Forewarned cover
Forewarned screenshot
Genre: Adventure, Indie

Forewarned

Hotfix v.25.3


  • Fixed an issue related to mouse sensitivity which could cause crashes

Eternal Banishment - Major Development Update


A note from the developers:


One of the major themes of FOREWARNED has been the concept of risk vs. reward. Players can venture as deep (or as little) into the ruins as they'd like, with their earned rewards reflecting the risk taken while surviving the dangers of the tomb. This update adds content to further epitomize this theme and empower players to decide whether to depart with the treasure they have, or venture deeper than ever before and risk it all for greater rewards! We've also implemented changes designed to promote a smoother starting experience for newer players, while still providing players who seek extra challenges with the options to experience them as well with increased rewards.

Thank you for your continued support! We'd love to hear your feedback in our official Discord.







While players can still choose to take the relic back to the jeep and escape, you now have the option to descend further into the ruins to perform a banishment ritual on the Mejai, offering an alternative method of completing the expedition for significantly increased rewards and challenges.

The means to perform the ritual can be found during your explorations as well as within transcribed lore pages, therefore, we encourage players to experience these new changes first-hand. However, for those interested in reading about the changes ahead of time:
• All ruins now possess a lower level. Activating the blue escape lever will also unlock entry into the lower level where the ritual chamber can be found.
• Starting the ritual requires several items to be placed on the altar in the ritual chamber. This includes the relic, canopic jars (found throughout the ruins), and the ushabti.
• The ushabti is obtained by completing a unique, randomly-generated puzzle room found in the tomb's lower level. Each of these puzzles possesses a solution that is dynamically generated at runtime.




A new outdoor environment, Sobek Oasis, has been added. This map has both nighttime and daytime versions, with a brand new procedurally generated map style within the ruins.

  • 25 new rooms, including 5 new dangerous trap rooms
  • New tomb door style and lighting within the ruins
  • New ambience and sound effects
  • New enemy type lurking throughout
  • New objectives unique to the ruins




After much debate, Osiris has convinced Anubis to grant fallen archaeologists the opportunity to return to life and redeem themselves, thereby introducing the Blessing of Osiris mechanic to the game. Specifically, when players die, this mechanic will allow the option to pass through Osiris' gate and return to life as a human player instead of an undead mummy. Note that this path can only be taken once per round - dying a second time will place your fate in Anubis' hands once again.

The Blessing of Osiris mechanic can be toggled on or off as a room option. Successfully completing a round with this option disabled will grant additional gold and experience, scaled per difficulty level.
Easy: +5% bonus gold and experience
Normal: +10% bonus gold and experience
Hard: +15% bonus gold and experience
Brutal: +20% bonus gold and experience

Developer Note: Similar to the timer rework in our last major update, the idea behind this change is to give more control to players in regards to their experience with the game's overall difficulty and mitigate frustrations for newer players attempting to progress and familiarize themselves with the gameplay. Those seeking the classic challenge of FOREWARNED can continue to play with this option disabled, now with increased rewards.




Divining Rod

  • The long-awaited divining rod is now in stock in the shop! When activated, this powerful tool will serve as your guide while traversing the ruins, briefly rotating towards the nearest collectible treasure such as gold, lore pages, and rare artifacts. Be warned - using this tool will anger the Mejai, so use it sparingly... Upgrades can be purchased to decrease the cooldown time and enhance the tool in other ways.

Medkit

  • A new default item, the medkit, can be used once per round to restore health. The kit can be used either on oneself or on a teammate in close proximity. It can be upgraded up to level V to restore higher amounts of health per level.
  • Medkits can be toggled on or off as a room option. Successfully completing a round with medkits disabled will grant additional gold and experience, scaled per difficulty level.
    Easy: +3% bonus gold and experience
    Normal: +6% bonus gold and experience
    Hard: +9% bonus gold and experience
    Brutal: +12% bonus gold and experience

    Developer Note: This introduces another way for players to control their experience with the game's difficulty. Players who appreciate a health restoration mechanic now have it, while those seeking the extra challenge of playing without medkits can disable them for increased rewards.





