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Genre: Shooter, Real Time Strategy (RTS), Role-playing (RPG), Strategy, Indie

Foxhole

Update 61 Released - Builder Features, Bunker Breaching, Underground Fortress

NEW FEATURES

[p]Update 61 includes a broad range of new bunker and builder features as well as improvements across the entire game. Below is a highlight of the more prominent changes.
[/p]

NEW BUILDING OPTIONS

[p]Several new Bunker and Trench related content has been added. First, Tripod mounts can now be fitted inside bunkers, which increases these weapon's survivability and flexibility.

[img src="https://clan.akamai.steamstatic.com/images/25880686/02feb28535df8433654d207b2db39ef113f3d752.gif"]New garrison types have been added, with Artillery and Anti-Tank defensive options now being available from Tier 1 to 3, as well as the Observation Bunker, giving builders more low tier options.

[img src="https://clan.akamai.steamstatic.com/images/25880686/7dab2d69021b5bd031338152427a16d7b0974a3c.png"][TAG-10] [/p][p]New trench variants have also been added, which expand builders' choices when designing their Bunker-Trench systems. These include the new Trench Intersection piece, the new Trench Hard-Point and updated Trench Sandbags.
[/p][p][img src="https://clan.akamai.steamstatic.com/images/25880686/4f1f99574fbc2dde75b120cd58d19d3d23a178bd.png"][/p][p]On top of that, new Bunker Modifications are available, bringing further depth and gameplay options to Bunker building, such as the Artillery Shelter modification which increases bunker resistance to artillery bombardment and the Fire Prevention System, which automatically helps players put out fires.
[/p][p][img src="https://clan.akamai.steamstatic.com/images/25880686/46dd2c67cc039f6ee70ce73ee4ca5cc4a91b4634.png"][img src="https://clan.akamai.steamstatic.com/images/25880686/359dae1adb79e10f781e54113495e0d49d075652.png"][/p][p]Together, we hope these changes and additions give builders the tools to push the limits of creativity and strategy like never before in Foxhole.

[img src="https://clan.akamai.steamstatic.com/images/25880686/d1519d67947a20c7fe4041d795b1160459ef27e2.png"][/p]

BUNKER BREACHING

[p]Bunkers pieces can now be individually breached, allowing infantry to storm inside and engage in close-quarters combat. Bunkers become breached when they drop below a health threshold called Breachable Health, determined in part by its Structural Integrity.
[/p][p][img src="https://clan.akamai.steamstatic.com/images/25880686/61b74efa4b21284bf89f1717e167d65459b28987.gif"][/p]

NEW LARGE STRUCTURE FOUNDATION

[p]Large Structures are now built in Shippable parts at Facilities. which must be shipped and assembled by a Crane at a Large Structure Foundation. This allows Large Structures to be made stronger and more valuable, and they have received buffs as a result.

[img src="https://clan.akamai.steamstatic.com/images/25880686/4d1e1977b0854d64383b8c408f037df6507683ba.gif"][/p]

NEW CONSTRUCTION EQUIPMENT

[p]The Construction Equipment is a new shippable built at the Small Assembly Station that automatically submits construction materials into nearby Build Sites. It facilitates large construction projects for smaller groups.

[img src="https://clan.akamai.steamstatic.com/images/25880686/3e9533f655542de9990fd2a4ea56951b6ae8c0e9.gif"][/p]

UNDERGROUND FORTRESS

[p]The Underground Fortress is a new Large Structure that serves as a strongpoint and can only be destroyed by explosives placed inside. It features an additional underground floor, which provides infantry with a safe spawn point protected from artillery.
[/p][p][img src="https://clan.akamai.steamstatic.com/images/25880686/417d1eefcaa4640559d8e9aef314541bcc7fc267.png"][/p]

OTHER FEATURES

[p]A bunch of other Quality of Life and balancing changes have been introduced as well, summarized below. [/p][p][img src="https://clan.akamai.steamstatic.com/images/25880686/69bc3e589bd1313a717c026bc243529d816ecc27.png"][/p]

HIT REGISTRATION IMPROVEMENTS

[p]Update 61 also focuses on improving the shooting experience, with the Server-side hit detection system being upgraded to include network lag reconciliation. This should reduce the amount of sudden ‘warping’ of players under extreme latency conditions.

