Fossil Hunters cover
Fossil Hunters screenshot
PC Mac PS4 Switch Steam Android
Genre: Puzzle, Adventure, Indie

Fossil Hunters

Achievement Bugfix

Hey folks, long time no see! If you had completed 46/47 achievements and the final achievement was failing to unlock, please update and run the game for a fix.

Patch Notes: Quality of Life Changes

Patch Notes - Version 1.2018.06.01



Achievements

  • Doubled down on the retroactive achievement scan.


Bugs

  • Saved skin selection properly shows in the character select screen
  • Made sure barrel shadows disappear immediately after exploding
  • Fixed a camera position bug in the final level
  • The offscreen indicator no longer shows up in the credits after you beat the final level


Features

  • Added grab assist for when you just barely aren't close enough to grab
  • Hold A to keep digging. Give those thumbs a break
  • The journal will calm down with forcing you to view new items
  • Added a desire sensor to help skew the RNG a bit more in your favor
  • Introduced random gem drops, and environment specific gems


Final Level Tweaks

  • Level fossils don't get caught up on mushrooms anymore
  • Removed the colliders on the powerup ponds

Patch Notes: Bug Fixes

Patch Notes - Version 1.2018.05.24



Thanks for waiting for this one! We carefully combed through the achievements system and made some fixes.

Achievements

  • Fixed an issue where the client would not always connect to Steam
  • Scan for Journal Achievements more often
  • Fixed retroactive achievement scan

Bugs

  • Small fossil bug fixes
  • Player respawn fixes

Patch Notes: Fixes, Retroactive Achievements, and more Optimization

Patch Notes - Version 1.2018.03.22



Hey folks! Not a whole lot to report, except we're hard at work on those console ports. We've applied a big set of optimizations from our console porting to the Steam release. Those of you who suffered from the broken achievements bug should get retroactive unlocks now when you launch the game again. And as always, we've fixed a whole bunch of bugs.

(Update: it's been reported that the retroactive achievements aren't working for everybody - please sit tight! We're working on it)

Changes

  • Improved graphics performance ... again!
  • Journal entries count on pause/overview page now totals per level, not per world
  • Lava geysers are now deadly to players & breakable objects
  • Players that have been offscreen for more than a few seconds will respawn near other players
  • Added Final Masters of the music (we thought it sounded great before, but now it's better)


Fixes

  • Achievements that failed to unlock in a previous version will now unlock retroactively
  • Fishbag will no longer show a "Use Elevator" prompt, and properly displays "Fish for Fossils"
  • Player offscreen indicators display the correct player number
  • Big Fossils now fit under support beams as well
  • Fossils shouldn't accidentally turn on their sides
  • Giant Fossils in final level shouldn't respawn after completing the game anymore
  • Resolved flickering shadows in Abyss
  • Small fossil schematic slab activation effect fixes
  • Various colliders & static objects that should have been interactive
  • Abyss 23 backer fossil labels shouldn't all read "Pikeleosteus"
  • Completion star pop up on Map screen
  • Mushrooms were preventing elevator from closing in some cases, and won't spawn near elevator anymore
  • Increased big fossil droprate in most levels
  • Fossils will always flash when connected to a schematic or each other
  • Restored missing line renderers in several levels
  • Lab ladder collider is triangular, not rectangular
  • Fixed an error where partial completion of the tutorial + save would result in an unplayable save state
  • In rare cases music would stop playing, fixed.
  • Mushrooms will die when exploded
  • Player offscreen indicators will not stay on screen during end game credits
  • Fixed stuttery camera in Abyss & Final level unlock cutscenes


Events: EGLX and GDC




Thanks to everybody who came to see us at EGLX 2018 a few weeks ago. We're also at GDC this week, so if you see us, say hi!

Patch Notes: Achievements & Optimizations

Hey folks! Very excited to share a big load of fixes and changes with you. Big thanks to everyone who's been active in the discussion board and helping us out! TL;DR achievements & missing notes are fixed, and the game now looks & runs better on slower GPUs.



