This build features localization improvements, quite a bit of siege related PvP balance changes, day/night synchronization improvements, crafting window optimization to improve performance when it is open, and an assortment of other bug fixes and tweaks.
Housing
Reduced the distance that players are launched from force fields.
Increased radius for restricting building near another's land from 50m to 60m. With the existing 20m radius for wall building restrictions, this will increase the buffer between opponent walls from 10m to 30m.
Reduced attack speed but increased DPS of standard turrets.
Tweaked the base hit points of many structure types. In general larger buildings received a larger boost to health, smaller structures and walls received a small boost. These are all still adjustable using the server configuration flag as well, only the baseline values have changed.
Items and Fittings
Slightly reduced the base damage of Mini-Explosive explosions against normal targets. They are still the best overall damage if used properly in a siege.
Miscellaneous
We've continued Localization work, there is now support for strings which were previously unavailable for translation. We are also working on additional languages though none were ready in time for the patch.
Optimization
Optimized the Mini-Explosive particle effects.
Player vs. Player
Turrets now keep track of players which have damaged them recently. They use this information to periodically fire beyond their normal firing distance at those attackers. This is intended to provide some defense against long range snipers.
Siege weapons now have a 25% damage bonus vs. Structures.
Non-siege weapons now only do 20% damage when attacking Structures.
Trade Skills
Reduced the resource costs of Turrets and Tesla Turrets.
Reduced the resource costs of Crawler Bots.
Resin has been changed from Survival to Refining skill.
User Interface
Made some minor cosmetic changes to the inventory window.
Changed the Video Option "Motion Blur" to be off by default.
Inventory items dropped on the ground now show their name in the HUD target display
Added Flags to language selection and also a save and retrieve language from game settings.
Improved the code used to build the recipes list. It should perform much better with a lot of recipes now.
Applied a potential fix to the Game Options window, to prevent it from being unresponsive after posting.
Bug Fixes
Fixed a typo in the Tesla Turret description.
Fixed a bug with the message when consuming Setlang Steaks.
Fixed a bug which was allowing players to damage other players who should have been immune to PvP (due to respawn) in some cases.
The hand icon will no longer appear after looting a dead mob.
Fixed a targeting issue that would sometimes make it impossible to open a supply chest.
You should now only see one "You have killed..." message after defeating a mob.
Fixed an issue that could cause empty action bar slots to not receive new items.
Corrected a typo in the Off-Road Vehicle Key description.
The time of day should now match for all players on a server.
Fixed an error that prevented some structures from being demolished.
Fixed a bug which was causing structures like force fields to not be removed once they were destroyed.
Phosphori Axes can now be used to harvest hides from corpses.
Fixed a typo in the error message you receive if you try to place a turret in a bad location.
Fixed a typo with Medical Bot heal message.
The Helltyr Adrenaline description is no longer cut off on the crafting window.
Fixed the flags positions in Main Menu.
It no longer declares that you have created a vehicle when you create Helltyr Adrenaline.
16.5.2 Build is Now Available.
The 16.5.2 patch has been deployed to the Fragmented servers. This is our largest patch since moving the game into Early Access, and includes support for Spanish and Simplified Chinese localization, optimizes network performance, and includes a variety of other improvements. We will highlight the major features below, before giving a preview of what to expect over the course of the month and moving on to the full build notes.
This build represents the first implementation of localization in Fragmented. Spanish and Simplified Chinese are currently supported. We’ll add in support for additional languages in the near future. This, like the rest of the game, should be considered an alpha feature, though seems to be working well. Please let us know if you run into any issues.
Another major change in this build will likely not be noticeable to most players. The guild system has undergone a major overhaul internally and should be significantly more network-friendly. Performance wasn’t the only change here though, we’ve also modified how structures work in relation to guilds. Guild leaders are now able to demolish structures which were placed in their guild bases by their members. If a player leaves a guild, any structures on the guild bases will be transferred to the guild itself. An option to ignore guild invites was also added.
We also continued to refine the housing system. There are more restrictions on where you can place certain buildings types, and these are exposed to server configuration flags so player-hosted servers can modify them to their liking. These changes primarily affect where you can place walls and turrets, requiring them to be within 20 meters of your guild’s buildings by default, while enforcing a 50-meter distance from opposing structures. It is also now possible to adjust the elevation of structures when placing them, which can be very useful when placing base platforms. We’ve increased the storage size of foot lockers, as well as making small crates available earlier in the Construction skill tree. We’ve also introduced new wood and stone gate structures, which are available quickly and will only open for the owner or their guildmates.
