We applied two patches in the early morning today. Full build notes are listed below:
AI
Optimized AI code.
Audio
NPCs can now play different sound effects when they do their special abilities.
Robots have new sound effects.
Added new sounds which will play when you level or skill up, and when you log into the game or respawn.
Wood doors now have their own sound effects.
Medical scanners have new sound effects.
Vehicle sounds can now be controlled by the Game Options Audio settings, as effects.
GM
Added /gm kick and /gm ban. Kick will disconnect a player (they can reconnect). Ban will prevent a player from being able to connect to the server. Bans are persistent and should be saved when added. You can ban an offline player if you know their steam ID.
Improved server side logging system.
Graphics
Made new AoE effects for the crawler bots and medical bots.
Improved flame thrower particles.
Housing
You can no longer place housing items down on other structures (bases or buildings) that do not belong to you or your guild.
All player placed housing containers, buildings, and other non prop structures can now be demolished by their owners.
Increased the radius of structure blocking triggers near spawn points so players can not build too close to respawn areas.
Campfires now have a more consistent burn time, even after a server restart.
Props can now be demolished using the Housing Options menu. Note, there is an unresolved issue with campfires, but owning players should now be able to demolish all other housing items they have placed in the world.
Improved the open/close behavior of the wood shack's door.
Added the ability to demolish crates, bases, and wood shacks. (More structures and props will be added soon). To initiate the demolition, target the structure so that the housing icon replaces the crosshairs, then press your Secondary Use key (F by default). A new Housing Options menu will appear, where you can choose to demolish the targeted structure. Note, you will have a chance to confirm the demolition before it completes.
Added a Garage door to the TechGarage
Vehicles, with drivers, can now trigger opening of doors, making it easier to drive into your garage.
Items and Fittings
Introduced Crowbars. These can be used as a crude melee weapon, but what in the future you'll be able to use the secondary use key ('f' by default) to use them to flip over vehicles which have flipped upside down. This did not quite make the patch but will be functional in the future.
Introduced new Health Stims. These new medical items are heals over time. They restore a larger amount of health over time than food, but do not restore any hunger. The intended use for these stims is before or during tough encounters.
Introduced new Smoke Bombs. These items create a cloud of smoke in the immediate vicinity which can be used to obscure your position from other players.
Slightly reduced the amount of instant healing done by Bandages. Quality Bandages and Painkillers are unchanged, however.
Skinning Stones and Stone Knives now have a small chance to cause Bleeding.
Weapons received a balance pass to their proc rates. This included a small increase to proc rates of many weapon types.
Swords now have slightly longer range and do slightly more damage than axes, to compensate for not being able to harvest when using them.
Miscellaneous
After death players now have 15 seconds to select a respawn point which will include the locations of any Reclining Beds that they personally own, as well as other nearby spawn points. If you do not select a spawn point one will be chosen for you automatically.
Added login logging to its own log file.
Slightly increased the distance allowed for picking up items off the ground or looting mobs.
NPCs
Introduced two new types of rare robots. They drop electronic parts.
Setlang Alphas have become more rare.
Reduced the damage output of common Setlang.
Introduced a new red sub-species of setlang which can be found in parts of the desert regions. They are slightly more difficult than the forest variations, but not nearly as tough as the kaavo hounds.
Optimization
Optimized lighting from fires on vehicles.
Optimized the in-game map.
Optimized vehicle headlights. They now have less overlap and only display in medium or high levels of detail.
Pets
Introduced new Medical Bots. These robots will follow you around healing nearby players perodically.
Crawler pet AI is now unique as originally intended. They will roam around in a general area and attack enemies with a lower powered AoE attack. The intent of these mobs is primarily as base defense. They are more effective against players than NPCs.
Pets should no longer attack other pets owned by the same player.
Pets and Turrets should now react better to players after a relog.
Pets and turrets are not able to attack other players on PvE servers.
Setlang pets are now capped at level 3.
Player vs. Player
Players are now immune to PvP when they respawn from an escape pod until they move a little distance away from it. This distance is the same as the building free zone around spawn points. You will lose that immunity as soon as you move outside of this distance, however. This move is intended to discourage players from camping respawn points. If you are on a PvP server you will be warned when you lose your immunity.
Trade Skills
Medical Scanners have had their Electronics requirement reduced from 8 to 7.
