Congratulations to klaualles, winner of Season 31. Capping off a stellar year in which they also won FPL S3 (with partner I am myself) and Tournament XXIX. Notching their 3rd Silver is Poolboy, and taking Bronze is another familiar face, I am myself.
While the top 3 places receive Gold, Silver, and Bronze, every player finishing within the top 20 will receive a Season 30 Medal. Congratulations to all medalists as well!
Season 31 trivia:
Split lives up to its name with the playerbase divided between doubling down on missiles vs instantly selling them off
Overdrive's popularity has surged with the update but OD optimized builds are still in their infancy
While the AA improvements have definitely been felt, a critical mass of mortars still wins matches
20mm have always been ubiquitous, except now they're winning too, particularly with Hurricane
1v1 Leaderboard
klaualles
Poolboy
I am myself
[BOG]#Kriegseule
Kriegsseule
Domy
butterdog
Timo
gnituynehc
[LV20]IIOBELUTEL
不当了,我不当高手了
Not Poolboy
guy from amongus
酪陌泽
Alesio
cyrv
Hier könnte
Julian sein
Nokimia
Nils
Season 32
Season 32 is already underway and will run through November 30th. This season's map pool consists of the following battlefields:
Abyss
Crevice
Desert Ruins
Hang Time
Moorings
Vanilla
Make Sure To Join Our Discord
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.
Cheers, EWG
Forts Update 1.28
G'day Forts fans!
This update introduces some changes to the chat system. We have decided to give you the tools to deal with those few salty players. There is already an avoidance system, but we have now added the option of muting specific players, including mid-game (press F6 to access this). Also added is an option to receive chat from Steam friends only, for the safety of young commanders.
There's also a bunch of other quality of life improvements. This includes the ability to toggle and enter team-only chat from the lobby prompt rather than the console only. Open lobbies in the lobby selection screen show the currently selected map. A new 'Lock forts' lobby setting allows the host to lock teams independently of players being able to select their own fort. As a bonus, lobby settings are now saved between sessions.
Check out the full change list below!
Chat Mute
Use the buttons to individually choose who you do and don't want to hear from.
You have muted this player
This player has muted you
Toggle player context menu
Mute/un-mute this player
View this player's Steam profile
Send a Steam friend request to this player
Set global chat mute settings in the Online tab of the Options menu.
Manage the players you have muted and un-muted
Receive chat messages from Steam friends only, by default
Receive chat messages from everyone, by default
Game information and player list with mute controls.
Information panel showing time, fps, etc. (F8 to toggle)
Player panel showing connected players, ping, and state (F6 to toggle)
Mute or un-mute this player (icon shows current state)
This player has muted you
Bundle Sale
Complete the set with this limited time bundle Now you can complete your Forts DLC collection with this limited time bundle. Pick up Forts and/or the DLCs for a 20% discount until Monday October 7th and explore the campaigns or take your multiplayer game to the next level with additional arsenal.
Change List dlc2 35 r17500
Add: 'Lock forts' lobby setting, independent of 'Lock teams' Add: New Halloween special theme content Add: Option in Online tab for receiving chat from friends or everyone, defaulting to friends
Improve: Allow players to be muted mid-game Improve: Avoidance dialogue also has a mute function Improve: Display current ban status/duration for players with chat/ranked bans Improve: Double the width of medal popup rows to mitigate off-screen clipping Improve: Increase avoidance list max capacity from 20 to 40 Improve: Increase maximum beam reflections/teleportations from 30 to 100 Improve: Lobby settings are saved between sessions Improve: Mods and maps can't be suggested while a match is in progress Improve: Remove retired options from the report dialog for offensive behaviour Improve: Reorganise player buttons into dropdown, show mute status, new actions Improve: Show current selected map in open and full lobbies Improve: Team chat works via the lobby chat prompt Improve: Tooltip on lobby host icon