What good is construction without destruction though? PvP servers will once again be able to siege and destroy their opponents buildings. Many improvements were made to this system, including real-time monitoring of structure damage, a warning system to guild members when one of their structures falls under attack, and a significant increase to structure durability. Structure Repair Kits were also introduced to allow repairs to be made to buildings.
We’ve added an assortment of rare loot to NPC loot tables. These are distributed between rare mobs and some humanoids NPCs. Death Markers have been added to PvE servers, and you can now zoom out further to select more distant beds. Leveling rate and the rate at which you become hungry or thirsty has also slowed down. These are just a small selection of the changes in this patch; you can read the complete build notes below.
Animations
When not holding a scoped weapon (e.g. unarmed or holding melee weapon), your arms should no longer move when moving the camera.
Added an animation to swapping weapons in first person view.
Audio
Mubark have new sound effects.
Combat
Melee users have an increased chance to dodge incoming attacks.
GM
Added /gm shutdownserver for shutting the server down gracefully.
Graphics
Flurry Guns have new icons.
Housing
Introduced new Structure Repair Kits. These kits can be used to repair nearby structures, restoring a portion of damage commited. If no nearby structures are damaged then the item will not be consumed.
Added a new server configuration flag: structureDamageMod. This modifier can be used to modify how much damage attacks to structures do. So, for example if you change it from 1.0 to 1.5 then you will do 150% normal damage when attacking structures. This can be used to make sieges go more quickly on some servers.
You can now damage structures with melee and ranged weapons.
You now receive damage messages when hitting structures.
It's now possible to zoom in/out while sprinting (holding shift) even when using default shift+mousewheel structure rotate key bind.
Modified fence/gate building restrictions, such that the other structures you need to be near must be buildings or platforms. Smaller structures such as props and crates do not qualify.
Added structure placement restrictions, preventing placement of structures too close to land claimed by others, via they having placed buildings or platforms in the area.
You should now be able to demolish structures when another partially intersects with it, at the same ground level.
Turrets can now only be placed within a close proximity to one of your bases.
Foot Lockers can now store up to 6 items.
When placing housing structures, the restricted area determination is now based on the structure location, not the player.
It is now possible to raise or lower the height of some structures when placing them. Default key bind is Shift + Mousewheel (rotate has been moved to Ctrl + Mousewheel). At this time, only a few structures are set up to allow the vertical movement, but more will be set in the future.
Fixed an issue where housing structures in the process of being placed could get stuck high in the air. This should also help prevent placing structures on top of yourself, such that you are caught in the "basement" of a building.
Added new server configuration flags: NearOurLandRadius and NearTheirLandRadius. These flags allow server operators to define the distance that you must be near your own buildings in order to place turrets, gates or walls, and the distance you must be away from hostile buildings in order to place structures.
If a player changes guilds, for structures or containers previously placed in the world, their guild ownership will not change with the player if they are too close to any one else's base defining structures (platforms and buildings). Structures and containers that are isolated from others will change with the player.
Guild leaders and founders now have permission to demolish any structures or containers that belong to the guild (e.g. placed by any guild member).
The platform of iron bases should no longer be able to collide with other structures when placed.
Items and Fittings
Health Stims received a slight boost to the regeneration rate.
Healing from Bandages and Painkillers has been increased by 30%.
Introduced new Respec Kits. These kits are very rare drops from boss mobs and allow you to respecialize your skills similar to the chat command which was available temporarily earlier in testing.
Introduced a new consumable item type: Helltyr Adrenaline. This is a more potent form of Adrenaline which gives a large instant boost to your stamina, but reduces your movement speed for a few seconds. It is useful if you are low on stamina in a big fight.
Increased the number of uses of steel tools.
Makeshift Explosives have been removed from the game. You should now be able to demolish structures using the 'F' key. The old items still exist, but have a note that they are obsolete and to please destroy them. Attempting to use them will do nothing.
Increased the number of uses on rare crafted items.