Patch Notes - Version 1.2018.03.01



  • Improved graphics performance
  • Redesigned camera movement to be smoother, especially at lower framerates
  • Improved floor tile visuals
  • Supports can now be deployed in more places & don't collide with fossils
  • Removed roots function of mossy fossils (moss now slows down dragging)
  • Added a safety feature to prevent Lab or Elevator data from getting erased during patching
  • Fix: Achievements are now fully functional
  • Fix: Achievements no longer report every percentage of achievement progress
  • Fix: Fossil Fishers shouldn't pretend to be an elevator
  • Fix: Lab bomb shop now restocks properly after purchase
  • Fix: All notes now properly appear in journal after being collected
  • Fix: Lavamanders no longer complete certain achievements for you
  • Fix: Score page no longer counts 'secrets' as 0
  • Fix: Handle controller disconnects/reconnects better
  • Fix: On rare ocassions, the player would fall forever
  • Fix: Gems and Reward Boxes no longer fall through the floor
  • Fix: Patched up some holes in the lab collision


Day One + Keyboard Controls

Greetings, Fossil Hunters!

We are thrilled that so many people have picked up Fossil Hunters already, especially those who have written reviews. Thanks so much for your support!

We just pushed an update that should be a big help to those of you playing with keyboard controls.

Patch Notes - Version 1.2018.02.14



  • Fixed an issue with Mossy fossils
  • Fixed an issue with the radio in the last level
  • Added support for 144hz displays



Patch Notes: Mega Music & Sound Update

Beta Version 2018-01-31

New Music and Sound Effects


You're all in for a treat! In this release of Fossil Hunters, we have:

  • New orchestral versions of the level music (played by an actual orchestra)
  • Piano versions for the pause screen
  • New level music (featuring an extra snazzy elevator-tune)
  • Lots of new and revised sound effects


Journal Items


Over 150 notes have been scattered across the undeground for you to discover & peruse in your Journal. Backers, this includes your messages!

Bug Fixes


The past couple weeks we've stomped a ton of bugs, level issues, ux problems, and other nitpicky problems, and I'm happy to say the game is running smoother than ever. If you find any problems, please submit them by pressing F3 in-game, and don't forget you can check up on our outstanding issues here: https://trello.com/b/pGLXqKo1/fossil-hunters-tracker

Patch Notes: UX Updates



This past week we took a hard look at the first time user experience of Fossil Hunters, and made a number of changes that make the first play through more clear and satisfying.

If you're already been playing and want to see the new game intro, you may want to consider deleting your save data via the start screen options.


Fossil Hunters Patch Notes


Beta Version 2018-01-24

  • Redesigned the Lab Tutorial
  • Redesigned the presentation of Collector Quests
  • Added new hint/tutorials to Level 1 and 2
  • Redesigned the Pause Screen
  • Redesigned the Journal
  • Made some changes to the Start Screen Video (Logo Sequence)
  • New Start Screen UI
  • Redesigned player grab targeting to be more responsive
  • Added the ability to delete your save game from Start Screen > Options
  • Removed the intro beta message and 'beta bar' overlay

Patch Notes: Crawlers!

Hey gang, the patch notes are a little light this week because we're still perfecting our latest UX pass. Expect that to come next week!

Fossil Hunters Patch Notes


Beta Version 2018-01-17

Crawlers

  • Crawlers have been redesigned from the ground up!
  • No longer crawl over dirt blocks
  • No longer pickupable
  • Can be hit with your broom, and bounced around
  • Are much better at destroying your Fossils.. oh no!


Bug Fixes

  • Fixed a problem where resolution would default too low
  • Fixed a problem where resolution would default too high
  • Fixed a problem where game would become unstable at low framerates
  • Improved many audio events
  • Fixed several incompletable schematic slabs (Level 13+)

Patch Notes: New Animated Intro!



Fossil Hunters Patch Notes


Beta Version 2018-01-12

Video

  • We have a very snazzy animated intro!


Tutorial

  • Several steps removed from intro tutorial
  • On-screen button tips added for first time playthrough


Quests

  • Collector Quests have all new text & rewards
  • Fossils submitted for Quests will drop money


Map Screen

  • Levels now align to the elevator shaft
  • Levels are now colored based on their 'world'


Bug Fixes

  • Dialog bubbles play text faster and align better on-screen
  • Fixed a physics issue where Fossils couldn't be dragged properly after dropping an item
  • Schematic Slab: fixing, tweaking, repositioning
  • Cave in drop animation timing fix
  • Sideways Fossils should attempt to straighten themselves
  • Carrying objects should work much better now, and allow for placement of items on desks and other surfaces.