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Genre: Shooter, Role-playing (RPG), Strategy

Fortnite

Fortnite Battle Royale v23.10 Jan 3 Hotfix: Guardian Shield + Midseason Drops

The v23.10 January 3 hotfix brings a new protective item, the Guardian Shield, to Battle Royale, and kicks off weeks of new, earnable rewards via Midseason Drops!

Protect the Squad with the Guardian Shield



With swords flying and hammers slamming, a little extra cover goes a long way.

Findable from Oathbound Chests, the Guardian Shield deploys a protective barrier in front of you which blocks incoming damage. This shield can be raised as mobile cover while you and the squad are on the move, or thrown to the ground for stationary, sustained protection. The barrier won’t last forever, so keep your eyes on the shield’s changing color to indicate when it’s about to run out!


Midseason Drops Bring More Style



Unlock more drip each week with Midseason Drops!

With the v23.10 January 3 hotfix, the first Midseason Drop has, well… dropped. Midseason Drops are a new addition this Season, and are obtainable alt Styles for Chapter 4 Season 1 Battle Pass Outfits! Starting this week, earn 10 Account Levels to obtain a fresh look for Selene. In the following four weeks, keep earning Account Levels and obtain Midseason Drops for Massai, Doom Slayer, Dusty, and Nezumi.

The Midseason Drops are viewable in the Midseason Drops section of the Battle Pass tab. Jump in-game, level up, and look good!


Fortnite Creative v23.10 Update

The Fortnite v23.10 update brings the Dirt Bike, Ex-Caliber Rifle, Slap Berry, and Slap Juice from the new Chapter of Fortnite Battle Royale! Additionally, there are some quality-of-life updates to core game systems, such as a new Event Browser for those using the direct event binding system, and a smaller collision capsule around players.

v23.10 also introduces the Elimination Game island template, visual and UI updates to multiple devices, and bug fixes for devices, Prefabs, and Galleries.

Dirt Bike Spawner

The Trail Thrasher Dirt Bike from Chapter 4 Season 1 Battle Royale is now available in Creative! You can use the Dirt Bike Spawner to spawn dirt bikes on your island, and customize the options just like with other vehicles in Creative.

Ex-Caliber Rifle

This powerful semi-automatic rifle fires a ballistic blade at your enemies that detonates moments later.

New Consumables: Slap Juice and Slap Berry

Two new consumables are also arriving from Battle Royale:

  • Slap Berry: This refreshing fruit not only restores Health, but also gives players short-term unlimited Energy regeneration. This is especially useful for islands that encourage sprinting, or for islands with melee weapons that use Energy for charged attacks.

  • Slap Juice: Slap Juice gives even more Health than the Slap Berry, and a longer temporary Energy regeneration.

Event Browser

If you have converted islands to the direct event binding system, you'll notice a replacement for the Channel Browser in My Island: the Event Browser! The new Event Browser shows you all devices on your island that have direct event bindings, and gives you the ability to teleport to them. You can see a quick summary of how many events and functions are connected for each device—all from one place.

The All Devices tab returns from the Channel Browser, but we’ve added a Search bar so you can more easily find the devices you need and teleport to them.

This is just the initial version of the Event Browser, and we will continue to improve it and add even more valuable features. As an example, you’ll notice that you can currently only teleport to devices on the left side of the panel, but in the future, you will be able to teleport to devices on the right side as well.

Other Updates

Core Gameplay Updates

Smaller Player Collision Capsule: As part of improvements to core systems across Fortnite, we’ve been able to reduce the size of the capsule used for collision with the player. This allows players to more nimbly traverse tight-knit corridors. You may find players are able to get to areas they were unable to previously.

Device Updates

  • The following devices have been updated to broadcast a message to the HUD when players score points:

    • Collectible Item
    • Color Change Tile
    • Objective
    • Pinball Bumper
    • Pinball Flipper
    • Score Manager
    • Timer
  • For the devices listed above, the following new customizable options have been added:

    • Display Score Update On HUD
    • HUD Message
    • Reset HUD Message Score
    • HUD Message Score Color
    • HUD Message Color
  • New visual style for the Explosive device: In addition to the explosive barrel, you can now choose Bomb for the Device Mesh option. This is a round, cartoonish bomb with a fuse coming out of the top. If you have either the Proximity Delay option or Time to Detonation from Game Start option turned on, the fuse on the bomb stays lit while the timer is active.

  • New visual style for Sequencer pulse: Set the new Custom Pulse Style option to On and the Sequencer pulse will have a more substantial visual style, as opposed to the default translucent style. This makes it easier to see the pulse's progress.

  • The Create-only option has been added to the Billboard device so it can be set to only be visible while Creators are in Create mode.

  • Guards spawned from Guard Spawner devices can now use Chiller and Impulse Grenades.

Island Template: Elimination Game

In this new island template, learn how to use the Team Settings & Inventory device with other devices to change the weapons players use as they battle for the most eliminations.

Bug Fixes

Prefab & Gallery Fixes

  • Fixed a bug causing Primitive Gallery props to fall through Creative islands.

Device Fixes

  • Fixed an issue where cutting and pasting a D-Launcher device would cause the VFX to stay in the original location.

  • Fixed an issue where the HUD Controller options didn't work for player classes that had the Allow Building option set to anything other than Do Not Override.

  • Fixed an issue where the Prop Mover was not reversing when items collided with AI, players, or props.

  • Fixed an issue where the Mutator Zone Plate options were not saved after the default values were changed.

  • Fixed an issue where some Score Manager option names were not clear.

  • Fixed an issue where Fuel Pump and Water devices were missing tags in the Creative inventory.

  • Fixed an issue where Teleport devices using the Link to Target option were not functioning properly under certain circumstances.

