Hi,
Quick fix to the shadow options which unfortunately slipped past my testing.
v. 1.1.1
- Changing shadow quality works again.
- Changed a minor thing in the outpost build sites to hopefully fix another bug. But I was unable to reproduce the issue so I can't be sure if it did anything.
In case you are still having problems, please let me know what your issues are and I will see if I can address them.
When playing the game on my desktop it manages around 50-60fps so I'm not sure why some are having such severe slowdown. Only thing I can think of is if there are lots of texture swaps because of limited video memory. Reducing the quality of, or turning off shadows should hopefully fix that.
Thanks for understanding.
Update 1.1! Resolution and UI update
Hi everyone!
tl:dr Full patch notes below!
Since the successful launch last year I released a number of quick quality of life patches. After that I felt the game was in a good state and left it for a while. Working on another game. After a while I felt I wanted to go back to make a larger update on one of the games biggest issues: resolution options.
Why wasn't it in the game originally? First of all, adding resolution options is not completely trivial, combine that with the fact that I seriously didn't even think it would be an issue. I use a normal 1080 monitor and I guess I just learned to ignore the blurriness after a while. My bad.
In order to add resolution options I had to change the way the HUD/UI was set up. It was designed for the 1280x720 resolution and filled the entire top and right side of the screen. This has now been changed to instead have several smaller UI elements that anchor their position to whatever edge makes the most sense. This makes sure the UI is adaptable to any screen size (above 1280x720) and will not scale or stretch in any way.
Resolution options now work so that the pixel size will always be 1:1 with your monitor. If you play in fullscreen the game will use your monitors resolution, but you can freely adjust the game window as well. Meaning it supports anything up to 4k. If your monitor is larger than 4k I'm not sure what happens... Could be issues in fullscreen or windows larger than 4k.
I hope you enjoy the update!
https://www.youtube.com/watch?v=Zt8PjmnbH-k
Fortify 1.1 Patch notes
- Resolution options, scale the window to any size or shape you want (Above 1280x720). Or play fullscreen in your monitor's resolution
Reworked UI - Smaller
- Improved progress bars
- Multiplayer information easier to read
- Some repositioning of buttons
- Color changes to some UI elements
- Upgrade Tree cleaned up
- Animations
Bugs - Fixed bug where ranged units would be slow to find a new target after an enemy walked outside of vision
- Fixed rare bug where some flying enemies would go closer to the castle when an outpost was destroyed
- Removed unwanted hints and sounds when loading
- Game Icon fixed
Menus - Added some background scaling and animation to the victory and defeat screens
- New Sounds to Multiplayer Lobby events, Connect, Disconnect, Chat.
Visuals - Added smoke when upgrading the castle or outposts
- Larger particles for Rifleman shots
- More particles for blocked projectiles
- Slight glow added to outpost build sites on hover
- Minor animations added to unit shooting areas
Other - Using the YoYoCompiler which should speed up the game
- The new UI and resolution options uses could lead to an increase in needed texture memory
- Volume leveling, Music is lower and narrator voices a bit louder by default
- Tutorial dummy health bars reduced
Patch 1.0.6
Quick update
Summary
Outpost Health Bars always visible.
Game Speed setting removed from multiplayer where it should never have been.
/Jonas Holgersson
Holgersson Entertainment
Patch 1.0.5
Another patch is here!
Single Player
Can now adjust game speed during non-calm times (top interface)
Can now scroll the camera with middle mouse button. "Grab"-scroll
Ctrl+C Now also save unit angles
Save games remembers saved unit angles
Save games also save the current angle of units
Adjusted how the hell hounds are randomized in the Trocles boss battle. I doublt this will fix the odd and rare endless boss bug, but it's a try.
Multiplayer
When quitting a multiplayer game, the defeat animation is played, followed by the stats screen before the user can quit the game.
Quite a lot of people were requesting these changes. I hope they work as you wanted!
Thanks!
/Jonas Holgersson
Holgersson Entertainment
Patch notes 1.0.4
Hi again
I pushed the last update a bit too fast. Lesson learned...
Fixed the Multiplayer session in-game notification when playing in full screen
/Jonas Holgersson
Holgersson Entertainment
Patch Notes 1.0.3
Another patch! Slightly bigger this time!
General changes
Added "Multiplayer Sessions" to make it easier to find opponents. These start every hour.
Multiplayer session notification. A small notification now pops up in-game when a new multiplayer session starts.
Made the night less dark
Fixed bug where kill gold was set to 3 when restarting the game, even though "standard" settings should have kill gold 2.
Fixed game crash related to skill buttons
Fixed game crash related to Ctrl+left click
Slight change to melee unit behaviour to try to stop them from sometimes halting until new orders are given.
Multiplayer balance
Increased cost of Ninjas
Gold: 350 -> 450
Stone: 2 -> 8
Ninjas are strong when sending many of them, this should make it harder to send too many too early. Ninjas can be countered by tar fields as it will make the ninjas unable to dodge ranged projectiles.
