 on October 20th, 2022?
No, there is no need to readjust the matchmaking system as the implementation of Phase 2 only adds the ability to add cross platform friends as well as play with them.
8. Will in game communication change with Crossplay Phase 2?
To deploy Phase 2, voice-chat in Crossplay matches will be introduced at the beginning of Y6S3 TU1.
Additionally, all players can still use the quick-chat messages to communicate with their teammates. PC players can use standard text chat as well.
9. Can I disable Voice Chat?
Yes, you can mute individual users using the "Mute voice" option on their player card.
As a reminder, consoles have built-in cross-platform preferences. If our users are experiencing problems with Cross-play or Cross-platform voice chat, they should verify their current preferences. For more information, players should refer to their console's user guide for more information.
10. Which game modes will not support Crossplay?
Story Mode (Coop) & Arcade Mode (Coop). All other game modes are supported for Crossplay.
11. How do I opt out of Crossplay?
Players can opt out of cross-play by going to Options > Online > Cross-play.
Opting out of crossplay is not recommended as matchmaking queue's will be much longer.
12. Do I still need to configure my router with open NAT (green NAT)?
No, with the release of Y6S3 TU1 on September 15th, we are completely removing all remaining P2P connections into the game. This means that we do not show the NAT status in game anymore and this configuration is not required anymore. All connections are now transferred on Servers.
Take note that with the transfer of custom matches on dedicated servers we cannot support Nvidia Ansel technology in this game mode. We are investigating how to re-integrate such a feature later.
13. What is the new in-game block list?
With the release of Y6S3 TU1 on September 15th, we are releasing a new tool to enhance the management of friends in game. You will also be able to blacklist other users to reduce the toxicity. When blocking other users, their voice chat and text chat will automatically be muted in game if encountered. Additionally, it will remove the emblem's visual of the blocked player. You can also easily block and unblock friends from the player card activity.
With the release of the cross-platform friends list, the block list will be compatible with cross-platform friends, it will also block the group invitations from cross-platform friends that you have blocked. All the 1st party group invitation sent via your 1st party system on console remains managed by the 1st party block list integrated into your console system.
Sony
Xbox
Note that since the in-game cross-platform block feature uses their Ubisoft account, these users will also be blocked in other Ubisoft titles.
14. How do I prevent someone spamming invites?
You can add any cross-platform user into the in-game block list to avoid all their invitation requests.
15.What happens if I own For Honor on multiple platforms, but all of the accounts share the same Ubisoft Account?
You will automatically add your other accounts as friends. You can invite them like any other player. However, you cannot block these users.
Warrior's Den Recap - September 13th, 2022
Starting September 15th, Y6S3: The Demon Dagger brings new elements and stories to the world of For Honor for this third season of Year 6: Lost Horizons.
Something has awakened in the Myre. For centuries, a cavern at the heart of the swamps was sealed off until a fissure split open. Ancient Samurai once knew the truth of the cave, but the echo of their warnings had faded across the ages to a whisper. It was a prison. Now demons, once banished to the bowels of the earth, have escaped. And after their long, unholy hibernation, the Yokai hunger.
Motoori noticed small signs first. The young Orochi was the first to warn of the villagers' strange behavior. Honorable Nobushi babbled and cursed. Aramusha bent and twisted impossibly. At length, the eyes of the Samurai took on pale glows - the last mutation before their massacre on Temple Garden. By then the Yokai's possession was complete. To save the survivors, Motoori told them of another fable: the Mamono Dagger, a mythical blade said to trap spirits of the Yokai. But the demon dagger bears a terrible cost... and none are worse cut than its wielder.
For detailed discussion of the season and what's to come with the For Honor Dev Team, be sure to check out the Warrior's Den VOD to see what's to come on September 15th at launch Y6S3: The Demon Dagger.
For Honor Y6S3: The Demon Dagger
In this Warrior's Den recap article, we'll mainly go over what Title Update 1 has to offer: an Event Pass: The Yokai Nightmare, a new Battle Pass, new Testing Grounds, two new Hero Fest with Warmonger from October 6th 2022 to October 13th , 2022 and Tiandi from October 13th, 2022 to October 20th, 2022, Patch Notes information and an update regarding the crossplay and more.
The two last Armor Variations of Pirate that were missing will be also released at launch of S23TU1.
