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Genre: Role-playing (RPG), Adventure, Indie

Forever Home

v1.10 - Change Log

v1.10 has been released with the following changes:

  1. Fixed bug during scene late game that caused you to be returned to the prologue followed by a freeze
  2. Fixed a rare issue that caused a scene to replay in Atlantia after sidequests become available
  3. Missing while trying to Steal would say "Nothing to steal!" even if the enemy still held an item
  4. Reorganized Blaze HQ training area into "Battle Info, Shards Info, and Other Info."
  5. Added explanation of some lesser known stats to training area
  6. Added explanation of Natural Passives for each character to training area
  7. At Wallstock mountain fixed bug where lots of Floes could end up grouped together. They are now spread out better.
  8. At Wallstock mountain cleaned up bag coordinates code. Should help prevent the wrong coordinates from appearing.
  9. Fixed bug where multiple Power 100 Floes could appear
  10. Fixed lots of walkable/impassible tiles
  11. Minor grammar fixes

v1.9 - Change Log

v1.9 has been released with the following changes:

  1. Added default starting device "Scanner" for Asera. It displays enemy stats and elemental weaknesses during battle. For current save files pick it up in Asera's Lab in Atlantia on his desk.
  2. Fixed ladders at Mt. Saratai that caused game freezes when approached from the sides.
  3. Little ship/airship icons from World Map were staying on screen when starting New Game+
  4. Rapid strike now absorbs 75% of damage instead of 50%
  5. Changed Xero's Journal entry for Enda multiple times throughout the story. Other character entries will get updated in the next release.
  6. Fixed lots of tiles that shouldn't have been walkable. Fixed some tiles that were hidden.
  7. Added a warning message when Shards are almost full.
    "WARNING: Your shards are almost full (242 of max 250). Sell some at a Shard shop or new ones will be lost."
  8. Removed Scourge boss graphic from place it shouldn't have been

v1.8.1 - Change Log (Emergency fixes)

v1.8.1 has been released with the following quick fixes:

  1. Fixed game freeze if you return to Heyama Checkpoint after events in Heyama.
  2. Fixed bug where you couldn't save Game Clear data after beating final boss.
  3. Fixed Halo Ring. It was doing very bad things. Also the description was wrong -- it revives the user from one lethal blow 100% of the time (once per battle).

v1.8 - Change Log

v1.8 has been released with the following changes:

  1. Show only a single status removal message when 3 or more status are cured all at once
  2. Throg's MP was going above 0 past level 99
  3. Changed HP Absorb/MP Absorb Shards so they are active on all physical attack skills. Percentages per Shard are slightly lowerered.
  4. Raheen summon - Changed to restore MP and add Genius on all. MP restore amount is 40 at max level and chance of Genius is based on TP.
  5. Enda's Construct skill MP changed from 10 to 5
  6. Atlantia Inn guy was getting stuck on player causing a freeze
  7. Degrader device now acts like the Wound skill - Makes an ally's attack weak so it will never kill the enemy.
  8. The Southern Point Lighthouse made the World Map slightly orange when leaving
  9. Made Junk collector quicker when you're exchanging lots of items at once
  10. Fixed "The Crystal Horizon" journal entry. Talk to Clera after Sidequests become available to have the blank entry removed.
  11. Fixed freeze if you try to skip a scene during the Cataclysm Battle (after you clear the roof of derrangers)
  12. Wildling catch rate from 110 to 250. Glop catch rate from 40 to 60 (in upright form)
  13. Added food merchant to Wallstock Mountain
  14. Stopped a rare crash when Burns attacked a party member while confused
  15. Added Lightning weakness to Scorched Ice bestiary entry
  16. Fixed 3 NPC's text in Barre after Palisade Prison / sidequests
  17. Fixed lots of walkable tiles that shouldn't be walkable
  18. Fixed lots of NPCs that were wandering around when they should stand still

v1.7 - Change Log

v1.7 has been released with the following changes:

  1. Fixed EXP curves. Can now go past lvl 99 up to 500. (NOTE - After lvl 60 the curve plateaus so it is as easy to get from 60 to 61 as it is to get from 99 to 100. After 100 it takes longer.)
  2. Allow players to return to their boat after entering Horizon's edge. Boat disappears now after leaving Blue Creek
  3. Quick jump over to Horizon's Edge dock
  4. Move Horizon's Edge savepoint a bit closer to the boss
  5. Fixed Palisade Prison puzzle so barrels can't fuse with blockers
  6. Fixed bug in Serrison where you could stay slowed down inside houses
  7. Erased extra guard in Fort Shaul
  8. Floes north of Central Charitine Pass were dropping coordinates that do nothing.
  9. Lowered MP cost of Asera's Prism links, added level requirement of 20 on Link II
  10. Anx item now recovers 15 TP instead of 10 and no longer lowers stamina.
  11. Added a small mini-scene to Baila's house after sidequests open. You can get a few healing items. (Anx, Apple Loaf, Roll, Tropical Salad)
  12. Takamaro left the World Map slightly gray when leaving town
  13. Minor grammar/spelling fixes
  14. Limited movement of soldier in Barre who could block the Inn exit
  15. Various tile walkability bugs

v1.6 - Change Log

v1.6 has been released with the following changes:

