Forsake cover
Forsake screenshot
Genre: Indie

Forsake

V0.6.1 - Entities balancing

ENTITIES
- Less speed increase when chased (and reset this increase when the entity loses sight)
- Some entities no longer appear in some levels (according to their stats)
- Less speed/damage
- Added wait time between waypoints and after loosing player
- Entities going less than before toward player by the amount of exploration
- Fixed frozen entity when changing host
- Entities spawn time (amount of loot or specific timer) now tweaked by difficulty
- Entities are not blocked on knocked out players anymore
- Added chase speed for Brutal butcher
- If the entity starts moving toward a hiding player position, it will go to a near waypoint instead
- Entity will try to hit if it sees a player entering an hide place
- Fixed player exiting hiding spot when hit by the entity (short invincibility time before damage)
- Fixed exit hide teleportation when already out (if hit in hide area and teleport to precedent hiding spot)

OTHER
- Easy difficulty is back (with tweaks)
- Fixed dropping keys when someone knocked out in nightmare difficulty
- Disabled lag when start knocked out (on client side)
- Going back to menu while the ending video now will only end after end game screen (to avoid back to menu when still watching ending video)
- Skill of auto refill light stick is now every 60 seconds instead of 30
- Tweaked police station map
- Fixed some 3D models

V0.6.0 - Police station and fixes

NEW LEVEL
- New level: Police station (unlockable at level 2)
- Achievement: Police station in nightmare difficulty

LOCALIZATION / TEXTS
- New language: Portuguese
- Fixed overlapping texts
- Fixed missing translation
- Tweaked characters positions
- Added new font for better compatibility with exotic texts (player names for example)
- Set original name of languages (instead of english translation)
- Fixed padlock name in certain condition
- Fixed size of name rooms (too small)
- Added display error when malformed requests (in menu and in game), which suggest to disable your bandwidth management software (like ASUS GameFirst), this can cause some freeze or bugs

ENTITIES
- Entities speed up when chasing for a long time
- Added more damage ratio when multiple players
- Entities continue to walk toward player when lost detection
- Entities have more speed and hit damage in hard/nightmare difficulties
- Entities are more aggressive based on exploration progress
- Entities animations improved

FIXES
- Fixed objectives issues (with relic ritual for example)
- Fixed ladder exit immediately after enter
- Deselected item when knocked out or when watch ending (to avoid using it)
- Fixed pathfinding issues in wood camp
- Fixed stick sensitivity to be framerate dependant
- Avoiding zoom or lean to be blocked at start
- Optimized performance for taking and saving pictures (Camera and Video Camera)
- Fixed skip intro option (and decreased the wait time of manual skip)
- Disabled collisions with entities when knocked out
- Fixed some horror textures not spawning
- Fixed some hitboxes
- Fixed some 3D models
- Fixed some spawners

IMPROVEMENTS / CHANGES
- Added option to disable head bobbing (to avoid motion sickness)
- Added option to enable crosshair (disable by default)
- When shadow quality setting is set to high or ultra, better shadows displayed
- Player light are now visible by others
- Now drop keys when knocked out in nightmare difficulty
- Knocked out camera now in black and white
- No outline/interaction for knocked out players in nightmare difficulty
- Less delay during the first loading in main menu
- Fixed issues with notebooks not being red in the list
- No more collision with vent when unlocked
- Player are now closer to the ladder when climbing it
- Stopped animations when trying to move horizontally on a ladder
- School and police station now have horror textures (added with relics)
- Deleted easy difficulty
- Skills give 10% money or 10% exp (instead of 20%)
- Tweaked UI

V0.5.1 - Improved loading and fixes

LOADING
- Improved loading (to avoid waiting too long during level launch) with less memory usage

FIXES
- Fixed return button to menu after a game (force all players to back at the main menu)
- Fixed a hint message when a door is not unlockable
- Fixed scary textures for School