Modified the turret descriptions so that they clarify that turrets are only useful in PvP, and will not attack NPCs.
Reduced the damage of siege weapons (MEL, Rocket Launcher, Grenade Launcher) slightly.
Mini-Explosives can now explode a maximum of three times per projectile.
Traps now have a two second delay before going active after they have been placed.
Portable Shields now last for 60 seconds, up from 45.
Miscellaneous
Added "Ignore Guild Invitations" to Game Options.
Corpses which feature hides will now include information that you can use a skinning stone or an axe.
You now get hungry and thirsty a little more slowly.
Reduced the base amount of experience granted from monster kills, as well as reducing the bonus for defeating mobs who are significantly higher level than you.
Added /wipeme oldguilddata to help fix any issues if for some reason you end up in 2 guilds. It will wipe guild data that you are not currently part of.
NPCs
Rhinoc are now about a little larger than was previously the case. Please let us know if anyone experiences any issues with their ragdoll physics on death.
Added many items into rare loot tables.
You can now use an axe or a skinning stone to obtain Helltyr Adrenal Glands from the corpses of Helltyrs. These glands can be used to produce Helltyr Adrenaline.
Optimization
Optimized the Shock Trap effect, reducing particles and excluding some effects from low detail levels.
Improved performance when placing structures.
Player vs. Player
Much work has been done to destructible structures. You will now be able to see the damage progress as you destroy them, at least until they reach the crumbling stage. Buildings in general are much more difficult to destroy.
If one of your structures falls under attack from opposing players it will warn everyone in the guild that it is under attack. There is a limit of one warning every 2 minutes for each structure to prevent this from spamming players.
Trade Skills
Reduced the Silicone requirement to create Grenades from 4 to 3.
You can now create Structure Repair Kits with a Construction skill of 5.
You can now create Helltyr Adrenaline with a level 7+ Subsistence skill.
Slightly increased the resource requirement to create Foot Lockers, from 10 to 12 logs.
Small Crates can now be created with just 5 Construction skill. They previously required 6 skill.
Wood Gates can now be created by with a Construction skill of 1. These are similar to wood walls but open when the owner or guildmates walk near them.
Stone Gates can now be created with a Construction skill of 2. These will open for the owner or guildmates when they go near them.
Reduced the amount of Iron and Calibrite required to create Rockets from 6 to 5.
User Interface
You can no longer fire when in character view mode (ctrl+shift+c)
Added Localization support for lanaguages.
Spanish and Chinese translations have been added for most text in game. There is still some work to be done there, both in the size of labels and in some areas not yet being translated. We'll improve this in the next build and this should be considered a work in progress.
The default key bind for rotating structures has been changed to Ctrl+Mousewheel, making room for the new Raise and Lower Structure actions, which will use Shift+Mousewheel.
Added more space to Marker Manager title to fit in spanish.
Respawn map now allows you to zoom in and out to select far away beds.
Added Auto Death Marker to show last corpse location in map after respawning. This is only valid on PvE servers.
Added feedback message for players kicked from a guild.
Structure damage is now updated on the target display.
Guild Log has been renamed as Guild History in the Guild Manager.
Bug Fixes
Improved force field behavior so they will always throw you in the correct direction.
Fixed a typo in Samr Berry Seed description.
Reduced voltage of force fields so you no longer look inside your own head when approaching. (fixed camera collision with force fields).
You can once again create Off-Road Vehicle Keys. As of the time of writing they still can not be used to summon vehicles, but you can stock pile on the keys.
It will no longer recommend using a skinning stone on corpses which do not support this tool.
Fixed recipe checks when first logging in so it will add missing recipes there were recently added to the game.
Fixed an issue where newly created bases and buildings did not allow guildmates to build upon them.
Helltyr Hammers now have proper stats. They were previously using the stats from Stone Hammers erroneously.
Fixed a guild related bug which could have allowed access to things it should not have.
Fixed a typo in Crowbar description.
Fixed several typos in skill tooltips.
Fixed it so weapons would not damage guild members on a PvP server. Before it was only working unarmed.
Added a missing period to the Battery description.
Fixed an issue with hunger/thirst damage not applying.
Tesla Turrets will no longer be consumed if you try to place them in a bad location.
You can now harvest trees while wielding a Phosphori Axe.
