Hey folks, long time no see! If you had completed 46/47 achievements and the final achievement was failing to unlock, please update and run the game for a fix.
Patch Notes: Quality of Life Changes
Patch Notes - Version 1.2018.06.01
Achievements
Doubled down on the retroactive achievement scan.
Bugs
Saved skin selection properly shows in the character select screen
Made sure barrel shadows disappear immediately after exploding
Fixed a camera position bug in the final level
The offscreen indicator no longer shows up in the credits after you beat the final level
Features
Added grab assist for when you just barely aren't close enough to grab
Hold A to keep digging. Give those thumbs a break
The journal will calm down with forcing you to view new items
Added a desire sensor to help skew the RNG a bit more in your favor
Introduced random gem drops, and environment specific gems
Final Level Tweaks
Level fossils don't get caught up on mushrooms anymore
Removed the colliders on the powerup ponds
Patch Notes: Bug Fixes
Patch Notes - Version 1.2018.05.24
Thanks for waiting for this one! We carefully combed through the achievements system and made some fixes.
Achievements
Fixed an issue where the client would not always connect to Steam
Scan for Journal Achievements more often
Fixed retroactive achievement scan
Bugs
Small fossil bug fixes
Player respawn fixes
Patch Notes: Fixes, Retroactive Achievements, and more Optimization
Patch Notes - Version 1.2018.03.22
Hey folks! Not a whole lot to report, except we're hard at work on those console ports. We've applied a big set of optimizations from our console porting to the Steam release. Those of you who suffered from the broken achievements bug should get retroactive unlocks now when you launch the game again. And as always, we've fixed a whole bunch of bugs.
(Update: it's been reported that the retroactive achievements aren't working for everybody - please sit tight! We're working on it)
Changes
Improved graphics performance ... again!
Journal entries count on pause/overview page now totals per level, not per world
Lava geysers are now deadly to players & breakable objects
Players that have been offscreen for more than a few seconds will respawn near other players
Added Final Masters of the music (we thought it sounded great before, but now it's better)
Fixes
Achievements that failed to unlock in a previous version will now unlock retroactively
Fishbag will no longer show a "Use Elevator" prompt, and properly displays "Fish for Fossils"
Player offscreen indicators display the correct player number
Big Fossils now fit under support beams as well
Fossils shouldn't accidentally turn on their sides
Giant Fossils in final level shouldn't respawn after completing the game anymore
Resolved flickering shadows in Abyss
Small fossil schematic slab activation effect fixes
Various colliders & static objects that should have been interactive
Abyss 23 backer fossil labels shouldn't all read "Pikeleosteus"
Completion star pop up on Map screen
Mushrooms were preventing elevator from closing in some cases, and won't spawn near elevator anymore
Increased big fossil droprate in most levels
Fossils will always flash when connected to a schematic or each other
Restored missing line renderers in several levels
Lab ladder collider is triangular, not rectangular
Fixed an error where partial completion of the tutorial + save would result in an unplayable save state
In rare cases music would stop playing, fixed.
Mushrooms will die when exploded
Player offscreen indicators will not stay on screen during end game credits
Fixed stuttery camera in Abyss & Final level unlock cutscenes
Events: EGLX and GDC
Thanks to everybody who came to see us at EGLX 2018 a few weeks ago. We're also at GDC this week, so if you see us, say hi!
Patch Notes: Achievements & Optimizations
Hey folks! Very excited to share a big load of fixes and changes with you. Big thanks to everyone who's been active in the discussion board and helping us out! TL;DR achievements & missing notes are fixed, and the game now looks & runs better on slower GPUs.
