Forsake cover
Forsake screenshot
Genre: Indie

Forsake

V0.9.6 - Multiple fixes and improvements

Hello there! We are organizing a small closed beta to test the new map!
If you're interested, feel free to join our discord: https://discord.com/invite/vgrdZfp

SETTING
- New setting: light flash (disable thunder image and flicker light when detected)
- New setting: hint displayed (disable the tutorial texts)
- Volume setting value applied each second

UI
- Deleted random map names and added number of combinations and of successful exorcisms (displayed when hover)
- New level system, with stars: you gain one star each 40 levels
- Not displaying anymore the 4th equipment in the main menu if no one is equipped
- Added a transition effect for speed boost UI and health UI when healed
- Objectives are now updated correctly when completed
- Added a queue system so 3 notifications can be displayed at the same time
- Loot notifications are now displayed on the bottom left
- Added some tutorial texts (as the light tutorial)
- Now displays next mission when main missions are finished
- Others UI tweaks

IMPROVEMENTS / CHANGES
- Replaced intro videos with artworks
- Added a red light on the ritual when all relics are placed
- Light stick only stun after impact, not at launch anymore
- Projectile objects are thrown at the same angle as the camera
- Some draggable objects emit a sound at collision which can lure the entities
- Added a breathlessness sound when the player has no more stamina
- Added better animations hit for entities
- Added 10% more stamina and 10% more speed (for player and enemy)
- Added a shaky camera effect when hit
- Lowered light intensity when examining notebooks/padlocks
- Tweaked player's light (less intensity)
- Keypad is now examinable as the padlock
- When examining escape button now leaves the examine object (instead of display pause)
- Tweaked some values for entities by difficulty
- Tutorial polished

FIXES
- Moved Will & Brian lights forward (to avoid lighting nose)
- Fixed sound detection when not at same floor for Twin dolls
- Fixed “Key Parking” drop object
- Fixed notebook spawners (Teachers rooms - first floor - School)
- Fixed being blocked in a hide place when an other player is also in there
- Avoid jump after the introduction
- Fixed some textures
- Fixed some hitboxes
- Tweaked some spawners
- Tweaked some sounds

V0.9.4 - New tutorial level, equipments and skill

TUTORIAL LEVEL
- Added the Parking lot, which is a tutorial level (with only the Burned Woman)

EQUIPMENTS
- Added a UV Lamp. It allows you to see the entities in nightmare mode.
- Added a sound emitter. It lures the entity in a specific place.

SKILL TREE
- Skill Tree tweaked (some skills cost less and some more)
- Added a new skill which allows a player to share its keys and codes to other players
- Removed a skill reducing the waiting time to leave the level but this behavior is now added to the skill "Reduces interaction"

OTHERS
- Finally fixed the rooms being breaked after a finished game, which was happening to all non-European servers
- Fixed invisibility of one of the Twin Dolls in nightmare mode
- Added new hint messages for loading screen
- Now TAB menu closes automatically when a screamer starts
- Moved Will light forward (to avoid lighting its nose)
- Added a new splash screen
- Tweaked some spawners
- Tweaked some UI
- Tweaked some sounds

V0.9.3 - Attempt to fix an online desynchronisation issue

Recently we had some issues with online desynchronisation (happening randomly with lack of online updates for some players), we tried to solve that in this update.

Steam cards and badges!

Hello everyone, we are happy to announce the release of Steam cards and badges!
We hope you'll like them, some clues about what's next is there!

Good luck with the collecting!

The Unseen Interactive team

V0.9.2 - Back to the original map and slightly increased player speed

CHANGES
- The map is back on the TAB menu
- The map now changes floor automatically (manual buttons deleted)
- Deleted old map equipment
- Players and entities now have 15% more speed
- Reduced entities stun time by 20%
- Tweaked some UI

V0.9.0 - Twin dolls, Motion Sensor and improvements

ENTITIES
- Added new entities: Twin dolls (hospital, school and suburbs)
- Cruel doll have the same behavior that other entities
- Evil doll will run away when spotted but will install some traps on its way
- Bear trap blocks and gives damage (The player needs to spam space to escape)
- Barbed wire will slow down the player
- Tweaked some entities animations

EQUIPMENTS
- New equipment: Motion Sensor, projectile that make sound when an entity walks nearby
- New equipment: Map (which replace the other one) displays the map around the player with zoom levels (Player can switch with the fire button)
- [V0.9.1] Fixed collisions between players and map equipment
- The screen of the Video Camera is now seen entirely on the player’s camera
- Presence detector now have 30% less distance detection
- Tweaked prices of equipments and upgrades
- Video Camera doesn't take picture of entity anymore
- Players can now change equipment during objective display