Title Update 2 will introduce a new Hero Skin, a new Halloween Event, new Testing Grounds and Armor Variations, two new Hero Fest, Covenant Games: Heralds of Chimera and Crossplay Phase 2 implemented at the launch of the Title Update 2. More information to come at a later date for TU2.
The Yokai Nightmare
For this season launch, The Yokai Nightmare event pass is going to start on September 15th all the way through October 6. With this event pass, players will have a Mood Effect, a Battle Outfit, one Ornament and access to lootable weapons available for three weeks.
Crossplay Update
With Phase 1 being introduced on March 17th, 2022, alongside the launch of Y6S1, where Crossplay were enabled in matchmaking for PVP and PVE modes, unifying the 3 player pools for all PC, PlayStation, and Xbox players.
We are excited to announce that Crossplay Phase 2 is coming to For Honor at the launch of Y6S3 TU2 (October 20th, 2022). This Crossplay functionality will extend to group play with your cross-platform friends. Your friends' platform of choice will no longer be a blocker when looking to play together.
Before the deployment of Phase 2, some changes will be applied at the launch of Y6S3 TU1 (September 15th 2022) such as migrating Custom match and remaining P2P Gamemode (Story Mode, Arcade Mode, Training Arena, Voice chat system and also the entire group system) on Servers, the reactivation of the Voice chat for cross-platform matches and the addition of the Block list in-game.
If you want more info on Crossplay, we have a dedicated FAQ that will answer a lot of the questions that you may have: forhonorgame.com/CrossplayFAQ as well as the Warrior's Den VOD.
Competitive Update - Into the Fray
For Honor Into the Fray 2022 tournament has finally concluded! Over 200 teams competed for four weekends from August 13th to Sep 4th in a Dominion Conquest format. For more information on the structure and breakdown of prizes, check out our previous article here. Also, keep an eye out for tournaments coming in the near future.
Congratulations to our following winners:
AM PC 1: "pretty amateur" - MuttiMia, Cube_. , borko___ , RosyCigarette , S3nzo. AM Xbox 1: "Smoothbrains" - Mors ipsum, Zashl, Aikor, Jaykobiyashe AM Xbox 2: "The Zero Requiem" - Soldov, Caelid, NazarethVen, I KamiKira I AM PS 1: "Grandmasters are cringe" - mayco, YevGeny--, BabaDominator, LegendReeves_, INightlyy AM PS 2: "Casuals" - Glasorus, InScontro_, ZRaikoho, Kenalvarez_, N-Gultas-M AM PC 2: "SilverGeilings" - MacGeiler, KYSilver, Tortoise_., ArtificialLunar Pro PC: "AutoHotkey" - Egg.AHK, Blitss.AHK, Noir.AHK, Keltic. For complete full standings and bracket of each tournament, visit the battlefy page at https://battlefy.com/into-the-fray
All participants get an exclusive reward, which will be delivered in Y6S3 TU2.
Additionally, the VODs of each are available on the For Honor Discord Dojo Youtube Channel
Battle Pass
For centuries, the Yokai lay dormant in their cave. But after a chasm was formed in the seal of their cage, these malevolent demons are now free to haunt the swamps of the Myre once more. From the depths of their cavernous prison, weapons from the past are found. Bearing the markings of these vicious spirits, these weapons are ready to be wielded by only the bravest of warriors - those willing to face the Yokai and cast them back to their hellish realm.
Take part in the hunt for the Yokai with the Y6S3 Battle Pass. Get 100 tiers of rewards for all heroes to unlock new weapons and mood effects. Premium rewards include themed outfits, effects, weapons, a battle points boost from completed matches, 11K steel and more. This Y6S3 Battle Pass will be available from season launch to December 8th, 2022.
Patch Notes and Testing Grounds
In this Warrior's Den, we presented you some of the changes that are going live at the launch of Y6S3. The full patch notes will be available on Thursday the 15th of September.
For this season, two topics are going to be entering the Testing Grounds from March 31st to April 6th:
Valkyrie Rework Tiandi Rework Counter Guardbreak frame advantage If you want to learn more about the changes implemented at launch and what's to come in the Testing Grounds this Title Update, there's a dedicated article that breaks down all the information provided by the fight team: forhonorgame.com/TU1_testing_grounds
Finally, if you want to have more information about the Y6S3, be sure to check out the Warrior's Den VOD.