  • Fixed an issue where the color of the score in the HUD sometimes reverted to the default blue regardless of the color set in the Score Manager's HUD Message Score Color option.

Island Fixes

  • Fixed an issue where a Battle Royale Island could be entered using the golden rift even after it had been deleted, causing the creator to spawn on the Battle Royale Island without a phone tool and outside of Create mode.

  • Fixed an issue where creators were unable to publish one island after publishing another island.

Gameplay Fixes

  • Fixed an issue where DBNO players were not taking fire damage.

  • Fixed an issue where players could fail to be teleported if they mantled right when the teleport began.

  • Fixed an issue where players could spawn under the Battle Royale Island map.

  • Fixed an issue where direct event binding was not working in Battle Royale Islands.

  • Fixed an issue where players did not begin matchmaking into a Battle Royale Island when creators first stepped into their golden rift.

  • Fixed an issue where the Grapple Glider did not function properly.

Save The World | v23.10 Homebase Status Report

In v23.10, more Frostnite Challenges, more Winterfest questlines, and an Alien weapon set update all arrive in Fortnite Save the World!

Frostnite Challenges Week 3: New Wave Holiday

Starting December 11, 2022, at 7 pm ET the horde will get restless and the waves will keep coming! The only way to advance in this Frostnite Challenge is to eliminate the given number of Husks, and be warned: there’s nowhere to hide. Making it through this packed edition of Frostnite will reward you with the coolest festive Hero, Jingle Jess.

Jingle Jess

  • Standard Perk: Bear With Me
    • Increases T.E.D.D.Y. duration by 4 seconds.
  • Commander Perk: Bear With Me+
    • Increases T.E.D.D.Y. duration by 12 seconds.

“Just tell me where the presents are.” - Jingle Jess

Ice Queen

Also starting December 11, the Ice Queen returns to her throne in the Event Store at 7 PM ET along with the Cocoa .45 Pistol!

The Ice Queen likes her Husks frozen…

  • Standard Perk: Cold to the Touch
    • Increases damage against frozen enemies by 14%.
  • Commander Perk: Cold to the Touch+
    • Increases damage against frozen enemies by 14%. Seismic Smash freezes enemies for 2.75 seconds.

“My way of ruling can be a little... cold.” - Ice Queen

Cocoa .45

Not even the Husks will be able to resist the holiday spirit thanks to this silenced pistol. The Cocoa .45 is capable of shooting projectiles that bounce off of walls and pass through enemies!

Misfit Toys Questline

Something isn’t quite right with the toys that our Homebase Heroes opened this year — a band of misfit toys are on the loose and they’re out for vengeance. Help Homebase quell the misfit toy uprising to unlock Hero Jilly Teacup, the toy Outlander.

The Misfit Toys Questline goes live December 11 at 7 PM ET.

Jilly Teacup Winds Up

  • Standard Perk: Under Warranty
    • T.E.D.D.Y. has 100% Crit Chance against new targets and has a 5% chance to “Malfunction.” During Malfunction, T.E.D.D.Y finds a new target after every shot.
  • Commander Perk: Under Warranty+
    • T.E.D.D.Y. has 100% Crit Chance against new targets and has a 5% chance to “Malfunction.” During Malfunction, T.E.D.D.Y finds a new target after every shot and Zaps a nearby enemy for 51 base energy damage. Zapped targets deal 51 base energy damage to surrounding enemies.

"It's time to party!" - Jilly

Frostnite Challenges Week 4: Super Heated

Starting December 18 at 7 pm ET, some warmth will be needed in this brutal wintry biome, but this is going a bit too far… The Burner is heating up so much that just being near it will make you feel the burn. Keep yourself and structures at a safe distance from the Burner, or feel its burning hot intensity. Completing this Frostnite Challenge will reward you with the sweet pistol, the Ginger Blaster.

The Ginger Blaster

Not only does this frosting-covered pistol pack a potent punch, but it will also drop some healing gumdrops after Husk eliminations!

The Pain Train

Slow and steady wins the race! Also starting December 18, the Pain Train — Slow and steady wins the race with this powerful assault rifle! — returns to the Event Store at 7 PM ET.

Frostnite Challenges Week 5: Special Delivery

Starting December 25 at 7 pm ET, the BluGlo will be tapped and won’t be found in the environment. Venture out and defend the newly deployed BluGlo dispensers to keep that burner filled! Keep the burner warm during this Frostnite Challenge to unlock Hero Ted and a unique banner.

Ted Brings the Holiday Cheer

  • Standard Perk: First Cup of The Day
    • While Goin' Commando is active, Crit Rating is increased by 10 and Crit Damage by 100%.
  • Commander Perk: First Cup of The Day +
    • While Goin' Commando is active, Crit Rating is increased by 10 and Crit Damage by 100%. In addition, eliminating five enemies heals you and nearby allies for 97 base health.

“I love toying with the enemy.” - Ted

Santa’s Little Helper

Also starting December 25, Santa’s Little Helper — which launches explosive presents that damage and knock back groups of enemies —returns to the Event Store at 7 PM ET.

Frostnite Weekly Challenge 6: Top it Off

We near the end of the Frostnite Challenges starting January 1, 2023, at 7 PM ET, when the Storm will be picking up in intensity! Not only will the Storm close in faster, but it will also do increased damage. You’re gonna wanna keep that burner filled if you want to survive this chilling Frostnite Challenge!

Completing this Frostnite Challenge will award you with the quick and efficient Frostbite Sniper Rifle!

Frostbite Sniper Rifle

Give the Husks Frostbite with this semi-automatic rifle. The Frostbite Sniper Rifle is a mid- to long-range rifle that deals high damage when fired quickly.