Fix: (Co-op on Elimination) No invitation to select another fort if last Shockenaugh barrel is destroyed by last reactor Fix: (Orbital Laser) Clearance test rays pass through open doors Fix: Chinese characters in usernames cut off on loading screen Fix: Crash or heap corruption when mods delete controls in response to button presses Fix: Crash rolling over upgrade menu in context menu when dlc2_ammunition table is empty Fix: Crash when ammo is missing at time of firing Fix: Crash when connecting more than 40 struts to a joint Fix: Desync when Co-op on Elimination is used immediately after a player starts joining Fix: Devices with % in the SaveName fail to save, causing desyncs Fix: Dropdown misplaced on observer HUD customisation screen Fix: Fort selection panels can be misplaced on some maps Fix: Graphical pause button on HUD doesn't work in map editor Fix: Ground devices can't be selected while one is previewed for construction Fix: Howitzer shells of opposite sides don't collide within 0.5s of being shot Fix: Lobby menu skin doesn't update after change in the Options screen Fix: Map editor is unable to create separate structures with the same tech devices Fix: 'Mute chat' button can overlap edge of console in some languages Fix: Players are notified of being kicked via popup message Fix: Players can be allocated to forts on the other side when using fort selection Fix: Randomize teams crashes fort select Fix: 'Set refresh rate' in Options gets out of sync when clicking it quickly Fix: Simplified Chinese tooltips and first list items are cut off at the top Fix: Slow fort select screen refresh when TDM + AI mode is selected Fix: Special themes are active while using the map editor, showing in preview screenshots Fix: Storage can remain when a device being moved is destroyed Fix: Tool tips show over lobby dialogs Fix: Video recording is cut short with OpenGL Fix: Wind efficiency arcs and weapon firing arcs are not shown when extruding as opposed to single strut preview
Change List dlc2 35 r17507
Improve: Ignore existing Receive Chat setting, change default to Everyone
Make Sure To Join Our Discord
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.
Cheers, EWG
Forts X Alienware
G’day, Forts fans!
We’re beyond excited to announce our partnership with Alienware for Season 4 of the Forts Pro League! Thanks to Alienware’s generosity, we've boosted the 1st place prize pool this season, now also including:
1x Headset AW510H 1x Gaming Mouse AW610M & AW Mousepad
This has been a long-time goal of ours, and we're thrilled to finally share it with all of you. The FPL's success is all thanks to your incredible support and dedication to Forts, so a sincere thank you from all of us at EWG to you all!
With season 4 now underway, we're giving a huge shoutout to Alienware for helping us take the Forts Pro League to the next level. Hit the link below to find out how your favourite team is doing and follow all the action!
While we congratulate Team Juan 0.5, the real stars were the amazing mods and the even more amazing modding community behind them. With over 32,000 maps and mods on the Forts Workshop we could only showcase a tiny fraction of them here. We encourage everyone to check out for themselves all that it has to offer.
And although this wasn't intended as a super competitive event (try telling that to pro players) there were still prizes up for grabs.
1st Place - $100 in Steam Gift cards
$50 to each teammate
Juan 0.5
Flinnshadow*
Ice
Flinnshadow has requested their prize be withheld for use in a future event
The Nuclear mod amply living up to its name
2nd Place - $50 in Steam Gift cards
$25 to each teammate
Rus Forts Team
Русские Форты*
mister_KOT
Русские Форты graciously deferred their prize to their teammate
Tanya's mod - IYKYK
3rd Place - $20 in Steam Gift cards
$10 to each teammate
Tomatos blastos
HoneyMen
Igris
Some incendiary ordnance from Extra Stuff++
Replays and VODs
Selected replays from the mod showcase will be available in the Featured tab of the Replays menu in-game - replay compatibility may be limited as many of the showcase mods are updated frequently. Some mods are also significantly more demanding and may not run well on all machines.
Congratulations to Helicopter, now one of only three people to win 3 seasons. With Silver is EtaN, another member of the 3 season club. And Firework in third with Bronze.
While the top 3 places receive Gold, Silver, and Bronze, every player finishing within the top 20 will receive a Season 30 Medal. Congratulations to all medalists as well!
Season 30 trivia - S31 update edition:
Mortars ruled the day but watch out because S31 machine gunners are getting smarter
Pinchfist and Firebird were meta in S30 but there's a new commander update in town for S31
Established maps like Hillfort saw very similar builds across all players, but S31 introduces 3 new additions the the map pool
One thing that hasn't changed, buzzsaws are real and they *will* hurt you if you sell critical metal
1v1 Leaderboard
Helicopter
EtaN
Firework
Dranistian
Tristam0
打帅币
a platypus
123
[BOG]#Der Benzinpreisvergleicher
Hallrassy
Nokimia
Woman
klaualles
Alesio
Teutonick
[LV20]IIOBELUTEL
pur
Poolboy
kulipa0627
RobberFox
Season 31
Season 31 is already underway and will run through September 30th. This season's map pool consists of the following battlefields:
Ledge Grab
Stalactites
Battlegrounds 1v1
Split
Crevice
Elephants
Make Sure To Join Our Discord
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.