We'll see you again at the next Warrior's Den Recap, or on the battlefield!
Warrior's Den Recap - July 21st
Exceptionally for this edition, the Warrior's Den has returned to a live in-person stream to celebrate Title Update 2 of the current season, Y6S2: Curse of the Scarab! TU2 is set to launch on July 28th.
In this Warrior's Den recap article, we will go over all of the Title Update 2 goodies: New Hero, Throwback Events, Hero Fests, Patch Notes, Testing Grounds Update, and a Competitive Update.
For a quick recap of what was covered in TU1, check out our June 9th article here
Free Week & Friend Referral Program starting July 28th
Starting July 28th for one week, players can try For Honor for free on Playstation, Epic, Ubiconnect and Steam. Players can preload the game starting on July 26th.
In addition, the Friend referral Program returns! This is a way for our For Honor players (aka Referrers) to earn in-game rewards and share their love for the game with new players (aka Recruits). By inviting new players to join you in For Honor, both you and your friends will earn rewards.
Year 6, So Far....
From the start of Year 6, Hero Skins were introduced - Lord Ramiel (Y6S1) and now, Bolthorn the Cursed (Y6S2). Two more Hero Skins will be introduced in next seasons - One in Y6S3 TU2 and the other in Y6S4 TU1.
In addition to Hero Skins, two Heroes will be added to the Outlanders roster- one in this upcoming Y6S2 TU2 and the other in Y6S4 TU2.
For a more indepth discussion of what Y6S2 TU2 has to offer, including the new Hero: Medjay, we encourage you to check out the Warrior's Den VOD
On the eve of battle, a great pharaoh whose name has long been forgotten once said: "Give me a dozen of my loyal Medjay over an army and I shall win the day."
The day the Cataclysm struck the world, the flourishing kingdom of Egypt collapsed. Its once mighty landmarks were destroyed, swallowed by earth, water and sand. Its significant achievements were forgotten, and its thriving people, no more. But not all was lost. The Medjay are the last survivors of this lost civilization. Warriors once tasked with protecting their homeland, they are now the keepers of their culture. The deserts they call home are filled with lost riches, and the Medjay have long fought back adventurers, explorers and would-be treasure hunters.
With no throne left to defend, the Medjay evolved into something else. Outside of the confines of their old responsibilities, the warriors developed a new, dual-wielding fighting style as they embraced a more offensive approach. With the path to Heathmoor now open to them, the Medjay see a new land in dire need of guardianship. Driven by integrity and honor, these warriors have a strong moral compass that never points toward corruption and dishonesty. They are willing to sacrifice everything to enforce what they believe is right - no matter where they are, or who they choose to fight for.
Medjay joins Pirate Queen as the second Outlander Hero in For Honor! The Hero will come with two sets, will be exclusively available for purchase starting July 28th for 7.99$ as a bundle that includes the Hero, one Ornament, one Elite Outfit, seven days of Champion Status and three scavenger crates. Players will also be able to unlock the hero starting August 11th for 15 000 Steel in-game.
There will be a free Event Pass: Medjay's Deliverance available from July 28th to August 18th. Play through the event to reap exclusive, limited-time rewards such as an execution, ornament, effect, and more
COVENANT GAMES: HORKOS MASQUERADE
The limited-time event, Horkos Masquerade returns! From August 18th to August 25th, play the special 4v4 game-mode, Carousel of Horkos. You must defeat all members of the enemy team at the same time to win the round! The limited-time event Battle Outfit, Ornament, and Effect will be lootable during the week. A note that there will be some content unavailable for the heroes, Pirate & Medjay. Horkos Grimoire Emote is also unavailable for the Kyoshin. All missing content will be available at a later date.
THROWBACK EVENT: BATTLE OF THE ECLIPSE
From September 1st to September 8th, play the limited-time 4v4 gamemode, Eclipse. Capture the Powered Forge to get the Draconite Scythe and defeat the enemy's Commander. The Battle of the Eclipse Event Pass will also return for the duration of the event! Please note that any hero launched after the release of Battle of the Eclipse event will not have the content retrofitted, however, players will be able to catch progression where they left it previously.
HERO FEST: ZHANHU & SHAMAN
A quick reminder that the Hero Fest is a week-long fest where one specific Hero will be accessible for free and on sale for purchase if you want to continue to play the Hero after the week is over. In addition, a unique execution will be released for that Hero. Players will also be getting two free symbols when they log into the game.