/rename now will properly pass your guildID back instead of setting you to no guild.
Fixed it so guild members cannot damage player owned pets/turrets.
/rename will now update your roster data in your guild (will require close/open of the guild window).
Fixed an issue where a player would show as dead when they were alive.
Some fixes to localization labels buged.
Fixed a bug with item name title description when more than 1 item.
Fixed a bug which was disallowing you to use a Steel Axe to harvest one of the trees in the Kaavo region.
Fixed a bug where traps were detonating on the owner when being placed because they were not yet set as owner when the detonation event began ticking.
Turrets are now properly holding their owner/guild values after a server restart. They also are now restoring their previous HP.
Fixed a bug where trap FX would stack up if there were multiple players being affected, causing video lag.
Fixed a typo with Sturdy Nanofiber boots.
Contents of bags and containers can now be dropped properly to the ground by dragging them out of the window like you do with your inventory.
16.5.1 Build is now Available
We are happy to introduce our 1st patch for the month of May. We introduced 11 patches in April and look forward to an active May following up on your bug reports, suggestions, and items we still have on our lists.
Full patch notes are below, but here are the highlights of the patch.
Guilds have been enabled and should be functioning for shared building. If you did a /wipeme charactercreation at any point please use /rename twice to fix a cache issue that will impact guild invites. If you wish to not receive guild invites, please create your own guild to prevent them from coming in. This will be addressed next patch.
Adjusted the timeout code on the servers to fix a "ghost" player issue. This was in part causing the empty bag issue after a crash. If you for some reason have issues staying on the servers after the patch please report it.
Fixed an issue where you would constantly go to character creation after creating a character due to a badly saved coordinate value. You will be moved to a spawn point if it is detected. This could happen if you fell through the world on death (also fixed).
Fixed an issue where you could drop an item on the chat window and the chat window would eat it.
Fixed an issue with the inventory not coming up at times when pushing inventory key that would be fixed by a relog.
Below are the full notes, many things in here that are of importance as well. We expect another patch available (minus any hotfix needs) later in the week.
Animations
Improved the 3rd person harvesting animation. Arms and shoulders no longer distort when harvesting in 3rd person mode.
Improved the diagonal running animations in third person view.
Graphics
Updated textures for the Sci-fi building set.
Updated the Flamethrower model.
The ground spawn item for medical kits is now red to make it easier to identify.
Housing
Decreased Tesla Turret firing rate but increased their damage.
Introduced two new base types: Stone Base, and Small Iron Base. The stone base allows you to create a base using more common stone materials, but does require cement. The Small Iron Base is a smaller sized version of the Iron Base which requires less materials as a result.
Increased the hit points of buildings and props substantially.
Items and Fittings
Tier 2 and Tier 3 crafted melee weapons have seen a boost to their effectiveness.
Increased the number of uses on Calibrite tools from 200 to 250.
Dropped items now last for 5 minutes on servers which do not feature dropped items on death, and 10 minutes on servers which do. This is up from 2 minutes and 5 minutes, respectively.
Phosphori and Drosera weapons have seen a small boost to their effectiveness.
Gave a balance pass to many of the armor pieces in game. Cloth Gloves/Boots are slightly less effective than before, and everything above Nano-fiber has received a small to medium sized boost.
Bandages and Painkillers now use a separate timer from normal consumable items such as food. It limits uses to once per 3 seconds.
Increased the proc rates of melee weapons by as much in double in many cases.
Miscellaneous
Slowed down experience curve as players were gaining levels a little too fast.
/wipeme skills and /wipeme respec now require GM privileges, this allows them to be used on local or single player servers but not on normal servers as some players were exploiting this functionality. In the future we will likely add a respec item which players will need to obtain to handle respecs.
Those who really want to start over can use /wipeme reset to reset their skills AND LEVEL to level 1 and start over.
/setname will also work now as /rename. This will rename your character.
NPCs
Increased the health scaling of NPCs after level 10.
Trade Skills
Mini-Explosives, Rockets, and Projectile Grenades now consume more resources to create.
Reduced the requirement to craft Reclining Beds from 5 to 4 Construction skill.
Small Iron Bases can now be created with a Construction skill of 3.
Stone Bases can now be created with 2 Construction skill.
