Congratulations to Poolboy, winner of Season 33. Having thrice finished second and countless top 20 appearances, this marks their first time topping the rankings. Finishing in 2nd is EtaN, perennial winner and reigning FPL champion with partner Dranistian. And in 3rd taking Bronze is klaualles, ending their 2 season winning streak but retaining a spot on the podium.
While the top 3 places receive Gold, Silver, and Bronze, every player finishing within the top 20 will receive a Season 30 Medal. Congratulations to all medalists as well!
Season 33 trivia:
Balls had both the longest and shortest matches of the season (and for the same reason)
Shockenaugh came into their own with the expansion friendly map pool
Missiles also made a comeback as a result of all the available real estate
The evolution of core swings has continued unabated, some of which even work
1v1 Leaderboard
Poolboy
EtaN
klaualles
Not Poolboy
[WTF] Domy
Hallrassy
Nainibrok
9tr
Nils
margarinedog
budderdo
I am myself
greatwo
brainboomxs
salty snekko
Julian
Snipper Sniffer
Cloud
ニャミ•キメラ
BaumstaenderTTV
Season 32
Season 34 is already underway and will run through March 31st. This season's map pool consists of the following battlefields:
Balls
Elephants
Hillfort
Pillars
Split
Vanilla
Make Sure To Join Our Discord
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.
Cheers, EWG
Forts Pro League - Season 5
G’day, Forts fans!
Are you ready for Season 5 of the Forts Pro League? Now with massively increased prizes! Everyone can sign up for the FPL group stage and registration opens on February 8th! Register your team on Challengermode and Discord following the instructions below.
Teams will be seeded into groups of 8 where they will face each other in a round robin format, with one match being played per week. Teams may schedule their match at any time during the week, but if they have not played by Sunday at 8pm utc that given week they must contact a league official on Discord and make themselves available to play their match at this time. Any team not present will forfeit that match. At the end of this stage, the teams with the most points in each group will qualify for the playoffs, where the ultimate winners will be decided.
When is it going to happen?
Signups for the FPL begin on February 8th and end on March 8th at 8pm utc. Opening day is March 15th at 8pm utc. The playoffs (tentatively scheduled for May 11th 8pm utc) will be held once the round robin stage has concluded. If you want to participate, make sure you are free on May 11th as well as the two weekends afterwards.
How to participate?
Everyone is eligible to sign up for the group stage of the FPL!
Then form your team of two and meet the following requirements. Player names must be clearly readable and match on Discord, Steam and Challengermode. The maximum length is 16 characters for teams. Players are expected to use this name when playing all of their matches. Offensive player or team names and profile images will result in disqualification from the league. Players currently under ranked or multiplayer bans are also ineligible to compete.
Team tags must be 3 characters or less.
Team logos should be 128x128 pixels. Offensive images will result in disqualification.
Message @42scientist on the Forts Official Discord with your Team name, composition, team tag and logo. Also include the Discord and Steam ID's of you and your teammate.;
You will then receive an invitation for your team to join the League event;
In this update we introduce four new 3v3 maps, including the winners of the recent Forts Map Making Contest 6. Input responsiveness is improved, and we've tweaked camera controls for better feel. There are also a few balance changes to commanders, and a bunch of bug fixes.