OTHERS
- When an objective is completed, the objective list is displayed and closed shortly after
- Disabled shaky cam when head bobbing is disabled in the settings
- Added screamers in School
- Tweaked spawners
- Tweaked UI
- Tweaked sounds
- Fixed Twitter link

V0.8.2 - Multiple fixes and improvements

ENTITIES
- Fixed Reaper teleportation positions for Hospital
- Higher teleportation position to avoid in ground spawn
- Multiple Brutal Butcher fixes when picking up and releasing players
- Fixed entity waiting for dozens of seconds when going to relic positions
- Added a hitbox in vents which blocks detection for the entity
- Fixed entity visual when reloading main menu

FIXES
- Added a security to prevent players of using a medkit at the same time
- All videos are now encoded in VP8 for compatibility purpose
- Fixed TAB map displaying higher floors when jumping
- Fixed notebook UI not being in red when the padlock is unlocked
- Fixed a Skill Tree issue (level stayed at 0 and fixed some text description)
- Added a security to prevent players entering an already used hiding place
- Now if a player hides in an occupied hiding place because of lag the other player is ejected
- Now if a player is too far from the hiding place he's ejected to avoid being blocked

IMPROVEMENTS / CHANGES
- Notifications are now always visible even on the option panel in game
- You can now change the graphic settings in game
- But you can't increase texture quality in game to High (to avoid freezing the game)
- Disabled Ultra texture quality (drastically decreases the size of the game)
- Keyboard inputs are now displayed with text instead of sprites
- Disabled player status display in nightmare difficulty
- Loot task modified to 90% instead of all loot and the secret room loot no longer counts
- Added Walkie-talkie interference which increases when players are far from each other
- Polished key spawners in School
- Tweaked some UI
- Added some distance to 3D sound screamers
- Added screamers in Police Station and Hospital
- Added a thunder screamer with rain sound and a new visual (starts after the intro)

V0.8.1 - Hotfix for regions dropdown list display

A small fix for displaying correctly the regions dropdown list in the new UI, inside the "Rooms" panel

V0.8.0 - Screamers events and improvements

SCREAMERS
- Scary events triggerable randomly

LOCALIZATION/TEXTS
- Japanese language is now available
- German language is now fully updated
- Added some new text fonts
- Fixed "wrong password" translation (main menu)

ENTITIES
- Small entities animation polish
- Reaper now loses detection when players are teleported
- Fixed current status when healed without bleeding
- Removed interaction display when aiming a blocked hiding place
- Fixed player teleportation by Reaper when joined
- No more teleportation when the player is hidden
- Added more stun time to entities
- Updated screamer videos

FIXES AND IMPROVEMENTS
- Boost syringe is now being dropped by quantity
- Players can now grab boost syringe if they have an available slot or if they already have one
- Updated objectives display
- Added objectives "Find ritual" and "Collect all loot" (and delete "Take a photo of an entity")
- Updated input system (in order to resolve input fire which stayed sometimes pushed and to avoid double reload at restart, may fix some issues with broken rooms)
- Lowered player speed
- Reworked UI on main menu
- Disabled hint texts in hospital
- Minor changes in Police station and Suburbs
- Fixed some hitboxes
- Lights polish

V0.7.0 - Entities behaviors

ENTITIES BEHAVIORS
- Reaper: Randomly teleports its victim when it attacks.
- Crazy doctor: Causes the player to bleed for a few seconds or until they heal (players can't die from bleeding).
- Burned woman: If you get hit, you will be deafened for about twenty seconds.
- Brutal butcher: Moves the knocked out player on his back for a few seconds or until another player stuns him.
- Clown: His hits will make the equipped object fall.

ENTITIES IMPROVEMENT
- Fixed pathfinding between floors (police station)
- Fixed entities climbing on desks (police station)
- Fixed entities going inside hide closet
- Now players can't hide for 3 seconds when an entity eject them
- Adjusted entities animation speed by velocity
- Entities now don’t look directly at the player while chasing
- Improved entities acceleration to avoid losing time if the direction changes
- Fixed entity freezing in front of us when separated by an object
- Fixed entity killing players in a certain condition during the ending video

LOCALIZATION
- Russian is now available
- German improvements
- Some minor text changes

FIXES
- Fixed hitboxes
- Fixed spawners
- Fixed shadows
- Fixed stats in bestiary panel unlocking when finishing a ritual in hard
- Fixed cells in police station
- Camera now doesn’t use itself if the player leaves the button pushed before selecting it

CHANGES
- Deleted Powerful Flashlight and Sticky Sound Emitter (refunded all upgrades if bought)
- Changed light position when leaned
- Added scary textures in woodcamp
- Decreased speed when walking backward
- Tweaked some UI
- Tweaked some sounds