Genre: Shooter, Real Time Strategy (RTS), Role-playing (RPG), Strategy, Indie
Foxhole
Update 0.12 is live! Armoured Car Urban Combat Vehicle
The latest Foxhole update includes a brand new vehicle, a new skirmish map, new features, and a boat load of bug fixes. Our goal is to continue to deliver regular content and features updates every 3-4 weeks. If you are enjoying these updates, please take the time to write us a review. Thanks for continuing to support the development of Foxhole.
Armoured Car
The Armoured Car is highly effective against infantry in urban combat scenarios. Its frontal turret position allows for peeking around corners of buildings and has 360 degree firing capability. This allows it to defend against soldiers approaching from hidden areas within densely packed towns. In addition to urban combat, it can provide escort support for logistics vehicles like Trucks and CVs and is useful for patrolling supply lines.
The Armoured Car is available early in the Tech Tree and in Skirmish.
Great March - Skirmish Map
Deep into The Heartlands, The Great March is a central highway that runs between the southern regions of Veli up towards Sunhaven. This tense skirmish map revolves around two small roadside settlements featuring open field combat. Measured coordination and infiltration tactics will be required when approaching the central towns.
Other Improvements
Improved Team Balance features
Monument Park showing the permanent results of every historical war
Over 40 bug fixes
Release Notes
For the full details on this update, please refer to the release notes: http://www.foxholegame.com/single-post/2018/04/25/012-Release-Notes
Update 0.11 is Live! Trench Warfare Skirmish Map, Supply Drops, and More!
Reaching Trail
The Reaching Trail is a brand new skirmish map that features trench warfare and a unique asymmetric layout. A few miles north of Mooring County lies The Reaching Trail, a rural village that built up around a mountainous path between Callum's Cape and the Reaching River. Colonial Paratroopers cut off Warden soldiers fleeing to the north and set up camp, establishing their own northern base of operations.
Supply Drops
Supply Drops integrate the results of Skirmish with Conquest, enabling all players to working towards the same ultimate objective. When a Skirmish is won, a supply of weapons and equipment is determined based on the Win Condition and the number of friendly players present at the end. The supply is then transferred to and accumulated at a Shipping Facility structure on the Home Island. Before the Conquest starts, the Shipping Facility will grow to a large arsenal that will be shipped to the three friendly Port Bases when the mainland invasion begins. After that, shipments will be made on a regular interval. Supply Drops are just the first step into integrating all game modes into the same unified war. Stay tuned for more!
Other Improvements
Players can play Skirmishes now while waiting in a queue to join Conquest
Queues have been tweaked to reduce wait times
Skirmish battles now have their own mini Tech Tree, adding a sense of progression to each battle
Skirmish battles now have more varied win conditions
Full Release Notes
For the full details on this update, please refer to the release notes:
World Conquest Update is Live! Join the Persistent War Now
This is a massive update that overhauls the main game modes for Foxhole and provides a new foundation that the future of the game will be built on. Our work is far from over, but the first pieces of the new and improved Foxhole are in place.
World Conquest
World Conquest mode is one of the new ways to play Foxhole. It enables a large scale war that takes place on an interconnected world. Instead of wars taking place on a single region at a time, it will be happening on 9 simultaneously and involves hundreds of concurrent players! From logistics officers operating in behind friendly lines to soldiers fighting on the front, the feeling of being just one soldier in a massive war is more realized now than ever. Be part of Foxhole history and join the first official World Conquest now.
One World Experience
Instead of joining individual battles through a server browser, players will now instantly enter the game world and join Skirmishes or World Conquest through a Hub World known as the Home Island. Both game modes contribute to the ultimate combined win condition, which rewards the winning faction with a special War Monument that displays top player standings.
Mooring County
This update introduces the 9th region of the World Conquest mainland, Mooring County. Inspired by the Battle of the Bulge and Northern European woodlands, this region features winding trenches, dense woods, and wide clearings.
Faction Specific Trucks
Colonials and Wardens now have their own unique designs for Trucks! We hope to continue to add more faction specific vehicles in the future.
Release Notes
That's just the tip of the iceberg. Check out the full release notes to see what else is new in this update: 0.10 RELEASE NOTES
World Conquest Event #2 is Live! Foxhole 30% OFF
0.9.26 HOTFIX RELEASED!
This hotfix contains bug fixes and game balance changes for World Conquest. To find out what's changed, read the release notes.
WORLD CONQUEST TEST EVENT #2
The second World Conquest Test Event has just started! Join the server Conquest-Test to participate. A reminder that the goal of the test is to gather data that will be used to improve World Conquest in future iterations. For an overview of World Conquest gameplay, please see this post carefully: WORLD CONQUEST OVERVIEW
Be aware that this is still an experimental version of World Conquest so expect missing features, game balance issues, and potential bugs. The event may end early if technical difficulties arise. If you want a smooth experience, we recommend that you wait for a couple of iterations before trying World Conquest.
LEAVING FEEDBACK
The point of these World Conquest tests is to gather feedback so we can improve future versions. If you participate in the event, please leave your feedback on the Foxhole Discord or Subreddit. Thank you.
Foxhole is 30% off for the Steam Lunar Sale. Grab it now to join the war effort!