Change List dlc2 37 r18209
Add: 3v3 version of the Vanilla map Add: Winning maps from Forts Map Making Contest 6 (Shattered Rift, Mountain King 3v3 and Regicide 3v3)
Balance: (Pinchfist) Removed the 5% resource gathering boost Balance: (Overdrive) Increase GaugeDamageHitpoints from 4050 to 4860 (+20%) Balance: (Firebird active) Machineguns take 33% less time to overheat
Improve: Reduce FramesPerTick from 4 to 2 to increase input responsiveness Improve: Zooming in step is equal to zooming out step by default
Fix: (Crevice) Some foundations not exactly aligned to grid Fix: (Crevice) Team 2 can't fire missiles down from ball Fix: Clients who have left still appear in the player list UI Fix: Damage device smoke is drawn under terrain Fix: Device SaveName is not always set during sprite loading of device scripts Fix: device.lua and weapon.lua is not applied during sprite loading of device scripts Fix: Devices can be deleted rapidly after upgrade Fix: Directional camera controls sluggish while zooming in Fix: FireWeapon doesn't use correct fire cost when using Eagle Eye's ReloadBack mechanic Fix: Forfeiting in the ranked commander selection screen allows the same map to be repeated Fix: Freeze or desync caused by corrupt packets Fix: Host crash when a player joins and the world state is very complex Fix: If host sets 'lock forts' while clients are in fort select screen, they can still select their forts Fix: Map preview generation inconsistent when you start from the team 2 fort Fix: Map preview generation is inconsistent with vulkan Fix: Map requires Moonshot when included mod only supports it Fix: Moonshine generates a warning about MaxLinkLength being out of bounds Fix: Moonshot environments not visible or have no preview Fix: Players with previous bans missing the Continue button if EnableBanWarning = false Fix: PNG files can cause a crash when using Vulkan. Fix: Resetting tips in game causes lua errors Fix: Sniper laser sight can pass through terrain Fix: Unable to extrude Moonshine shield to full extent Fix: Warhead trail (flying) sounds were higher priority than explosion sounds, causing explosions not to be heard when spammed by the crazy modders (yes, I'm looking at you DeltaWing)
Make Sure To Join Our Discord
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.
Cheers, EWG
Forts - Moonshot 3v3 Tournament XXX
G'day Forts fans!
Right after the previous Map Making Competition, we'd like to move swiftly towards our next event! It will be including some of the newest maps added from FMMC6, using the Moonshot DLC. XXX will be held on February 22nd at 8pm UTC, March 1st at 8pm UTC, and March 8th at 8pm UTC. This event will be 3v3 Co-op on Elimination with up to 16 teams competing on a variety of maps. Qualifiers will be Best of 1, Quarter Finals, Semi Finals and Bronze match Best of 3. Due to time concerns, we cannot guarantee the Finals to be Best of 5 as of now.
Registration will open at 8pm UTC on the 1st of February. In order to register, every participant should ping 42scientist on the Forts Official Discord server with their challengermode team, and then be invited on Challengermode.
Entries submitted before this time will not be accepted. Once registration has opened the first 16 teams to submit a valid entry will be admitted. Valid entries must fulfill the requirements listed below under How do I join?
How will players be seeded?
Seedings will be based on past results in official events and ranked seasons.
Prizes?
The prize pool is as follows:
1st place $150
2nd place $75
3rd place $30
Prizes will be awarded in the form of Steam digital gift cards, divided equally between players of the team
If you have any additional questions please contact us on Discord.
How do I join?
In order to participate, you must do the following...
Forts Map Making Contest VI - Winner: Cronkhinator!
G'day Forts fans!
Seeing how few 3v3 maps there are in the base game, we dedicated our 6th official map making competition to the creation of new 3v3 battlegrounds. Our judges and community were given the complicated task of selecting 3 finalists for the livestream out of the 20 entries received. Then after a series of showcase matches featuring a handful of pro players from the FPL, the winners were announced, with some intriguing maps...
Congratulations to Cronkhinator, winner of Forts Map Making Contest VI! Shattered Rift will be added into the base game map pool as will mountainKing 3v3 from runner-up Pile Rouillée and Regicide 3v3 from third place winner asca. These will make a fine addition to the currently lacking 3v3 pool.
The winners also receive Steam Gift cards of $100, $50, and $20 for 1st, 2nd, and 3rd respectively.
1st Place: Cronkhinator - Shattered Rift
https://steamcommunity.com/sharedfiles/filedetails/?id=3395338593 Shattered Rift was praised by all judges for its spectacular terrain, making extremely good use of the polluted preset to complement the shattered nature of it. On top of this, the trained eye will recognize the inclusion of a fort design from the hit map Crevice, also from Cronkhinator. Finally, the community vote made on our Forts Official Discord gave Shattered Rift a massive boost in ranking, allowing it to score far ahead of all the other competitors.