You can now create Smoke Bombs with a Refining skill of 2.
You can now create Medical Bots with an Electronics skill of 8 or higher.
Health Stims can now be created with a Survival skill of 5 or more.
Crowbars can now be crafted with a Refining skill of 4.
User Interface
There is now an option to abort character creation and return to the server selection menu.
Updated the Target UI (red bar) to use a formatted display name for housing structures (e.g. "Wood Base" instead of "WoodBase")
The action bar can once again be hidden via the Ctrl+Z toggle.
Reduced the default chat font size from 20 to 16. Note, this will only effect brand new players. You can change your chat font size in the Game Options window, under the Game tab.
It is now possible to change the chat font size by entering a value in the text box next to the slider.
When in UI mode, you can no longer zoom in/out, but using the scroll wheel to scroll chat and other windows should now work.
Added an option to open your targeted crate, to the Housing Options menu.
Main menu when starting the game now has an IP/Port field for manually connecting to a server.
Message area (yellow text) is now a bit wider and the font size was reduced slightly to fit most messages into a single row.
Vehicles and Mounts
Vehicles are now persistent.
Vehicles will now be removed from the world 30 seconds after they have been destroyed.
Bug Fixes
Fixed a bug which was allowing players to damage other players on PvE servers when using AoE damage.
Fixed an issue with Combat Music.
Closed bottom space of the wood base.
Fixed an issue that could sometimes cause the ActionBar to be inactive on startup.
Repaired some problems with players being able to damage things they shouldn't have with certain weapon types.
After a resource has been depleted from harvesting, the animation will now immediately stop.
Altered the dropped item model of some models which were having issues with falling through terrain when dropped.
Pets should no longer attack their owners.
Fixed a farming plot replication issue.
Sweet Stalk and Twigs no longer share the same icon.
Fertilizers and Wood Chips no longer display 0/20 drinks in tooltips. NOTE: If you have an old version it will still display this but new items have that text bug removed.
Fixed an issue that could cause the chat and action bars to be unresponsive.
Fixed the Locomotion blends of NPCs which had incorrect blend animations.
Fixed an issue which allowed players to walk through other players force fields by walking backwards.
Fixed Lurker Chieftain's display name as they were showing up as just a regular Lurker.
Flame Thrower Ammunition is now properly referred to as Fuel Containment in the tooltips.
Fixed an issue with the first time opening the map in a session would not keep player in game mode, e.g. unable to move character after opening map.
Fixed a respawn related bug which was calling a timer that did not exist.
Robots no longer float slightly above ground.
Fixed a bug which was causing pets to ignore NPCs.
Setlang pets are no longer named "NPC" when you target them.
Fixed a Projectile related crash issue.
Fixed a bug with the login sound repeating.
Fixed a bug which was disallowing you to hold down the left mouse button or the E key to harvest or attack.
Partially corrected an issue which was causing mobs to not spawn sometimes in places where they should be. This was an issue related to building navigational points. This required us to go through many spawners and correct them. Since this wound up being a mini-patch (in a half day) to respond to some issues with last nights patch we only managed to get about half of the spawners updated in this build. The rest will be fixed in the next patch.
Fixed an issue with loading of saved vehicles. There is a small chance that lost vehicles (if any) will be found again, but not guaranteed.
Removed debug text from settings loading.
16.4.6 and 16.4.7 Build Notes
We applied two patches in the early morning today. Full build notes are listed below:
AI
Optimized AI code.
Audio
NPCs can now play different sound effects when they do their special abilities.
Robots have new sound effects.
Added new sounds which will play when you level or skill up, and when you log into the game or respawn.
Wood doors now have their own sound effects.
Medical scanners have new sound effects.
Vehicle sounds can now be controlled by the Game Options Audio settings, as effects.
GM
Added /gm kick and /gm ban. Kick will disconnect a player (they can reconnect). Ban will prevent a player from being able to connect to the server. Bans are persistent and should be saved when added. You can ban an offline player if you know their steam ID.
Improved server side logging system.
Graphics
Made new AoE effects for the crawler bots and medical bots.
Improved flame thrower particles.
Housing
You can no longer place housing items down on other structures (bases or buildings) that do not belong to you or your guild.
All player placed housing containers, buildings, and other non prop structures can now be demolished by their owners.