User Interface
GMs now have a blueish color when using chat so they can be seen apart from normal players.
Bug Fixes
Fixed an issue with saves if the player was saved out of bounds. It would cause the player to be destroyed and go into a constant character creation cycle. This is now detected and the player is moved to a respawn point instead.
Corrected a problem which could make a player appear to other players have a guild when they were unguilded if you were next to them when they logged in.
Improved the collision on the smaller harvestable stones so they are a bit easier to harvest.
Fixed an issue that caused the Mouse X sensitivity settings to not take effect.
Fixed an issue that allowed you to look thru walls and doors when using first person scope view.
Fixed an issue where you would go falling through the ground on death if jumping or in the water.
Fixed an issue where the inventory loading on the client would error out if it took to long. The time has been greatly increased and an error message will now print on your screen if it happens. This was causing pushing the inventory key not to show your inventory if you had a lot of bags and items or the server was lagging quite a bit at the time.
Adjusted the timeout on both the client and server to be much shorter if no connection is detected.
Guild system and guild management window is fully functional again.
The melee tooltip no longer erroneously says that it give a bonus to Medical Scanners instead of Melee Damage.
Dragging items to your Chat or Recipe windows will no longer cause them to drop into the void.
Fixed a typo in the guild chat failure message for an incorrect number of arguments.
Fixed a synchronization issue between Combat and Ambient music which could have caused combat music to cut off before it was completed.
Fixed some issues with the player caches and names. If you did a /wipeme charactercreation at some point you might want to do a /rename twice, changing your name, then changing it back to fix the server side cache for your name.
You can once again place structures on guildmates' bases and in their buildings.
16.4.11 Build is Now Live
All the servers are patched and the client has been updated to 16.4.11. If your client does not say 16.4.11 please restart Steam to get the latest update.
This update is largely focused on optimizing some problems which were causing poor server and network performance, and improving stability. Other highlights include a /wipeme respec option which will allow you to respec your skills, more skill points per level, a new skill point configuration for player hosted servers, container and mining progression improvements, and more.
Two things of note in this build are that the guild management window and off-road vehicle summoning have been temporarily disabled. These two systems are receiving an overhaul and have been disabled to prevent problems while they do as they could adversely affect server performance. Both will return very soon.
Build notes are below:
Adversarial Camps
Fixed collision on wood shack.
Combat
Increased NPC damage scaling upwards by a small amount.
GM
Added /gm popupmsg to send an info popup to the whole server.
Graphics
Increased the brightness of the dropped bag model.
Increased the height of walls.
Fixed normal map issues in some of the buildings.
Housing
Introduced new Force Gates. These are a new type of force field which is designed for use with walls, rather than blocking off doorways. It is matched to the size of the new walls.
Gave turrets a huge hit point and armor boost.
Items and Fittings
Increased the storage size of Lurker Pouches.
Miscellaneous
Exposed a new "skillGainMod" configuration option to servers. This mod will tweak the amount of skill points that players gain per level. Examples: 1.5 = 150% normal rate, 0.3 = 30% normal rate.
NPCs
Higher level variations of the Haywire Robots are now named Malfunctioning Robots.
Optimization
We've implemented a caching system for player data which should reduce networking footprint.
Adjusted npcs to fully despawn after a certain time period vs staying in a hibernated state. This hopefully will lead to better performance over time on the servers.
Skills and Abilities
You can now use /wipeme respec to reset your skills and retrain them using a new spec. Unlike /wipeme skills this version does not reset you to level 1.
Increased the amount of skills granted as you gain levels slightly. This is not noticeable at early ranks but by high levels it a small increase. It allows you to master 6 skills instead of 4 as the baseline. Older players can use /wipeme respec to upgrade reset their skills to respec.
Trade Skills
Calibrite Picks can now be created with a crafting skill of 4.
Steel Picks can now be crafted with a Refining skill of 8.
Compost Bins and Farming Plots now require 9 Refining skill, where the Carbon and Nitrogen Fertilizers are both a 10 skill requirement now.
You can now create Force Gates with an Electronics skill of just 2. These are intended to gate off your walls.
Cloth Pouches can now be created with a skill level of 3, instead of 4.
Lurker Pouches can now be created with 5 Textiles skill, instead of 7.
