Forewarned cover
Forewarned screenshot
Genre: Adventure, Indie

Forewarned

FOREWARNED: Abominations Release Date and Trailer

Hey everyone! We're happy to share that FOREWARNED's next major content update, Abominations, will go live Monday, October 17, 2022 at around 1PM EST. This will be a massive content update, introducing a brand new Mejai, new maps, a new tomb variation, new afterlife mechanics, new ritual challenges, completely revamped phenomena, new lore, polished design, a ton of quality of life improvements, and so much more!

While you wait, feel free to check out the new gameplay trailer showcasing some of what you'll discover in the update!


If you haven't already, join our Discord to stay up to date with the latest, provide your feedback, and discuss the game with others.

As always, thank you for your support as we continue with FOREWARNED's development!

Hotfix v.26.2

Fixes
• Fixed an issue causing players to get stuck with a black screen when ending the round

Changes
• Improved stairs and stone block textures for Tomb Variation #3

FOREWARNED's next major update is right around the corner...

Hey everyone!

We wanted to quickly touch base to let you know FOREWARNED's next major content update is well under way and expected to go live this October 2022! As with the game's previous major updates, this one will be teeming with new content. You can look forward to new maps, a brand new tomb variation, new creatures, a terrifying new Mejai, and much more!






Evidence Enhancements



One of the other focuses of this update involves adding further excitement to the evidence gathering phase of the investigation, expanding upon existing functionality using community-suggested ideas from our official Discord as well as our own. This includes enhancements to the phenomena themselves to keep things fresh and thrilling, as well as making certain tools feel more effective, rewarding, and fun to use. Here's a short sneak peak before we release a longer teaser trailer prior to the update's release:


This update will also include AI improvements, polished player interactions, several fixes across the board, and more quality of life changes to the game's existing state.

Feel free to check out our Trello to see planned content and join our Discord to keep up to date with the latest news, report bugs, and offer your suggestions for the game.

Thank you and we hope you have a great rest of your summer!

-Dreambyte Games Team

Development Update (v.26)



Players now have the ability to select their desired map for the team's expedition via a newly added lobby room option. A particular map can be selected, or the selection can be randomized.





  • Implemented logic that will allow players that briefly disconnect from the network to reconnect, letting them continue with their expedition. This new functionality will address issues such as client timeouts, server disconnects, and other network-related issues that would otherwise cause players to be sent back to the lobby area.
  • Performed thorough optimizations to the way player and Mejai animation data is sent over the network
  • Added an indicator to inform the player they have disconnected and that the game is attempting to reconnect.
  • Added an indicator next to the player’s name in the lobby to signify who is the host.
  • Added an indicator to inform a player when they have become the lobby host, such as in the case of the original host leaving the game.
  • Improved the settings UI button in the room view to a more HD icon, as well as several other general UI improvements throughout the lobby menu.
  • Fixed a case where room options could appear desynced if a player joined a room while the room’s host was in the middle of selecting a different option.
  • Fixed an issue that could cause text to wrap in room option dropdowns in certain languages, making it difficult to read.
  • Fixed an issue that could result in a “floating arm” found after someone disconnected in some cases.





  • The flashlight will no longer remain on when placed away in the inventory belt, but will automatically turn back on when re-equipped (if it was on to begin with).
  • The default light source (hard hat) has been given an increased light range per upgrade level.
  • The flashlight tool's light intensity and range have both increased per upgrade level.
  • The torch tool's natural flame expiration will last slightly longer per upgrade level.

Developer Note:
While a lit flashlight in the inventory belt has been favored by players as an additional source of light while venturing through the ruins, we feel this mechanic was ultimately used to compensate for the overall weak light coming from other light sources, especially the hard hat. Therefore, the hard hat, which is the intended passive light source, has received range buffs at all levels that will significantly improve visibility. Additionally, equipping the flashlight will now feel more rewarding with further buffs implemented to both the range and intensity of its light. Finally, a slightly longer expiration duration of the handheld torch will keep players out of the dark longer and continue to encourage the use of both the flashlight and torch interchangeably depending on the need.




  • Fixed an issue related to Dekan where players could be incorrectly flagged as making noise when using global chat or push-to-talk, even when not speaking.
  • Fixed an issue in which Dekan's target "victim" would occasionally not clear out as a target after being killed, causing subsequent aggressions to re-target the same player regardless of who actually made noise to trigger his attack.
  • Fixed an issue where players respawning from the Blessing of Osiris could be immediately heard by Dekan if he is nearby, causing him to instantly charge at the respawned player
  • Fixed an issue where canopic jars and keys could fall out of bounds when spawning in, in rare cases.
  • Fixed an issue in which player animation would stop working
  • Fixed an issue in which improper animation states would show during certain actions (walking through quicksand, colliding with a wall, etc.)
  • Fixed an issue where player footsteps were not audible on the first round when entering the lobby
  • Fixed an issue where the metal detector’s deactivation could be delayed when putting the tool away in one’s inventory, causing unintended behavior.
  • When returning to life via Osiris' Blessing, a respawn point further from the Mejai will be prioritized for the player. This will mitigate encountering the Mejai again too soon before the player can gain their bearings.
  • Fixed an issue where loud audio would suddenly play when leaving a game.