From August 25th to September 1st, there will be a Hero Fest for the ZhanHu. From September 8th to September 15th, the following Hero Fest will be for the Shaman
COMPETITIVE UPDATE
After the conclusion of the Dominion Series 2021, we have been taking time to look through our learnings and what can be improved. This time around for Year 6, we will be taking a small step back to focus on running community tournaments in order include more players and address feedback we have gotten. Don't fret- Dominion Series will return eventually, but for now we've decided we wanted to take this opportunity to continue building the foundation of our grassroots initiatives and explore different avenues.
TESTING GROUNDS UPDATE
Testing Grounds is our tool allowing you the players to test changes in a specific environment and give us your feedback before we potentially implement them in the platform. Sometimes it works, sometimes it doesn't. In this case for the Guardbreak Vulnerability Changes TG, we've taken the decision to hold the majority of the proposed changes back and to not implement them in the platform. However, we have decided to move forward with bringing Dodge Attacks to heroes that do not have them. This change will be implemented at the release of Y6S3.
Thank you to everyone who provided feedback during this Testing Ground.
PATCH NOTES
The following were covered during the livestream:
PIRATE ARMOR VARIATIONS
Two Armor Variations of Pirate were missing from the release of S22TU1 - it will be added at the release of S22TU2. Two more Armor Variations will be released in S23TU1.
MATCH END FLOW IMPROVEMENT
STAMINA IMPROVEMENT
TARGETABLE FEATS
PARRY FLASH INDICATOR REMOVAL
For more information and other details, an article for the Y6S2 TU2 Patch Notes will be available on July 29th on our Website.
For Honor Friend Referral
FOR HONOR’S REFERRAL PROGRAM STARTS TODAY, JULY 28TH UNTIL NOVEMBER 24TH 2022!
The Friend Referral Program gives you the possibility to invite your friends on the For Honor battlefield and to earn rewards by doing so!
From XP boosts, scavenger crates, to days of Champion Status; the Friend Referral program begins July 28, 2022 and runs until Nov 24, 2022. For honor players from all platforms are eligible for this program.
For more information and to start receiving rewards for your referrals, please visit: https://referral.ubisoft.com/for-honor/
At the same time, the Free Week starts on PlayStation, Epic, UbiConnect and Steam on July 28. For more information about the Free Week, please visit: https://youtu.be/Zy5_CCY96bw
For Honor Dev Team
Patch Notes 2.37.1 - For Honor
PATCH NOTES 2.37.1 – FOR HONOR
PC: 2.1 Gb
NEW HERO – MEDJAY
When his friend Bolthorn stole the Scarab Bracelet from the desert kingdom, Neferkha knew what would happen next. He left his homeland to chase the Raider, following the relic’s trail of waste and death to its heart in Valkenheim. There Neferkha found Bolthorn, a cursed shell of his former self. An epic battle ensued – with Neferkha ultimately besting his friend. Rather than killing the Viking, Neferkha spared his life and removed the Bracelet to lift the curse. Having witnessed the relic’s destruction, Neferkha had realized the jewel belonged to a different time and place; it was simply to dangerous, even for himself, the last heir of the Pharaohs. The Medjay left Valkenheim so it might begin to heal. He became a mercenary to buy his way back home, where he would return the Bracelet to its resting place.
Difficulty: Hard
Weapon Transform
Dual Fighting Styles
Good Melee Range in Staff Mode
Special Capabilities
Unique dual utility feats
Unstoppable infinite chain in Staff mode
High aggression and speed in Axes mode
Stays in current mode when hit, unlike other multi-mode heroes
IMPROVEMENTS
Match End Flow
All screens shown after completing a match have been redesigned for improved legibility, clearer progression information, and with less disruptive animations so it is quicker to reach the options for the next match.
NEW OPTION: Deactivate the Parry Flash Indicator (in Arena, and all Custom Match Game Modes)
Players can now deactivate the Parry Flash Indicator, which usually flashes at the correct timing to Parry an attack, in the Arena as well as during Custom Games.
This option appears in the Arena under “Arena -> Arena Settings -> Parry Flash Indicator”, and in the Custom Game Match under “Custom Game -> Game Mode -> Parry Flash Indicator”
Developer's Comment: Competitive players in the Dominion Series have been requesting this option for some time. Adding this option is meant to reduce the efficiency of players who have exceptional reaction times and to limit certain kinds of cheats.
