Forsake cover
Forsake screenshot
Genre: Indie

Forsake

V1.2.1 - Fixed some issues with the Sewers level

V1.2.1 - Fixed some issues with the Sewers level

FIXES
- Fixed pathfinding for the entity at multiple places
- Fixed some hitboxes at multiple places
- Fixed some 2D maps
- [V1.2.2] Minor hitboxes fixes on Sewers secret rooms

CHANGES
- The Animatronic inflicts more damage to the player

V1.2.0 - Sewers & Animatronic update



V1.2.0 - Sewers & Animatronic update

NEW LEVEL
- Added a new level : the Sewer

NEW ENTITY
- Added a new entity : The Animatronic (Stop moving when you look at it, but attacks after a few seconds)

FIXES
- Fixed some object placements
- Fixed some hitboxes

V1.1.0 - Halloween update

NEW ENTITY
- Added Pumpkin Head (causes reverse controls and players lose some life until they are undetected)

IMPROVEMENTS / CHANGES
- The host can choose a particular entity on each level (helps for achievements / phobias)
- Added a new setting which can disable the forced rotate view on some jumpscares
- Added a new notification system
- Added a written chat system
- Knocked out players outline is now visible behind walls
- Balls transform in pumpkins when the entity is Pumpkin Head
- Player light doesn't move anymore when walking
- Tweaked some UI

FIXES
- Fixed some inputs staying down when unfocus
- Fixed the keycard locks to be unlocked by share keys
- Fixed certain characters not entirely outlined when knocked out
- Fixed running state getting stuck when hidden
- Fixed the achievement "Who you gonna call" for clients (and not only for the host)
- Fixed the Geisha ending video (with more realistic mouth)
- Fixed a Clown page in bestiary panel
- Fixed a few hitboxes issues

Mop of the Dead announcement!

Hello everyone!

We are pleased to announce you all our next game: Mop of the Dead, you can wishlist it right now!


https://store.steampowered.com/app/2411210/Mop_of_the_Dead/

Mop of the Dead is a 1-4 player online co-op survival horror game. Our cleaning competitors are stealing our customers. Well, let's steal their household products. Run, scream and don't get caught by the revengeful janitor with his big mop of death!

Thank you all for your support, it means a lot to us.

V1.0.2 - Improvements and fixes

UI
- Added back and forward binding buttons for the mouse
- Made some improvements and fixes displaying inputs names
- Fixed notebook not been light red for client when only one unlocked if there’s 2 padlocks in the same level
- No more number displayed when the player is one star level
- Fixed a 2D map of hospital (door misplaced)
- Tweaked UI

BESTIARY PANEL
- Added for each entity a spawn map list (when a photo is taken)
- Added a button to read entities notes that have been picked up
- Fixed photo name’s level and correctly translated them
- Fixed name display if photo is already taken but no file saved

OTHER
- Improved and fixed sound spatialization
- Fixed knocked out camera sensibility for controllers
- Light stick now stuns at the impact (as the flare gun projectile)
- Fixed achievement "Who you gonna call?" when the player already have more than the value
- Turned off draggable object sound during the intro
- Locked player position when raising up other players
- Fixed open doors being collisionable after raising a knocked out player near
- Fixed some performances issues

V1.0.1 - Improvements (post-release)

UI
- When keys or notebook are used but can still open doors text turns light red instead of red
- By default the level chosen is the last played (or the last unlocked)
- Fixed some settings to be correctly selected with a controller
- Displayed input info on settings tab and dropdown region when using a controller
- Added an error text when connection is too long (probably because Steam data is temporarily unavailable)
- Hovering now works automatically for equipment and skill when using a controller
- Some texts are bigger in main menu
- Now players can select on keypad/padlock with A/Cross
- Added Japan server to the region dropdown
- Exp gain is now displayed separately from initial exp in the end game screen
- Fixed a rare issue with texts being invisible on Slum map
- Fixed gamma setting to be correctly applied in the main menu
- Forced close objective/map panel when teleported
- Fixed spelling mistakes
- Tweaked UI

ENTITIES
- Entities now wait and make sound when they appear to avoid attacking immediately
- Cruel doll is now slightly slower
- Entities will go faster by distance when all relics are placed
- Fixed detection animation

FIXES
- Fixed knocked out player not going back to main menu after a player leaved by the quit zone
- Fixed gaining exp for relics objectives when leaving by the quit zone
- Fixed a rare issue where all the relics are placed but don't trigger the objective
- Fixed achievement "Roll out the red carpet" to be done only if entity is visible
- Fixed achievement "Please stop playing" when a player has already more than 10k dollars
- Added a red circle to know where the ritual is on the map when discovered
- Door screamer now starts immediately after trigger

V1.0.0 - Full release (Slum & Geisha)

Hello everyone!

