We highly recommend updating to this version as soon as possible.
This update addresses two major crashes that were responsible for most reported issues, significantly improving stability across various configurations.
We'll continue monitoring the situation throughout the week and will deploy further fixes as needed.
Thank you for your patience—we're truly amazed by the incredible response to the game despite the bumpy launch!
Cheers! 🎉
Hotfix 1.10.2.4 is now live
Hi everyone,
We’ve identified 3 to 5 major crashes in Foundation 1.0, and this first patch is focused on addressing the one we believe has been causing the most instability.
Please know that we take this situation very seriously. This week, our team is fully dedicated to improving the game's stability.
The number of crashes caught us by surprise, and we suspect they may be linked to late-stage performance optimizations that weren’t caught in time during our internal playtests. This is not acceptable, and we sincerely apologize.
Your crash reports are invaluable—please keep them coming, and include any details that might help us reproduce the issues.
Thank you for your patience and support!
- The Polymorph Games team
Patch 1.10.2.1 is now live
Hi everyone,
We have released a patch to fix an issue with installed mods, from the early access, preventing the game starting.
We have also updated the community translation project with new texts for translation. If you would like to help get your language into the game you can join the project here: https://crowdin.com/project/foundation
Foundation 1.0 Is Now Available!
Hello everyone!
The time has finally arrived... Foundation has officially left Early Access, and version 1.0 is now available!
After 6 years of new features, bug fixes, and improving the game with the help of your feedback, we are proud to finally wrap up Foundation's incredible journey in Early Access!
Since the last major update, we have worked tirelessly to deliver the game we envisioned and the game you want to play. The full release comes with a large number of changes. So many, in fact, that it may seem like a whole new game!
If you want to know what's new, grab a medieval drink and some snacks while the game updates, and we'll take a look through the patch notes.
New and Updated Content
New Main Menu and Rulesets
The first thing you will see is an overhauled main menu that now includes rulesets! Customise your new games using a selection of adjustable rules. Whether you prefer a more relaxed and creative experience or wish to challenge yourself with a higher difficulty, you can now do so at your leisure.
All New Heraldry System
Display your banner with pride! You can now create and customise your village with the new Coat of Arms editor.
Revamped Aspirations
Will you dedicate your efforts to building a thriving priory or craft a magnificent stronghold to win the King's favour? Choose an Aspiration to uncover new ways to play, challenging you to create a unique and distinctive village.
New and Improved Villager Residential Tiers
Residential housing has been revamped for a more seamless and organic experience. Additionally, you can expand your city further with the highest density and quality residential tiers, allowing for more village customisation options.
Improved Progression System
Unlock content seamlessly and enjoyably with a refined progression system, adding depth and strategic opportunities to your city-building adventure. We have also removed the estate trade-off, so you can now concentrate on a single estate or aim to keep everyone happy.
Each estate has a different focus, whether that be a focus on Kingdom Military rewards, Labour estate taxation, or improving trade relations via the Clergy pathway. The choice is yours!
New Onboarding Experience
Whether a new player or a seasoned veteran, the updated onboarding quests and visual aids are now easier to follow, helping everyone find a perfect start to their village.
New Military System and Castle Monument
Take on new challenges with a refreshed military system that will have you create Companies to send abroad and have them bring back precious resources and gold coins.
Naturally, these Military Companies need a home fit for a king, and what makes a better home than a Castle! Flex your creativity by building and customising your Castle from various parts, much like other Monuments.
New and Improved Walls
Walls are now fully integrated into the building system. Plan and build your walls to add fortification coverage to your village. Some buildings require fortification coverage to function.
Patrols and Fortifications
Alongside the new buildable walls, you will also discover Watchtowers and Guard placements adding further fortification options to your settlement.
Medium-density residential tiers now require consistent patrol coverage. Patrols can be formed from a City Watch in the Labour estate or by tasking your Military with the job of keeping your village secure.
Paved Roads
Meet the needs of the new high-tier housing with our new paved road mechanic, tailored to support your most developed areas. A new paint tool is now available to give you complete control of where you wish paved roads to be created.
Extendable Buildings
Some workplaces, such as the Woodcutter Camp, Warehouse, and Stonemason, can now be expanded with new parts to increase storage, worker slots, and more!
More Building Customisation
Most Monuments can now have their roof colour customised to your liking, offering more choices for their appearance. Additionally, some building parts have varying cosmetics and can be easily switched while editing via the new part-switcher feature.
Enhanced UI
We have significantly streamlined the user interface throughout the game. From a new main menu, progression tree, and tooltips, to an improved Book providing in-depth information about your village, not to mention a massively overhauled Monument design experience. All implemented to improve gameplay and enhance your city-building efficiency.
Monument building has evolved, allowing you to move and replace parts with minimum fuss, helping you customise your Monuments more seamlessly.
Enjoy a Completely Revamped Art Direction!
Dynamic Environment Overhaul
Your Cities will now take on a completely new look and feel, helping you experience Foundation in a whole new way. Enhanced map creation, refined lighting, map edges, and major environmental changes, all of which bring more depth and immersion to your city-building adventure.