2nd Place: Pile Rouillée - mountainKing 3v3
https://steamcommunity.com/sharedfiles/filedetails/?id=3383184682 mountainKing takes inspiration from one of the most controversial ranked map, Hillfort, having a rather large obstacle preventing the bottom fort from shooting straight ahead, but improves on it with astonishing terrain design. The immaculate use of background terrain for mountains is so good, Incursus did not even notice the shadows were in fact built by hand. Combined with good base design, small props easter eggs and an edge from the community, Pile Rouillée takes 2nd place by the thinnest of margins.
3rd Place: asca - Regicide 3v3
https://steamcommunity.com/sharedfiles/filedetails/?id=3389374617 asca's Regicide makes the very bold choice of combining regular gameplay with Capture Point features, using blast doors as a lock & key mechanism to protect the middle fort. Not only does it introduce this unique gameplay feature, but it also drowns the map with intricate easter eggs using meticulously placed props, that even animate for the observers, full with descriptions. Aside from this, Regicide utilises solid terrain and base design, letting it reach 3rd place.
Thank you also to our showcase players, Dranistian, Vykro, Pile Rouillée, Gusteagle, 42 scientist and the newest caster Cloud for field testing the maps live on stream.
If you haven't already, join the Forts Official Discord server to find these and other maps and for more information on mapmaking, modding, strategy, and upcoming events.
Cheers, EWG
Forts Ranked Multiplayer - Season 32 Champions!
G'day Forts fans!
Congratulations to klaualles, winner of Season 32! Becoming only the third person to take wins in consecutive seasons, joining EtaN and Dranistian. After narrowly missing their first podium appearance in Season 31 by a mere 10 points, Kriegseule takes Silver. And diving into 3rd is Donny Doorsnipe who cleans up to take Bronze.
While the top 3 places receive Gold, Silver, and Bronze, every player finishing within the top 20 will receive a Season 32 Medal. Congratulations to all medalists as well!
Season 32 trivia:
Firebird comes roaring back as mortars were the weapon of choice on Moorings and Abyss
Expansion friendly maps like Desert Ruins and Crevice made Seep a notable dark horse pick
Smoke is no longer just the cheaper alternative to firebeams, it's outright winning matches
And all of the above have made Repair stations the new must have device
1v1 Leaderboard
klaualles
[BOG]#Kriegseule
Donny Doorsnipe
Poolboy
Probably Poolboy
limited power
zebdww
Kriegsseule
:3:3:3
Kriegskeule
xd
gnituynehc
Nils
Julian
Pinchfist
Ferdinand
I am myself
Cloud
[BOG]#Der Benzinpreisvergleicher
Supreme
Season 33
Season 33 is already underway and will run through January 31st. This season's map pool consists of the following battlefields:
Balls
Battlegrounds 1v1
Elephants
Hang Time
Ledge Grab
Stalactites
Make Sure To Join Our Discord
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.
Cheers, EWG
Forts Map Making Contest VI
G'day Forts fans!
Are you ready for another map contest? It's time to show 3v3 cartography some love. Over on the Forts Steam Workshop there's a definite dearth of 3v3 maps despite being one of the most requested map sizes. Do you have any designs in mind that could become as beloved as Up & Down?
The winning creator will receive a $100 Steam gift card, Map Maker Champion in-game medal, and have their map added to the built-in map list along with the maps of the 1st and 2nd runners up.
Format
The event will consist of two stages: Stage 1 - Map makers will be able to submit their maps starting on December 11th 8PM 2024 UTC and ending on January 11th 8PM 2025 UTC in accordance with the rules below. Maps submitted before December 11th 2024 8PM UTC or after January 11th 2025 8PM UTC will not be accepted.
Stage 2 - Our judges in combination with a vote from our Official Forts Discord members will select the 3 winning entries to go into the Live Stream January 18th 2025 8PM UTC, where a group of top players will perform in exhibition matches to showcase each map.
Prizes
1st place
$100 Steam gift card
In-game Map Maker Champion medal and accompanying role on Discord.