  • As an added motivation for players to retrieve the Mejai's relic, upon successfully completing an expedition with the relic, a bonus gold multiplier will now apply to your total gold collected during the round, with higher difficulties applying greater rewards.
    Easy: +25% bonus gold
    Normal: +50% bonus gold
    Hard: +75% bonus gold
    Brutal: +100% bonus gold
  • Successfully completing the banishment ritual will result in an even greater gold multiplier bonus:
    Easy: +125% bonus gold
    Normal: +150% bonus gold
    Hard: +175% bonus gold
    Brutal: +200% bonus gold
  • Each time players successfully complete the banishment ritual, a new collectible type will be earned – an ushabti. In Ancient Egypt, these small figurines were often buried within tombs for the purpose of performing service on the deceased’s behalf in the land of the dead. There are 50 unique ushabti to collect, all of which will appear in your archaeological study with the rest of your collections as you progress. Note that ushabti are retained even if you prestige.
  • The jeep now has room for players to place recovered documents and ancient treasure found during expeditions. Just like the relic, these items must be placed in the back of your jeep. Successfully doing so will grant a large portion of XP and gold when completing the round, with increased amounts rewarded per map size and quantity gathered.
  • Five new achievements have been added to the game related to the banishment ritual.




Gold has been reworked in a few ways to help address community feedback on the existing mechanics.

  • The gold collection objective is no longer pile-based. Instead, players will now be tasked with collecting a certain number of pieces throughout the ruins. The minimum amount required to collect will scale with difficulty.
  • The previous concept of “objective” gold piles vs. “non-objective” gold piles is no longer applicable as all gold found within the ruins will count towards the objective.
  • With the above point in place, the Team Split loot sharing mode will act as intended and split all gold collected by the team evenly. The Finder’s Keepers mode will continue to behave as designed.
  • The more gold you and your team collect, the greater XP bonus you’ll earn. Collecting 100% of the tomb’s gold during an expedition will grant an even larger XP bonus.





  • Players can now access all of their settings at any time while on an expedition using a newly designed settings menu found within the PDA. Mummy players now also have the ability to adjust their settings.
  • Further sound control has been added in the game, allowing the volume of ambience, sound effects, and music to be adjusted at any time.
  • Implemented a new interaction framework for generic items, in which PC players can pick up certain objects in their off-hand while continuing to hold and use a tool in their primary hand. VR players can continue to pick up such items in either hand.
  • The archaeological study lobby has received several renovations, including a new room to house all relics and new ushabti collectibles. Many items throughout can also now be picked up.
  • Given its importance to puzzles and counteracting certain Mejai, the Tablet is now a default tool.
  • To signify the physical manifestation of the Mejai, prior to spawning, a visual effect will now occur for a few moments in the spot where the Mejai will appear
  • Slightly increased the spawn-in time for Mejai after entering the inner tomb on Hard and Brutal difficulties
  • Added additional variety to Ouphris' inventory when roaming in physical form
  • The tutorial has been modified for clarity and additional information useful to new players
  • Lore pages #88 and #100 have been modified to reflect the banishment ritual
  • Interactive treasure chests have been added throughout all ruin variations
  • Introduced 30+ new sound effects that the Mejai’s spirit can make for greater variety. Additionally, optimized the audio clips themselves.
  • Applied visual effect improvements to fire stands, wall torches, and the handheld torch
  • Interaction prompt tooltips will no longer show on levers that have already been activated.
  • Performed thorough network optimizations to reduce latency and mitigate disconnections
  • Improved volumetric lighting for the rare artifact display cases in the archaeological study
  • Added a new means to cross an area previously impassable. When there’s a will, there’s a way.
  • Added color variety to the objective monitor text to help visually distinguish / split up tasks
  • A notification has been added upon falling below a certain health threshold for checking your smart watch, which displays the player's current health status
  • Improved the menu UI of the lobby menu display for non-English languages
  • Improved the material on the inner tomb's red button
  • Improved the mouse sensitivity slider in the Controls menu for greater flexibility
  • Minimized the verbiage of some hover tooltips to keep the language concise and the UI minimal
  • Applied a new skybox to the Crypt of the Great Pyramid map