Red Willow Arrives with a Returning Questline

Beginning January 1 at 7pm ET, the Storm is out for holiday vengeance! In response, help Ray concoct the ultimate post-holiday antidote in the Red Willow’s Eve questline. Complete this questline to unlock Hero Red Willow, the new ghostly Outlander.

“Have a very scary holiday!” - Red Willow

Red Willow is Here to Scare

  • Standard Perk: Holiday Surprise
    • Triggers an explosion at the end of Phase Shift, dealing 20 base energy damage in a .75 tile radius.
  • Commander Perk: Holiday Surprise+
    • Triggers an explosion at the end of Phase Shift, dealing 20 base energy damage in a .75 tile radius. Additionally, Phase Shift has a 60% chance to conjure a Phantasm.

Alien Weapon Changes

v23.10 brings the following updates to the Invasion set weapons:

Pulse Pounder

  • Added a large headshot damage bonus while you’re aiming down sights.
  • Increased damage against Husks and the environment.
    • Reduced weapon impact to compensate.

Shooting Star

  • Increased heat capacity so it can fire in much longer bursts.
    • Slightly reduced damage against Husks to compensate.
  • Significantly increased damage against the environment.

Third Rail

  • Damage no longer falls off with range.
  • Damage now increases up to 4x as you charge it up.
  • Increased magazine capacity from 1 to 3.
  • Reduced point-blank damage against Husks.
  • Increased damage against the environment.
  • Increased headshot damage.
  • Increased knockback magnitude.

Pulse Pounder, Shooting Star, and Third Rail

  • Corrected durability on all Crystal variants.
  • Removed incompatible Perks from the pool available to them and replaced them with compatible Perk options.

Plasmatic Discharger

  • Very slightly reduced damage.
  • Slightly reduced impact area.
  • Decreased the time its projectile lasts after hitting a player-built structure.
  • Increased ammo cost per shot from 3 to 30.
In addition, we’ve provided all players with an Item Reset for the Plasmatic Discharger.

Major Bug Fixes

A number of important bug fixes were included in the v23.10 game update, including:

  • Fixed an issue where the reticle would scale in the opposite direction of the HUD.
  • Fixed an issue that would cause the game to freeze indefinitely on loading screens.
  • Weapons with charge-up mechanics should now reliably have the correct damage multiplier when fired at max charge.
  • Text has been restored to blank dialog window buttons.
  • The denizens of Homebase found the old holiday ornaments tucked away in the back of a closet and have put them up again!

Save The World | v23.00 Homebase Status Report

The cold air and winter breeze have just started as we make our way into our second week of Save the World’s Winterfest! Learn about Week 2 of the Frostnite Challenges, the new Fully Realized Starter Pack, and the Black Knight returning to the Event Store.

Frostnite Challenges Week 2: Merry Melee

The brutal winter cold has frozen up all of your ranged weapons, making them no good here. That means it’s time to get up close and personal with your melee weapons! Overcome this challenge and you will be fittingly rewarded with the most festive melee weapon, the Tree of Light!

Tree of Light

Both joyful and powerful, this festive blade will chop down Husks and activate a stunning light every eight hits.

Introducing Colby in the Fully Realized Pack

It's her world. We just live in it. Jump into Save the World and grab the Colby Outfit with the Fully Realized Pack available now! This new Pack features:

  • Colby Outfit
  • Teth-R 128 Back Bling
  • Thrash-R Grips Pickaxe

And in Save the World specifically:

  • Access to the “Save the World” PvE campaign
  • Fully Realized Challenges - Earn up to 1,500 V-Bucks by completing these Save the World Daily Quests.

The Fully Realized Challenges are unlocked after having completed the "Homebase Stormshield Defense 3" mission in the "Save the World" campaign.

Note: The cosmetic items of this Pack are usable throughout Battle Royale, Save the World, and creator-made islands. This new Pack will have no impact on existing Founder daily login rewards or V-Bucks earned through gameplay, which is exclusive to early access Founders. These items may appear in the Fortnite Item Shop in the future.

Black Knight Garridan Returns

Black Knight Garridan makes his return to the Event Store. The Black Knight Garridan’s Standard Perk, Knight’s Impact, will Increase Hardware Impact by 33%. His Commander Perk, Knight’s Impact+ increases Hardware Impact by 75%. Additionally, Goin' Constructor can trigger Kinetic Overload. Finally, his Team Perk, Kinetic Overdrive, allows Kinetic Overload to occur an additional time.

“Not your average knight in shining armor” - Black Knight Garridan

Major Bug Fixes

A number of important bug fixes were included in the v23.00 game update, including:

  • Fixed an issue that made players unable to change keybindings for dismounting and sprinting with wildlife.
  • Fixed an issue in which the Emote button was nonfunctional on the victory screen.
  • Fixed an issue in which the camera in Twin Peaks would jitter when navigating around some terrain.

Fortnite Creative v23.00 Update

The v23.00 update brings updated versions of many devices in Creative! Additionally, v23.00 contains changes to the Battle Royale Island and related settings, new ways to customize the end-of-game messages for your Battle Royale Island, the hurdling player movement type, new weapons from Fortnite Battle Royale, and the Wave Defense island template, plus bug fixes for Prefabs and Galleries, devices, and more.

Device Conversion

The new chapter introduces updated versions of many devices in the Creative toolset! Here are some examples of the improvements:

  • We've improved the UX across all devices.
  • We've improved the UI for selecting colors and entering numeric values by adding the Color Picker flyout and direct-entry numeric input to devices with those kinds of options.
  • Some updated devices will have additional options, or have previous options split into multiple new options to give you more detailed control over the device's behavior.
  • Completely new functionality has been added to some devices.
  • All devices that were previously equipped as Traps (for example, the Sequencer) will instead have a prop version that you can manipulate with the Phone tool.