We specifically add this as an Option only in Custom Games and Arena so that competitive play can intentionally remove the parry flash to improve the level of offense in their games.
Normal matchmaking games continue to have the Parry Flash to help players learn the sense of timing to Parry attacks.
Out Of Stamina (OOS) State is now less punishing
Stamina Pause no longer applies on players who are Out of Stamina
Stamina is now fully refilled when getting up from the Unbalanced state
Developer's Comment: Previously, players in the OOS could conceivably be forced to stay in that state until killed. If your opponent had a quick Dodge Forward Bash attack, they could continually bash you to keep your stamina from ever refilling, while slowly killing you and limiting your options. By removing Stamina Pause while OOS, you should be able to get out of OOS more reliably, which should be less frustrating.
Similarly, we’ve now given back full Stamina whenever you get up from the Unbalanced state. The intent is that if you’ve been unbalanced, the opponent should have a single good opportunity for a punish, but not more than one. Out of Stamina punishes are typically the highest damaging punishes available – while we want players to have an opportunity for a big punish when their opponent overextends, the reward could be larger than intended when the opponent remained Out of Stamina and could be unbalanced for another large punish. This change should address this concern and make becoming Out of Stamina less frustrating.
Improvement to Targetable Feats thrown at a Locked target who is Dodging or has the Stealth feat active
Targetable Feats are no longer affected by Stealth and should correctly track opponents who have the Stealth feat active
Targetable Feats now track Dodging opponents better, especially Grenade-type feats, which could be thrown off-target by a large amount.
Developer's Comment: We’re changing how Targetable Feats interact with Stealth and Dodging opponents to make the feats more consistent.
When an opponent had Stealth active, Targetable Feats would miss at moments where they did not feel like they should (ie. Your opponent was walking sideways). This makes the Feats more consistent in their tracking of Stealth opponents and no longer have Stealth be a hard counter to Targetable Feats.
Similarly, some Targetable feats, such as Grenade-type feats, had a tracking issue when used against a Dodging opponent, where they would land in unexpected locations. With this change, they should land as expected at the opponent even if they Dodge.
Targetable Feats are still able to be Dodged, but the result of the feats should be more consistent with the anticipated behavior.
BUG FIXES
FIGHTERS
Warlord
[Bug Fix] Fixed an issue that caused the Warlord's “Headsplitter Leap Alternate” to be unable target swap
[Bug Fix] Fixed an issue that caused the Warlord’s Out of Lock Light Finisher to have Superior Block (FH-125)
[Bug Fix] Fixed an issue that caused the Warlord to be unable to change guard after initiating a Guard Break
Conqueror
[Bug Fix] Fixed an issue that caused the Conqueror "Shield Basher" feat to be missing the visual feedback on Hit
Orochi
[Bug Fix] Fixed an issue that caused the Orochi camera to shake when performing some side left attack followed by a light attack (FH-3665)
[Bug Fix] Fixed an issue that caused the Orochi to be unable to track an opponent after Sprint Attack into Top Heavy Finisher into Feint into Guard Break
[Bug Fix] Fixed an issue that caused the Orochi to be unable to change guard after initiating a Guard Break
Nobushi
[Bug Fix] Fixed an issue that caused the Nobushi Top Heavy from Hidden Stance to have a shorter feint window than side ones (FH-1308)
Gladiator
[Bug Fix] Fixed an issue that caused the Gladiator “Counter Jab” to be usable Out of Lock
Berserker
[Bug Fix] Fixed an issue that caused the Berserker “Skilled Slash” to be usable Out of Lock
Highlander
[Bug Fix] Fixed an issue that caused the Highlander's Heavy Openers to be vulnerable to Guard Breaks for 466ms rather than the expected 433ms
Shaman
[Bug Fix] Fixed an issue that caused the Shaman “Raven's Bile” and “Raven’s Claw” to allow side movement during the animation
Shinobi
[Bug Fix] Fixed an issue that caused the Shinobi “Shadow Strike” to be usable Out of Lock
Aramusha