Familiarise yourself with The Forts Map editor and Style Guide
Create and submit a map that fulfills all requirements between December 11th 2024 8PM UTC and January 11th 2025 8pm UTC
Map Requirements
An original 3v3 Classic or Moonshot (no High Seas dependency) map created from scratch
Receive the Symmetric tag on the Workshop
Have suitable performance on most computers
How to submit your map
Upload your map to the Steam Workshop with the name "FMMC6 - yoursteamname" example, FMMC6 - Romerolagus
Select a separate map name to include with your entry submission.
Set your Workshop visibility to Public
On the Official Forts Discord, direct message @42 scientist with a link to your entry and the desired name for your map before January 11th 2025 UTC.
Maps will be graded according to appearance, gameplay potential, and Forts best practices. A more detailed description of the full grading criteria will be made available on Discord. We look forward to seeing your creativity on display.
Guides
In order to improve your map's chances of winning, check out these guides on Steam for best practices:
Today's update features balancing of Buster. His depleted uranium (DU) projectiles can now be blocked by 3 layers of armour, or 1 layer for Heavy Mortars and Thunderbolt bombs. On the other hand, they are more potent, including some bonus damage to weapons.
The Harpoon and its Decoy ammo have also received some adjustments. The Decoy projectile now doesn't collide with other projectiles, including missiles, but its effective radius is much reduced. It can also be destroyed with Firebeams and manipulated with Magnabeams. The Smoke Bomb is now less hazardous to your health, producing a smoke cloud of only 3 seconds when destroyed.
We've made some quality of life improvements, including better controls of the console and having new lobby popups appear during replays. The options screen can now be accessed from instant replay.
For modders, the ammo system has been extended to some important weapon parameters such as FireDelay and FireStdDev.
There are some important bug fixes such as a join desync, physics destabilisation, and several crashes.
Check out the full change list below.
Change List dlc2 36 r17715
Add: 'Block' DamageMultiplier applies to PenetrationDamage, allowing materials to have variable resistance to penetration Add: TriggerFireEffectForDelay ammo value to prevent fire effect when FireDelay is non-zero (defaults to true)
Balance: (Buster active) DU projectiles continue if they overkill a device Balance: (Buster active) DU rounds are blocked by 3 layers of armour/door, including the terminating layer Balance: (Buster active) Increase 20mm DU damage from 0 to 10, weapon damage bonus from 0 to 5 Balance: (Buster active) Increase base DU damage from 36 to 50 (+38%) and weapon damage bonus from 0 to 20 Balance: (Buster active) mortar2 and thunderbolt bomb DU rounds are blocked by 1 layer of armour/door, including the terminating layer Balance: (Buster active) Reduce thunderbolt bomb DU max distance to match mortar2 Balance: (Buster active) Remove +25% DU damage multiplier to bracing Balance: (Buster active) Rocket DU maximum travel increased from 400 up to 600 (+50%) Balance: (Decoy ammo) Reduce energy cost from 2000 to 1500 Balance: (Decoy ammo) Reduce metal cost from 100 to 80 Balance: (Decoy) Decoy projectiles don't collide with other projectiles Balance: (Decoy) Decrease decoy radius from 2000 to 450 (-77.5%) Balance: (Decoy) Firebeam instantly destroys Decoy projectiles Balance: (Decoy) Reduce decoy gravity from 0.25x to 0.15x normal Balance: (Decoy) Reduce DecoyMinTargetAge from 3 to 2 to compensate for shorter radius Balance: (Harpoon) Increase build cost from 1200 to 2000 energy (+67%) Balance: (Harpoon) Increase hitpoints from 90 to 200 to take two sniper rounds (+122%) Balance: (Smoke Bomb) Reduce smoke effect duration when Smoke Bomb weapon is destroyed from 10s to 3s (-70%)