The updated devices are currently opt-in, and can be activated by going to My Island, clicking the Tools tab, and clicking the Convert button next to the updating devices option. Like the direct event binding system, these device updates will become mandatory in the future, so we are making the conversion process available early to let you try it out and help us find any remaining issues that need to be resolved ahead of time.

Before opting-in to the updated devices, you should first create a backup of your island, then convert devices on that backup island. You should thoroughly test the backup island once the devices are converted to make sure everything is working the way you want it to. Once you have completed that testing, then you can safely convert the original island.

Note: The list of updated devices is long! The Creative documentation team is hard at work updating the device documents for both direct event binding and the new versions of Creative devices. However, both of these are big jobs and it will take some time to completely update all of the documentation.

New Weapons and Player Movement from Battle Royale

From the new Chapter of Fortnite Battle Royale, there are a number of improvements and changes that have been integrated into Creative. This ranges from the addition of hurdling (a new player movement ability), to visual improvements (such as visual effects for fire, certain kinds of chests, damage numbers, and loot drops), to new weapons. See below for more info!

New Weapons

Here are the new weapons arriving in Creative from Battle Royale Chapter 4 Season 1:

  • Tactical Pistol
  • Twin Mag SMG
  • Thunder Shotgun
  • Maven Auto Shotgun
  • Red-Eye Assault Rifle

New Player Movement: Hurdling

Players now automatically hurdle over or onto obstacles when sprinting into them in islands that allow this new player movement. You can turn hurdling on or off using the Allow Hurdling option in the Settings tab of My Island, and with the Class Designer or Team Settings & Inventory devices. Existing islands have Allow Hurdling set to Off by default.

Battle Royale Island Updates

New Editing Area

Welcome to a whole new world! The Battle Royale Island is now the island from Fortnite Battle Royale Chapter 4 Season 1. We’ve rearranged the edit area and changed its location for this new Battle Royale Island. Your old Battle Royale Islands should still work, but you might notice that a few things have moved around. As the Island changes from Season to Season in Fortnite Battle Royale, the edit area in your Battle Royale Islands will move around — but your Islands should work just the same as they did before.

Removed Island Options for Battle Royale Islands

There are a lot of visual upgrades in the new Battle Royale Chapter, and some of them would cause problems with some Battle Royale Island options. As a result, we’ve temporarily turned off the following options while we work on getting them to function properly with the updated Battle Royale Island in Creative:

  • Time of Day
  • Camera Filter
  • Light Brightness
  • Light Color
  • Fog Thickness
  • Fog Color

If you find that your Battle Royale Island is having problems with one of the listed options, go to the island and open the My Island settings, and your Island should be reset with the problem options turned off. We're working hard to get this fixed, but in the meantime, we look forward to seeing the Battle Royale experiences you create in the new Island!

Battle Royale Island End Game Update

Creators can now select from three options for the end game screen in their Battle Royale Islands: Classic (Creative end-game screen), Battle Royale (Battle Royale end-game screen), and Custom, which gives you two animations to choose from and allows for customized text, sub-text, and colors for the Victory and Defeat conditions.

Other Updates

Island Template Updates

Learn how to use the Conditional Button and Team Settings and Inventory devices to create a game where players build up defenses to protect their tower from waves of creatures.

Bug Fixes

Prefab & Gallery Fixes

  • Fixed an issue with stretched flower textures on some assets in the Meadow Starter Island.
  • Fixed a collision issue that occurred when players ascended the curved staircase that comes from the Deserted Fortress Gallery.

Device Fixes

  • Fixed an issue on islands with many devices, where creators could not search for other devices on the Functions tab in the Customize panel.
  • Fixed an issue on islands using the event binding system, where cutting and pasting a device on the island renamed the device as if it had been copied.
  • Fixed an issue with the Devices tab in the Creative inventory, where the list of devices was ordered incorrectly.
  • Fixed an issue where the Guard Spawner and AI Patrol Path Node devices spawned guards at incorrect locations if the devices were moved.
  • Fixed an issue where opening the Customize panel would disable the Visual Effect Powerup device.
  • Fixed an issue where Creature Spawner devices could not be damaged even when the Invincible Spawner option was set to Off.
  • Fixed an issue where sound effects did not play if the creator modified options while using a controller.

Island Fixes

  • Fixed an issue that players were using to add overpowered unique items from a previous bug to Zone Wars islands.
  • Fixed an issue where vaulted Battle Royale loot was appearing in Battle Royale Island loot tables when loot was set to Current Battle Royale.
  • Fixed an issue that caused multi-selected assets added to the hotbar to stay green if the creator switched from the phone tool to their Pickaxe immediately after adding the asset.
  • Fixed an issue where the Creative inventory tabs were not displayed.
  • Fixed an issue where server error messages appeared when players returned to the Lobby from Battle Royale Island matches.
  • Fixed an issue with the Battle Royale Map Settings device, where setting the Wildlife option to Yes only spawned wolves.

Gameplay Fixes

  • Fixed an issue with the HUD controller that caused the minimap to continue displaying even when it was set to be hidden.
  • Fixed an issue where players were not forced out of the Battle Bus in Battle Royale Islands when the bus had a flight path that was too short.
  • Fixed an issue where guards that were rehired after being dismissed were not following the player. Fixed an issue where the Team Voice settings for some Islands were not working correctly.

Fortnite Battle Royale v22.40 Update: Octane Makes a New Stop

In the Fortnite Battle Royale v22.40 update, a new vehicle has driven to paradise: Rocket League’s Octane! When you’re not behind the wheel, launch into the air with the Grapple Glider or join a large team in the Big Battle LTM.


Octane’s Newest Destination



In v22.10, the Octane vehicle from Rocket League boosted into Fortnite for creators to rev up their islands. Now, with v22.40, Octane has boosted into Battle Royale and Zero Build. This Battle Royale/Zero Build version is balanced for these modes, but it still has rocket boosters, supersonic speed, and the ability to jump, double jump, dodge, take flight, and drive on walls!