Cheers, EWG
Forts Pro League - Season 4
G’day, Forts fans!
Are you ready for Season 4 of the Forts Pro League? Now with Coop on Elimination and Choose your Fort. Everyone can sign up for the FPL group stage and registration opens on August 17th! Register your team on Challengermode and Discord following the instructions below.
Teams will be seeded into groups of 10 where they will face each other in a round robin format, with one match being played per week. Teams may schedule their match at any time during the week, but if they have not played by Saturday at 8pm utc they must contact a league official on Discord and make themselves available to play their match at this time. Any team not present will forfeit that match. At the end of this stage, the teams with the most points in each group will qualify for the playoffs, where the ultimate winners will be decided.
When is it going to happen?
Signups for the FPL begin on August 17th and end on September 14th at 8pm utc. Opening day is September 21st at 8pm utc. The playoffs (tentatively scheduled for November 23rd 8pm utc) will be held once the round robin stage has concluded. If you want to participate, make sure you are free on this date as well as the two weekends afterwards.
How to participate?
Everyone is eligible to sign up for the group stage of the FPL!
Then form your team of two and meet the following requirements. Player names must be clearly readable and match on Discord, Steam and Challengermode. The maximum length is 16 characters for players and teams. Players are expected to use this name when playing all of their matches. Offensive player or team names and profile images will result in disqualification from the league. Players currently under ranked or multiplayer bans are also ineligible to compete.
Team tags must be 3 characters or less.
Team logos should be 128x128 pixels. Offensive images will result in disqualification.
Message @42scientist on the Forts Official Discord with your Team name, roster, team tag and logo. Also include the Discord and Steam ID's of you and your teammate.;
You are now officially registered in the Forts Pro League!
Team Capacitor [CAP] Fred (Link to Fred's Steam profile) [CAP] Max (Link to Max's Steam profile)
Sample entry with Team and Logo
What are the prizes for Pro League?
1st place: $100
2nd place: $50
3rd place: $20
Prizes will be split equally between team members and distributed as a Steam gift card.
Forts has an amazing modding community and if you haven't checked it out yet you're definitely missing out. So we're taking this opportunity to highlight some of their most popular offerings on the Steam Workshop in the best way we know how. By holding a 2v2 competition of course, complete with prizes! Will the top Vanilla Forts players prove equally adept amidst the wild world of mods? Or is it time for specialists to shine? Join us on August 24th at 7pm UTC to find out!
At the beginning of each match there will be a coin toss with the winning team picking which mod will be played. That mod will subsequently be removed from the mod pool, so choose wisely.
Registration will open on August 11th at 7pm UTC. In order to register, every participant should ping 42scientist on the Forts Official Discord server with their challengermode team, and then be invited on Challengermode
Entries submitted before this time will not be accepted. Once registration has opened the first 8 teams to submit a valid entry will be admitted. Valid entries must fulfill the requirements listed below under How do I join?
How will players be seeded?
Seedings will be based on past results in official events and ranked seasons.
Prizes?
The prize pool is as follows:
1st place $100
2nd place $50
3rd place $20
Prizes will be awarded in the form of Steam digital gift cards, divided equally between players of the team
If you have any additional questions please contact us on Discord.
How do I join?
In order to participate, you must do the following...
To Be Determined, will depend on the mods for each match
Cheers, EWG
Forts - Commander Update 1.27
G'day Forts fans!
We're back with a bumper update. This includes some much overdue balance changes for a slew of commanders implementing feedback from our great community, as well as a few much requested weapon stat tweaks. On top of that, we are excited to introduce the newest quality of life feature: Choose Your Fort. This is all topped off with our usual fixes and changes. Read on for more details!
COMMANDER BALANCE
(buff) Passive: Projectile deviation increased by 20% -> Projectile deviation increased by 20% (No longer affects shotguns)
(buff) Active: Projectile deviation reduced by 65% -> Projectile deviation reduced by 65% (No longer affects shotguns)
(buff) Passive: NEW -> Rockets cost 10% less to fire. (nerf) Passive: REMOVED -> EMP rockets send guided missiles back to their origin.
(buff) Passive: NEW -> Miniguns and shotguns damage against armour and doors increased by 5%. (buff) Passive: NEW -> Warhead, Howitzer, Deck Gun, mortar, and Rocket explode with shrapnel.
