Fixed an issue with some users not being able to see cards in their deck builder!! Was due to an interesting resolution bug in Unity.
Fixed some misc bugs with the skill system.
Added the card art for the Assassin card!
Added a new skill: Hidden Potential. When HP drops below half, attack power of that card is doubled.
Added a new card: Gain, the Underestimated. He has the skill Hidden Potential.
Changelog for 8/7/2016
Yooo. I just finished wrapping up this week's update! The past two weeks I've spent a lot of time fixing server issues and improving overal infastructure, so I hope everyone notices a speed increase and general stability improvements!
Changes:
Some misc bug fixes
Added Capture skill, which is able to steal any opponent's card on the field for a high Soul price
Added Seduxia, The Manipulator with placeholder art, which has the Capture skil
Fixed the chat box constantly closing bug (sorry about that, it was a bug that happened with updating Unity versions)
Lots of server fixes/improvements
I'm currently working with serverbro on a few more improvements to the server, including the ability to securely get gold/exp when dueling with bots! More to come on this in the near future.
Changelog for 7/24/2016
Hey guys! Admittedly, was distracted most of the week by the life destroyer known as Screeps. If you're a programmer and haven't checked that out yet, you really should! However, I did manage to squeeze in some hours this weekend to get out some important fixes and even a new card.
Here are the changes to Forgotten Lore over the last week or so:
Added in the new artwork and shiny version of Astyc, the Mad Witch (see above)
Fix for sturdy not working
Fix for fire fissure sometimes not taking your HP
Fix for screech being applied even when the caster doesnt have enough souls (this also fixes a possible desync)
Fix for the ancient not being able to be sacrificed due to bug with screech
Thanks for staying up to date with Forgotten Lore!
Changelog for 7/17/2016
Update day!
Another huge refactor of the skills and card systems! This fixes some bugs and probably introduces more! Growing pains, but has to be done. Better now than later. Let us know if you find anything!
Added "types" of skills, so they can later be catagorized and viewed independently of the cards they belong to.
Fixes for waiting times on certain skills before the next skill begins.
Another huge rewrite of the enemy AI system. They now make meaningful decisions, like using fissure when they're out of options, or using certain spells like antidote or healing when necessary or helpful to do so. No more filling the field and then throwing a fissure on top of it all afterwards. The enemy AI still has a lot of work to be done but is progressing well!
Fix for madness card sometimes freezing on the board (animation loop)
Fix for fissure sometimes triggering in your hand in weird situations.
fixes and improvements to the rewards screen after a duel with an online player
added Silencer skill; added the Assassin card to use it. Silencer will disable all cards on the enemy field for one full turn. However, they can be awakened individually.
some tweaks to the card template.
Changelog for 7/4/2016
Hey guys, another update!
Changes
Fixed a ui shader bug for directx9 mode
Fix for vault crash for players who had some cards that are no longer in the game
Cards now que up to attack instead of attacking all at once (fixes some strange timing bugs)
Fix for some cards not highlighting when they are in fact usable
Refactored the entire skills system. This won't really be visible to end users but fixes some bugs and probably introduces some more
Devblog 18
Read the full devblog here: http://forgotten-lore.com/post/146524420076/devblog-18
Changelog for 6/26/2016
Two weeks worth of update content! It's a little light, since I spent most of last week at E3 and this week decompressing (exhausting stuff!) but this week's patch is ready to go! Here is the changelog:
New Stuff
S H I N Y cards! These are super rare drops. There is a 1 / 10,000 chance for any card you get to turn into a shiny. It's still a WIP system, but it's in now!
I gave everyone who has previously logged into Forgotten Lore a free shiny card! The shiny card you got was random, based on your steamid.
Added Madness graphical effect, instead of using the frostfire graphic
Big speed improvements for the Vault
Some tweens on Vault cards
Added artwork for Thili, the Pyromancer.
Vault now has a few "Collected" text areas, so you can see how far along you are from having one of each card collected and can keep up with cards as they are added to the game!
Vault is now properly sorted by card type, so its not so random each time you check it.
Changed Stuff
Updated rarity of Mad Witch (more rare)
Updated starter pack to include Mad Witch
Madness now shows damage done
Updated madness description
Fix for a weird itemdefid bug
Deck editor bug fixes
Fix for a bug caused by buying a card pack, restarting the game, and then trying to open that pack.
The vault now only shows card you have
Fix for some scrollbars being offset
Friends list is now a bit less saturated, to look more like the Steam friends list.
Some misc bug fixes around the project
Thili's new artwork
Shiny Thili
Forgotten Lore Discord Invites!
Hey guys. I've setup a Discord link so players can reach out to one another.
https://discord.gg/0yOPTr4Ow5gMVpnb
Hopefully this will allow players to better connect and find duels, make friends, and even talk with me directly about any issues or suggestions.
Drop by and say hi!
Changelog for 6/12/2016
Hey! Here are the patch notes for this week's update!
New Stuff:
Friend invite system, can now duel friends from within the game. And invite is sent through the Steam Overlay, accepting the invite will drop both players into a duel.
Added Mad Witch card, with the new Madness skill. Madness activates when the card is played, attacking three times. Each attack will target the card on the field with the highest HP, be it friend or foe.
Color coded Steam Inventory items based on rarity
In a duel, cards that can be played or used are now highlighted.
The color of a card's highlight is now dependent upon it's type (monster, spell, or soul)
Redid the music controller, now has fading transitions.
Added two new songs to the game. One plays in the deck editor, and one has replaced the default dueling theme.
Added a card counter to the deck editor
Fixes/Changes:
Some minor tweaks to ui positions of main menu
Changed the vault loading animation
Fix for turn timer sometimes freezing
Fix for fissure destroying cards that were played right after it
Can now longer use awaken on a card that is already awake
Cards in your hand are now positioned/layered so you can always see their soul cost
Increased speed of scrolling wherever cards are visible
Chat window now stays open twice as long as before
The color of a skill on the skills panel is now dependent on it's type (attack, spell, soul)
Increased minimum deck size from 6 to 16.
Fixed typo on Wyther's description
I hope everyone enjoys these changes and additions!
Client Update for 6/4/2016
Hey there! Here is the changelog for this week's update:
Fixed a server bug which caused people to be matched up with someone who had turned the game off while in que
Added a new card, Rithian Warrior. Standard attack card, with some placeholder art.
Fix for when someone else leaves a match, it counts as a loss when you also leave the match.
Since that no longer counts as a loss, it also now shows the "you win!" message when someone leaves/gives up/disconnects
Some slight changes in the main menu
Bug where some users were stuck in "parsing deck" error fixed
When editing a deck, the scrollbar no longer scrolls halfway down (Starts at the top as it should have)
Fix for bug where sometimes editing an existing deck would bug the vault state
The dueling board now says "Waiting on other player" instead of an enemy AI info
The dueling board now says "Loading player data" while it retrieves your own player data from steam, instead of "Coty/Default Deck"
Extending a thank you to everyone who is helping development of Forgotten Lore by giving us a chance in Early Access. I hope you're having a ton of fun!