Glide to Safety with the Grapple Glider



An enemy coming right at you? Or even worse, an enemy coming right at you while they’re in an Octane? Make a swift getaway with the Grapple Glider — pull yourself into the air by aiming at a hard surface, then deploy your Glider to land in safe territory.

You can find Grapple Gliders from the ground, Chests, Chrome Chests, and Supply Drops. They have limited charges, so it’s not a bad idea to save your Grapple Glider for emergencies!


Have a Big Time in the Big Battle LTM



Look around you: it’s A LOT of players on your team. In the new Big Battle Limited Time Mode, you’re in a team of 40 facing another team of 40. The match begins with the Storm already circling the first zone, and you’ll see Uncommon-rarity items already in your loadout. The result? The action starts right away in this fast-paced, Zero Build LTM. To help you defeat the other team even faster, loot in Big Battle is Rare-rarity or higher.

LTM goes live at 10 AM ET on November 15.


Explore the Battle Royale Island… Outside Battle Royale

In the v22.30 patch, the Battle Royale Island became a "starter island" for creating your own Battle Royale experience in it, or for just wandering around. You can also jump into an experience made by someone else! With this new way to explore the Battle Royale Island, we'll be vaulting Battle Lab in v23.00.


Use/Interact Improvement on Mobile

On mobile, we have completely removed the Interact icon (hand icon) from the Fire button. Specific “Use” actions will now be represented by their own icon, meaning that, for example, eating and drinking actions will have their own icon now.


Competitive Notes

  • Octane is not included in competitive playlists.


Major Bug Fixes

  • Fixed an issue in which some Outfits from previous Seasons’ Battle Passes were missing colors.

Fortnite Creative v22.40 Update

The v22.40 update brings the Class Selector UI and D-Launcher devices for creators, as well as the Dial-A-Drop and Grapple Glider items to include in your experiences. Additionally, this update contains the Big Battle mode to create in your own Battle Royale Island, plus other updates and bug fixes.

Class Selector UI Device


The Class Selector UI device can create both a popup dialog and a new tab on the game's Map screen, displaying a list of classes players can choose from. You can have players choose a class when they spawn at the beginning of the game, or you can allow players to change their class during the game. By customizing device options, you can allow players to change their class by opening the Map screen and selecting a new class, or you can set a channel option to open the popup dialog during the game.

D-Launcher


Three new D-Launcher devices are now available:
  • D-Launcher (Standard)

  • D-Launcher (Primal)

  • D-Launcher (Invasion)

Adjust the launch speed and angle of D-Launchers to customize a unique trajectory for each one!

Dial-A-Drop Consumable

Players can use this item to call in a Health Drop, Supply Drop, or Vehicle Drop at their location. There is a limit of five Vehicle Drops per island experience. This count is displayed in the UI and will display "Unavailable" when the limit is reached.

Grapple Glider



Place this item on your island and give players the ability to make a swift getaway! They can aim at a hard surface, pull themselves up, and then deploy their Glider to travel to safe territory.

Big Battle

Introducing a new mode: Big Battle! You can jump into the Epic-made version of this mode from the Discover screen. But you can also create a “Big Battle” yourself using the new Battle Royale Island tools available in Creative! In this mode, two teams of 40 players are provided with a standardized loadout and launched into action as soon as the match starts, with the first phase of the Storm already completed. The Storm moves quickly, and the rarity for loot in the item pool is set to Rare or higher. Try out this action-packed Zero Build, large team mode on your own Battle Royale Island.

Other Updates

Gallery Updates

  • New: Added the FNCS Trophy Prop Gallery.

Island Template Updates

  • New: Design an Escape Room island template! Learn how to set up clues with the Button device for players to break out of locked rooms.

Octane Updates

  • We have improved the Octane’s audio visualizer icon for better readability.
  • We have improved collision consistency between Octane, other vehicles, and terrain.
  • Octane now supports driving forward and backwards with a controller's left stick, like other spawned vehicles in Creative. This can be disabled using the Accelerate with Thumbstick option in the Customize panel for the Octane Spawner device.
  • Octane can now briefly drive while in water, like other spawned vehicles.
  • Octane will now slide down walls if the player is not accelerating, mirroring its functionality in Rocket League.

Bug Fixes

Prefab & Gallery Fixes

  • Fixed an issue where items from the Collectibles Gallery were moved far from their location when they were multi-selected together.

Event Binding Fixes

  • Fixed an issue with the direct event binding system where copying or moving a device sometimes added random events or functions that were not set by the creator.
  • Fixed an issue where cutting and pasting a device in Create mode renamed the device.
  • Fixed an issue where unknown device entries could not be deleted.
  • Fixed an issue on Xbox where event bindings could not be removed from devices.

Device Fixes

  • Fixed an issue where Conditional Button devices only displayed the last three digits of the stack size in the Customize panel options.
  • Fixed an issue with the Creature Manager device where options with Don't Override values could not be reset to default after they were changed.
  • Fixed an issue where the Firefly Spawner device did not display Events or Functions even after being converted to the event bindings system.
  • Fixed an issue with the Guard Spawner device, where the Invulnerable value for some device options was not working.
  • Fixed an issue where the End Game device did not recognize the Winning Team option's value.
  • Fixed an issue where the Rocket Boost device could be destroyed by weapon fire regardless of My Island settings.
  • Fixed multiple issues with the Accolade device's Customize panel on PlayStation 4.
  • Fixed a typo that appeared in the Customize prompt for the Octane Spawner device.

Island Fixes

  • Fixed an issue where players were able to leave the Creative island volume with the Siege Cannon in certain situations.