(nerf) Active: REMOVED -> Snipers and AP Snipers fire EMP projectiles. (nerf) Active: Depleted uranium projectiles are blocked by sandbags and shields -> Depleted Uranium projectiles are blocked by devices and shields. (buff) Active: Depleted uranium projectiles deal 100% damage -> Depleted uranium projectiles deal 120% damage plus 25% against bracing. (buff) Active: FIX -> Depleted uranium projectiles terminate prematurely when glancing struts.
(buff) Passive: NEW -> Shields can be 49% shorted and 20% longer. (buff) Passive: NEW -> Shields warm up 20% faster. (buff) Passive: NEW -> Shields have 100% more hitpoints. (buff) Passive: NEW -> Shields cost 20% less to run. (buff) Passive: NEW -> Shields open 100% faster than doors. (buff) Passive: Shields opening distance matches doors. (buff) Passive: NEW -> Portals can be 20% longer. (buff) Passive: NEW -> EMP Rocket radius increased by 20%. (buff) Passive: NEW -> EMP Rockets send guided missiles back to their origin.
(buff) Active: NEW -> Portal warm up time reduced by 75%. (buff) Active: NEW -> Snipers and AP snipers fire EMP projectiles.
(nerf) Passive: NEW -> Receiving damage to bracing charges at 50% rate. (nerf) Passive: Structure build speed increased by 100% -> Structure build speed increased by 50%.
(nerf) Active: Duration reduced by 10%.
(buff) Passive: NEW -> The Upgrade Center unlocks the Factory and Munitions Plant. (buff) Passive: NEW -> Batteries can be upgraded.
(buff) Passive: NEW -> Machine Gun, Minigun, Buzzsaw, Flak and 20mm Cannon round period reduced by 0.04s. (buff) Passive: NEW -> Repair Stations consume 20% less power. (buff) Passive: NEW -> Super Mines consume 20% less power. (buff) Passive: NEW -> Super Propellers consume 20% less power. (buff) Passive: NEW -> Reactors produce 20% more power.
(buff) Active: Weapon reload speed increased by 100% (Does not affect swarms) -> Weapon reload speed increased by 100% (applies to swarm)
(nerf) Passive: REMOVED -> Shields cost 20% less energy to run. (buff) Passive: AP minigun upgrade cost M125/E800 -> M100/E600. (buff) Passive: AP minigun fire cost M30 -> M25.
(buff) Active: REMOVED -> AP Sniper reload increased to 10s
CHOOSE YOUR FORT
Our latest feature addition is Choose Your Fort. Click on the icon in the map preview and you'll be taken to a new Select Fort screen. Hosts can specify who takes command of which fort via a handy drop down menu in fort panels, including AI. Other players can claim or request forts. The assignments are saved between matches.
AngleOffset
Modders will be happy to hear about the addition of AngleOffset to projectile effects. This allows secondary projectiles to be spawned at regular intervals, with variation on that supplied by the existing StdDev value. This has been used on the flak projectile to produce a more even spread: FlakDetonation = { Effect = path .. "/effects/flak_explode.lua", Projectile = { Count = 12, Type = "shrapnel", Speed = 4000, StdDev = 0.15, AngleOffset = 0.5236 }, Offset = -120, Terminate = true, }
Changelist dlc2 34 r17052
Add: "roundperiod" variable on weapon fire fmod event to adjust pitch of Hurricane machinegun and minigun Add: (Material parameters) CommanderReceiveDamageMultiplier for adjusting commander charge rate Add: (Ranked) Split, Crevice and Elephants to map pool Add: AddPrerequisite convenience function to devices/device_util.lua, used by devices/device_list.lua Add: AngleOffset added to Projectile effect table for distributing projectiles evenly Add: ChainEffect script function to projectile_list.lua to easily add effects to an existing one Add: CollidesWithLikeMinAge projectile parameter to delay howitzer collisions Add: ContentsLeft, ContentsTop, VisibleContentsLeft, and VisibleContentsRight layout variables for resizing panels to their content Add: Forts can be selected and assigned to players and AI in the lobby