V0.5.0 - Nightmare difficulty upgraded, Walkie-Talkie and more

TEXTS / LOCALIZATION
- Italian and Chinese languages are now available
- Fixed characters with accent
- Fixed some characters positions
- Fixed some text zones size
- Added some missing translations (Full Screen mode dropdown, tutorial camera when knocked out)
- Fixed some translations
- Updated all dropdowns and input texts when language changed in the main menu settings

DIFFICULTY / ENTITIES
- Difficulty info now displayed on main menu (when mouse is over difficulty button)
- Harder nightmare mode: no more in game UI, can't raise other players and no quit zone
- New achievements which require to finish in nightmare difficulty (for all maps)
- Better raycast detection for entities, camera and video camera, to avoid seeing or being seen behind objects
- Entities hit improved
- Breath particles now only shows when the entity is on the same floor

EQUIPMENTS / LOOTS
- Added Walkie-Talkie: allows you to communicate with other players using one
- Fixed direction for sticky sound emitter throw
- Auto refill light stick skill now displayed with a fill bar
- New loot objects
- Added loot spawn

IMPROVEMENT
- Only one button to skip the intro (Spacebar for PC and Circle/B for controller)
- Faster opening for drawers and doors
- Fixed latency movement for inside drawers objects
- Added motion blur to graphic option (disabled by default) and fixed bloom enabling
- Health and stamina bars disabled when full
- Now displays an error if the game is launched with an unsupported GPU (when Direct3D 11 is not available)
- Now closes pause menu and info menu when cinematic ending/screamer starts
- Tweaked UI
- Improved sounds
- Polished textures
- Added Twitter button in main menu

FIXES
- Fixed notebook text to be red when door unlocked
- Fixed some objects position (toilet paper holder, red button …)
- Fixed main menu loading after finishing a game (to avoid breaking a room)
- Fixed outline on some equipment
- Fixed issues with exit ladder trigger (Wood Camp)
- Fixed UI when knocked out (correctly sized and no more text shaking)
- Fixed some spawners
- Fixed some hitboxes

V0.4.0 - Wood Camp map, localization, and more

Hello everyone,
A new update is here! Dive into your worst nightmares by exploring an abandoned and haunted forest camp, and for the brave ones, with the new nightmare mode feature!
Visit the discord to tell us what you think about it: https://discord.com/invite/vgrdZfp

WOOD CAMP MAP
- New map (unlockable at level 2)

LOCALIZATION
- All texts are now localized
- 4 languages available for now : English, French, German, Spanish
- Language automatically chosen at start
- You can choose another language in the settings (only in main menu)

ENTITIES
- Nightmare difficulty: the entity is now invisible (except by camera and video camera) when you are not detected
- If entity is close, your character will produce a cold breath
- Modified hitboxes to avoid entities loop with fences and bushes
- Ritual relic trigger now work, even if the entity is already there

EQUIPMENTS / LOOTS
- Deleted crowbar upgrade, which breaked lock doors (and refund 2000$ if bought)
- 30 seconds instead of 20 for the auto refill light stick skill
- Default money at 100$ (server side)
- Tweaked loots

FIXES
- Fixed ritual relic issues when two players put a relic in the same slot at the same time
- Fixed voice chat in main menu
- Fixed Vsync issues
- Fixed an issue with key binding after wait too long
- Fixed some achievements ("Can't touch this" in particular)
- Fixed disabling wrong wall in School
- Fixed maps on School
- Fixed some hitboxes
- Fixed some textures

IMPROVEMENTS
- Better view with knocked out camera
- Updated cursor
- Tweaked sounds

V0.3.5 - Equipment upgrade system, new equipments, and fixes

Hello everyone!
Our new update is adding equipment upgrades offering you much more possibilities and two new pieces of equipment. It should be very useful for your future explorations!