Gameplay Fixes

  • Fixed a crash that occurred when creators entered their Battle Royale Island in Create mode.
  • Fixed an issue where party leaders could not cancel matchmaking for a Battle Royale Island.
  • Fixed an issue where some public matches were not matchmaking correctly in a Battle Royale Island.
  • Fixed an issue in Battle Royale Islands where players were able to go beyond the editable area.
  • Fixed an issue where a flame or explosion visual effect would remain on screen when an Octane was destroyed near a player.
  • Fixed an issue where the Octane’s Boost and Trail visual effects were scaled too small.
  • Fixed an issue where players hit by an Octane would enter a desynced knockback animation state.
  • Fixed an issue where Octane wouldn't grant resources when hit with a Pickaxe.

Save The World | v22.40 Homebase Status Report

Even though Hexslyvania is making its ghostly exit soon, the chills are just getting started with the return of the Winterfest Venture Season on November 20, 2022 at 7 PM ET!

As the Hexslyvania Venture season finishes, make sure you complete all your questing, including that in the Eye of the Brainstorm questline to unlock the newest hero Brainstorm and the Pulse Pounder and Shooting Star weapons. Also, complete your Alien Weapon set by grabbing the Plasmatic Discharger and Third Rail from the Event Store before November 20 at 7 PM ET.

Battle Pass XP Update

In the v22.40 update, we’ve added a new source of Battle Pass XP to Save the World! Specifically, the majority of Daily and Weekly Quests will now award Battle Pass XP upon completion. This includes the basic Daily and Weekly Quests, along with the following:

  • Wargames Dailies (and Weekly Challenges during Mild Meadows)
  • Frostnite Dailies and Weekly Challenges
  • Dungeon Dailies
  • Hit the Road Daily and Weekly Challenges
  • New Daily Endurance Quests

Because we've shifted the majority of the XP source to Quests, you’ll notice a reduced amount of XP earned from Mission Badges, but on average, we expect players will earn Battle Pass XP more quickly than before. To maximize your XP earned, prioritize completing the available Daily/Weekly quests.

The Winterfest Venture Season Makes its Return!

The Winterfest Venture Season starts November 20 at 7 PM ET!

The return of Winterfest also brings the return of the Super Heroic Modifier, which gives each class super heroic benefits furthering strengthening their style of play. This Modifier applies in the Flannel Falls Venture zone and does not apply in normal campaign zones or Frostnite.

Soldiers, this is the perfect modifier to enhance those headshots! The damage of headshots is doubled and you’ll benefit from reduced cooldowns when eliminating Husks with ranged weapons. Accuracy is key!

Constructors, the one downside of building is that it uses up your hard-earned materials, right? Well that problem is reduced with this modifier! Building will cost fewer materials, and on top of that, this modifier gives Kinetic Overload a lower cooldown and greater impact!

Ninjas, a healthy blend of Melee and Ability weaving will be key with this modifier. Focus your efforts on ability eliminations to gain increased melee damage and attack speed. Use this to your advantage, as melee eliminations also reduce your ability cooldowns. You’ll gain double the Shadowstance stats with this modifier, so get in their faces and show em’ who's boss.

Outlanders, it’s time for some punching, as Anti-Material charge will have no cost during this Ventures season. For all you T.E.D.D.Y. slingers out there, you’ll benefit from a free Fragment every 50 seconds along with increased ability damage.

And for everyone, the winter winds have increased the Husks’ resistance to trap and weapon damage, so get ready to build a squad that can hold its own!

Frostnite Challenges Return

Frosty Turf Challenge

Starting on November 28 at 7 PM ET, take on the Frosty Turf Frostnite Challenge! The weather will be extremely frigid for this week in Frostnite — don’t get cold feet as you think about the slower trap reloads and stepping on snow.

For overcoming the Frosty Turf Challenge, you’ll unlock Tank and a unique banner:

Survive the Bitter Cold in Frostnite

Beginning on November 20 at 7 PM ET, venture out and keep the Burner filled with scavenged BluGlo. If it runs out, things get real cold real quick. As the burner health decreases, the Storm Shield shrinks, so fill ‘er up!

The Krampus Smashers who dwell in these cold regions are dangerous but worth the fight. Why? They drop some much needed BluGlo. Check your Quest log for Frostnite rewards, such as the loading screen / music pack, and be on the lookout for Weekly Challenges in the coming weeks.

Holiday Llama

This Llama looks cold on the outside, but it is filled with festive Heroes and weapons that will warm up Homebase. The Holiday Llama returns on November 20 at 7 PM ET.

Subzero Zenith

“Let's put them on ice.” - Subzero Zenith

Subzero Zenith’s Standard Perk Icy Shot applies Water Affliction on Sniper critical hits. His Commander Perk Icy Shot+ allows you to freeze enemies for a short duration and apply Water Affliction on Sniper critcal hits. You can also decrease the duration of elemental status effects with his Team Perk Shake it Off!

Major Bug Fixes

A number of important bug fixes were included in the v22.40 game update, including:

  • The Plasmatic Discharge weapon now has the correct weapon type “Launcher.”
  • Fixed an issue with the Sunbeam Grave Digger Perk that caused the Perk’s scaling to produce more damage than intended.
    • Dev Note: This fix is not designed to nerf the weapon, but to fix the scaling issue that occurred as players progressed later in the game.
  • Brainstorms is now compatible with the Trick or Treat hero perk.
  • Fixed an issue in which keybinds for riding wildlife could not be set correctly.
    • Note: Keybinds must be set outside of a mission. We’re currently working on fixing an issue that’s preventing wildlife riding keybinds from being set while in a mission.

Fortnite Creative v22.30 Update

The Fortnite v22.30 update brings the Battle Royale Island to Creative! Using the four special devices that are preplaced on this starter island, you can create a customized Battle Royale experience of your very own. v22.20 also includes a significant UI improvement for the Spatial Thermometer memory system, new Prefabs and Galleries from The Convergence as well as other updates and bug fixes for devices, Prefabs, and Galleries.

