Forever Home cover
Forever Home screenshot
PC Mac Steam
Genre: Role-playing (RPG), Adventure, Indie

Forever Home

v1.1 Change Log

v1.1 has been released with the following changes:

  1. Added full X-Box controller support. Auto-detects when connected.
    (In-game signposts and messages labeled with keyboard keys haven't been updated yet)
  2. Change button display tutorial at beginning
  3. Denizen Cave thorn maze warps you back to start if you mess up. The timed version now increases timer by 1 second on each failure.
  4. Enemies pushed off-screen will come back on before attacking
  5. Charge is no longer selectable from outside of battle
  6. Added WASD movement but it's not enabled yet. Will finish testing and try to release soon.

v1.0 Change Log

v1.0 has been released with the following changes:

  1. Scourge wasn't registering as Radiated in Bestiary. Talk to Igloo guy or Clera near the end of the game to have it fixed in your bestiary.
  2. World Map cursor was staying on after a scene at The Spot
  3. Fix NPC text in Blaze HQ lobby after chapter 9
  4. Barre Suds nullify wasn't removing stat-ups and stat-downs
  5. Reduced lag in Denizen Cave Thorns puzzle
  6. Fixed Reset tool in the Ice Box puzzle in Aquadome. Was causing the box to stop sliding.
  7. Sandra's ship had an extra tile hanging off the crow's nest during the night scene
  8. In Glacial Navigation added leading 0 onto coordinate locations so it matches coords in upper-right.
  9. Fixed walkable tile in Mt. Saratai
  10. Gremwhile fight recovers MP at beginning.
  11. Prism Link "S" key now also works with Enter or Space.

v0.9 Change Log

v0.9 has been released with the following changes:


  1. Changed Prism Links to only use the S key and directional arrows.
  2. Fixed puzzle in Central Charitine Pass. Flame Shot was passing through one of the ice pillars.
  3. Sandia Jara barkeeper could get stuck on you when ordering special drink
  4. When you first enter Atlantia, Enda said "headed" but it should be "heading"
  5. Steal Shard and AGI boost shards were appearing in Sandia Jara early game. They shouldn't be there until several chapters later.
  6. Added key controls list to training area
  7. Corrected several misspellings of the word woah. It should be whoa.
  8. Added code to Clera to unlock past missed achievements. Talk to her when sidequests open near the end of the game and your achievements will be refreshed if they were missed.
  9. Skipping the first scene in Xero's House caused an overlay to remain on screen
  10. Many tiles in the Decale Desert Exit area could let you walk onto the cliff

Walkthroughs

Until more guides are added to this community you can search for game help and walkthroughs at the Forever Home Wikia page.

Pages will be added daily over the next several weeks.

v0.8 Change Log

v0.8 has been released with the following changes:


  1. Boy in Blue Creek who throws a rock could make the game freeze.
  2. F12 was causing a crash. The key has now been disabled.
  3. You can now enable Alt-Tab, Alt-F4, Alt-Enter from the "Game.ini" file next to the executable. It is disabled by default because Alt-Enter causes screen stretching problems. To enable them set DisableAltKey=0
  4. Party followers weren't turned on at the very beginning of the game. Slash and Kina aren't following you until after the first explosion.
  5. Some enemies that weren't supposed to be able to move in battle could get knocked around by certain skills like Asera's Shadow Mine.
  6. Quetzel book in Simon's House said enemy #129, but it's really #140. Terra/Storm Beasts in Signey Cay were also labeled wrong.
  7. Lower Flapper HP to 120. Firebugs are now weak to lightning.
  8. Change up Xero's and Slash's victory quotes a bit.

Forever Home Release

Forever Home is now available! Launch discounted at 40% off :)

Gameplay Videos

See more gameplay videos at:
https://www.youtube.com/channel/UCbVwBSOk1JjzuRJl5YeeITA

Release is in 5 days!

Release Date

The build was officially accepted by Steam! Release date is set for November 1st, 2017.

Most announcements and discussions will be done at the official Pixel Blade Games forum located (temporarliy) here:
http://pixelbladegames.apps-1and1.com/forum/