  • Fixed an issue in which gold would not drop if a player disconnected from the game during an expedition
  • Fixed an issue that allowed sarcophagi to be toggled while in a moving state
  • Fixed issues that could cause certain objects to desync between players
  • Fixed an issue with Necreph and Talgor’s pathing in tomb variation #3
  • Fixed an issue that allowed ambient sound effects to play back-to-back
  • Fixed an issue where phenomena would not get invoked after inner tomb entry
  • Fixed an issue that would cause level I flashlights and headlamps to produce less light and range than intended
  • Fixed an issue in which fire stands were not expiring after a certain amount of time
  • Fixed an issue where players would not be shown a disconnect message on the lobby menu when disconnecting during an expedition
  • Fixed an issue where XP would display inconsistently on the results screen due to certain tasks completion status not resetting between rounds
  • Fixed an issue where Mejai could potentially spawn too close to players
  • Fixed an issue where the Radar Sensor tool would not visually reflect its current upgrade level
  • Fixed an issue with the inner tomb past-excavation note not appearing in tomb variation #3
  • Fixed an issue related to capturing evidence of past explorations and the Mejai's spiritual rage value
  • Fixed an issue with lighting the torch while swapping inventory items
  • Improved certain font assets for crisper appearances
  • Fixed an issue that caused inconsistent reflections off of certain materials
  • Fixed an issue related to shadows cast by certain items like tools and relics
  • Fixed an issue where players who launch the game in offline mode receive overlaid menu screens
  • Fixed an issue with the expedition Timer that could result in several bugs with the objective system

FOREWARNED: Eternal Banishment Release Date and New Trailer

Hey everyone! We're excited to announce that FOREWARNED's next major update, Eternal Banishment, will go live Thursday, June 2nd, 2022 at around 1PM EST. This will be our largest update so far, introducing new game mechanics, tools, objectives, AI, puzzles, collectibles, a map and tomb variation, and so much more!

While you wait, check out our new gameplay trailer that shows off some of the latest changes!


If you haven't already, join our Discord to stay up to date with the latest, provide your feedback, and discuss the game with others.

As always, thank you for your support as we continue with FOREWARNED's development!

(Development Preview) New Map: The Oasis

Hey everyone. We wanted to check in and let you know we've been hard at work on the new Eternal Banishment major content update and are eager to get it into your hands ASAP! Given the large scope of changes, our priority before release is making sure the update meets our vision in terms of both quality and fun. We appreciate your patience as we work towards this goal!

In the meantime, here's a preview of a new map that will be introduced as part of this update. This will be accompanied with a brand new tomb variation fitting an oasis-style environment. Stay tuned for more updates between now and then!



If you haven't already, join our Discord to stay up to date with the latest, provide your feedback, and discuss the game with others!

FOREWARNED - Eternal Banishment - Update Preview

[previewyoutube="AhwjZMkMQ88;full"]

The update will include new game mechanics, environments, tomb levels, and much more! Check out our Trello to see all the new content planned and join our Discord community to keep up with the latest updates!

Hotfix (v.16.4)

Hotfix (v.16.4)



Changes


• Improved wall textures for tomb variation #3
• Performed volume normalization for ambient sounds in tomb variation #3
• Increased the range and brightness of the flashlight tool for levels 1-3
• Reduced the chance for torches to extinguish when swinging for torch levels 1-4
• Improved in-game Czech language translations

Fixes


• Fixed quicksand slowdown bypass areas
• Fixed an issue that could result in missing reverb effects and light bleed-through in the ruins
• Fixed an issue where tools would visually fall through the floor for other players when Tool Sharing was set to off
• Fixed an issue with Bloom/Anti-aliasing settings applying when applying Ultra preset
• Fixed an issue with backpack interactivity for VR players in the Cursed Sand Ruins map

Development Update (v.16)





Players can now decide whether or not to continue venturing forth in the ruins with better awareness of injuries sustained.

  • The Smart Watch tool has been redesigned and retrofitted with biometric technology that detects your character’s current heart rate as well as overall health status. The heart rate dynamically adjusts to your character’s movement, injuries sustained, and more.
  • A new monitor has been added to the player tool area that displays each team member’s overall health status in real-time.
  • The heartbeat sound has been further improved to smoothly fade in and out. Additionally, when audibly playing, it now beats in-sync with your character’s current heart rate shown on the health monitor / smart watch.