Battle Royale Island

There's a new starter island: the Battle Royale Island! With this starter island, you can use special devices to create a custom Battle Royale experience with the current version of the Fortnite Battle Royale Island. This starter island will also automatically update whenever the Battle Royale map changes, so you won't have to update it manually every Season.

While you won't be able to directly edit the Battle Royale Island, you can use a selection of other Creative devices, in addition to the devices specifically for the Battle Royale Island, to create a unique experience for your players.

Note: Experiences created with the Battle Royale Island are not currently eligible for monetization. This means Support-A-Creator (SAC) features are disabled, and that creator codes are not allowed to be advertised in experiences using the Battle Royale Island.

Here are the new devices you can use to create your custom Battle Royale experience. These devices are preplaced on the island, and they cannot be moved or deleted. They can only be used on the Battle Royale Island.

Loot Controller Device

The Loot Controller device provides loot options for Battle Royale experiences. Select from a subset of classic loot packages and determine where they are placed, then customize the frequency or presence of Rare Chests and floor loot (also known as ground loot).

Map Settings Device

The Map Settings device controls which things spawn on the map (such as vehicles, wildlife, and Target Bots) for Battle Royale experiences.

Deployment Device

The Deployment device controls how players are deployed for Battle Royale experiences. Choose from Battle Bus or Rift deployment, and customize a variety of options related to player spawning on the Battle Royale Island.

Storm Caller Device

The Storm Caller device determines the size, position, and phases for the Storm. Whether the Storm grows, shrinks, or moves around — it's all in your hands now!

Using Creative Devices in the Battle Royale Island

Along with the new Battle Royale-specific devices mentioned above, you can also use a number of existing Creative devices by placing them on the starting platform area. Use the Battle Royale Device category in the Creative inventory screen Devices tab to see all the devices you can use. Additionally, you can still use most of the My Island settings to change the rules and look-and-feel of your game.

Note: Target Bots are treated as players by Creative devices, not as AI enemies.

Known Issues

Integrating the Battle Royale map into Creative has been a complex process, so we consider this feature to be in an open beta state. That means that even with our extensive testing, there will likely be a few issues and features that we haven’t caught. Here are some known issues we hope to address in upcoming releases:

  • Unpublished islands don’t reset without reloading. For the time being, if you’re in your Gold Portal, always click Return to Island after playing to make sure the map resets correctly between games.
  • There is currently no support for the Reboot Van or Reboot Card.
  • There is currently no Bounty Board control.
  • Island Backup currently has some stability issues.
  • Parties of more than four players may have issues joining games together.
  • Only published islands will get the proper, slow motion Battle Royale game end. Currently, games on unpublished islands end with the default Creative game end.
  • Quests and Map Discovery are currently disabled.
  • Accolades are currently disabled due to a bug with the Accolade device.
  • Starting a match using Target Bots on an unpublished island can cause a significant pause while the bots are initializing.
  • Players on the Android platform might experience instability due to an intermittent out-of-memory issue.
  • Resetting an island will currently remove the preplaced devices. Instead of resetting, we recommend creating a new island, then deleting the existing one.

Spatial Thermometer Heatmap

The Map UI now features a heatmap for the Spatial Thermometer that can display hotspots of memory more accurately by using a color gradient, as well as displaying numbers in a cell when the cell's memory usage is 80K or higher. You can toggle the heatmap between three different modes:

  • No Heatmap
  • Heatmap without Memory Values
  • Heatmap with Memory Values

These modes affect the minimap as well. Toggle between the modes with the Thermometer shortcut (press T if you're on a PC) while in Fly mode. We hope to provide a more convenient way to access the feature in the future, so stay tuned for further updates.

For more information, see the updated Spatial Thermometer page in our official Creative documentation.

UI Improvements

  • Start screen improvements: The pre-game start screen has been updated for games made using the Creative toolset. The Start button can now be used to start private games before the timer expires. Additionally, the start screen now shows the privacy setting for the game being played.
  • Game Info screen improvements: A new Overview tab has been added to the Game Info screen for islands created and published using the Fortnite Creative toolset. This tab shows the creator's description of the game and allows the player to like and favorite the game. It also provides access to functions like Respawn and Reset Persistence.

Other Updates

Prefab & Gallery Updates

  • Added four Prefabs and five Galleries from The Convergence:
    • The Convergence Group A
    • The Convergence Group B
    • The Convergence Group C
    • The Convergence Group D
    • The Convergence Prop Gallery A
    • The Convergence Prop Gallery B
    • The Convergence Prop Gallery C
    • The Convergence Prop Gallery D
    • The Convergence Prop Gallery E
  • Added the Alternate Lights Prop Gallery, which provides some unlit and always-lit versions of existing light props.

Device Updates

  • Melee Designer: All options that have numeric values can now have those values typed into the field directly, instead of requiring that you click arrows to select one.

Island Updates

  • New My Island Setting in the UI tab: Time Alive For Team Tracking Method
    • Determines how Time Alive is calculated for a team, either by adding up each team member’s Time Alive stats or using the Time Alive of the team member who has been alive the longest/shortest.