[img src="https://clan.akamai.steamstatic.com/images/25880686/404b3bf9a64bca21303dddd7fde62328a3d921c4.png"][TAG-70] [/p]

NEW EQUIPMENT

NAVAL UNIFORMS

[p]New Uniforms have been added to both factions, intended to be used in the high-seas. These provide gameplay benefits to sailors fighting floods and leaks aboard Large Ships.
[img src="https://clan.akamai.steamstatic.com/images/25880686/94a18849ba6d82a45bcbf426673c5a0dd1c9e8e2.png"][img src="https://clan.akamai.steamstatic.com/images/25880686/cc14585235d42580bf0ad8e96840700fe68cc9a4.png"][TAG-80][/p]

COLONIAL HEAVY CANNON

[p]
[img src="https://clan.akamai.steamstatic.com/images/25880686/5877ff717834a1ee10963f5d727e541b8a3da266.png"][/p]

WARDEN BUNKER BUSTER SCOUT TANK

[p]
[img src="https://clan.akamai.steamstatic.com/images/25880686/bf4f8cda82a7063422844b735512cdd87d12ac6b.png"][/p]

WARDEN HE ROCKET ARMORED CARD

[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/25880686/03ddce60fd8138d86e4cbf07bdbea8c28c8e4397.png"][TAG-100][/p]

RELEASE NOTES

[p]There are many other features and bug fixes in this update, including the Power System Unification and Pipe Fluid mechanics overhaul. Read the full release notes for the details. [/p][p][/p]

COMMUNITY UPDATE VIDEOS

[p]For a more comprehensive walkthrough of all the new features in Update 61, here are some community videos highlighting the update. [/p][p]
Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.[/p]

Play Anvil Empires at Steam Next Fest!

MASSIVE BATTLE DEMO

[p]Join us at Steam Next Fest for an opportunity to try Anvil Empires for the first time! We will be releasing a limited time Massive Battle Demo that gives you the chance to participate in a large scale siege battle alongside hundreds of other players. This demo will also serve as a stress test for our custom server technology, which is designed to support dense melee battles for up to 1000 players![/p][p][/p][p]Keep in mind that this demo is just a small sample of the full Anvil Empires experience. While the demo exists as a short playable event, the full game offers a massively multiplayer experience in a persistent online world.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/43866319/bc81e60d5d4c63f51d3c23d9988d32346987733f.gif"][TAG-20][/p]

HOW TO PARTICIPATE

[p]To participate, download the demo from the Anvil Empires Steam page. When you run the game, the main menu will indicate when the next test event will be happening (The test won't be running continuously but only during certain event timeslots throughout the week).[/p][p][/p][p]Remember that this is a limited time demo that will only be live for the duration of Steam Next Fest from June 9th to 16th.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/43866319/a8255d3dd96dd89816bee65953dbb8138ead52d7.gif"][/p]

Update 60 Released - New Wars Have Begun

NEW FEATURES



Update 60 includes a broad range of small features and improvements across the entire game. Below is a highlight of the more prominent changes.

FACILITIES



Several new Facilities improvements have been made. First, a new Facility modification, the Heavy Munitions Foundry has been added, which is used to produce ammunition for tanks and heavy infantry weapons outside of logistics towns.



A new form of Map Posts have been added to help builders highlight public Facilities to other players in the world. They communicate what can be produced and what is stockpiled at a given Facility.



Besides that, many other tweaks to gameplay have been made to Facilities gameplay. Watch the devstream for details.

SQUAD OFFICERS



A new Squad Officer rank has been added, allowing Squad Leaders to better manage their Squads. Officers are next in line for promotion to Leader if requested, if the Leader becomes AFK, or if the Leader goes offline.



OPTIMIZATION



A large portion of development in this update was spent on optimizing both the server and client code for improved performance across the board. Some of those improvements are highlighted below.



OTHER FEATURES



A bunch of other quality of life changes have been introduced as well, summarized below.



ENVIRONMENT LORE



Two environmental set pieces have been added to the world. The first is in the form of a revamp of the Stlican Shelf region, which features a large ruined relic ship on the map.



The second is the Velian Temple, a new type of Garrisoned House featured in the southern part of the world.



NEW EQUIPMENT



DEPLOYABLE BANNERS



New Banner items can be carried (as large items) and deployed on the battlefield. Each faction has a unique design.



COLONIAL FIELD MORTAR





WARDEN ANTI-TANK RPG





RELEASE NOTES


There many other features and bug fixes in this update. Read the full release notes for the details.

