- added distortion shader; - added refraction through transparent objects on the scene (glass, crystals, hot air) (it's just very beautiful); - added character scaling when exiting/entering scenes (when there is a transition into the depth of the scene); - added character toning when scaling (aerial perspective simulation); - after heated discussions, the idea of adding character scaling was canceled, replacing it with hand-drawn animations (takes a little more time, but the result is more beautiful); - added animations for transitions between locations for Chapter One (perfect!); - fixed bugs in the diary and made it more diary-like; - fixed a big problem with positioning and clipping of dialogue text; - fixed save/load (still a work in progress, but the system has become much more stable); - improved character pixel alignment; - added improved location exit (removed character stopping when changing location); - partially renewed the newspaper (the news is more fresh) and added Leah reading the newspaper animation; - changed some of the puzzles, so that they are more interesting now.
Refraction Transfer
We encourage you to follow the development of the game on Twitter/X, Bluesky, and join our friendly community on Discord.
Also, if you want to receive exclusive content related to the game, join our sponsors on Patreon.
DevLog April 2025
Development:
- bug fixing and enchantments for Chapter 3.
A significant milestone: now Leah's diary is fully working, and does so beautifully! It’s time to turn the page!
UI:
- we’ve added a fully renewed diary: the experience of using it is now much better. We’re using a new, more comfortable and logical structure for the entries, added new animations, and new entries appear at the same time Leah opens the Diary.
We encourage you to follow the development of the game on Twitter/X, Bluesky, and join our friendly community on Discord.
Also, if you want to receive exclusive content related to the game, join our sponsors on Patreon.
DevLog January - March 2025
For the last few months we’ve:
• Switched to the new version of Power Quest.
• Changed the starting quest of the Third Chapter – it will contain a new location and items.
• Updated the icons for the items in the Third Chapter (and added the new ones).
• Added WASD control (it works perfectly). We are one step closer to making gameplay on a gamepad as comfortable as possible without compromise.
• Updated animations, sounds, scripted scenes and interactions in Chapter 0.
• Added a new puzzle to Chapter Three (the new location, animations, dialogues, items).
• Fixed the scripts for Chapter Three.
Join our Discord to get regular dev updates and chat with other FoxTail fans.
1000 days of war
1000 days of war
1000 days ago we lost our homes and our past lives - forever. For 1000 days in a row, we have been checking to see if our loved ones are alive - and not all of them are. For 1000 days we have been hoping that our children won't be killed by an enemy missile or drone - not all of them escaped that. For 1000 days we have been dreaming of deleting air raid alert apps from our phones forever. But they stay for our safety.
But there will come ONE day when all this ends. There will come ONE day when the aggressor, the murderer, the rapist goes away - beaten and humiliated.
And there will not be a single day when we forget and forgive.
The time will come when this war ends and I have the strength to do beautiful things again, to finish the game and enjoy it myself.
But, unfortunately, tomorrow will be the 1001st day of the war.
Unfortunately.
Artem Vodoriz
NotDevLog
For many months in a row, we have been trying to work without electricity, in constant fear for our lives and the lives of our loved ones, with no prospect that this will ever end.
Today, these ruzzian bastards destroyed a clinic for children with cancer. 😢
This is all you need to know about our status and progress.
DevLog April-May 2024
Development: - Testing and debugging of the First Chapter (It was hell) is completed.
Art: - Added more unique animations for Leah (Chapter 1, Chapter 2)
Introducing: Logic Flow
The amount of code and the numbers of rooms, characters, items, dialogs and quests in the game keep increasing every day, and it has become essential to be able to track all of this complexity better.
This new tool provides granular overview of all key points in the game's logic. We can now quickly see which events depend on which previous events; inspect the full lifetime of inventory items: where they're picked up, combined, or replaced, which part of the story require owning them, where and how they are removed; when and why dialog options unlock or disappear; where and why each entry appears in Leah's diary, etc. All in a single UI that's easy to read and navigate.