Bug Fixes

Prefab & Gallery Fixes

  • Fixed an issue with the Shooting Range Gallery where the When Hit Transmit On option was failing to transmit to other devices when targets were hit.
  • Fixed an issue where the Food Box appeared empty when users placed the Chest and Ammo Gallery device.
  • Fixed a bug that caused the Racetrack Gallery F and Racetrack Gallery C to contain mismatched racetrack pieces.
  • Fixed an issue where Collectible Items in the Collectibles Gallery were resized when selected.
  • Fixed bugs that were causing the Canyon Island assets to float.
  • Fixed an issue involving the Air Vent Gallery Air Vent not functioning correctly when the Visible In Game option was set to Yes.
  • Fixed an issue where players couldn't walk through the large window in the Fish Apartments Prefab.
  • Fixed a draw distance issue with the rug in the Hunter’s Haven Prop Gallery.
  • Fixed the preview volume size for the Musician Prop Gallery.
  • Fixed the Shooting Lane prop from the Impostors Weapons Lab so that it now takes the appropriate amount of damage.
  • Fixed some wall and terrain Z-fighting issues in the Colossal Crops Gate House Prefab.
  • Fixed an incorrect resource issue with some front-row assets in the Impostors Weapons Lab Prop Gallery.
  • Fixed an issue where player-built structures would destroy the large Paradise balloons from the Balloon Prop Gallery.
  • Fixed an issue in the Cloudy Condos Shops A where a rotating floor created incorrect pathing.
  • Fixed an issue in the Cloudy Condos Wall & Roof Gallery A where a prop wall was used instead of a standard building wall.
  • Fixed an issue where the damage indicators and resources were missing from the planter assets in the Hunter’s Haven Prop Gallery.
  • Fixed an issue where a wall in The Rig Gallery A was incorrectly rotating within the Gallery.
  • Fixed an issue with the color tooltip UI description on primitive and glass assets.
  • Fixed multiple individual asset icons in the Creative inventory to show the asset more clearly.
  • Fixed a texture issue with props from the Boney Burbs set.
  • Fixed a resource material issue with the large broken rock asset from the Dusty Diner Prefab.
  • Fixed an issue where the Water Cube asset from the Deserted Fortress Prefab wasn't showing the correct highlight material when it was selected with the phone tool.

Device Fixes

  • Fixed an issue where creators were unable to select, copy, cut, multi-select or pick up vehicle devices that had the Visible During Game option set to Off.
  • Fixed an issue where the values for vehicle spawner device options were not persisting between game versions.
  • Fixed a bug where the SAC device's button didn't have an interact delay.
  • Fixed an issue where the Skydome bounding box was much larger than the device.
  • Fixed an issue where the Barrier Plate device had two non-functional Zone Shape options in its Customize panel.
  • Fixed a bug where the Paint Brush icon couldn’t be selected in the Player Counter device’s Customize panel.

Island Fixes

  • Fixed an issue where an incorrect icon was displayed for the Prop Hunt Template Island in the Game Creation menu.
  • Fixed an issue where there was floating grass near the cave entrance of Survival islands using the Caves Starter Island.

Gameplay Fixes

  • Fixed a bug where Prop Mover devices could not be reactivated in a round if they were activated in a previous round in matchmaking.
  • Fixed an issue where Octane vehicles could drive through the island boundary.
  • Fixed a bug where using the Octane vehicle to collide with another player caused the collided player's animations to look incorrect.
  • Fixed an issue where disabling the Game Start Countdown did not remove the buzzer.
  • Fixed an issue involving the existence of duplicate Epic and Legendary Heavy Shotguns that guards could equip, which were weaker than the correct weapons.

The Fortnite Save The World | v22.30 Homebase Status Report

As the Hexslyvania Venture season continues, a new Hero and weapon set make their debut in Save the World. Also, wildlife has become rideable, so jump on a boar or wolf and swiftly ride into the night as you battle Husks in Hexslyvania! As a reminder, this Venture season will end November 20, 2022, at 7 PM ET, so be sure to collect all the rewards, including Brainstorm, before then.

Eye of the Brainstorm

A new Hero and questline arrive in Save the World! Make your acquaintance with Brainstorm, a new Constructor Hero. Brainstorm has the new perk Brain Freeze, which allows their D.E.C.O.Y. to explode in a frigid blast that freezes nearby enemies! Use the D.E.C.O.Y. alongside freeze traps and support perks to turn Brainstorm into a more cautious fighter that controls the battlefield in a… calculated manner.

To unlock Brainstorm, complete the new Eye of the Brainstorm questline!

New Alien Weapons

Four new weapons are arriving in Save the World during this Brainstorm update!

Pulse Pounder

This Assault weapon is fully automatic when hip-fired, shoots slower when aimed down sights, and does Energy-based damage.

Earn the Pulse Pounder from the Eye of the Brainstorm questline!

Shooting Star

This SMG weapon emits a continuous ray of… star stuff. The Shooting Star shoots a sustained beam at the target.

As with the Pulse Pounder, the Shooting Star can be earned from the Eye of the Brainstorm questline.

Plasmatic Discharger

It’s plasmatic, it’s powerful, and it packs a punch. With this new weapon, launch a slow-moving but formidable energy ball that zaps nearby objects and destroys any buildings in its path.

The Plasmatic Discharger can be purchased in the Event Store starting November 6, 2022, at 7 PM ET.

Third Rail

Charge up this high-tech sniper rifle to aim and fire a single powerful shot, great for dealing with enemies behind walls.

Purchase the Third Rail in the Event Store starting November 13, 2022, at 7 PM ET.

Ride Wildlife!

Let your Heroes run wild with the introduction of rideable wildlife in Save the World! Ride on a wolf or boar until it runs out of stamina, or until damage takes its stamina away. Stamina will return over time while you’re not riding and can also be restored by feeding the pet. Ride your boar into the fight and knock the Husks out of the way, while dealing a small amount of damage at the same time. If your beloved creature gets reduced to 0 health it will go into the Down But Not Out state during the fight, fear not — you can rescue it and jump back in the saddle!

Major Bug Fixes

A number of important bug fixes were included in the v22.30 game update, including:

  • Fixed an issue that caused PlayStation trophies to not be awarded for PlayStation 5 players.