The eighth content update for Fore Score is out now!
Features
Performance Mode
Performance mode can be enabled from the display settings, increase frame rates while disabling some post processing effects
Updated levels!
Additional visual effects have been added to many levels
A crowd has been added to the stadium level, and will match the chosen ball colors
Obstacle Updates
Animations when choosing obstacles, balls, and golfers
Hit FX added to some
Increased sizes of the riser block, sliding platform, and track saw
Triple pins can overlap with other obstacles
Tweaks/Bug Fixes
Added d-pad control to the pause menu
Fixed the grid fading issue
Better alignment of the placement cursor with obstacles
Thanks for playing! Let me know if you have any other ideas for some fun obstacles and improvements :)
Minor fix - v1.7.1
This minor update fixes an unintended bug where music tracks were not playing based on the level choice
Fore Score v1.7 - Out Now
The seventh content update for Fore Score is out now! With it comes a complete overhaul of all of the levels in the game!
Features
New levels!
Just about all of the levels have been reworked or changed completely
Layouts are more open and dynamic, instead of long corridors, allowing more flexibility with how obstacles are placed and configured
New obstacles
Bigger spinner on large levels
Increase size of the car
Increase size of the booster
Triple pin
Tweaks/Bug Fixes
Right bumper on the controller now also launches the ball
Reduced seam collisions in levels to prevent unintended bouncing
Teleporter obstacle will now disable for a short time after use, preventing repeated teleporting
Thanks for playing! Let me know if you have any other ideas for some fun obstacles and improvements :)
Patch notes for v1.6.2
This minor update fixes a few bugs - 'Fewest strokes' bonus will now apply properly if enabled - Collecting a coin will no longer interfere with bomb generation Also adds a new player accolade, and tweaked visuals of the main menu
Update notes for v1.6.1
Today's update contains a few minor bug fixes relating to camera issues and the laser obstacle getting clipped incorrectly
Fore Score v1.6 - Out Now
The sixth content update for Fore Score is out now! Not a whole lot here, but with this update comes a reworked level, visual tweaks, and a few obstacles
Features
Reworked City
Avoid traffic and navigate to the hole in the reworked city course
Camera shake
Subtle camera shake on balls lost, toggleable in settings
New obstacles
Pulse tower - bounces back players on an interval
Spinning cannon
Tweaks
Tweaked base shader for a softer look
Tweaked visuals of a few obstacles
Thanks for playing! Let me know if you have any other ideas for some fun obstacles and improvements :)
Fore Score v1.5 - New Levels - Out Now!
The fifth content update for Fore Score is out now! With this update comes new levels, tweaks, and a few obstacles
Features
2 New Levels
Set on a night rooftop, these two new levels will have players twisting and trying to hit shortcuts as they make their way to the finish!
Handicap Bonus
Configure a bonus for when a player falls behind and finishes a round
Frame Limit
Set a display frame limit from the Display Options
New obstacles
Catapult - launches players, then flips direction
Curved fences
Castle block
Tweaks
Performance improvements
Visual tweaks
Corner tiles tweaked
Hit sensitivity tweaked slightly
Fixed a bug that caused the scorecard to not appear after a round
Thanks for playing! Let me know if you have any other ideas for some fun obstacles and improvements :)
Fore Score v1.4 - Performance Improvements - Out Now!
The fourth content update for Fore Score is out now! With this update comes some additional scoring customization and performance improvements.
Features
Score Configuration
Instead of a 'fewest strokes' bonus, there is now a bonus for hitting par and under par!
As always, these values can be tweaked in the settings
If you liked the 'fewest strokes' bonus, you can add it back in the settings as well
Max Rounds
Limit the max number of rounds with an optional setting
With this enabled, the game will end either at the max round setting or the max score, whichever happens first
New obstacles
Pinball corner replaces the standard corner block
Tweaks
Performance improvements across the board
Visual tweaks
Reduced total file size
Available obstacle choices are tweaked (4 for 2/3 players, 6 for 4 players)
Thanks for playing! Let me know if you have any other ideas for some fun obstacles and improvements :) The next update will contain some level overhauls!
Fore Score v1.3 Update - Out Now!
The third content update for Fore Score is out now! With this update comes some additional gameplay customization and a handful of fun new obstacles.
Features
Checkpoints
Passing through the checkpoint obstacle will change your spawn point for the rest of that round, instead of getting sent back to the beginning of the hole
Timer Configuration
Need more time? A new settings page has been added to configure the in-game timer for each level type.
Content
New obstacles
Laser Beam
Floor spikes
Checkpoint
Tweaked some basic obstacles
UI Tweaks/Transitions
New accolades
Tweaks
Directional input improved to reduce 'snapping' away from the intended direction
Tooltip added to the level select screen to show recommended player counts. Remember, these are just recommendations! 4 players on a Par 3 is chaotically fun :)
Increased the chance to spawn a second teleporter if there is only one on the green
Thanks for playing! Let me know if you have any other ideas for some fun obstacles :)
Fore Score v1.2 Update - Out Now!
The second content update for Fore Score is out now! With this update comes some additional gameplay customization and a handful of fun new obstacles.
Features
New control format - Directional Control
If you prefer to directly aim with the controller sticks, this will be enabled by default on the right stick, with the left stick unchanged for turning your shot
There's an option to swap the sticks if you would prefer direct aim on the left stick
You can also disable it entirely if you feel like it adds too much of a disadvantage for keyboard players
Too chaotic on the hole? Added an option to disable ball to ball collisions
Content
New obstacles
Tornado
Teleporter
Coin - Bonus points on pick up
Update some existing obstacles
UI Tweaks
Thanks for playing! Let me know if you have any other ideas for some fun obstacles :)