This patch has a whole bunch of fixes that we have been able to resolve over the last week. As always if you experience issues with the game please let us know on the forums or e-mail us at support@forgequestrpg.com.
Fixes Major
Fixed, bug that prevented some individuals with Intel sixth generation processor unable to play the game. Keep in mind that although some sixth generations can play the game, they are below the minimum system requirements and may still experience issues.
Fixed, 3D Audio listener positions were off, causing right/left channels to be flipped
Fixed, If you die, you could go to the main screen and spawn back in your death location instead of town.
Fixed, if static monsters like ferns have teleport, their physics used to stay in place
Fixed, “shadow impostor” ability now does damage again.
Adjusted - hawk adjusted slightly to allow for a little more range from player.
Fixed, Projectiles would stop at fire traps
Fixed, Pets would attack fire traps
Fixes Minor
Fixed, weren't able to exit from the game options menu with ESC
Fixed, When you have the journal up, you could type on the keyboard and the letters appear in the journal.
Fixed, Typo in skeleton in bureau - In the other he holds…
Fixed, teleporting monsters would sometimes flicker on screen
Fixed, spider eggs and spiders during megapede fight don’t stick around if you come back.
Balancing
Runes can only be combined with runes of same color
Rune combine costs reduced by half
Beta Branch - For Balancing Testing
Overview
We have been working on hard on bringing balance back to the land of Shmoop. From feedback we received we have changed items, numbers and some aspects of the game. Before pushing these changes live, we wanted to get feedback from those uses and have put up these changes on a special build.
How To Test
This Beta is for Window only. If you are interested in testing your more then welcome. You will want to listen to these instructions as they will guide you through the process.
Before making any changes, back up your character and world files. Just copy them to your desktop or other accessible location for later. Also, cloud storage has been turned off on this version as to not conflict with your cloud storage characters. To get to your save files...
Right-click Forge Quest in Steam and select Properties
Under the Local Files tab, hit the Browse Local Files button
The application folder will open, from there you will see a /characters and /worlds file
Copy these files somewhere safe for backup.
Now you will want to move to the beta branch, to do so...
Right-click Forge Quest in Steam and select Properties
Go to the Betas tab
Then from the drop down box, beta features
Steam will then automatically update you to this version
Feedback
The whole point of this is for people to give us feedback on the changes and if you think we came closer to balancing the game. So if you participate in this beta, please let us know your thoughts and experiences.
We encourage people to test their current characters as well as making a new character, both is useful feedback for us.
Give feedback here
http://steamcommunity.com/app/249950/discussions/0/615086038672205057/
Or e-mail us directly at support@forgequestrpg.com
Changes
Items
- critial amount, critical chance, weapon damage, melee weapon damage, ranged weapon damage, ability damage have been reduced across all items.
- Master Craftsman reduced ( 1.2% - 2.5% - 5% )
- Melee/Ranged Mastery reduced (10% - 20% - 30%)
- Farshot Reduce (10% 20% 30%) Maximum range increased from 15 to 20
- Tactician (10% 20% 30%)
Other
- Monster Health has been increased across difficulties (was max +600%, now is max 1000%)
- Monster Damage has been increased across difficulties (was max +250, now is max 300%)
- Monster Health & Damage now scale slightly across a difficulty starting at 5 levels in
- Critical Immune monster mod added
- Bosses now naturally have critical immunity %, scaling from 50% to 95%
- Runes can only be combined with runes of similar color (This should add more randomness to what builds you can do... right now we believe it's too easy to get an exact build)
- The number of runes required to gain runes levels has been reduced by half (Because of the above, we had to reduce the total you need to combine)
- Gold costs to forge item above your level increases much faster (Wanted to keep forged items closer to your level... not +10 level from your own)
Patch 1.55.9b
Another group of bugs that were fixed. As always, if you experience any issues with the game please let us know on the forums or contact us directly at support@forgequestrpg.com.
Major Fixes
Fixed, freeze when dragging items. Happened in chest, store, inventory.
Fixed, OpenGL issue that prevented some Linux users from playing.
Fixed, possible crash when setting graphics prefs and no resolutions were returned.
Fixed, possible crash when a choice dialog closes.
Fixed, possible crash in pathfinding code.
Minor Fixes
Fixed a number of items/buffs that had incorrect icons
Fixed a few places where pop-ups would not return to proper view context. Making you back out from the menu to continue when using keyboard/controller.
Fixed, pets being removed from the level when you swapped their items in the quickbar menu.
Changes
Added confirmation dialog for making a Hardcore character.