    <*>Cleaned up New Game+ transfers:
    -Shards are now properly transfered
    -Play time and total saves are reset
    -Bestiary kill count and radiated enemies are reset
    -Rays are not transfered.
    <*>Tile in Rensa Fields fixed that repeated some hill jumps
    <*>Corrected weaknesses in bestiary for #8 Rensa Grub and #18 Leafhopper
    <*>Behind the Blaze Shield journal entry moved forward one scene to hide spoilers
    <*>Fixed coffee guy's message in Asera's lab
    <*>Asera now needs to learn Rocket for 5PP instead of starting with it. Help message added to Rocket item in Aquadome.
    <*>Corrected lots of NPC text in Blaze HQ after events in Atlantia
    <*>Denizen cave switches puzzle now saves the column position if it was left on a switch when leaving

      v1.5 - Change Log

      v1.5 has been released with the following changes:

      1. Added X-Box L-Joystick movement to System Options
      2. Guardian is now a 100% chance of revival and MP cost is 20.
      3. Macrocosm can now be used on allies
      4. Fixed radiating of Glop and Sludge enemies when they're in the flattened form. Also they weren't being revealed in the bestiary if you kill the flattened form.
      5. Fixed savepoint at Mesosphere Arca
      6. Fixed ray numbering to match bestiary
      7. Sorted Rays battle list in Heyama Stadium by bestiary index
      8. Updated PP Double description. Doesn't affect equipped shards, only the character's skills PP.
      9. Fixed Xero's Journal "Places" entries. Towns could show the wrong inventories. Also some new inventories weren't showing up late game. To fix an incorrect entry just return to the town now.
      10. Added Save Journal to Barotian Mountain Inn
      11. Fixed another Wallstock mountain game freeze
      12. Snow Orchids at Wallstock mountain said "JP" instead of "PP"
      13. Some of the easiest enemies now have a 100% radiate rate

      v1.4 - Change Log

      I apologize for the barrage of updates lately, but at this point I feel like all major bugs have been ironed out. The next few updates will be improvements on current systems based on user feedback. As always, please feel free to message/friend me with anything you come up with. Have fun ^_^

      v1.4 has been released with the following changes:

      1. Erased pink haired girl at Decale Desert. She was allowing passage through the desert early which causes save-breaking errors. Make sure to finish the events at Palisade before going through the desert.
      2. Fixed crash in Glacial Navigation mountain if you beat too many Floes without picking up the bags.
      3. Correct XBOX button naming from L1 to LB and L2 to LT. Also a couple NPCs weren't detecting when controller was present and talked about keyboard keys.
      4. Tenebrous Reef puzzle doors stay unlocked after clearing them
      5. Sandra's Stream skill usage text fixed.

      v1.3 Change Log

      v1.3 has been released with the following changes:


        <*>Fixed Fort Shaul secret area save point bug
        <*>Fixed bug that allowed you to get stuck in the Old Man's house near the end of the game
        <*>Increased damage of Element damage based skills: Blinding Darkness, Shroud, Freezer Burn, Ravine, Shatter, Scald. Shroud is now mag damage rather than phy.
        <*>Fixed attack animation on Blinding Darkness.
        <*>Fixed Kioku weapon attack animation
        <*>Forever Home title scrolls to the right on Title Screen
        <*>Pib wasn't showing as Radiated after beating his sidequest. Talk to Igloo guy to have it fixed.
        <*>Can now use Phantom in the Blaze HQ jail cells after you get the airship. All jails are now accessible.
        <*>Using Reset in a jail cell after using Phantom was causing main character to stay as Throg.
        <*>Fixed a bunch of skills that could do less than 0 damage and heal enemies if ATK is too low.

          v1.2 Change Log

          v1.2 has been released with the following changes:


          1. WASD movement switch in System Menu. Option to choose WASD at game start.
            (*Note* - WASD is only for map movement. Menus and battles still use arrow keys for navigation. With wASD enabled to use Field Skills you now press the Up arrow to open Skills menu and Down arrow to use skills.)
          2. Updated signs and messages everywhere for new WASD and XBox controls
          3. Denizen Cave sidequest can be done anytime you have the airship now. Not just after sidequests open. Fire Statues fixed to also increase fail counter.
          4. Fixed Beacon Ring accessory
          5. There was a help message in the Old Man's house on the bookshelf that wasn't displaying