I SAW A BEAR UPDATE VIDEO


For a more comprehensive walkthrough of all the new features in Update 53, check out community veteran I Saw A Bear's video below.



Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

Infantry Update & The Biggest War of the Year

INFANTRY UPDATE



Foxhole's annual update has arrived! Prepare for a major revision in Foxhole's infantry gameplay, designed to be more team-oriented and tactical. This update introduces deeper suppression gameplay, weapon shouldering mechanics, and a stamina overhaul, alongside other features to make the entire infantry playspace more impactful on the persistent battlefield. Watch the official Infantry Update Launch Trailer below for a summary of what's new.



INFANTRY COMBAT OVERHAUL



Experience a more dynamic infantry game with refined suppression, weapon shouldering, and stamina mechanics.



INFANTRY ANTI-TANK WEAPONRY


Infantry forces are now equipped to counter armor with the introduction of specialized anti-tank rifles for suppressing enemy armour advances.



CLOSE QUARTERS COMBAT


Fight at close quarters with a new melee combat system that allows for both quick and charged attacks, blocking, and knock down mechanics. Charge through the trenches with new melee weapons, including the Eleos Infantry Dagger and Falias Raiding Club.



Shotguns have also been updated with new mechanics, giving them a more unique role on the battlefield. New faction specific variants have also been added: The KRF1-750 Dragonfly and the No.4 The Pillory Scattergun.



MEDIC UPDATE


Medics have been upgraded with an expanded role, making ambulances and hospitals a more crucial part of the war effort. Medical Rooms can now be built directly inside bunker networks, enabling wounded soldiers to recover directly at the trench lines.



Finally, medical forces have been bolstered with the all new First Aid Train, a mobile field hospital that traverses the battlefield on rail.



INFANTRY ARMS FACTORY


New facilities have been added for producing crates of equipment and specialized weapons for infantry. To support this new production chain, a new Small Container Train Car has been added as well as the new Crate Transfer Station, which allows disassembled crates of equipment to be stored at Facilities.



INFANTRY BATTLEGROUNDS


A more engaging infantry battleground with the addition of ruined fortifications and other features, offering cover and a more dynamic combat environment.



PERSISTENT MINE FIELDS


Large scale, persistent mine fields can now be deployed to permanently bolster fortification lines. Mine fields can be constructed with either Anti-Tank or Anti-Infantry Mines.



CUSTOM INFANTRY LOADOUTS


Infantry can now build custom loadouts, enabling mission specific gear to be easily assembled deploying to the front.



MAP SEARCH TOOL


As the persistent world has expanded over the years, there are now hundreds of locations on the map. To help players navigate this vast geography, a new search tool has been added to the map interface, allowing any location to be easily identified.



90T-V "NEMESIS"


With immense off-road capabilities, the 90T-v “Nemesis” is a highly versatile armoured vehicle. While it may not boast the defensive capabilities of its more heavily armoured cousins, the “Nemesis” shatters enemy formations with its deadly 68mm cannon and auxiliary grenade launcher.



GALLAGHER BRIGAND MK. I


The first of Colm Gallagher’s mid-sized tanks, the Brigand is a true brute on the battlefield. Not quite as sturdy as its younger siblings, the Brigand compensates with higher mobility, which, when paired with a mounted machine gun and 30mm repeater cannon, is a deadly force in any armour division.



RELEASE NOTES


There numerous other features, content, and bug fixes in this annual update. Read the full release notes for the details.

Airborne and Infantry Updates Announced

Two new updates have been announced, Foxhole: Airborne which arrives next summer and the Infantry Update which releases on Nov 18th!

FOXHOLE: AIRBORNE



Airborne is the next chapter of Foxhole that expands the massively played online war game from land and sea to air. Foxhole Airborne is currently under development and is slated for a Summer 2025 release. More features, content, and details are to be revealed next year. Visit the official Airborne webpage for more screenshots and information.



Air Warfare - Foxhole’s online persistent war takes to the skies, expanding the massive player driven conflict from land and sea to air.

Combined Sandbox - Ground, naval, and now airborne players all converge in the same playable world to create a seamless online battlefield.

Paratroopers - Paradrop with your squad behind hostile lines to cripple supply chains and sabotage enemy equipment.

Logistics - The logistics chain has expanded to support aircraft production and supply, with player ground crews vital for rearming and preparing aircraft for their next mission.

Every Pilot is a Player - Climb into the cockpit as a pilot or gunner in a variety of aircraft, from nimble fighters to powerful bombers.