EQUIPMENTS
- Added sticky sound emitter: emits a powerful sound that would attract anything
- Added boost syringe: heals and increases movement speed briefly

UPGRADE SYSTEM
Added a new panel where you can buy upgrades for your equipments
- Crowbar - Ability: Open a locked door, but crowbar break after it
- Camera - Ability: Stun the entity one time with its flash
- Powerful Flashlight - Ability: Doesn't flicker when chased
- Compass - Ability: Needle change color by item type
- Radar - Battery/Frequency/Accuracy: Display distance and arrow up and down/Ability: Display all players with green dots
- Video Camera - Battery
- Flare Gun - Ammo/Distance: Better area of effect
- Sticky Sound Emitter - Ammo
- Boost Syringe - Duration/Speed/Ammo/Ability: Heal nearby players

FIXES
- Fixed achievement "Running for 5 minutes" (was unlocking an other achievement)
- Fixed Reaper bestiary panel (correctly unlocks photo)
- Fixed a scrolling issue in the settings
- Fixed a binding change issue in certain condition
- Fixed invitation when joined after a first session

CHANGES
- Lights (re)disabled for other players
- Game over: Not losing equipments anymore (unless equipment was dropped)
- Open doors are now not collisionable
- More money for loot in higher difficulties
- Tweaked sounds

V0.3.4 - Controller support, achievements, and more

Hello everyone!
Today, a new update!
Are you able to finish an exploration in less than 8 minutes? To score a basket or complete the entire bestiary? Prove it by unlocking steam achievements!

V0.3.4 - Controller support, achievements, and more

CONTROLLER SUPPORT
- Main Menu now browsable with a controller
- New area selection to see what button is selected
- Can change tab with L1/LB and R1/RB
- Can equip/unequip with Square/X
- In Game Menu also browsable with a controller
- Add vibration when launch light sticks, when hit by the entities, or when dead
- Vibration can be disabled in settings
- Add button display when using padlock
- Fix scroll issues in the settings
- Fix move on the main menu during the loading
- Fix new input gamepad missing in file configuration
- Fix freeze movement when open a door with a gamepad
- Fix input default to be "up dpad" when no one is defined
- Fix movement input in menu
- For keyboard, fix button display when dragging object
- For keyboard, C and B keys are now by default for Lean

ACHIEVEMENTS
A total of 14 achievements are now available :
- Complete the main mission without picking up any loot or equipment
- Complete the main mission without dying
- Dazzle an entity 20 times with a lightstick
- Unlock all doors in one exploration
- Start an exploration once with all characters
- Leave an exploration by the quit zone with the whole squad alive
- Complete the relic task in less than 8 minutes
- Run more than 5 minutes in an exploration
- Complete 10 times the main mission
- Score a Basket in the School Map
- Unlock your first skill
- Unlock a 20 points skill
- Complete one bestiary page
- Complete all the bestiary

IMPROVEMENTS
- New custom cursor
- More exp in nightmare difficulty
- Notebook marked in red when unlocking the padlock with its code
- Improve draggable objects behaviour when a player takes it
- Don't enable spotted sound and flicker light, when entities just go to the relic position after a player takes it

FIXES
- Fix light visibility of other players, and change behaviour of it
- Fix AI blocked on one player without attacking (when undetected during an attack)
- Fix enabling objects by relics for all players
- Fix some objects not dropping from a player after disconnection
- (Re)Fix player rotation stuck down (after being stand near vent)
- Try to fix some freeze issues with the keypad
- Avoid skip intro when a key is already pressed

V0.3.3 - Improvements and debug

Hello everyone!
No vacation for horror with this new update, with the “nightmare” difficulty and many other improvements.
Thanks for your feedback on discord https://discord.gg/vgrdZfp !