We are happy to announce the full release of Forsake!
Many thanks to all the players who took part in this great year of Early Access and who helped us improve the game!

LEVEL
- New level: Slum

ENTITY
- New Entity: Geisha (cause bleeding to players)

ACHIEVEMENTS
- Fixed some achievements issues (Over-equipped, Please stop playing and Green light)
- Added two new achievements:
- Slum nightmare: Complete Slum map in nightmare difficulty
- Vade retro satanas: Exorcise all the entities

IMPROVEMENTS / FIXES
- Added a pages system to the rooms panel with a manual refresh button, to improve performances when a lot of lobbies are displayed
- Fixed the outline on knocked out players
- In nightmare difficulty, disabled all hitboxes of knocked out players (to be able to take the dropped keys below them)
- Fixed some fences and bushes hitboxes for Suburbs and Wood Camp
- Other minor fixes

Thanks to our official beta testers who allowed us to fix the last bugs:
AviDoro / Betherz / BlueJediSith / crazziemom / dragonfire / Elfi / Hattie / Hottdollsteak / iGamerKatie / Jayy_Schubiee / Kenz / KitsuneSamurai94 / Ladyvamp21 / LadyYuuki / LoguetownLackey / NobleVampire / QueenSalem / Ragnokos / scottimus75 / ScorpionV / ssrjazz / WhosSteal / WolfOnF1r3

And a special thanks to all of you who gave us feedback on our discord: https://discord.gg/vgrdZfp

Have a horrific time!

V0.9.9 - Fixes and achievements

ACHIEVEMENTS

New achievements:
- Keep calm and walk on: Complete the exorcism without running
- Hands down: Complete an exorcism without any equipment in nightmare difficulty
- Untouchable: Complete an exorcism without getting injured in nightmare difficulty
- Saint Bernard: Revive teammates 20 times
- Roll out the red carpet: Stun the entity 10 times using the camera
- Please stop playing: Earn 10k dollars
- Over-equipped: Upgrade all equipments to the maximum
- Green light: Successfully perform an exorcism without stunning the entity (lightstick or other)
- Better, faster, stronger: Upgrade your first equipment
- At the top: Reach level 41

Two last achievements, but only obtainable in the V1.0.0:
- Slum nightmare: Complete Slum map in nightmare difficulty
- Vade retro satanas: Exorcise all the entities

IMPROVEMENTS
- Faster entities when all relics are placed and players far
- All players now see the same cameras order in the dead ending cinematic
- Added auto reload to the flare gun (and deleted reload button from the settings)
- Loading screen now appears faster for all players
- Added custom text for each keycard lock

FIXES
- Fixed inputs not responding when config file is different from the game input list
- Tweaked Woodcamp water (smaller “slow” hitboxes)
- Fixed doors not fully opened/closed
- Fixed entity hitboxes to avoid preventing interaction with objects
- Fixed relic outline not removed when on ritual (for Twin Dolls)
- Fixed rooms text placements on Woodcamp map
- Fixed some textures
- Fixed some spawners
- Fixed some hitboxes

V0.9.8 - Improvements, new features and fixes

ENTITIES
- Crazy doctor status changed (now causes blurred vision to players)
- When all relics are placed, entities now lose weapon, become weak, follow the nearest player and can't attack anymore
- Fixed an issue with being hit while entity was stunned
- Entities are now slower and lost detection faster when there’s only one player
- Entities now continue to detect if the player is “very” near
- Entities now correctly set doors not collisionable when opened (like players)
- Entities can now open two doors in a row (if very close)
- Max count traps for Evil Doll:7 instead of 10
- Fixed pathfinding issues in the school kitchen
- Deleted all useless “physics” objects in all entities to avoid collision issues
- Fixed waypoints choice for spawning enemy (avoid waypoints near players and fix spawn when forced spawn after taking a relic)

