Last Stand
“After the attack on the AI world of PR0VENANCE, the AI have deemed us as a threat. They have created the Swarm to drive us from the surrounding area of space. Judging by the readings we are receiving, we don’t have the firepower to defeat the Swarm. The best we can do is hold them off while we evacuate the civilians . Good luck, Commander.”
Team up with two other Captains to hold back the Swarm. Last Stand is our new PvE mode where your fleet of three Ships will attempt to fend off the AI Swarm as they attack your Base Core.
Across four new sectors, keep the Swarm from entering the Base Sector by defending your Forward Stations, use cunning and strategy to organize your team to keep this enemy threat from destroying your Base Turrets, your Core’s last defense. As the waves progress, the challenge will become more intense with all new Frigate craft entering Fractured Space, adding a new level of danger to the battlefield.
Matchmaking for Last Stand is based on Player XP rather than Player MMR.
Last Stand Premium Campaign
Part of the Last Stand Campaign Pack, The Last Stand Campaign functions a little differently to our existing campaigns:
• This campaign has its own slot – it doesn’t need to be opted into, it is automatically tracked.
• To access the campaign (and receive the rewards) it must be bought.
• Progress towards the campaign objectives is tracked regardless of buy in.
• If the campaign is bought at a later date any rewards already earned will be granted on purchase.
Improved Tutorial
New tutorial flow introduced with a more casual narrative driven introduction before the main tutorial.
Main tutorial enemy base reworked to display Barox’s themes & colours.
New Progression Medals - Last Stand
4 new progression medals have been added, with credits and badges rewarded in the same way as Conquest progression medals for the following stats:
• Total Waves Beaten in Last Stand
• Total Points Scored in Last Stand
• Total Takedowns in Last Stand
• Total Frigates Destroyed in Last Stand
Last Stand Skill Medals
A new skill medal has been added for each ship – these medals track the highest wave beaten in Last Stand.
Last Stand Swarm Skins
Beating Wave 12 in Last Stand will earn you the Swarm Skin for the ship you were flying. This does not require purchase of the Last Stand Campaign Pack.
New Crew
Coming to the store, we have 10 new crew for you to recruit into your Barracks - the latest set features an all female team, three repurposed AI from Last Stand and the villian from the tutorial, Barrox.
MMR Decay
A common piece of feedback we have been hearing from players returning to Fractured Space, who had played a substantial amount in the past, was the frustration of returning to find their MMR at its previous peak. With balance changes, reworks to Ships and changes to game mechanics, it can be tough to keep up with players who play on a regular basis.
With this update, we have made the following changes to how MMR works if you take some time away from Fractured Space:
• MMR is decayed independently per game mode.
• MMR decay begins after 14 days of inactivity.
• MMR decay is applied once per day after this period of inactivity.
The MMR Decay will work as follows
[table]
[tr]
[th]MMR Above[/th]
[th]MMR Decay per day[/th]
[/tr]
[tr]
[td]1750[/td]
[td]25[/td]
[/tr]
[tr]
[td]1500[/td]
[td]10[/td]
[/tr]
[tr]
[td]1200[/td]
[td]5[/td]
[/tr]
[tr]
[td]0[/td]
[td]0[/td]
[/tr]
[/table]
General Changes
- Modified default settings for HUD tags. Skills and Distance have been turned on, Role has been turned off, and untargeted ship opacity and size has been changed to 75 percent.
- Added “Healing Limpets” that appear and attach to your ship inside allied Forward Stations and the allied Home Base when these zones heal you. These do not add any functionality but instead serve to add visual communication to these friendly bases healing your ship.
- Added an in-world VFX concerning broken armour on ships; at the point of breaking, the armour piece affected will flash and fade away. This should help with communication regarding the shapes and locations of armour facings and to enhance feedback of an armour piece having been broken.
- Added a “shield break” animation to the Punisher’s shield, along with a bespoke shield health bar for the Punisher that encapsulates the ship’s hull health bar.
- Added a “glitching” screen effect that plays if you take damage when jumping.
- Added “Avoid Damage” text next to the health bar that types in when the player initiates jump along with the health bar itself flashing with the warning icon.
- Leaderboards now save the ship used.
- Last Stand has weekly leaderboards showing score
- Results screen has a newer, nicer credit booster icon
Store Items
Last Stand Campaign Pack
Every match of Last Stand you play tracks towards rewards in the Last Stand campaign. Unlock the campaign with the Last Stand Campaign Pack to earn amazing rewards worth over 9000 platinum, including:
- An exclusive Hangar Environment
- Three exclusive Synapse ship skins
- Three new Last Stand Crew Pods
- An animated Player Nameplate
- A Last Stand Badge
- And more…
All yours for 2000 platinum from the Bundles section of the in-game store.