User Interface
When mousing over skills that you can train on the Character Sheet it will now tell you how many points it will cost to train the next rank.
Disabled the guild manager temporarily to address an issue.
Corrected calculations used for applying mouse sensitivity. Expect slower mouse movement than before.
Gave the camera controls a pass, correcting an issue where changes to pitch did not occur at the same rate as changes to yaw, tweaking some camera collision behaviors, and some small improvements to the camera views while riding in a vehicle.
The guild window has had a few cosmetic changes.
Vehicles and Mounts
Use of the Off-Road Vehicle key has been temporarily disabled. It will be reactivated after some major vehicle issues are resolved.
Bug Fixes
Fixed an issue that could allow the camera to move thru and see behind walls.
The music system has seen a number of improvements to correct issues of it becoming out of synch.
Fixed an issue with sources (trees, rocks, plants, etc) and how they were being hidden and reintroduced in the game. This was causing for example rocks that you could run through or invisible rocks that you were only getting an outline for.
Fixed Cloth Backpack, Lurker Backpack, Leather Pouch, and Lurker Pouch so they can be properly dropped.
Fixed the issue where some harvestable plants and bushes were difficult to target.
Fixed the bad physics on dropped armor items.
Fixed the bad physics on numerous dropped items.
Phosphori Beasts had their level tables corrected, they were not scaling at all previously.
You no longer mario bounce turrets off the top of your head, they are now placed in front of the direction you are looking.
Fixed an issue with camera movement in first person scope view, that could cause the camera pitch to move back to a central location.
Fixed it so you cannot place turrets through objects.
You should no longer be able to jump and crouch at the same time.
16.4.10 Build is Now Live
The latest patch for Fragmented has been deployed. We implemented a new server listing system and replaced what was causing a lot of instability with the servers.
Below are the patch notes.
Audio
Removed the sound that plays every time you spend a skill point.
Housing
Increased the size of the no build zone around player spawn points.
Major Feature
We have made some major changes to our how the master server communicates with game servers in this build. It is our hope that these changes will increase the performance of both the master server and the game servers and eliminate the disconnection issues that have affected many players today.
Player vs. Player
Increased the size of the PvP immunity zone around player spawn points. As a reminder, once you leave this zone you are vulnerable to attack, you can not retreat to it for safety.
Resources
Increased the amount of animal fat you receive from Rocharus, Rhinocs, and Mubark.
User Interface
You now receive a different message when you were able to refill a waterskin by using it during rainfall or while in water, and when you drink from it.
Changed the Tip Window's "Ignore Tip" button, making it a bit brighter, and changing the text to say "Don't Show Again", in hopes of it being more clear to click, if you don't want to see this tip any more.
The video game option for "Field of View" has had its range restored back to 40-120. A tooltip was added, warning about use of very high or low values.
Bug Fixes
Potentially fixed a bug which could cause items in containers to disappear after a crash.
Fixed a bug where players could log in before their ghost logged out.
Fixed a spawn related issue which could potentially cause a crash.
Waterskins are now subject to the consumable item timer delay.
Typical UI navigation keys (tab, up arrow, etc) can now be used when setting key bindings.
The Tab key (default for showing intro help) now works in UI mode.
16.4.10 Patch @ 5PM EST
We will be taking servers down at 5PM EST (in about 40 minutes from time of posting) to apply the 16.4.10 patch. Estimated downtime is one hour.
Build notes are below.
Audio
Removed the sound that plays every time you spend a skill point.
Housing
Increased the size of the no build zone around player spawn points.
Major Feature
We have made some major changes to our how the master server communicates with game servers in this build. It is our hope that these changes will increase the performance of both the master server and the game servers and eliminate the disconnection issues that have affected many players today.
Player vs. Player
Increased the size of the PvP immunity zone around player spawn points. As a reminder, once you leave this zone you are vulnerable to attack, you can not retreat to it for safety.
Resources
Increased the amount of animal fat you receive from Rocharus, Rhinocs, and Mubark.
User Interface
The video game option for "Field of View" has had its range restored back to 40-120. A tooltip was added, warning about use of very high or low values.
You now receive a different message when you were able to refill a waterskin by using it during rainfall or while in water, and when you drink from it.
Changed the Tip Window's "Ignore Tip" button, making it a bit brighter, and changing the text to say "Don't Show Again", in hopes of it being more clear to click, if you don't want to see this tip any more.