UI
- Rooms texts become gray when all objects (without equipments) are picked up (with notebooks, if they are not seen yet or not used to unlocked)
- Corrected all translations for English, French, German, Spanish, Portuguese, Italian, Russian, Chinese and Japanese
- Main menu now have a cursor for gamepad, moveable with the left stick and settings/dropdown are browsable with the D-pad
- Fixed some special binding keys display
- Binding: left click is now not allowed for the pause action (to avoid back and submit to have the same input)
- Deleted examine, lean left and lean right keys from the binding keys settings
- Fixed Cruel Doll always visible in main menu
- Fixed map (and objectives) button visible in nightmare mode
- Current region is now displayed below host or joined text
- Now correctly reload game even if you changed region from Europe, to apply correctly the new region
- Lobbies are not reachable or visible in the rooms panel if you don’t have the same version
- Players can now click on pause menu even if the text of quit zone trigger is displayed
- Crosshair is now enabled by default in the settings (you can still change it)
- Disabled hints in nightmare difficulty
- Fixed notebook name and padlock for “Electroshock Room” in Hospital
- Fixed level display of other players in the main menu ("-1")
- Added a notification badge on equipment button and skill tree button in main menu which show how many equipment are buyable and how many skill points are unused
- Tweaked some UI

IMPROVEMENTS / CHANGES
- New cinematic when all players are dead, with informations displayed (like time being alive)
- Even if players are dead, they now gain experience from objectives they have completed
- Players can now loop knocked out cameras
- Disabled sound of draggable objects collisions during the intro
- Equipments now stay in hand when entering a hide place
- Projectiles don’t collide with players anymore
- New input for lean with Alt by default (maintain) which works with horizontal movement inputs
- Players can't use their equipments if they are dragging an object anymore
- Water in Wood Camp now slows down the players instead of blocking them
- Optimize online requests which improve the online experience especially when players have high ping
- Added an outline on the vent in Parking tutorial level
- Disabled achievements on Parking tutorial level
- Auto-refill lightstick skill is now every 120 seconds instead of 60
- Players can't be knocked out anymore when catch in a bear trap but it lures the entity instead
- New hideable teacher table

FIXES
- Fixed change difficulty for new player on the main menu (to avoid differents difficulties between players)
- Fixed some actions to continuously get input like the change cam with controller when dead
- Fixed doors closing right after opening when players were running into them
- Doors now correctly set not collisionable when unlocked and opened
- Fixed skin to not be displayed when not yet changed for new players (server side)
- Added outline to keypad
- Reworked the security to prevent the host to have the same entity in two games in a row even if the game is reloaded
- Fixed some hitboxes
- Fixed some spawners
- Tweaked some Level Design
- Tweaked some 2D maps
- Tweaked some waypoints for entities

V0.9.7 - Fixes and improvements

- Updated the pathfinding for all levels (with less “climb” possibility for entities)
- Added an equipment switch tutorial in parking tutorial
- Now while examining a padlock/keypad directly displays the cursor for mouse or gamepad
- Now automatically exit the examine state for keypad when code completed
- Improved interactions for loots inside drawers with better hitbox, displaying name and without closing the drawer by mistake
- Now, when equipment is picked up, it is automatically used if nothing has been equipped
- Lowered the volume for ending videos
- Players voices now have same volume during ending video and end screen
- Push to talk now works in pause menu
- Added a one second cooldown between light stick throws
- Polished 2D map for Woodcamp with rivers and tweaked other maps
- Re-enabled maps buttons (still updates automatically when changing floor)
- Fixed some little issues with keyboard mapping and corrected some settings text
- Fixed sound detection and flashlight flicker (it was enabled too quickly)
- Improved the shirt texture for Brian (being seen by client camera when jump/run)
- Minor props and level design changes
- Fixed keypad glitch in School
- Fixed some hitboxes
- Fixed some screamers
- Tweaked scale for multiple objects
- Tweaked some textures