Increased the radius of structure blocking triggers near spawn points so players can not build too close to respawn areas.
Campfires now have a more consistent burn time, even after a server restart.
Props can now be demolished using the Housing Options menu. Note, there is an unresolved issue with campfires, but owning players should now be able to demolish all other housing items they have placed in the world.
Improved the open/close behavior of the wood shack's door.
Added the ability to demolish crates, bases, and wood shacks. (More structures and props will be added soon). To initiate the demolition, target the structure so that the housing icon replaces the crosshairs, then press your Secondary Use key (F by default). A new Housing Options menu will appear, where you can choose to demolish the targeted structure. Note, you will have a chance to confirm the demolition before it completes.
Added a Garage door to the TechGarage
Vehicles, with drivers, can now trigger opening of doors, making it easier to drive into your garage.
Items and Fittings
Introduced Crowbars. These can be used as a crude melee weapon, but what in the future you'll be able to use the secondary use key ('f' by default) to use them to flip over vehicles which have flipped upside down. This did not quite make the patch but will be functional in the future.
Introduced new Health Stims. These new medical items are heals over time. They restore a larger amount of health over time than food, but do not restore any hunger. The intended use for these stims is before or during tough encounters.
Introduced new Smoke Bombs. These items create a cloud of smoke in the immediate vicinity which can be used to obscure your position from other players.
Slightly reduced the amount of instant healing done by Bandages. Quality Bandages and Painkillers are unchanged, however.
Skinning Stones and Stone Knives now have a small chance to cause Bleeding.
Weapons received a balance pass to their proc rates. This included a small increase to proc rates of many weapon types.
Swords now have slightly longer range and do slightly more damage than axes, to compensate for not being able to harvest when using them.
Miscellaneous
After death players now have 15 seconds to select a respawn point which will include the locations of any Reclining Beds that they personally own, as well as other nearby spawn points. If you do not select a spawn point one will be chosen for you automatically.
Added login logging to its own log file.
Slightly increased the distance allowed for picking up items off the ground or looting mobs.
NPCs
Introduced two new types of rare robots. They drop electronic parts.
Setlang Alphas have become more rare.
Reduced the damage output of common Setlang.
Introduced a new red sub-species of setlang which can be found in parts of the desert regions. They are slightly more difficult than the forest variations, but not nearly as tough as the kaavo hounds.
Optimization
Optimized lighting from fires on vehicles.
Optimized the in-game map.
Optimized vehicle headlights. They now have less overlap and only display in medium or high levels of detail.
Pets
Introduced new Medical Bots. These robots will follow you around healing nearby players perodically.
Crawler pet AI is now unique as originally intended. They will roam around in a general area and attack enemies with a lower powered AoE attack. The intent of these mobs is primarily as base defense. They are more effective against players than NPCs.
Pets should no longer attack other pets owned by the same player.
Pets and Turrets should now react better to players after a relog.
Pets and turrets are not able to attack other players on PvE servers.
Setlang pets are now capped at level 3.
Player vs. Player
Players are now immune to PvP when they respawn from an escape pod until they move a little distance away from it. This distance is the same as the building free zone around spawn points. You will lose that immunity as soon as you move outside of this distance, however. This move is intended to discourage players from camping respawn points. If you are on a PvP server you will be warned when you lose your immunity.
Trade Skills
Medical Scanners have had their Electronics requirement reduced from 8 to 7.
You can now create Smoke Bombs with a Refining skill of 2.
You can now create Medical Bots with an Electronics skill of 8 or higher.
Health Stims can now be created with a Survival skill of 5 or more.
Crowbars can now be crafted with a Refining skill of 4.
User Interface
There is now an option to abort character creation and return to the server selection menu.
Updated the Target UI (red bar) to use a formatted display name for housing structures (e.g. "Wood Base" instead of "WoodBase")
The action bar can once again be hidden via the Ctrl+Z toggle.
Reduced the default chat font size from 20 to 16. Note, this will only effect brand new players. You can change your chat font size in the Game Options window, under the Game tab.
It is now possible to change the chat font size by entering a value in the text box next to the slider.
When in UI mode, you can no longer zoom in/out, but using the scroll wheel to scroll chat and other windows should now work.
Added an option to open your targeted crate, to the Housing Options menu.
Main menu when starting the game now has an IP/Port field for manually connecting to a server.