Because the Last Stand campaign tracks passively, any rewards already earned (but not unlocked) will be immediately rewarded to you on purchase of the Last Stand Campaign Pack.
Last Stand Crew Pods
Last Stand crew pods will be available in the Crew Pods section of the store at the following prices:
- 1 Last Stand Crew Member
- 170,620 credits
- 310 platinum
- 170,620 credits
- 5 Last Stand Crew Members
- 833,800 credits
- 1515 platinum
- 833,800 credits
- 10 Last Stand Crew Members
- 1,535,000 credits
- 2790 platinum
- 1,535,000 credits
Last Stand Synapse Skin Bundles
Two new skin bundles have been added for the new animated Synapse Skins – the only place to obtain these skins in-game!
Last Stand Heavy Skin Bundle
- Aegis Synapse Skin
- Destroyer Synapse Skin
- Gladiator Synapse Skin
Last Stand Attack Skin Bundle
- Reaper Synapse Skin
- Furion Synapse Skin
- Pioneer Synapse Skin
Each pack is purchasable in-store for 2079 platinum each.
New Game Mode Selector
We’ve added all new artwork to our Mode Selector, every Ship needs a spit-shine now and then.
Ship Balance
Plasma Weaponry
- Fixed an issue with plasma weapons having limited plasma stacks, preventing application of their plasma if there were more than 16 stacks or if there was a non-stackable plasma effect on the target.
Aegis
- Particle Accelerator size reduced by 5%.
Watchman
- Increased Turret Traversal by 12% to improve tracking.
Furion
- Reduced range of Aug Cannon by 1000.
Raven
- Added a 100% - 50% falloff to Overcharge Beam from 12.5k to 15k.
Equalizer
- Replace Spotting Buoy with Raider’s Detect Buoy
Raider
- Raider’s LMB falloff improved to a more gradual curve, giving the Raider more effective damage at 4k+ ranges.
- 4-6k deals 100-80% damage
- 6-8k deals 80-55% damage
- 8-10k deals 55-15% damage
- 4-6k deals 100-80% damage
Gladiator
- Reduced cooldown on Phalanx Armor and its variants, from 45s to 25s.
Brawler
- Increased rear armor from 750 to 1000hp.
Optimisation
- Reduced tri count in gamma by 50% on Ultra. This includes significant drawcall reduction & improvements to lighting bakes.
Bug Fixes
- Fixed the Gladiator's Emplace ability (and loadout variants) being interrupted by ability disarms during spool-up.
- Overseer and Furion thruster brightness intensity should revert to normal instead of stacking with subsequent boosts.
- Fixed the refire rate of subsystems classed as Abilities/Utility (such as the Paladin's Heal Ballista and the Superlifter's Heal Buoys) being affected by weapon refire rate upgrades/implants, instead they are now modified by Utility Cooldown upgrades/implants.
- When spectating someone in a Raider the projected shield will no longer follow the camera of the local player, it will now follow the camera of the spectated player as intended.
- Fixed a bug where opening a bundle, previewing a skin, closing the skin, closing the bundle, navigating to the skin page, previewing a skin, and closing the skin would show the last opened bundle.
- Fixed a bug where opening a closing the options menu would inadvertently soft-lock a user during the new player flow.
- Removed the mute button next to bot names in the HUD Scoreboard
- Fixed an issue where pressing left on the keyboard would scroll the hangar ships to the right.
- Fixed a display issue where clicking a badge or medal in the profile page would sometimes offset it to appear outside the screen space.
- Fixed an issue where the alternative reward for the Destroyer in the Daily Reward system was not awarded.
- Fixed an issue where you could interact with the hangar whilst loading a ship guide video.
- Fixed an issue where the joined and left lobby notifications were not showing under the battle button.
- Fixed an issue where the Report a Bug button wasn’t reporting back correctly.
- Fixed minimap background not drawing consistently
- Loading screens now remain on-screen until either the player presses a key to continue, or the match goes into countdown.
- The Pioneer’s secondary weapon projectile now correctly gets destroyed on impact.
- The Overseer’s Boost ability should no longer stack in brightness after multiple uses.
- Fixed an issue concerning excessive flickering on the Basilisk’s Pulsar Charge AOE sphere.
Known Issues
- If a player views the Last Stand Campaign bundle, but does not buy it, the next successful purchase they make in the store will incorrectly show the "Last Stand Campaign Purchased" popup. This will be hotfixed ASAP.
- Turret coverage HUD overlaps with the “Wave Complete” pop-up in Last Stand.
- Destroying two AI Swarm ships in quick succession will not display the second’s name, in the “X killed Y” pop-up.
- The new Crew Members are not appearing in the "Completionist" category in the Barracks.
German Launch Command
Due to issues outside of our control, the full German localisation release has been pushed back. However, if you follow the instructions in this announcement you can launch the live game (once the Last Stand Update is released) to help us correct any errors that may be present.