Meta Quest Link: On PC, the games offered can run in VR on Meta Quest headsets, thanks to the Meta Quest Link app. Meta Quest Link must be configured to run the OpenXR apps.
IP Cameras Input
- This submenu is available on some Windows platforms, for IP cameras using the ONVIF protocol for automatic discovery in a local network, and using the RTSP (Real Time Streaming Protocol) protocol for streaming. - A recent version of the FFMPEG program must be installed and globally accessible on the system. - PTZ (Pan-Tilt-Zoom) command support is not mandatory, but PTZ commands can be sent by the application. - If there is no information saved or if you want to update the saved information, you must perform the following operations successively: - Press the Discover button, to discover the cameras. This may take a few seconds. - Fill in the username and password fields for each camera found. - Press the Connect button, to find and display the URLs of the audio and video streams. - Press the "Start Streams" button, to start streaming the streams. - Press the "Stop Streams" button, to stop streaming the streams. - When streaming, you can play the SameGame game (132 cubes, the cubes do not fall, but the edges become black). - You can also start the visualization without game with different numbers of cubes (for example: 2, 4, 8, 16, 32 and 132 cubes). - A video stream is assigned to each cube. If there are not enough cameras, the streams are repeated so that all cubes have a stream to display. - After choosing a camera (element 0, game or animation), by selecting the element 10 (PTZ), you can send PTZ commands to it (directional keys, PAGE UP and PAGE DOWN). - By selecting the element 1 (SameGame cubes), you can move or enlarge the cubes containing the video streams. - You can use the motion detection option to only display images in case of movement. - The theoretical maximum is set to 132 cameras. - A demo version only allows two cameras. The word "Demo" can be displayed in the video streams.
- The "IP Cameras Input" option is compatible with existing games, by choosing a main camera. The Streams must be stopped, after being activated at least once. - The first camera with a stream entered is chosen as the main camera. You can also choose another camera by entering and saving the "Main IP Address" field. - During the different games offered by the application, you can choose to use the video stream of the main camera as a texture for the main cube of the game. - By selecting the element 2 (main image), you can move or enlarge the main cube (directional keys, PAGE UP and PAGE DOWN), set it in motion or stop it (SPACE key). - With this option, if you play an AFrame or Three game with Carousel, a maximum of video streams are taken into account. - If you choose or force a game with the IP Camera Input, the video stream of the main camera is used as a panorama for the game. - The VR and AR options remain available, as well as the settings "Opaque Zone Shape", "Use Color Mixing", ... - You can thus play while monitoring the video stream of the main camera.
9.12.96 - Audio Input
Webradio. Selection by Country. Selection by Genre.
Youtube Video as 3D Model
Ability to replace roller coasters used as 3d models with Youtube videos.
Web Radio
Audio Input. Web Radio.
Video Input
Video Input. HLS (.m3u8) et DASH (.mpd).
Video Input
MP4 / WEBM Video 360
9.12.12
New presentation of information.
Three Animations
With Three animations, in immersive XR mode, with one or two controllers, you can play sports at the same time as the animations. You have to aim at the stationary machine, press the trigger of a controller and make movements with this controller. The machine starts and stops as soon as the trigger is released. If we want to accumulate machine travel times, we repeat the following actions: - We press the Squeeze button on the controller. - We make a movement. - We release the Squeeze. The amount of time accumulated is proportional to the movement made. Without wanting to exercise, you can aim the machine while it is stopped, press the trigger to activate it, continue aiming and press the trigger so that it remains active.
Punch Mode
Punch Mode: - In multiplayer, the punch mode can be used for training or playing. - It is necessary to be in fullscreen VR with one or two controllers on. - In Game: -If you touch a cube with a monster in texture, you earn partial points. - If you touch a cube with a normal image in texture, you lose all your partial points. - If the total partial points reaches a certain value, the active monster column is destroyed.