Hotfix v.25.9

Changes
• Added the ability for PC players to toggle the position of the Tablet tool closer into view by pressing the secondary action key (default RMB). Note that the “selfie” mode is disabled while the Tablet is in a focused state.

Fixes
• Improved the network-perspective PC player grips of the Tablet tool
• Fixed an issue that could cause broken interactions with the main menu
• Fixed an issue that caused certain text components to appear blank when the game was launched for the first time
• Fixed an issue that could cause repeated “New Objective Discovered” messages relating to the jail cell objective in tomb variation #3

Hotfix v.25.8

Fixes
• Fixed an issue that prevented players on the Korean Steam client from interacting with the lobby menu to start a game
• Fixed a spacing issue with the language selector in the settings menu on the PDA
• Fixed an issue that could prevent a the changing of a few particular languages from applying

Hotfix v.25.7

Changes
• Added logic to allow player mummies and spectators to enter the ritual portal
• Added a new Smoothcam option for VR players under the VR Controls menu for smoother screen capture while streaming
• Added a new FPS Limit menu option under Graphics settings to better control the desired framerate (60, 75, 120, 144, 240, 300). This will help with abnormally high CPU and GFX usage for higher-end systems.
• Added additional verbiage to the good/bad mummy portal notes for clarity
• Added a new note outside each tomb variation’s lower-level entrance
• Modified the existing ritual notes for clarity
• Added logic to default the game’s localization to the Steam client’s preferred language for new players
• Added new prompts for torch swinging when being attacked by certain creatures
• Added additional treasure chests in each tomb variation
• Keys will no longer spawn on blocks and should always be found within treasure chests
• Upgraded the game engine to a newer version for improved stability

Fixes
• Fixed an issue that could cause the Divining Rod to stop working after the host disconnects
• Fixed an issue that could cause duplicate ushabti figurines to be collected instead of unique ones per banishment
• Fixed an issue with tomb variation #3’s prison chamber not appearing on the tomb’s upper level
• Fixed an issue where canopic jars could potentially fall through the map upon spawning
• Fixed an issue with Rathos’ material not reflecting his enraged state
• Fixed an issue where mummy players could be burned by flames coming from floors beneath them
• Fixed an issue with VR teleport areas throughout the tomb’s lower levels
• Fixed an issue with certain treasure chests being too high on blocks to easily see keys/grab items out of
• Fixed an issue where player mummy controls, especially when in VR, would not update / be applied when adjusting via the settings menu in the ruins
• Optimized certain particle collisions
• Improved several translations

Hotfix v.25.6

Changes
• Changed the color of the symbol in front of the tomb's lower-level entry door from red to blue for a more intuitive connection between pulling the blue exit lever and opening the lower level door

Fixes
• Fixed an issue where the ushabti puzzle reward chest’s lid would not rise up after lowering in cases when the original host leaves the game
• Fixed an issue that could cause Dekan to remain locked on to players returning to life via the Blessing of Osiris
• Fixed an issue where Dekan could remain stuck focused on items like radios even when they’ve fallen into a pit
• Fixed an issue with treasure chests that could cause players/items to get stuck once the lid opened
• Fixed a gap in the new tomb variation’s lower level that VR players could get into
• Fixed an issue with the specular highlights of palm trees in Sobek Oasis (night)
• Fixed a rare issue when respawning as a mummy player that could cause crashes
• Fixed an issue where the tomb’s lower level gate would open for guests upon the blue lever being pulled, despite incorrect Mejai guess
• Fixed an issue with counting the “recovered documents” objective towards the correct gold/XP reward in the results screen
• Fixed an issue where the Osiris’ Blessing Off room option would display the incorrect bonus % in the results screen

Hotfix v.25.5

Changes
• Added a new gameplay option to toggle the torch air distortion effect on/off

Fixes
• Added logic to fix the ritual floor collision failing during the ritual that would cause players to fall through
• Fixed an issue when applying the graphics preset option for the first time that would default the display resolution to the lowest available option instead of the highest
• Fixed an issue where the Phobia modes could not be toggled back off while in the ruins
• Fixed an issue with player mummies falling into certain water pits and not being relocated
• Fixed an issue with the “underwater” effect not being cleared for players in certain cases
• Fixed an issue related to VR players coming back from the ritual portal and then falling through the floor
• Fixed an issue where the display resolution could be erroneously set when playing in VR

Hotfix v.25.4

• Fixed an issue that could cause players to fall through one of the ritual room floors
• Fixed an issue with the locked-gate puzzle
• Fixed an issue with the animal-glyph puzzle that could cause buttons to get stuck in a pressed-in state
• Fixed an issue on the outer part of the Sobek Oasis map that could allow players to glitch through the terrain