Take this Fish item on the screenshot. Here's what Logic Flow tells us: (vague puzzle spoilers if you haven't player Chapter 1)
- we pick it up by the River - the game checks if we have it when we click the Coin in the same location - we can put it in the Pan in Foxhole - in Burnt house, we can place it on the window (but Fried fish or a Pie would work in its place)
And we can simply click any part of this report to drill further into these events or locations or just jump straight to editing relevant code. Previously, this little investigation would have taken quite some time, now it's instant!
By giving us a bird's eye view of the game's logic, the tool lets us more easily spot potential continuity errors, unintended interactions, dead ends or other bugs that are normally a nightmare to find. Rest assured, we're passionate about tracking down every last one of them
DevLog March 2024
Development: - Added rays of light and dust particles - 100% (Chapter 1)
- Added a new outfit for Leah (Chapter 3)
Scripts: - Optimized and customized scripts - Customized dialog switches - Optimized code for the interaction of items with areas and characters - Optimized scripted scenes of transition between locations with additional conditions - Adjusted details in dialogs (added emotions and dramatic pauses) + Intense bugfixing
UI: - Quest item animation (You've seen our items "jumping" onto the inventory shelf before. Quest items do it with extra style!)
- Adaptive lighting (Another little thing to make Foxtail more cozy: lighting conditions of the world around Leah now affect the whole screen)
Development: - 100% of text and 75% logic added to Chapter 4 - Updated room transition areas for Chapter 4 - Added a new outfit for Leah (Chapter 2)
Sound: - Added and updated footstep sound regions for Chapters 2, 3, and 4. - Update RoomSounds - Chapter 4 - 100%
UI: - Added effect for combining items
Congratulations on the arrival of spring! May the warmth bring you a good mood and renewed energy after a long and cold winter.
We invite everyone to join our community at Discord. It is always cozy and foxy there.
We also invite you to support our project on Patreon. Patrons get access to the bonus content: illustrated FoxTail mythology and a comic book.
Two years of war.
Two years of war. A terrible date. Terrible events that changed us a lot.
On February 24, 2022, at 4 am, we heard the first explosions. My mom called - Kyiv, explosions, shooting, she was in the basement. Later, my father called - the first missiles fell near his house in Kharkiv and he and his children and wife were hiding in the basement, and now they were going west - they need to save the children.
The ruzzian army attacked without warning, without declaring war - like rats. Tanks entered the towns and began to destroy them. Now there are ruins everywhere: dead towns and villages. Rivers of ruthless, murderous rats poured onto our land to mock, torture, and rape. Thousands of missiles, even after two years of war, are still flying over Ukraine and killing people in their beds.
This is a terrible date. These are terrible events that no one should experience. This is a date and events that will never be forgotten and will not be forgiven soon. The wound is too deep.
Fortunately, the whole world has stood up against this war. We have received and continue to receive support. Without this support, we would not have survived against such a ruthless enemy.
This post is not about our project. All news will be published as usual - at the beginning of next month. Thank you to everyone who supports us. Here in the Steam community and on the GOG forum, on our Discord server and on the Patreon page. Join us, we are always open to communication.
DevLog January 2024
UI: - Updated icons of the items of the Second Chapter. - Added special letters for Czech and French - added a full layout for Georgian
Development:
- 100% of text and logic added to Chapter 1 - 100% of text and logic added to Chapter 3
- Our development environment is turning into Foxtail Powerhouse tailored to be perfect for developing this specific game.
- Dialog Context Builder
As you know, Foxtail is being translated into multiple languages. Translating a big body of text with branching dialogs and conditions and complicated context is always a difficult task for both developers and translators.
We're now getting descriptions like "In Backyard: Axe + Knife or Hammer (1st time)" and "Leah + Pie in House when Grandma~sleeping" and "Entering Forest from Oaks when gathering_herbs and before eat_all_raspberry" automatically for every line of dialog in the game. Translators will love this one!
- Transcript mode
A humble little button right next to "Run" that toggles a new dialog mode for testing the game. Instead of clicking through long dialogs over and over while tweaking text and logic, we can skip spoken lines altogether. When a dialog line is skipped, it automatically appears in the new "Transcript" tab, so we can still proofread the text while skipping it. Insane productivity boost!