  • Improved torch detection for Rathos
  • Reworked Zealot behavior to more closely link Zealot aggression with number of objectives completed, as well as stalking/creeping behavior leading up to the attack phase
  • Added footstep sounds to Zealots
  • Added a check to prevent Necreph from teleporting directly onto a player
  • Added a difficulty-based cooldown prior to Necreph attacking after teleporting
  • Improved Dekan's targeting AI
  • Added logic to ensure Ouphris properly changes into human form after entering true form
  • Improved Dekan's attack animation sync in multiplayer
  • Performed optimizations to prevent crashes during Mejai attacks
  • Optimized the pathing around the wooden ramp areas that had previously caused AI to get stuck
  • Fixed an issue that could cause Mejai to not spawn if another player left the game prior to the inner tomb opening
  • Fixed an issue that caused mummies to stop wandering if the host left the game




  • Implemented a resolution change confirmation timer to prevent players getting stuck with undesired display settings
  • Added Czech language support
  • Updated the Smart Watch descriptions and image in Archeobay to reflect the new design and functionality





  • Fixed an issue causing torches to extinguish too frequently
  • Fixed an issue where mummy VR players could not damage living players
  • Fixed an inner-tomb related issue during map generation
  • Fixed an issue where the flashlight would be equipped backwards in the left belt slot (PC)
  • Added logic to prevent players from dying as a round ends to resolve several issues
  • Fixed an issue with certain gold spawn locations
  • Removed collision from pots/vases to prevent players from getting stuck in certain cases
  • Fixed an issue with tooltips showing up on gold buried in sand
  • Fixed an issue with tomb variation #3’s mesh protrusion between rooms
  • Removed the possibility for levers to spawn on walls in quicksand areas
  • Optimized memory usage in tomb variation #2.
  • Improved Russian and Turkish language localization

Hotfix v.15.4

Changes
• Improved zealot reaction time to torch swing for better player interactions
• Added logic to prevent zealots from immediately attacking if spawning too close to player
• Increased the potential spawn distance of zealots away from the player
• Enhanced the physics of the player ragdoll on death
• Improved gravity physics for player when falling from heights
• Players can now toggle number key inventory selection on or off in the Settings >> Controls >> Keyboard menu.

Fixes
• Fixed an issue with Ouphris’ reaction to the amulet when the amulet is being used at an elevated location
• Fixed an issue with Talgor not correctly distorting night vision on the tablet
• Increased Talgor’s sensitivity to the volume of player voices for better recognition
• Upgraded OpenXR VR framework toolkit to fix visual artifact issue
• Fixed an issue in which the treasury door and prison door could desync between players in rare cases
• Fixed an issue with the photographing of the skeleton under the bridge maze due to a blocked collision
• Fixed an issue with collectibles dropping too high in the bridge maze room
• Fixed an issue with the “Gather evidence of remains” objective not appearing in the third tomb variation
• Fixed an issue where the level I seismometer displayed the incorrect preview image in the purchasing shop
• Fixed an issue with the visibility of player’s ragdolls after dying
• Fixed an issue with the level of detail of one of the houses in the Hidden City of the Sahara map when viewed at certain distances
• Fixed issue with light shine-through when in the death room
• Fixed a keybinding issue where ‘J’ was opening the PDA journal regardless of rebind
• General performance and lighting improvements

Hotfix v.15.3

Changes
• Added left-handed support for VR which can be set in Settings > Controls > VR
• Added logic to prevent the binding of LMB to the ESC key

Fixes
• Fixed an issue that caused the zealots to appear too frequently on hard/brutal difficulties
• Fixed an issue that would cause the torch to burn out too quickly / repeatedly
• Changed input system package to help mitigate “constant movement” bug
• Fixed an issue with a vase in the swinging chain trap room causing players to get stuck
• Fixed an issue that allowed VR mummies to bypass quicksand slowdown
• Fixed an issue that caused the third tomb variation to appear less often than variations #1 & #2