Message area (yellow text) is now a bit wider and the font size was reduced slightly to fit most messages into a single row.
Vehicles and Mounts
Vehicles are now persistent.
Vehicles will now be removed from the world 30 seconds after they have been destroyed.
Bug Fixes
Fixed a bug which was allowing players to damage other players on PvE servers when using AoE damage.
Fixed an issue with Combat Music.
Closed bottom space of the wood base.
Fixed an issue that could sometimes cause the ActionBar to be inactive on startup.
Repaired some problems with players being able to damage things they shouldn't have with certain weapon types.
After a resource has been depleted from harvesting, the animation will now immediately stop.
Altered the dropped item model of some models which were having issues with falling through terrain when dropped.
Pets should no longer attack their owners.
Fixed a farming plot replication issue.
Sweet Stalk and Twigs no longer share the same icon.
Fertilizers and Wood Chips no longer display 0/20 drinks in tooltips. NOTE: If you have an old version it will still display this but new items have that text bug removed.
Fixed an issue that could cause the chat and action bars to be unresponsive.
Fixed the Locomotion blends of NPCs which had incorrect blend animations.
Fixed an issue which allowed players to walk through other players force fields by walking backwards.
Fixed Lurker Chieftain's display name as they were showing up as just a regular Lurker.
Flame Thrower Ammunition is now properly referred to as Fuel Containment in the tooltips.
Fixed an issue with the first time opening the map in a session would not keep player in game mode, e.g. unable to move character after opening map.
Fixed a respawn related bug which was calling a timer that did not exist.
Robots no longer float slightly above ground.
Fixed a bug which was causing pets to ignore NPCs.
Setlang pets are no longer named "NPC" when you target them.
Fixed a Projectile related crash issue.
Fixed a bug with the login sound repeating.
Fixed a bug which was disallowing you to hold down the left mouse button or the E key to harvest or attack.
Partially corrected an issue which was causing mobs to not spawn sometimes in places where they should be. This was an issue related to building navigational points. This required us to go through many spawners and correct them. Since this wound up being a mini-patch (in a half day) to respond to some issues with last nights patch we only managed to get about half of the spawners updated in this build. The rest will be fixed in the next patch.
Fixed an issue with loading of saved vehicles. There is a small chance that lost vehicles (if any) will be found again, but not guaranteed.
Removed debug text from settings loading.
16.4.5 Build
The 16.4.5 build is now live on the servers. Here is a rundown of this patch.
Items and Fittings
There is now an Exceptional version of Beam Rifles as a critical success result.
The new lockers now slow decay 2x, small/large crates 4x, and the silo slows it down 10x.
Storage items (both in inventory and in the world) can now have a slower decay rate for items stored in them.
Added decayRateModifier to the config. It adjusts the decay rate off consumables on the server. Default is 1. It is clamped to .1 (decays 10x faster, lasts 1/10 as long) and there is no upward clamp at this time (decays slower, lasts longer). Official servers will be at 1 for the time being until we get more feedback.
Items can now be setup to have timed decay. This will reduce 1 count from a stack of the item once the timer hits 0. It will start over until the stack is completely empty. Time is in real time so if you logoff and log back in it will "catch up".
Miscellaneous
The intro movie volume has been lowered.
Fall code was adjusted once again, you should be able to have more velocity falling before you receive damage. Higher velocity should do a bit more damage now, but you shouldn't be getting fall damage jumping off small hills or things 6-10 ft (2-3m) up.
NPCs
Increased spawn frequency of group content bosses.
Kaavo Hounds should now be properly balanced damage and health wise.
Tweaked NPC difficulty across the board to make encounters slightly more challenging.
Moved some NPC spawners which were too close to respawn points.
Pets
Pets and turrets will now remember their owners after a relog.
Increased turret hit points.
Pets received a slight health and damage increase.
We've introduced new Crawler bot pets. These robotic pets will not follow the owner when summoned, but will instead guard the area they have been placed to defend. They will attack any unfriendly player or NPC who crosses their path, making them useful for base defense similar to mobile turrets.
Resources
Attempting to harvest a resource which requires a certain tool type in order to harvest will now display a text banner to notify you of which type of weapon to use.