Balance: (Achitect active) Reduced duration from 24s to 21.6s (-10%) Balance: (AP Sniper) no additional deviation over regular sniper Balance: (Architect) material build speed increase reduced from 100% to 50% Balance: (Architect) receives 50% less commander charge for taking damage to bracing and background bracing Balance: (Armourdillo active) remove AP sniper reload adjustment (was 10s now 5s, -50%) Balance: (Armourdillo shields) remove 20% reduced upkeep Balance: (Armourdillo) Reduce build cost of AP minigun upgrade from M125/E800 to M100/E600 Balance: (Armourdillo) Reduce fire cost of AP minigun upgrade from 30 to 25 metal Balance: (Buster active) depleted uranium damage increased from 15 to 18 (+20%) Balance: (Buster active) depleted uranium damage multiplier vs bracing increased from 1 to 1.25 (+25%) Balance: (Buster active) depleted uranium projectiles terminate at all devices, not just sandbags Balance: (Buster active) remove EMP from sniper and AP Sniper Balance: (Buster minigun) increase damage to armour and doors by 5% Balance: (Buster shotgun) increase damage to armour and doors by 5% Balance: (Buster) mortar2, rocket, turret, howitzer and rocket produce shrapnel Balance: (Flak) Shrapnel projectiles are evenly distributed. Mostly. Balance: (Howitzer) projectiles don't collide for 0.5s Balance: (Hurricane active) reduced reload applies to swarm missiles Balance: (Hurricane) increase reactor energy production by 20% Balance: (Hurricane) reduce Repair Station upkeep from 10 to 8 (-20%) Balance: (Hurricane) reduce round period of machinegun, minigun, buzzsaw, flak and 20mm cannon by 0.04s Balance: (Hurricane) reduce Super Mine energy consumption from 10 to 8 (-20%) Balance: (Hurricane) reduce Super Propeller energy consumption from 7 to 5.6 (-20%) Balance: (many weapons) removed aiming arc scaling with view height Balance: (Moonshine active) add EMP to sniper and AP sniper Balance: (Moonshine active) reduce portal warmup from 12s to 3s (-75%) Balance: (Moonshine portal) increased max length from 150 to 180 (+20%) Balance: (Moonshine shield) decreased min length from 90 to 49 to match door (-45.6%) Balance: (Moonshine shield) decreased post-disable warmup time from 12 to 9.6s (-20%) Balance: (Moonshine shield) increased door open speed from 50 to 100 (+100%) Balance: (Moonshine shield) increased hitpoints from 60 to 120 (+100%) Balance: (Moonshine shield) increased max length from 150 to 180 (+20%) Balance: (Moonshine shields) add 20% reduced upkeep (from Armourdillo) Balance: (Moonshine) add return-to-sender missiles on EMP (from Seep) Balance: (Moonshine) EMP rocket radius increased from 150 to 180 (+20%) Balance: (Moonshine) increase shield door opening to match regular door Balance: (Overdrive) batteries can be upgraded to 5000E capacity, 1E/s consumption Balance: (Overdrive) Upgrade Centre unlocks Factory and Munitions Plant Balance: (Scattershot) remove all projectile spread adjustment from Shotgun Balance: (Seep) reduce EMP rocket energy cost to fire from 800 to 720 (-10%) Balance: (Seep) reduce rocket energy cost to fire from 1200 to 1080 (-10%) Balance: (Seep) remove return-to-sender missiles on EMP
Fix: (Buster active) depleted uranium rounds can be blocked by near parallel structure collisions Fix: (Co-op on Elimination) Message panels don't always fit their contents Fix: (CreateBlock script function) Crash when used outside of the map editor Fix: (Deck Gun, Deck Gun 2) Recoil is divided unnecessarily since it is applied per projectile Fix: (Dingo Breeder) blast doors don't fit the terrain perfectly Fix: (Eagle Eye) Minigun and Flak scripts break mod compatibility by not including device_utility.lua Fix: (Elephants) asymmetry near forts Fix: (Lobby) Chat text overlaps scroll bar Fix: (Ranked) Pause hotkeys and menu button partially operate for the host Fix: (Ranked) Pause menu option appears for the host Fix: (SetEffect) effect table is not copied, causing unintended changes when that table is modified later Fix: (Split) asymmetry near forts Fix: (Twin Derricks) Terrain near lower derrick can be mined Fix: AI anti air targeting issues Fix: Avoidance lists are not saved when individual entries are removed Fix: Client disconnect message sometimes fails to send, making them appear to timeout Fix: Crash when a join complete message is received after the world object has been destroyed Fix: CreateNode can make a node with a position coincident with the linked one Fix: Delay in downloading score after ping failure can cause match making to fail Fix: EnableSound setting is applied permanently after temporary sound initialisation failure Fix: Faction-CF isn't available for the Black Gold Motherlode mission when Moonshot DLC isn't owned Fix: Incorrect heading font size on options screen and tooltips Fix: In-game tips prevent lobby alerts from showing Fix: Internal surfaces on some maps Fix: Invalid score is used for ranked alert before all seasons are loaded Fix: Lobby reads the commander's lua script every frame Fix: Memory