Patch Notes - Version 1.2018.03.01
Improved graphics performance
Redesigned camera movement to be smoother, especially at lower framerates
Improved floor tile visuals
Supports can now be deployed in more places & don't collide with fossils
Removed roots function of mossy fossils (moss now slows down dragging)
Added a safety feature to prevent Lab or Elevator data from getting erased during patching
Fix: Achievements are now fully functional
Fix: Achievements no longer report every percentage of achievement progress
Fix: Fossil Fishers shouldn't pretend to be an elevator
Fix: Lab bomb shop now restocks properly after purchase
Fix: All notes now properly appear in journal after being collected
Fix: Lavamanders no longer complete certain achievements for you
Fix: On rare ocassions, the player would fall forever
Fix: Gems and Reward Boxes no longer fall through the floor
Fix: Patched up some holes in the lab collision
Day One + Keyboard Controls
Greetings, Fossil Hunters!
We are thrilled that so many people have picked up Fossil Hunters already, especially those who have written reviews. Thanks so much for your support!
We just pushed an update that should be a big help to those of you playing with keyboard controls.
Patch Notes - Version 1.2018.02.14
Fixed an issue with Mossy fossils
Fixed an issue with the radio in the last level
Added support for 144hz displays
Patch Notes: Mega Music & Sound Update
Beta Version 2018-01-31
New Music and Sound Effects
You're all in for a treat! In this release of Fossil Hunters, we have:
New orchestral versions of the level music (played by an actual orchestra)
Piano versions for the pause screen
New level music (featuring an extra snazzy elevator-tune)
Lots of new and revised sound effects
Journal Items
Over 150 notes have been scattered across the undeground for you to discover & peruse in your Journal. Backers, this includes your messages!
Bug Fixes
The past couple weeks we've stomped a ton of bugs, level issues, ux problems, and other nitpicky problems, and I'm happy to say the game is running smoother than ever. If you find any problems, please submit them by pressing F3 in-game, and don't forget you can check up on our outstanding issues here: https://trello.com/b/pGLXqKo1/fossil-hunters-tracker
Patch Notes: UX Updates
This past week we took a hard look at the first time user experience of Fossil Hunters, and made a number of changes that make the first play through more clear and satisfying.
If you're already been playing and want to see the new game intro, you may want to consider deleting your save data via the start screen options.
Fossil Hunters Patch Notes
Beta Version 2018-01-24
Redesigned the Lab Tutorial
Redesigned the presentation of Collector Quests
Added new hint/tutorials to Level 1 and 2
Redesigned the Pause Screen
Redesigned the Journal
Made some changes to the Start Screen Video (Logo Sequence)
New Start Screen UI
Redesigned player grab targeting to be more responsive
Added the ability to delete your save game from Start Screen > Options
Removed the intro beta message and 'beta bar' overlay
Patch Notes: Crawlers!
Hey gang, the patch notes are a little light this week because we're still perfecting our latest UX pass. Expect that to come next week!
Fossil Hunters Patch Notes
Beta Version 2018-01-17
Crawlers
Crawlers have been redesigned from the ground up!
No longer crawl over dirt blocks
No longer pickupable
Can be hit with your broom, and bounced around
Are much better at destroying your Fossils.. oh no!
Bug Fixes
Fixed a problem where resolution would default too low
Fixed a problem where resolution would default too high
Fixed a problem where game would become unstable at low framerates
Improved many audio events
Fixed several incompletable schematic slabs (Level 13+)
Patch Notes: New Animated Intro!
Fossil Hunters Patch Notes
Beta Version 2018-01-12
Video
We have a very snazzy animated intro!
Tutorial
Several steps removed from intro tutorial
On-screen button tips added for first time playthrough
Quests
Collector Quests have all new text & rewards
Fossils submitted for Quests will drop money
Map Screen
Levels now align to the elevator shaft
Levels are now colored based on their 'world'
Bug Fixes
Dialog bubbles play text faster and align better on-screen
Fixed a physics issue where Fossils couldn't be dragged properly after dropping an item
Schematic Slab: fixing, tweaking, repositioning
Cave in drop animation timing fix
Sideways Fossils should attempt to straighten themselves
Carrying objects should work much better now, and allow for placement of items on desks and other surfaces.