INFANTRY UPDATE



The Infantry update is a major revamp of Foxhole's infantry gameplay, designed to be more team-oriented and tactical. This update introduces deeper suppression gameplay, weapon shouldering mechanics, and a stamina overhaul, alongside other features to make the entire infantry playspace more impactful on the persistent battlefield.

New features include an Infantry Combat Overhaul, New Infantry Anti-Tank Weaponry, Close Quarters Combat, new Infantry Battlegrounds, a Medic Update, Equipment Loadouts, New Vehicles and more!

The Infantry Update arrives on November 18th



Foxhole Annual Update Reveal on Nov 5th


This year's annual update for Foxhole will be revealed on Tuesday, November 5th, 2PM ET live on our Twitch Channel.

Join us for an in-depth preview of the next Foxhole update and more!

Summer Update 2024 Released (Update 58)

Note: Most of the content of this post is taken from our recent Devblog.

Update 58 is a minor release primarily focused on improvements and fixes instead of new content. The next major changes coming to Foxhole will arrive later this year with Update 59.

FACILITY QUALITY OF LIFE


Many quality of life changes have been made to Facilities based on received feedback. Some of these new features are highlighted below.



Other Improvements


This update contains dozens of other small improvements, many which are highlighted below. Besides what's shown here, there are also tweaks to the options screen, optimizations, and other minor but meaningful UX changes.



RELEASE NOTES


There many other features and bug fixes in this update. Read the full release notes for the details.

I SAW A BEAR UPDATE VIDEO


For a more comprehensive walkthrough of all the new features in Update 58, check out community veteran I Saw A Bear's video below.



Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

Update 57 Released - Weather Revamp, New Logistics Ship, Quality of Life

WEATHER REVAMP



Update 57 revisits the weather systems that were added over three years ago in Winter Army. The goal of these changes were to address major player feedback, make weather have more of an interesting impact on gameplay, and adapt weather to all the new content that has been added over the years.

SNOW STORMS



Rivers and lakes can now freeze over again. This was a feature that was removed in Naval Warfare but not only is it back, but it's been expanded upon. Frozen bodies of water can now crack and break when vehicles drive over them.



The heavier the vehicle, the more quickly the ice is damaged. Large Ships like Destroyers can also crash through ice while Submarines can traverse beneath. Broken ice will refreeze over time.



RAINSTORMS



Rainstorms have been overhauled with more interesting mechanics, giving players more agency with how they are impacted. Infantry are no longer automatically encumbered by Rainstorms when walking over certain surfaces but rather are only impacted when walking over discreet pools of water that accumulate dynamically on the ground, in trenches, and artillery craters. These pools of water can be removed with a Shovel or Water Bucket.



WEATHER STRUCTURES



New structures have been introduced to help armies deal with and strategize around weather events.

BUNKER HEARTH


The keystone to any bunker, this simple hearth functions both as oven and warmth in the coldest weather, heating a fair area around it when built on solid foundations.



FIELD RANGE


This easy-to-construct range is perfect for keeping warm in the cold, while being sturdier than a simple firepit.



WEATHER STATION


A high-tech weather module built on solid foundations within a bunker network. These stations help operators predict weather patterns. Multiple Weather Station modules may be chained together to make more accurate predictions, allowing armies to prepare for the worst conditions.



WIND SOCK


A sturdy fabric cylinder mounted on a tripod that’s designed to help nearby operators determine the speed and direction of wind.



LARGE RESOURCE SHIP



BMS - BOWHEAD


This BMS shipping vessel, the Bowhead, is specially designed to carry large quantities of resource containers and fitted with compartments for resource Harvesters. Named for a great whale, the Bassett Motor Society ensures that resources get delivered to the front lines where they’re needed and when they’re needed due to efficient loading bay design and a sturdy frame.



BMS - IRONSHIP (REFRESH)


The Bassett Motor Society’s Ironship-class shipping vessel is used to freight shippable goods and heavy vehicles.

The Freighter has been updated to be more consistent in scale and features with the other vessels introduced in Naval Warfare. It has a redesigned chassis, a walkable deck, an extra passenger seat, and a spotter position.



QUALITY OF LIFE



INVENTORY TOOLS

The inventory has been upgraded with new quality of life changes. New features include sorting functionality, custom stack splitting, smart stacking, equipment slot tooltips, and inventory access as passengers.