Bug Fixes
Potentially fixed a bug which could cause items in containers to disappear after a crash.
Fixed a bug where players could log in before their ghost logged out.
Fixed a spawn related issue which could potentially cause a crash.
Waterskins are now subject to the consumable item timer delay.
The Tab key (default for showing intro help) now works in UI mode.
Servers are up and Ready for Launch
We launched 32 servers in each region and they are now online and available. We will be checking to see if there are any critical issues that need to be addressed that will require a delay, if not we plan to launch it around the listed time of 4 PM PDT (7 PM EDT).
Thanks everyone for playing that had a chance to check it out early and look forward to seeing new players on in a few hours.
16.4.9 Patch Notes
Audio
Rifles have new sound effects.
Helltyr have new sound effects.
Housing
All structures should now be droppable and can be picked up as the blueprint.
You can no longer place base structures such that they collide with other structures. (Note, there is still an issue where their legs or the ramp could - to be fixed at a later date.)
Increased loading in distance for some larger structures like walls, buildings, and bases.
It is now possible to demolish housing items that slightly collide with a building, as long as the colliding building is not above the item to be demolished.
Removed steam effect from wood shack door
Items and Fittings
Replaced the apple and pillbox models for dropped items with pack models which will not roll down hills or fall through cracks as easily.
Changed the model used by traps when dropped on the ground (as a loot item) is now different than the model of the trap itself to make it easier to differentiate.
Miscellaneous
Added a short delay between the time a player dies and the respawn window popping onto your screen.
You can now spawn at the reclining beds of anyone in your guild.
Player vs. Player
Items dropped on servers which feature permadeath on items (Hardcore PvE or any PvP) will now last for five minutes before being cleaned up.
Resources
You can now obtain hammer and flint stones when harvesting the small rocks in the desert or snow with your bare hands. Although you should not start in those areas any more, this was made to help players who spread out into those biomes.
You can now harvest stones or trees which allow you to harvest with your bare hands while holding a torch. The results are the same as if unarmed. You can not harvest stones which require a pick or hammer though while wielding a torch.
Trade Skills
Increased the material requirement to craft Wood and Iron Bases.
Decreased the requirement to make Wood Fences, Wood Walls, and Stone Walls.
Tweaked the material requirements of Steel Walls to include less Iron but now to have a small Calibrite requirement, as well.
User Interface
Added new swimming tip that appears when you enter water. It includes a hint about swimming to help with thirst.
Modified the tip window a bit to make it easier to see and read.
The hand and housing crosshair icons now show an "E" or "F" hint next to them, to help with confusion on how to loot mobs or interact with housing items. An option to turn this off will be added in the future.
Slightly reduced size of hand and house crosshair icons
Modified Field of View options to a range of 60-100
Bug Fixes
Fixed a bug which was causing many blueprints to disappear upon dropping them.
Fixed a typo in the word ricochet in an item description.
Corrected a problem with the recently implemented code that was intended to prevent new players from spawning in tougher areas. It was sometimes still allowing players to spawn in the forbidden areas.
Fixed a bug which was sometimes spawning 3 Foot Lockers, with only 1 working.
Fixed a streaming issue which was causing grass to blur.
Fixed spawning location code on NPC spawners that was causing them not to spawn properly. Was causing some major issues in some areas, so be on the look out in areas that seemed to not have much to fight that are now much more populated.
Attempted to fix an issue where local structures in a single player or Hosted Coop game could be overwritten by playing online.
Fixed an issue with reclining beds, that prevented their ownership from being correctly set. It will now be possible to demolish your newly placed reclining beds.
The "/wipeme skills" command which is used to reset skills will now remove any recipes that you previously had attained.
Fixed a grammatical issue in the guild leave message.
The /guildinvite command will now function properly for players with spaces in their names.
Fixed a bug which was preventing players from respawning at reclining beds.
Corrected an issue which was allowing players to gain access to Stone Towers which were not supposed to be in the game any more.
16.4.8 Build Notes
We released a new build to the servers to fix major issues with structures, respawning, server crashes, along with some smaller content and minor fixes.
16.4.9 will be the next patch and will be available before Tuesday with a few more fixes and adjustments.