[Bug Fix] Fixed an issue that caused the Aramusha Heavy Openers to have an inconsistent Guard Break vulnerability window depending on the position of the guard. This is now fixed, so the Side Heavy Openers now correctly have 433ms of Guard Break vulnerability (FH-3931)
[Bug Fix] Fixed an issue that caused the Aramusha “Fury Unleashed” to not be cancellable into Blade Blockade (FH-1913)
Kyoshin
[Bug Fix] Fixed an issue that caused the Kyoshin's Out of Lock Light Opener to be incorrectly vulnerable to Guard Break for the first 300ms. It is now correctly set to 100ms
[Bug Fix] Fixed an issue that caused the Kyoshin Guard Break to play the sound of a successful Guard Break even if it unsuccessful (FH-3818)
Pirate
[Bug Fix] Fixed an issue that caused the Pirate “Walk the Plank” to not feed the correct revenge value
FEATS
[Bug Fix] Fixed an issue that caused the Shugoki and Aramusha would act as if Rock Steady was active while using Short Tempered Feat
[Bug Fix] Fixed an issue that caused the Pirate Queen's second feat "Pocket Bomb" to make Guardian and Commander to run or remain idle for a few seconds
[Bug Fix] Fixed an issue that caused the Lawbringer “Igneus Imber” feat to get an infinite cooldown if it is interrupted within a specific time window (FH-1214)
MAP
[Bug Fix] Fixed an issue that caused the players to fall through the floor near the first capture point of Walled City
BOTS
[Bug Fix] Fixed an issue that caused the Shaolin Bots to be unable perform Top Light Openers
[Bug Fix] Fixed an issue that caused the Highlander Bot to have an invalid feat distribution (FH-3713)
ADVANCED TACTICS
[Bug Fix] Fixed an issue that caused the Shaolin's Relentless Light Finisher and Relentless to not validate when the player performs it starting with Light from Top stance [Bug Fix] Fixed an issue that caused the Pirate Queen's Advanced Tactics to ask the player to perform a Dodge Attack instead of Side Dodge Attack
SOUND
[Bug Fix] Fixed an issue that caused the Behind These Blue Eyes sound effect to continue playing after the emote has been interrupted (FH-2473)
CUSTOMIZATION
[Bug Fix] Fixed an issue that caused the Nobushi's Ganban helm to be missing a front piece of cloth (Part of FH-4010) [Bug Fix] Fixed an issue that caused the Tiandi's Yi Ru Fan Zhang execution to be missing controller rumble/vibration on the final hit (Part of FH-3932) [Bug Fix] Fixed an issue that caused the Kensei Kenka arms to clip with the shoulder (FH-3879) [Bug Fix] Fixed an issue that caused some Black Prior Shields to display the paint pattern sideways (FH-3863) [Bug Fix] Fixed an issue that caused the Orochi Kozane chest cloth to have no physics on alternate body type (FH-3857) [Bug Fix] Fixed an issue that caused the Requiescat in Pace Execution to have the Hidden Blade misaligned (FH-3775) [Bug Fix] Fixed an issue that caused the Orochi Kozane helm ribbon to have no physics on alternate body type (FH-4017)
LOCALISATION
[Bug Fix] Fixed an issue that caused two Shaolin weapon to have the same name in German (FH-4020)
PC
[Bug Fix] Fixed an issue that caused the In-game Recommended Quality Presets to be inaccurate
Heralds Of Chimera (June 2nd - June 9th)
Heralds of Chimera, the game mode of the Chimera Banquet event will be available from June 2nd to June 9th. A new Mood Effect as well as Battle Outfit and an Ornament are going to be lootable during the week. Let the festivities begin! Play the limited-time game mode and collect the exclusive rewards while it last.
We’ll see you on the battlefield! Daubeny accepts only the best.
For Honor CROSSPLAY FAQ
For Honor CROSSPLAY FAQ
We are excited to announce that Crossplay is coming to For Honor on PC, PlayStation, and Xbox. Crossplay will be implemented in 2 phases, with Phase 1 being introduced on March 17th.
Crossplay has been an ambition of our team for a very long time. There have been many technical challenges to bring Crossplay to For Honor because the core technical game components were not originally designed to support it. Thanks to the hard work of the team, we are now proud to bring Crossplay to our Warriors. We believe Crossplay will benefit For Honor and its long-term vision.
Below, we answer some questions you might have concerning For Honor’s Crossplay and its deployment.
How will Crossplay be deployed in For Honor?
Crossplay will be deployed in 2 Phases in For Honor. Phase 1 will launch on March 17th 2022, along side the launch of Y6S1: Golden Age.