Patch 1.55.8b - Fix Fullscreen Freeze
The last patch earlier today created a black screen bug when trying to load a character while in full screen. We have fixed this issue and posted this patch to resolve the issue. We severely apologize for the trouble this may have caused any individuals and appreciated your patience as we worked on the solution.
If you do experience any issues with the game please let us know on the forums or e-mail us directly at support@forgequestrpg.com.
Quick Patch 1.55.7b
Another quick patch with some bug fixes. As always, if you experience any issues with the game please let us know on the forums or by e-mailing us directly at support@forgequestrpg.com.
Bug Fixes
Notifications now fade away as intended.. Journal entry notifications will go away upon zone change as intended.
Fixed bug that could cause crash if you were dragging an item in your inventory and something auto closed the menu, like dialogue or dyeing.
Fixed crash that could happen if a dialog was open and and something auto closed the menu, like dialogue or dyeing.
Fixed crash that sometimes happened upon closing the match three game dialog. Was thread lock issue, could have caused other crashes as well.
Fixed, OS cursor would show back up when using controller.
Fixed typo in king dumblebee text
Changes
Match three game now deactivates per player, so another player won't prevent you from using a harvest node in a multiplayer setting.
Patch 1.55.6b
Fixed a number of bugs that were reported by users. As always, if you experience any issues with the game please let us know on the forums or e-mail us directly at support@forgequestrpg.com.
Bugs Fixed
Fixed: XP above current level was lost when you exit the game
Fixed: Unable to interact with push blocks with the controller
Fixed: Game freezes when you try to enter a house if the interact button is mapped to the block button
Fixed: Controller, in main menu, popup dialog does not return focus if you choose cancel
Fixed: Crash that could happen when you attempted to exit the game during certain screen fades. Most notable was if you attempted to get to the main menu while the death fade was animating.
Fixed: When you go into the socket menu, then back out, the scroll area doesn't work
Quick Patch 1.55.5b
Another quick patch to fix a number of issues that cropped up. As always, if you experience any problems please e-mail us directly at support@forgequestrpg.com or let us know on the community page.
Fixed freeze that would happen when in full screen. This was something being caused by SDL when we updated to the latest version.
Mouse will now always be captured when play as character. Before you could trick the application with alt-tab and make the mouse capture not work properly.
Spent a little time optimizing parts of the UI. This should make the inventory run a bit smoother when there are many items.
Quick Patch 1.55.4b
A critical bug that prevented people from being revived in multiplayer was brought to our attention, so we fixed it and pushed it out. As always, if you experience any issues with the game please e-mail us at support@forgequestrpg.com or contact us directly on the forums.
Release 1.55.3b
This update contains a number of key bugfixes, added controller support as well as a pathing change to OSX which you should read about. As always if you experience any issues with this build please e-mail us at support@forgequestrpg.com or on the forums directly.
Mac OSX - Characters
Okay, so this is important to all mac users.
In this version we had to make a change that modified the application name. This change means that any characters you don't already have in cloud storage may not show up when you start the game after this update. Don't worry, your characters still exist, but you will need to move them manually. Below is the forum post describing how to do this.
http://steamcommunity.com/app/249950/discussions/0/613958868350221652/
Controller
Added controller mappings, allowing the app to detect common controller configs. This means in most cases, people won’t need to configure their controller settings unless they want to change the default arrangement. Before you had to almost always change it.
Controllers now work in menus regardless of settings, as long as we can detect the controller setting.
Added two axis controller configuration. This is likely prefered for controllers, since it allows much better aiming for ranged weapons.
Small Content
Icon added for linux exe
Made floor spikes a little more responsive, new sound
Fixed
Fixed a application freeze resulting from opening the inventory UI. This happened in a few instances, stores, sockets, house chest, ect.
Fixed bug that caused cursor to get lost when modifying your inventory contents.
Added fix which should add better OpenGL compatibility with Linux mesa drivers.
Release 1.55.2b
This patch has a number of bug fixes reported by the community. As always, if you experience any bugs/crashes/glitches with the game please let us know! You can e-mail us directly at support@forgequestrpg.com or on the community pages.
Fixed - Major
Fixed crash caused by the kobold bouncer in front of the fire dungeon entrance
Fixed door generation issue in fire dungeon, because of this we are forcing world rebuild
Fixed bug that happened if a player was dead/fainted right as a boss died. The player would be appear to revive, but would be unable to move or go anywhere. Also, as part of this change, characters who are fainted will have their timer stop until they are no longer in dialogue.
Fixed - Minor
Friends to join will no longer show in the list if they are in a single player game. Previously they were, but you were not able to connect to them.
Found at least one user was crashing on the stats menu page. Wasn’t able to reproduce locally, but added a few checks that should fix the issue. If you experience crash, or any crash, this please let us know.