AI
Tweaked the aggression/hunger levels and aggro radius of many NPCs. In general NPCs will be less aggressive when they are not hungry and less likely to charge long distances at players.
Audio
The log in sound is now only played when logging in, and not when respawning.
Campfire sounds now obey volume settings.
Graphics
Flashlights have new icons.
Updated Industrial Station with new model.
Added new types of impact effects.
Housing
Added sliding doors to Tech Building/Shed/Garage/Tower.
Items and Fittings
Using the secondary action while targeting an immobile and undriven vehicle while equipping a crowbar will now result in attempting to flip the vehicle over if it has moved into a bad position.
Increased the effectiveness of Exceptional Beam Rifles.
Increased the AoE radius of Phosphori Flame Throwers.
Added exceptional variations to many items which previously did not support them. This includes every piece of armor that was missing them, among other additions.
Miscellaneous
New players will no longer have difficult respawn positions auto-chosen for them.
Random Supply Crates should now stay spawned for 5 minutes before despawning and picking a new location.
Resources
You can not punch the larger desert or snow rocks to harvest them any longer. You can still punch the smaller rocks to harvest.
User Interface
Added a validation to check if player is the name owner on character creation so when /wipeme characvtercreation occurs they have the chance to keep old name or a new one.
Text in the crafting list will now scale downwards if a recipe name is too long to fit into the alloted size.
Increased the mouse camera move speed (look up/down) compared to character movement (move left/right) by 50%, to give a more even feel between the two. This adjustment value will be available as a game option in the near future.
World
Finished up on the fix which fixed the navigational mesh issues, this was halfway complete in the last mini-patch.
Bug Fixes
Farming plot statistics should now display properly on clients in online mode. Previously this information was not being replicated properly and showing up as 0 levels of water, carbon, and nitrogen.
Fixed a typo in the Mini-Explosive Launcher description.
Fixed some more issues with the profanity filter having issues with some clean words.
Fixed a typo in the Haywire Robot name.
Removed scaling from some models to test to see if this eliminates the ragdoll issues. This will result in some mobs being differently sized as before, and is a test. If this fixes the ragdoll issues we'll reimport the models at their previous size. Rhinocs are the most notable difference.
Fixed an issue where some combat code was attempting to run on the client for NPCs. This fixed an issue with the turrets and other pets.
Fixed some spawner related issues in the northwest section of the map.
Melee weapons will no longer cause sparks when hitting cloth, grass, leaves, snow, or dirt.
Fixed an issue that sometimes prevented the Action Bar and Chat Window from receiving mouse input.
Fixed some issues with new Secondary Use actions, such as being able to demolish a targeted building, including if standing near a vehicle that you could otherwise flip with a crowbar.
Fixed an issue preventing vehicles from loading back into the game after a server restart.
Spawning should now be working properly when selecting a spawn point or waiting it out. There was some issues moving afterwards and what other players were seeing.
Fixed an issue that prevented structures from being placed on top of bases or in buildings.
Fixed a bug which was allowing small crates to have 45 slots.
The invite button of the Guild window should work once again.
Fixed an issue which could play entered game or level up sounds for players other than the local player.
Fixed an issue which was causing grass to blur in the desert region.
Turrets can no longer be affected by bleeding damage or movement modifiers.
Flame Traps are no longer referred to as Explosive Traps in damage messages once tripped.
Put checks into place to ensure that you can not stun, or cause movement modifiers to dead NPCs or players.
Corrected a problem with movement modifier replication online.
Wasteland Hounds should now scale up properly at higher levels.
Corrected an issue which could cause the server to crash.
Smoke Bomb effects should now be replicated to all players nearby.
NDA Lifted and Fragmented give to all Repopulation Owners
Above and Beyond Technologies is proud to announce that, after 6 months of development and closed testing, we are lifting today the NDA on our latest title, Fragmented. Ahead of its release to Steam Early Access on April 26, all The Repopulation owners on Steam should now see Fragmented in their Game library and can install and start playing right now.
Effective immediately, all players and testers are welcome to share, publish and discuss any news, screen capture and video they deem fit without prior authorization. If you are a streamer, video producer, or with the gaming media and would like access to Fragmented please use our Streamer and Media Steam Key Request Form. We look forward to seeing all your videos and images over the next few days.