The launch of Phase 2 will happen at a later date as it is currently under development.
What is Phase 1 of Crossplay?
In Phase 1, Crossplay will be enabled for matchmaking for PVP and PVE modes, unifying the 3 player pools for all PC, Playstation, and Xbox players.
What are the benefits of Crossplay Phase 1?
With Phase 1 unifying the 3 player pools into 1, players should see an improvement in their matchmaking time, and have a better For Honor experience for online multiplayer game sessions. Will the matchmaking system readjust at the launch of Phase 1?
Yes, when Phase 1 comes into effect, player skill ratings must be reset to use the new unified player pools and create balanced matchmaking matches. It will take a few games to re-calibrate your personal skill rating. As a result, Crossplay may connect you with players of varying skill for the first few games after its deployment.
Will in-game communication be affected by Crossplay Phase 1?
Due to technical constraints ingame voice chat will be have to be disabled for all Crossplay matches. We do have plans to reintroduce voice chat for Crossplay matches at a later date. PC users will still be able to use the free text chat fuction and any messages from it will only be visible by other PC players. Console users will still have access to quick text options and will be visible by all players regardless of platform.
What is Phase 2 of Crossplay?
In Phase 2, Crossplay functionality will extend to group play with your cross-platform friends and/or players. Your friends’ platform of choice will no longer be a blocker when looking to play together. More on how this will work when Phase 2 will be announced.
Why is Crossplay being deployed in 2 phases and not all together?
Phase 1 was ready to be deployed and we expect it to have a positive impact on the players’ matchmaking experience and therefore felt no need to delay its release for alignment with group play intended in Phase 2.
Which modes include Crossplay?
Crossplay will include PVP and PVE game modes, excluding Campaign Mode, Training Mode, Custom Match (Phase 1 only), Arcade Mode, and Rank Mode.
Can I Disable Crossplay?
Yes. On March 17th, Crossplay will be automatically enabled for all players. Players will still have the option to opt out of Crossplay should they wish. Don’t forget that if you opt-out for Crossplay you might experience higher wait times for matchmaking and lower quality of matches.
How do I opt out Crossplay?
You can opt out Crossplay in the Settings Menu under the new 'Online' option.
For Honor Year 6: Lost Horizons
Hello Warriors,
As we head into the final chapter of For Honor’s Year 5: Year of Covenants, we know that many of you may have been waiting to know more about what’s next.
Today, we are really happy to announce that For Honor will be back with another year of new content with Year 6: Lost Horizons, starting March 17th.
For more than 5 years, we have had the opportunity to try new things, improve and evolve with you, our community, while staying true to For Honor’s identity. As we conclude Year 5, we are really excited to experience with you what we have in store for the upcoming year.
Without further ado, here's a sneak peek of what to expect for Year 6: Lost Horizons. More information will follow as we get closer to the launch of Year 6 Season 1. Stay tuned!
Year 6: Lost Horizons
In Year 6, the world of For Honor is getting bigger and it starts with the arrival of a new group of heroes presented in Y5S4, the Outlanders.
Venturing from the outside, the Outlanders will view the For Honor world under a new lense but also impact Heathmoor with novel forms of combat and cultures.
The first of this group, the Pirate, bring with them multiple relics they have collected across their different travels. These relics will uncover these lost horizons and forgotten mythologies of Heathmoor.
These relics will be unveiled one by one each season and will help push the boundaries of new themes that will be explored.
Unlike previous years, the Year 6 narrative will not necessarily unfold in chronological order.
You can expect a first glimpse as we get closer to March 17 once Year 6: Lost Horizons begins.
Four Unique Seasons and Two New Outlander Heroes joining the battlefield
Similarly to Year 5, Year 6 will have four unique Seasons and two new heroes. Both of them will be part of the new group, the Outlanders.
The first new hero will be released in Y6S2 TU2, and the second hero in Y6S4 TU2. Both will bring new elements of combat that differ from the existing factions and we can't wait to see your reaction to how they will shake up the battlefield.
For more details about the Outlanders, you can check out our special FAQ article.
Seasonal cosmetics and a new customization option: Hero Skins
Along with existing offers such as new unique battle passes each season, themed armor and weapon variations, content of the week; Starting in Y6S1, we will be adding a new customization option to the mix: Hero Skins.