Revamped Art and Assets
Discover updated visuals to all buildings, including an elaborate new Manor House and the brand new Castle Monument. With more detail and realism for every building, your cities will be the talk of the realm!
New and Improved Animations
Get a closer look at your Woodcutters as they chop down trees, observe your Villagers during their leisure time, or track your Hunters as they look for animals to hunt. All new and enhanced animations bring your Villagers to life, adding greater immersion to your cities.
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New Cosmetic Time of Day Switcher
Switch between day and night to see your village come to life during the darker hours.
New Photo Mode
The new photo mode lets you capture in-game moments to keep for yourself or share with the community. Don't forget to tag us on social media when you share your creations.
Will I Still Be Able to Play My Old Cities?
Early Access Saves
Due to massive changes to the game, saves from early access will not be compatible with the full release version. However, if you wish to continue your Cities from Early Access, you can access the old 1.9 version in the Steam Betas options. Choose early_access_1_9 in the beta options
Note: the older 1.9 version will likely receive no updates and may be shut down eventually.
Demo Saves
Demo saves can be continued in the full release version.
Modding
Mods will need to be updated and, as such, will not be available during the initial release from Early Access. We will be collaborating closely with mod creators in the coming weeks to update their mods and will also introduce new modding features in the future.
Supported Languages
The following languages will be officially supported on release:
English
French
German
Italian
Japanese
Portuguese (Brazilian)
Russian
Spanish
Chinese (Simplified)
More languages are being translated on Crowdin with the help of the community. These will be added to the game as they hit the translation threshold for integration. If you wish to help translate the game into your language, please head over to Crowdin and sign up. All help is very much appreciated.
What's Next for Foundation
This is not the end of the road for Foundation. We will continue to add free quality-of-life updates, bug fixes, and further improvements to the game, including modding features and tools.
Beyond the full release, we also have exciting DLC content planned, with more details to be revealed in upcoming announcements.
If you encounter any issues with this new release, please let us know over on the Steam forums or join us on our Discord server. We always appreciate your feedback and bug reports, and we aim to address any new issues ASAP.
Thank You to All Our Supporters!
To all our early access supporters, we extend our heartfelt thanks! Your invaluable feedback over the years has been instrumental in shaping the game. We deeply appreciate your unwavering support, thoughtful insights, and kind words. Thank you for fostering a warm and welcoming community, playtesting countless iterations, and being an essential part of this incredible journey with us!
Some of you have asked how you can support us further, which means so much to us! We have created a supporter pack that you can upgrade/buy on our store page containing a unique building, the Guivre Garden, along with the original Foundation soundtrack. The Guivre Garden consists of 18 parts, including a main statue and 3 secondary statues, giving you even more options to embellish your city.
Thank you all once again. We hope you enjoy the new update!
The Polymorph Games team
Foundation Demo: Patch notes - 1.10.0.8.0109
Hey city builders!
Patch 1.10.0.8.0109 is now live on the Demo
Fix
Improved Intel integrated GPU compatibility
Reduced video memory usage
Increased performance on low-end GPUs
Increased performance on Steam Deck
Foundation Demo: Patch notes - 1.10.0.7.0104
Hey everyone,
Patch 1.10.0.7.0104 has been deployed to the Demo.
Fix
Demo popup is now scrollable on small resolutions
Game will now boot on Steam Deck
We are continuing to investigate issues affecting Intel GPUs and will deploy a patch as soon as we have a fix.
Foundation Demo: Patch notes - 1.10.0.6.1220
Hey citybuilders!
Patch 1.10.0.6.1220 has been deployed to the Demo to address an issue with the initial quests for those without a middle-mouse button. These quests now have full keyboard support to complete them.
Fix
Onboarding quests could not be completed without a middle-mouse button
Foundation Demo: Patch notes - 1.10.0.5.1216
Hey everyone!
Thank you for all the positive feedback on the Demo! It’s great to see everyone enjoying what’s to come at the full release.
We have deployed a small patch to the Demo (1.10.0.5.1216) to fix and update a few things. The changes can be found below:
Fix
Royal Book: Book tooltip was not showing its key-bind
Royal Book: Clicking on Monthly Budget notification now opens Royal Book at Budget page instead of last opened page
Walls: Some visual errors with walls during editing
Fortifications: Some fortifications were not active after a reload
Main Menu: Social Media buttons remain selected after being clicked once
Various crashes including a crash when switching parts using part switcher gizmo (left and right arrows)
Update
Stonecutter Camp: Add entrance
Tax Office: Increased worker ratio
Manor House: Increased small rooms capacity
Lumber camp: Removed iron cost in additional part
Onboarding: Added an edit monument onboarding event when the market is built
We are aware of issues with some Intel GPUs as well as Steam Deck/Proton we are investigating and will update you all once we have more information about the issues.
We are also looking into some random performance issues. Whilst we investigate further: If you are finding a particularly low framerate when starting a new game try switching off and on grass in the video settings (or on then off depending on the current state).