IMPROVEMENTS

There are numerous other quality of life changes, some shown below.


OTHER CHANGES



This update contains dozens of other improvements including Facility Husks, a Sniper Rifle rework, new player UX improvements, and much more.



RELEASE NOTES


There many other features and bug fixes in this update. Read the full release notes for the details.

I SAW A BEAR UPDATE VIDEO


For a more comprehensive walkthrough of all the new features in Update 53, check out community veteran I Saw A Bear's video below.



Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

Update 56 Released - Frigates, Submarines, & Facilities Overhaul

WARDEN LIGHT FRIGATE - BLACKSTEELE


Named for the unpainted look of an early prototype, the Blacksteele-Class Frigate is a highly manoeuvrable, albeit small-statured vessel. Deployment of “Trident” Submarines by the Republic Coastal Legion saw the Caoivish Naval Command respond in kind with the Blacksteele.



Designed as a sub-hunter escort, the Blacksteele excels at thwarting submersible assaults against larger, ungainly ships. The head shipwright on the project was none other than Conor O’Brien’s top protégé, Rory Boyd, who, in his later years became known as a master shipwright, and largely recognised as the man behind the Caoivish Naval Command’s world-class reputation.



Primary armaments include two 120mm turrets and 68mm turrets. Secondary armaments include a Quad Depth Charge Launcher and two Heavy Machine Guns. The Blacksteele supports a large crew complement.



COLONIAL SUBMARINE - AC-B “TRIDENT”



The AC-b or “Trident”-class submersible brings much-needed versatility to the Republic Coastal Legion. Featuring a quick-loading ammo bay, the “Trident” is capable of quickly re-arming and returning to the hunt.



Combat Magister Curia commissioned the skilled engineers out of Dimiourg to develop a submersible to help counter the rapidly progressing naval technology deployed by the Wardens and Nevish Alliance. Much of the senate criticised Curia for this decision, as they believe it more prudent to invest resources into airborne warfare innovations. After witnessing the return and redeployment of several successful trial AC-b operations, it wasn’t hard to convince the Senate.



Primary armaments include two Torpedo Tubes and a 120mm Deck Turret that can be used against surface targets. The AC-b “Trident” features a unique Ammo Bay Hatch that allows for rearming without returning to Dry Dock. This vessel supports a medium crew complement.



NAVAL



OCEAN TRAVEL


The naval game has been expanded with many key updates. First, is the addition of Ocean Border Travel, which allows ships to travel from an East or West Ocean border to the other side of the world. This allows for many more opportunities for naval engagements in all wars, especially those with East-West oriented starting conditions.



TORPEDO REVAMP


Torpedo gameplay has been completely revamped to give Submarines a more unique hit-and-run role out at seas. Direct Torpedo hits to enemy vessels now causes the target to roll from the force of the impact, kills crew near to the impact, and creates a Large Leak, which requires a Dry Dock for repair.



DRY DOCK UPGRADES


The Dry Dock has also been upgraded both visually and gameplay wise. The model has been updated to include more details, new animations for ship building has been added, and water now visually drains and fills up when a ship is being constructed or repaired. In addition to cosmetic improvements, Material Pallet and Shipping Container contents can now be directly transferred from the Dry Dock Loading Area to a specific stockpile on a docked vessel.



FACILITIES OVERHAUL



PRODUCTION PARALLELIZATION


Facilities have been overhauled to make the more approachable to new players and to encourage collaboration in the spirit of Foxhole. Production Facilities can now produce items in parallel, allowing them to be shared with public players who can queue up their own private orders.



POWER SCALING


Power mechanics have been improved to make Facilities easier to manage. Power Plants and Power Stations consume fewer resources when less Power is being consumed on the grid than is being generated. Production Facilities no longer turn off when insufficient Power is being supplied. Finally, in low Power situations, production speed is scaled down proportional to demand.



IMPROVEMENTS



This update contains dozens of other improvements, including more voice chat settings, colour customization on more Container structures, interface improvements, and much more.



Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR UPDATE VIDEO


For a more comprehensive walkthrough of all the new features in Update 53, check out community veteran I Saw A Bear's video below.

Foxhole - Update 56 Preview on March 19th

EDIT: If you missed the Devstream live, catch up on the full developer preview for Update 56 on Youtube below.



Watch the live preview of Update 56 on our Devstream on Tuesday, March 19th at 1PM ET. Tune in live on our Twitch Channel to get the details on what's coming to Foxhole next.