As always, keep sending your feedback my way. I will do what I can do implement the great ideas!
Enjoy!
/Jonas Holgersson
Holgersson Entertainment
Tournament Information
Hi everyone!
Hope you're having fun playing Fortify! :)
Just wanted to make sure everyone is informed on how things will go. First off, none of the tournament logic is build into Fortify so we're relying on everyone communicating, being honest and playing for fun!
1. Join the Fortify Group chat
Community Hub -> Group chat (link is in the top right) There, I will hang out and talk to you if you have problems or anything. (I'm already there and will be there the rest of the day at least until the tournament is finished.
In each match on challonge, the player that has the highest seed hosts the game and names it "FORT Game X" where the game number is the one next to the match. Standard settings (Kill Gold 2, sometimes it defaults to 3. A glitch I have fixed for the next update)
4. Report results to me in the group chat
Screenshot the results, just in case.
5. Repeat. Have fun
When results have been reported I will update the challonge bracket. Keep track of it and play the next game when ready.
Other Info
Remember we're playing Double elimination, so you will always play at least 2 games! Don't just leave in frustration if you lose the first round.
There are 13 people signed up at the moment, if too many more don't join we might do matches best of 3. In any case, the Semifinals in both winner and loser bracket will be best of 3, and the finals is best of 5. Rest is explained in the bracket on challonge.
The most important part is to have fun! :)
Any questions? Let's do this!
Best,
Jonas Holgersson
Holgersson Entertainment
P.S. At the end of the tournament, I will play the winner if they want to, just for fun. I might have time for more but can't promise I will play everyone. There are features to add you know! :) If I play I might stream it at https://www.twitch.tv/holgentertain ;)
Patch 1.0.2 (HotFix 2)
Another quick update! Some people with screens wider than 16/9 could not see the entire game in fullscreen, and so could only play in windowed. If the resolution was really high, then the window was a bit small. Still not sure how it looks in fullscreen on wider monitors now that I have locked it to 16/9.
Game window in Windowed mode can now be scaled freely. It's still locked to 16/9, but since it can now be scaled the window doesn't have to be so small.
Tiny animation change to the sword in the menu. Looks slightly better
Thanks for your patience everyone!
I see multiplayer lobbies coming and going in the multiplayer menu, so I hope you're having a good time with it!
Don't forget to sign up for the tournament if you have an hour or two on sunday!
http://challonge.com/fortifyrelease
Keep posting suggestions and any bug reports!
Thanks!
Best,
Jonas Holgersson
Holgersson Entertainment
Patch 1.0.1 (First HotFix)
Here's the first patch that fixes some of the smallest issues:
Multiplayer lobby names no longer need to be submitted with enter.
Some of the voices were really low. Fixed
Certain positional sound effects were not affected by SFX Volume setting
Outpost mud pits are now below the unit shooting areas.
This was the first fixes that was so easy to fix I had to make an update right away. Will keep working on other issues and additions!
Have fun!
/Jonas Holgersson
Holgersson Entertainment
First feedback takeaways!
Hi everyone. Thanks for playing Fortify!
So, there were a lot more people buying the game than I had expected! :D It's great, and I've also gotten some much appreciated feedback. I will implement some of the easier ones first, here's a list of the issues and comments I've gotten and that I hope to fix this weekend! Even before the release tournament
Short-term quick fixes
Steam Lobby names currently don't apply unless you hit enter before hitting "Create"
Kings messengers volume is really low. It's a bug, will fix.
Outposts should have a health bar on them
Ctrl+C and Ctrl+V should save unit rotations as well
When having a wider screen than 16/9, fullscreen doesn't work right (this is slightly more complicated, so maybe not in the first update. I'll try)
The shooting areas are drawn below the mud pits around outposts (should be above)
Castle or the UI should pulsate red when castle hp is low.
General volume leveling (this is also quite a big task, will be improved but maybe not completed in this first update.
I also know that some people are having trouble with the multiplayer lobbies. In-game it seems to work fine, but hosting and joining lobbies are more troublesome for some. I think the lobby name thing confuses a lot too. This is a bigger problem, and I've asked valve for help as I'm using their matchmaking services for setting up, and removing lobbies.
For now, it usually helps just refreshing the lobby list until it looks normal, and if it doesn't try restarting the game.
More Long-term issues I will try to address
Multiplayer lobby stability
Resolution options, many people have complained about this. I'm using GameMaker Studio for this title, so resolution options are complicated, I didn't think it would be an issue really. I never had a problem switching to fullscreen. My bad I suppose.
Ranked multiplayer. This is disabled for now, I hope to implement it but I needed to see how the stability was first. Turns out I need to work on that first.
Also please sign up for the release tournament this Sunday. At 17:00 (5pm) CEST.
I will do my best to keep the game patched and updated!
Thanks again for playing, and please leave any feedback in the community discussions. I evaluate everything and see what I can do!