V0.3.3 - Improvements and debug

IMPROVEMENTS
- New Nightmare difficulty (only one light stick, entities with more power, faster, but more loots)
- Sounds of a level start after the intro video
- New option for skip intro automatically (false by default)
- Intro videos with better quality in higher quality option
- Scary decals in Suburbs level when you take relics
- Title Tab info grow/ungrow during 5 seconds

EQUIPMENTS/LOOTS
- No levels required anymore for equipments
- Compass with emissive Arrow
- Compass no longer detect loot objects, equipments and light sticks
- Display loot details in ending screen
- Switch equipment with better animation (tidy equipment before take the new one)
- Codes of notebook displayed on the keys list

PHYSICS/CAMERA
- Improve doors behaviour, without physics anymore, and fix some toilet doors movement
- Players can lean left and right with H and J (by default)
- No more change speed when aim and increase aim zoom

DEBUG
- Fix some hitboxes (with sofa in Suburbs for keys)
- Force disable controller when knocked out (to avoid move)
- Update tutorial texts in hospital with correct input (by keyboard or controller)
- Fix entities movement in hospital
- Fix some spelling mistakes
- Fix duplicate keyboard bindings in option menu

V0.3.1 - Skill Tree, improvements and fixes

Hello everyone!
Today, a big update has arrived, with more horror and more customization!
Something to make you shiver.
So will you be a fast, strong, or technical urban explorer?

SKILL TREE
- Leveling up offers more skill points
- You can now choose specific skills (categories : Strength, Speed, Technical)
Skills:
- 10% more stamina
- 50% shorter time to leave an exploration
- Increases the power of the light by 50%
- Increases experience gain by 20%
- Reduces interaction delays by 20% (medikit, resurrection ...)
- Increases the loot value by 20%
- Increases life by 25%
- Increases speed by 10%
- Shows other players on the map
- Adds 1 extra equipment slot (total of 4 slots)
- No more footsteps noises
- Refill a light stick every 20 seconds

OTHERS
- Tutorial displayed on the 3 first explorations (accessible from pause menu at any time)
- Hospital: scary elements appears when relics are picked up
- Simplified School (no more underground, basket court and locker)
- Added lights flickering when detected by AI and changed the placement of default light
- Deleted Flashlight equipment
- Displaying new exp in ending screen (with difficulty changes and skill changes)
- Added walls on secret rooms without loot
- Fixed hitboxes (library stairs fixed)
- Fixed menu buttons in main menu selectable sprite
- Fixed black screen when knocked out by brutal butcher
- Fixed medikit (full life instead of +100)
- Fixed wrong text displayed on bestiary menu
- Fixed and tweaked spawners

V0.3.0 - Bestiary, brutal butcher, physic fixes and more

Hello everyone! Now that entities spawn everywhere, what could be better than a bestiary and notes with the stories behind these entities with a newcomer, the brutal butcher!

Feel free to give us feedbacks on discord https://discord.gg/vgrdZfp

BESTIARY
- New panel in main menu
- Displays all entities with unlockable content
- Displays last 10 photos of each entities (first photo of an entity per session saved with Camera or Video Camera)
- Displays stats of each entities (unlocked by finishing the relic objective in hard and by reading all notes)
- Added 3 notes per entities, one available per session hidden in the level, which explain their past

ENTITIES
- New entity: Brutal Butcher
- Avoiding same entity in two consecutive sessions
- Entities now follow the Flare gun projectile even if chasing
- Added one Flare gun ammo
- Entities now only open the doors when they are in front of them
- Toilet doors now only opened by entities when chasing
- Entities have now a worse sight when you have no light enabled
- If entities walk and can't reach any player, they respawn after a certain time
- An entity hits players with less distance when it can't reach them

PHYSICS
- Fixed doors moving very slowly and being very far away from their initial position
- Disabled physics of certain doors/drawers for everyone, not only locally (when somebody knocked out near doors/drawers, or when furnitures drawers/doors are opened)
- Fixed some hitboxes

EQUIPMENTS
- Less player light intensity
- Presence Detector sounds now only work on client side and fixed sounds stopping when multiple players enabling it

OTHERS
- Notebook and paper note rotate automatically in front of the player
- Changed texte to "hide" or "exit" for interactions with hide places
- New splash screen video
- Walls now hide empty secret rooms
- Deleted waiting time after ending video
- Fixed an issue opening Steam page when clicking on an equipment slot
- Updated intro videos
- Updated sounds
- Updated textures
- Tweaked UI
- Tweaked medikit, loots and lightsticks spawn