leak when device and weapon configuration scripts fail to load Fix: Music track is duplicated during seeking and is heard even when paused Fix: Nodes sometimes split remaining structure when breaking off struts Fix: Penetrating projectiles don't terminate according to their effect's Terminate value Fix: Ranked lobby closes when the client exits during the ping test Fix: Recording at a lower frame rate with Vulkan results in an audio mismatched recording Fix: Sometimes unable to exit after ranked ping test failure Fix: Sounds are not paused during replays Fix: Unable to use pause hotkeys in replay Fix: Vulkan vs OpenGL offsetting issue Fix: Workshop maps can't call dofile() on scripts in the map's path
Improve: (Console) Mute button is correctly right aligned Improve: (Co-op on Elimination) add lobby icon to indicate when feature is enabled Improve: (Co-op on Elimination) purpose made strings added for 'player joined' message box Improve: (Lobby) Chat and mod panel layout Improve: (Options) Use 'Automatic' for HUD and Menu dropdowns instead of longer strings Improve: (Ranked) Deciding winner by reactor damage during disconnection involves a margin Improve: (SetDamageMultiplier) add multiplyExisting parameter to adjust an existing multiplier Improve: (SetEffect) add keepVisualEffect parameter to override gameplay aspects of an interaction only Improve: (Spook) the enemy commander sprite no longer blocks mouse clicks Improve: Node debugging shows link node ids and rotation angles at the node Improve: Sandbox tip is hidden after 10 seconds Improve: Shield & portal warmup period can be changed by commanders and reflected dynamically Improve: The Graphics tab of the options screen is now a scrollable list
Remove: Bad sport, host kicking and host rage quit as valid options for reporting a player
Make Sure To Join Our Discord
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.
Cheers, EWG
Forts Tournament XXIX - High Seas 2v2 - Winners!
G'day Forts fans!
Congratulations to team Kaktuskrieger, winners of Tournament XXIX!
klaualles (fresh off winning FPL S3) and Kriegseule's exceptional teamwork was the decisive factor in their victory upon the High Seas in Tournament XXIX. Whether on offense or defense it was coordination and mutual support that enabled their success.
Kaktuskrieger winning a laser duel vs Cannons Winner
In second, Gusteagle and pile rouillée of team Up Grade Santé more than lived up to their reputation for all out aggression. Every base brought the maximum amount of firepower to bear in all circumstances.
Up Grade Santé unleashing a blitz against Grob's Attack
And in 3rd place, team Cannons Winner subverted expectations with neither Helicopter nor Tar building a single cannon the entire tournament.
Cannon's Winner (offscreen to the right) down a base but about to level the match vs GYAAAAAAAAAAAAAT
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.
Cheers, EWG
Forts - High Seas 2v2 Tournament XXIX
G'day Forts fans!
Right after the previous Moonshot Tournament, we'd like to move swiftly towards the next one! It will be including the newest feature added in the last update, co-op on elimination, and with the High Seas DLC. XXIX will be held on the July 27th at 7pm UTC, all matches happening on a single day. This event will be 2v2 Co-op on Elimination with up to 8 teams competing on a variety of watery maps. Quarter Finals will be Best of 1, Semi Finals and Bronze match Best of 3, with a sweet Best of 5 for the Finals. Keep in mind that only the top 100 ranked players may be able to register.
Registration will open at 7pm UTC on the 20th of July. In order to register, every participant should ping 42scientist on the Forts Official Discord server with their challengermode team, and then be invited on Challengermode.
Entries submitted before this time will not be accepted. Once registration has opened the first 8 teams to submit a valid entry will be admitted. Valid entries must fulfill the requirements listed below under How do I join?
How will players be seeded?
Seedings will be based on past results in official events and ranked seasons.
Prizes?
The prize pool is as follows:
1st place $100
2nd place $50
3rd place $20
Prizes will be awarded in the form of Steam digital gift cards, divided equally between players of the team
If you have any additional questions please contact us on Discord.
How do I join?
In order to participate, you must do the following...