Hero Skins will be a new option in the hero appearance customization tab. Here, players will be able to select any Hero Skins that are available to the hero that they are looking to customize.
But what are they? Hero Skins are top-to-bottom designs that affect every element of a hero’s appearance harmoniously. With these full-set designs we can push the boundaries of all the elements composing the hero’s customization and push the fantasy of their identity even more. This includes armor, weapon, body type, skin, facial features in novel ways, and we cannot wait to show you what it looks like!
For Year 6, we are aiming to release one hero skin per season for a single hero within the current For Honor roster.
When equipped, the Hero Skin will override the customization and body type you already have on your hero while Perks will remain unchanged. You cannot dismantle Hero Skins but some customization elements can be changed such as Color Palettes and Materials.
The Hero Skin is an additional option for the player to customize their hero. It is important to mention that the traditional customization system remains.
The Hero Skins can be purchased anytime with Steel or in stores upon their release.
We will give you more details about the Hero Skins and the season itself in March 2022.
Fight: Core Experience
With a total of 30 playable heroes and two new ones on their way, we will continue working on hero balancing and fight system improvements to give the best gameplay experience to the community.
Of course, we will also bring back and continue prioritizing Testing Grounds for each season.
This has been an amazing tool that has helped us connect with you and have a more direct line to your feedback. This has and will continue to help shape the For Honor experience as we head into Year 6.
Competitive
The competitive scene was a pillar we expanded on in Year 5, where we introduced a new year-long format to our competitive program: the Dominion Series.
Our plan for Year 6 is to continue supporting and expanding the competitive scene as much as possible, whether it is for experienced competitors of the program or new players looking to break into it.
More details on Year 6’s competitive program will be shared at a later date. Don’t miss the Dominion Series Finals that will be held on February 12 that will conclude this full competitive year. Here, the winners For Honor 2021 Dominion Series Regional Champions will be crowned.
More details to come
That’s all we have to share with you today, we can’t wait to show you what we have in store for Y6!
In the meantime, you never know, there might be some clues dropped in some places.
Lastly, we want to thank you once again for all these years and your loyalty warriors!
Buckle up, there is more to come!
See you on the battlefield!
For Honor Dev Team
FAQ - Outlanders
Who are they? Where are they from?
The Outlanders are a group of heroes who hail from lands far from Heathmoor not many people know of. They are not part of the traditional factions (Viking, Samurai, Knights, and Wu Lin).
The Outlanders are free adventurers who have no cultural links between each other. They fight for those who are loyal to them or who pay them well.
Presented in Year 5 Season 4 in Title Update 2, the Outlanders are introduced by the first hero of this group, the Pirate. The Pirate will defend their loot and treasures to the death.
Do the Outlanders have an emblem?
Yes, the Outlanders have their own emblem. Below you can see the new emblem of this group of heroes.
First, we added elements representing their mindset and the common goal they share, such as a compass and a sextant.
Being part of the For Honor world, we have not forgotten to add a dagger in the middle of the emblem.
All these elements and colors combined to represent the traveling and fighting side of the Outlanders.
Why are we adding this group to For Honor?
The arrival of the Outlanders allows us the opportunity to expand the choice of cultures we can explore when creating new heroes and in-game realization. This will bring more diversity to For Honor and allow us to tell stories that were not possible with the existing factions.
Are they a new faction? What makes them different from the other factions?
We don’t consider the Outlanders as a traditional faction since, unlike Viking, Samurai, Knights and Wu Lin, they will hardly share cultural similarities. This is done on purpose, to allow ourselves a greater liberty for the future of the game. The Outlanders will also not be taking part in the Faction War because they are adventurers who are not interested in settling down and conquering new land.
Y5S4’s new hero, the Pirate, resembles the Wu Lin in culture. Why are they part of the Outlanders group and not the Wu Lin?
In our story, the Pirate hero will be shaking things up for this season and serves as a segue (or as a Trojan Horse, if you prefer) to introduce the Outlanders. As explorers and adventurers, they are the ones who will bring the relics, and they will establish a connection between Heathmoor and this new group of Heroes….
The Pirate seems to have an ascendance to the Wu Lin. Does this mean that new heroes will also have ascendance such as Viking, Samurai, Knights or Wu Lin?
Not necessarily. With the Outlanders, the goal is to introduce something new, to expand the choice of heroes and bring different cultures and backgrounds in Heathmoor.