You can now obtain Seeds when harvesting Geel Stalks with a calibrite or steel knife. These seeds require a moderate level of both Carbon and Nitrogen fertilizer and are higher maintenance than most other crops in balancing their levels.
Lilac Seeds are now an uncommon harvest when using Calibrite or Steel Knives. These plants require a high level of moisture and have a low carbon requirement. They are an easy crop to grow so long as you keep the soil moist, but it does take longer than some other plants to reach maturity.
Improved results of Lilac and Geel plants when using Knives.
Trade Skills
Foot Lockers can now be created with a Construction skill of 2. These small 4 slot containers allow users to create storage objects more quickly than was previously the case.
Increased the resource requirement to create Wood or Iron Bases.
You can now create Crawler Bots with an Electronics skill of 9. They require an Industrial Station to create.
User Interface
Relief for your "W" key! Added Auto Run. Default key is NumLock.
Added Chat Font Size to Game Options
Moved "Weapon Scope" key bind to "Camera" category.
Fixed the Game Option sliders so they appear full width when all the way to the right or left of the slider bar.
You can now harvest crops by using the Use key. ('e' by default)
Added new "Use (Secondary)" action, with default key F. It will be used for future actions, such as interactions with existing housing that you own.
The New Key Dialog, used to set a new key binding, can now be closed/cancelled via the Esc key
Added a new housing target icon, for when the crosshairs are over a structure you own.
Server selection now has a mouse over explaining the server ruleset that you are hovering over so new players can choose the server that works best for them.
Input and Confirmation dialogs, used by the Guild and Map Marker windows, can now be closed/cancelled via the Esc key.
The HUD target info bar display is no longer dependent on what weapon you have equipped. The crosshair display, however, still is.
When in UI mode, clicking outside of a window, onto empty space, will no longer cause the mouse pointer to disappear.
Containers can no longer be opened by clicking, instead press primary Use key. Clicking will attack the container, the same as any housing item structure.
After the game loses focus (e.g. via alt+tab), if you were previously in game mode (e.g. crosshairs showing), game focus can be restored with a single click in the game window. If you were in UI mode, you can click on the UI as normal, or use the mouse pointer toggle key (period by default) to switch back to game mode. (you may need to click on the game window once before using the toggle key)
World
Supply Crates should now be a bit more common.
Gave a pass to content in various parts of the world in an attempt to balance mob distribution.
Bug Fixes
Made some improvements to the rain system. This will do a bit better job of keeping rain out of buildings though it's still not perfect.
You should no longer see object outlines on hidden objects.
Fixed a bug which could allow players to harvest hidden plants. Please let us know if you see this happen again.
More tweaks were made to the profanity filter.
Melee weapons should no longer modify temperature unless they are torches. There was a bug causing swapping of melee weapons to adjust your temperature by +/- 10 previously.
Adjusted NPC physics.
Fixed the unequip dragging issue.
Fixed a dragging unequip duping issue when under heavy lag.
Fixed a dropping/duping issue of items when under heavy lag.
Containers no longer open when trying to shoot them from a ranged distance.
Fixed a network issue that was preventing armor durability, music, and animation changes as a result of receiving damage, when playing on a dedicated server.
Fixed a bug which was preventing Byna Berry plots from being harvestable when ripe.
Resolved a problem which was causing rain to flicker.
Ngooberry plots can no longer be harvested repeatedly without resetting back to Empty Soil.
16.4.4 Patch
The servers have been updated and the patch is now live. Many smaller updates and bug fixes in this patch along with a few backend changes to the server listing mechanism to make it easier to use as we add more servers before release.
If you are having issues please post them to our website forums until NDA is fully lifted. Thanks again.
AI
Made numerous adjustments to NPC sight and sound detection ranges.
Animations
Update the 3rd person melee jog animations.
Graphics
Tweaked the harvesting particles of some resources, this includes both new and improved particle effects.
Medical Scanners have new models.
Updated the terrain textures in the forest biome. Improved the mud and cliff textures. Added roughness and specular maps. Updated normal maps.
Updated the material on the purple fern. Adjusted collision capsule a bit.
Added 7 new icons for the farming system.
Items and Fittings
Byna Berry Seeds are now an uncommon harvest from Byna Berry plants. They can be obtained using calibrite or steel knives, and require a high level of carbon and a small level of nitrogen as fertilization. They also require a low level of moisture in the soil. Byna Berries grow faster than some other crops, but are tougher to grow.