Fix: (Up & Down 2v2 MS) Asymmetry in terrain near the forts Fix: AA keeps its doors open if a player joins while the door close is scheduled Fix: Commander modification of population cap is ineffective Fix: Crash caused by long strings of periods in the lobby chat Fix: Crash when control ammunition is used through an environment portal Fix: Crash when using the mute button during instant replay Fix: Crash when workshop download completes while waiting in ranked Fix: Desync when the AI is scheduled to close a door when a player joins Fix: Invalid camera speed calculated when delta is 0 Fix: Linked portals still operate when one is warming up Fix: Physics destabilisation in flying forts Fix: Refire deviation is one sided Fix: Shields deduct current hitpoints instead of initial hitpoints from projectile penetration damage Fix: Some info toggle keys don't always work Fix: Team members/commander in the replay menu can overlap Fix: Translations for Team and All allow the lobby edit box to exceed its panel Fix: When CollidesWithProjectiles is false projectiles can't be affected by magnetic fields (set MagneticModifierFriendly = 0 to restore behaviour)
Improve: Added a button to the console to toggle its fullscreen mode Improve: Added a handle to resize the console Improve: FireDelay, MinFireSpread, FireSpreadMultiplier, FireStdDev, FireStdDevSpray and FireStdDevAuto work with ammo Improve: Lobby popups show in replays Improve: The options screen is available in instant replay
Improve: View doesn't zoom when wheel-scrolling the console
Fix: Crash when chat line buttons scroll off the top of the chat Fix: Mouse wheel can't always scroll the console
Make Sure To Join Our Discord
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.
Cheers, EWG
FPL - Season 4 Grand Final - WINNERS!
G’day, Forts fans!
Congratulations to Folium Viride! Winners of the fourth season of the official Forts Pro League, sponsored by Alienware
EtaN and Dranistian (team Greenleaf veteran) went the distance in a series of heavily contested games against Runner-up Gunners United. (MVP Der Benzinpreisvergleicher and Kriegseule) rallied down 1-3 facing elimination to level the match and force a deciding game 7. And after winning the first game of their Bronze matchup, team GYAAAAAAAAAAAAAT (butterdog and Gengar) were declared the winners when Cannons Winner were disqualified. We apologize for any unsportsmanlike conduct on display.
Der Benzinpreisvergleicher of team Gunners United was named the playoff MVP for their consistently excellent performance throughout the finals.
1st Place - $100 in Steam Gift cards
$50 to each teammate + Headset, mouse and pad prizes provided by Alienware
Folium Viride
EtaN
Dranistian
Folium Viride leveraging a howitzer and 20mm combo to excise a core
2nd Place - $50 in Steam Gift cards
$25 to each teammate
Gunners United
Der Benzinpreisvergleicher
Kriegseule
Gunners United brilliant shotgun setup holding the howitzers at bay
3rd Place - $20 in Steam Gift cards
$10 to each teammate
GYAAAAAAAAAAAAAT
butterdog
Gengar
GYAAAAAAAAAAAAAT employing a suspicious strategy in the traditionally meme-filled Bronze match
Replays and VODs
Replays from the FPL Finals will be available in the Featured tab of the Replays menu in-game and viewable until the next update.
Playoff Quarterfinals
[TAG-103][TAG-105]
Playoff Semifinals
[TAG-109]
Playoff Finals
Cheers, EWG
Happy Hallowe'en!
Across the night sky Atop flaming warheads Witches screech and cry Aiming straight for your forehead
Hidden by skull-bags Ghosts emerge in your face Bullets miss the old hags A hole replaces your base
Hallowe'en Party Crashers
Skullbags, Witchy Warheads, Ghost clouds and Cobweb cladding & cables join the hallowe'en party!
Demented Reactor
Souls burn for eternity in the demented reactor, unless unleashed if their tomb is destroyed!
Blood & Studs
It's raining blood in the Cursed Landscape. Which team are you on? Team Gargoyle or Team Skull?
Haunted Main Menu
Halloween themed front end image!
Cursed Landscape* & Corrupted Console**
*Cursed landscape replaces 'Canyon' environment set. **Haunted HUD replaces 'Default' HUD skin. Toggle theme and HUD on/off in options.