0.9 Update Live & World Conquest Test Event Has Begun!
WORLD CONQUEST TEST EVENT
This update contains an experimental version of World Conquest (a new way to play Foxhole!) which is available to play in a limited Test Event that is currently live. The goal of the test will be to gather data that will be used to improve World Conquest in future iterations.
The World Conquest shard will have a limited capacity and players will be allowed to join on a first come first serve basis. We will be monitoring the event closely but please be aware that it may end at anytime if any unexpected issues occur. If the event continues to run until Monday without hiccups, we will evaluate whether or not to continue further. Please join the Foxhole Discord for additional details and updates on this event. We will be iterating rapidly on World Conquest in the coming weeks so expect more Test Events in the near future. This test is just the first step of many in our ongoing One World revamp.
For an overview of World Conquest gameplay, please see this post carefully: WORLD CONQUEST OVERVIEW
Be aware that this is a highly experimental version of World Conquest so expect missing features, game balance issues, and potential bugs. If you want a smooth experience, we recommend that you wait for a couple of iterations before trying World Conquest.
IMPORTANT KNOWN ISSUE: Some players are spawning into World Conquest as the wrong faction after joining the war. If this happens, immediately log out and log back in otherwise you will be faction locked.
OTHER CHANGES
While the experimental build of World Conquest makes up most of this update, there are also several refinements to the UI for improved clarity and functionality (multiple notifications). We've also fixed a long list of bugs and made Sticky Bombs throwable. Check out the full release notes here: RELEASE NOTES
Foxhole Biweekly Recap
Devblog #35
We talk about some new features coming in the One World update including the Observation Tower and Technology Center. Devblog Link
Devstream #28
https://www.youtube.com/watch?v=g-LBObgXBOM
Watch our latest Devstream, where discuss One World and do a live Q&A.
Community Highlights #35 & Art Contest
We showcase the best community content from the past two weeks, including this neat Pixel Art above! Community Highlights Link
For all you talented creatives out there, we are also holding an art contest in the coming months. Details can be found here
Foxhole is #1 Indie of the Year Winner!
Foxhole has been voted as the #1 Indie Game of the Year in 2017 at IndieDB. Big thanks to all that voted!
This has truly been a monumental year for Foxhole and this award is a reflection of how far we've grown as a community. This award belongs to each and everyone one of you who contributed to Foxhole, whether you create fan art, organize events, or simply drive trucks in-game to supply the front line. The game would be nothing without you guys. A special shoutout goes to the mods and community helpers on our Discord that work very hard to keep the game running smoothly.
We look forward to an even bigger and better year for Foxhole in 2018. See you all in the new year!
Foxhole 30% OFF, Holiday Events, 2017 Recap
You can grab Foxhole for 30% off now! Tell your friends and family to join the war effort over the holidays!
Holiday Events
It's the perfect time to pick up Foxhole since we'll be hosting several events over the next week to keep things exciting over the holidays! For additional details, please join the Foxhole Discord or check out this post.
Foxhole in 2017
Foxhole and the community has seen phenomenal growth this year. Besides having a huge launch into Early Access this summer, 23 game updates were delivered in the last 12 months and the Foxhole Discord has grown to 50k users, making it one of the Top 5 verified Discords in 2017.
Don't forget that we are also working on the One World Revamp, which will turn Foxhole into a single world massive multiplayer game. This will be a huge undertaking, but look forward to seeing bits of this revamp appear not too far into the new year.
On behalf of the dev team, thank you all for supporting Foxhole this year and for making the community awesome! We wish you all a very happy holidays!
Vote for Foxhole at IndieDB! (Round 2)
If you enjoyed Foxhole and want to see it reach more players, vote for Foxhole as Indie game of the year at IndieDB! Remember that this is round 2 of voting so you'll have to vote again even if you already voted in the first round.
Communications Update LIVE! Jeeps, Radio Backpacks, Map Intel, New Map, and More!!
Light Utility Vehicle aka "Jeep"
The L.U.V. is a multipurpose vehicle with great off-road performance. It carries 4 passengers, has 6 inventory slots, and automatically scouts the area around it making it useful for fast transport, light logistics, and reconnaissance. Each faction will have it's own version of the Light Utility Vehicle.
Radio Backpack
Radio Backpacks are perfect for players want to take on the role of a dedicated scout. Once equipped, players will be able to use Binoculars to scout enemy vehicles, structures, and infantry, revealing them on the map for everyone (see Map Intel below).
Map Intel
Map Intelligence is a new feature that completely revamps the way that reconnaissance works in Foxhole. Any structure, vehicle, or infantry that is spotted in the world by a Watch Tower, Light Utility Vehicle, or Scout (Radio Backpack carrier) is now marked on a shared map. Targets are represented on the map with special symbols and will fade depending on how long ago they were spotted. Map Intelligence is time sensitive, so players may be operating on outdated information depending on when they last updated their map.
Tempest Island
This is a brand new Skirmish map, that works well with our latest improvements to Skirmish mode. It is designed to be a much faster paced map with tighter battles. It takes place on an island with a large urban area at it's center. Prepare for epic town battles!
Release Notes
This update is packed with lots of other new features that changes that can be found in the full RELEASE NOTES.
If you rather watch a video than read release notes, community member I Saw A Bear walk's through all the changes in this excellent video: UPDATE VIDEO.