Samr Seeds are now an uncommon harvest from Samr Berry plants but require calibrite or higher tools to extract. These seeds can be planted on farming plots, and require a good level of carbon fertilizer and a reasonable amount of water to keep them healthy.
Ngooberry Seeds are now an uncommon harvested from ngooberry plants, but do require a calibrite or steel knife to harvest. These can be planted on farming plots, and are relatively easy to grow provided you keep a moderate level of nitrogen and properly water the plot.
Miscellaneous
Removed a reasonable number of phrases from the profanity list.
Resources
Knives now have a larger effect on Samr Berry harvesting. In addition to this calibrite and steel knives can now result in seeds.
Increased the yields of Geel Stalks, Herbal Flowers, Byna Berries, and Lesapen Fruit when using a knife.
Precipitation now replenishes a small amount of water to farms.
Very dry weather now causes farming soil to dry up somewhat, reducing its moisture levels.
Trade Skills
Plants on harvesting plots can now grow to maturity and be harvested by players once they reach a ripe state. Different plants require different fertilization and water levels to reach maturity.
Farming is now mostly functional. At the time of writing the models for various stages of farming are not yet complete, so there are placeholders for now which are scaled down versions of other models.
You can now create a Nitrogen based Fertilizer with a Refining skill of 9.
Compost Bins can now be created with a Refining skill of 8. This is a new type of crafting station which is used to create higher quality fertilizers.
You can now create Carbon based Fertilizers with a Refining skill of 9+. Unlike Wood Chips these will not dry out the soil. They do require Compost Bins, however.
User Interface
Pushing up or down in chat will now go through a history of commands you entered into chat.
Moved the options window higher up on the screen, keeping the title bar in place while the bottom grows/shrinks as tabs are selected.
The guild invite dialog can now be closed via the Esc key
When the game mode (Game vs UI) changes due to a window opening/closing, the mouse pointer will now be locked to the game window. However, if using the period key to toggle to UI mode, the pointer will not be locked and can be moved to other windows outside of the game.
Weapons which have a proc will now list the proc type and it's chances of processing in its tooltips.
Online server list now has regional filters that you can uncheck to hide regions you aren't interested in.
Target Display will show Owner name below structure name and guild name below player name accordingly case.
Server list will now be displayed in the order it is received from the master server all the time. It hides/unhides servers as they ping back. There is also a highlight routine when over top of the server to make it more clear you are selecting that server. The list is also sorted alphabetically now from the master server.
Server list now has a most recent list at the top. You can right click on a server to remove it if you no longer want to see it there. It should be sorted by last used at top.
Bug Fixes
Herbal Tea and Night Vision Pills will now effect your vision when playing on an online server. (Really!)
The dropped item model for Cement no longer looks like a pan.
The Steel Axe recipe now only creates one axe, as was intended. It was creating three at a time erroneously.
Equipped weapons no longer get super sized after repeated enter/exit of a vehicle.
Fixed an issue where items selected for removal in bags when crafting could be removed at the same location in other bags.
Fixed an issue that could cause the camera to unexpectedly move, after zooming in or out, followed by character motion.
Resolved an issue which was showing sparks when harvesting some plants.
Fixed a bug which caused traps to not trigger on NPCs due to some recent NPC changes.
Fixed an issue with placing some structures down on a flat surface, causing a failure when it should not have.
Fixed a check-in issue with the master server that would result in a server not being properly reregistered.
Fixed an issue equipping a weapon from inv or the quickbar that could cause for the item to be lost.
Fixed several related issues with the new camera 3rd person scope mode and view target lock functionality (where zooming in/out keeps the crosshairs centered on your current target).
Fixed an issue dragging an item back on top of itself it there was a bit of lag/latency that would cause it to be lost.
Fixed a path related issue with the startup video.
Fixed a bug where Guild Invitation Check was query even if player array was empty.
Removed a bug which was causing DoTs to apply to dead players or NPCs.
Fixed some bugs with /wipeme playersdata still some to go for guilds.
Corrected an issue which was preventing fire DoTs from applying on NPCs.
Fixed the locks on building doors.
Merged /wipeme charactercreation with /wipeme playersdata.
Fixed some bugs with Guild Manager Window related to new HUD windows handle recently changed.