The Polymorph Games Team
Foundation Release Date Announcement & Demo Out Now!
Hello City Builders,
After spending over 5 years in Early Access, we are excited to reveal the release date for Foundation, along with a playable Foundation Demo!
Foundation's Full Release Officially Set for January 31, 2025!
Foundation's Full Release will introduce an extensive array of new features, content updates and improvements that will make Foundation feel almost like a new game. Here's a taste of what's to come:
NEW AND REVAMPED GAMEPLAY
Choose Your Ruleset: Customize your new games using a selection of adjustable rules, perfect for players who want a more relaxed and creative vibe or those looking to challenge themselves further.
Revamped Aspirations: Discover new ways to play by selecting an Aspiration, which will challenge you to construct a different type of village. Will you focus on building a prolific priory? Or perhaps a magnificent stronghold to please the King?
New Villager Residential Tiers: Expand your city further with the highest density and quality residential tiers, allowing for more village customization options.
Improved Progression System: Unlock content in a smoother and more rewarding way via a refined progression system that adds depth and strategic planning to your city-building journey.
New Military System: Take on new challenges with a refreshed military system that will have you create Companies that you can send abroad and have them bring back precious resources.
Heraldry System: Create and customize your village with the new coat of arms editor.
Paved Roads: Meet the needs of high-tier housing with our new paved road mechanic, tailored to support your most developed areas.
Improved Walls: Walls are now fully integrated into the building system, some of which will add fortification coverage to your village.
Enhanced UI and Quality of Life Updates: Benefit from a significantly streamlined user interface, including a massive overhaul to the Monument design experience, implemented to improve gameplay and enhance your city-building efficiency.
New Onboarding Experience: Whether a new player or a veteran, the updated onboarding quests and visual aids are now easier to follow, helping everyone find a perfect start to their village.
AN ENTIRELY UPDATED ART DIRECTION
Dynamic Environment Overhaul: Experience Foundation in new ways with enhanced maps, updated map edges, refined lighting, and immersive environmental changes that add more depth to your city-building experience.
Revamped Art and Assets: Discover updated visuals, including an elaborate new Manor House and the brand new Castle Monument, bringing more detail and realism to your cities.
New and Improved Animations: Enhanced animations bring your villagers to life, adding even greater immersion.
Extendable Buildings: Some workplaces, such as the Woodcutter Camp, Warehouse, and Stonemason, can now be extended with new parts.
All Buildings Have Been Revamped
Cosmetic Time of Day Switcher: Switch between night and day to see your village come to life during the darker hours.
Photo Mode: Capture in-game moments with the new photo mode to keep for yourself or share with the community.
And So Much More! This is just the tip of the iceberg. Countless other improvements and surprises await you in the full release!
Announcing a Price Increase from December 18, 2024
As Foundation approaches its full release, we are announcing a price increase from December 18, from 29.99 USD to 34.99 USD.
This price increase marks the end of Foundation's Early Access, reflecting years of development and investment into the game, an expanded team, and the need to adapt to inflation. We are committed to providing high-quality updates and support after the release and are excited about the future.
If you've considered joining us, now is the perfect time to jump into Foundation before the price change!
Foundation's Demo Out Now!
We are very excited to present you with a glimpse of the Full Release version of Foundation via a Demo! This demo allows you to play endlessly with a selection of first-tier content, providing an exclusive preview of certain features, including Housing, Trade, Fortifications, Patrols, Environment overhaul, a vastly improved UI, and many more improvements.
This demo will give players a taste of what's to come in the Full Release. Note that it does not reflect what's in the Early Access version of the game.
Enjoying the demo? Don't hesitate to wishlist the game to get notified once it releases!
We’d like to end this announcement with a special thanks to our fantastic Foundation community that has supported us over the years. Your contributions have been instrumental in shaping Foundation into what it is today, and we couldn’t be more excited to finally share this next chapter with you!
Thank you once again for your amazing support. We're so excited to share this new chapter with you. Stay tuned, and we'll see you in Foundation on January 31, 2025!
The Polymorph Games team
Patch 1.9.7.9 is now live
Hello everyone!
We have a new patch out to address changes to the mod.io API as well as fixes for a few issues that have been reported by the community.
Update:
mod.io API
Fix:
Fix villager's job experience bar not showing correct progression for job
Some resources were incorrectly showing double the amount stored after placing Village Centre during onboarding quests
Masterpiece build menu tooltip listed the optional effect twice
Promotion window was always showing "Must have reached max level in current job" even when not necessary
Officinal Garden would unlock when you had 10 wounded soldiers at one time instead of 10 all-time wounded soldiers
After a promotion, the promotion button in the villager window would not update
Changing the function of a workplace to one that produces a taxed good would not have been taxed until a reload
A rare case where a building could be stuck in ‘Resources Missing’ state
Crash on reload when a Great Hall was left in preview whilst completing a separate Bailiff Office
Crash affecting some older GPUs when loading game to ~50%