FreeCell Quest cover
FreeCell Quest screenshot
Linux PC Mac Steam
Genre: Role-playing (RPG), Strategy, Indie

FreeCell Quest

FreeCell Quest Tabletop Fest

Play with the Developer Livestream!

FreeCell Quest is an RPG FreeCell game. You’ve never played FreeCell like this before!

When an archmage takes control of the entire continent of Selvarin, the world’s most powerful wizards try and fail to defeat him in battle. You are a young wizard, a master of cards, and you may have what it takes to outwit him.

The better you play, the stronger you become. Get heroic loot and collect cards to unlock new free cells. Level up to become more powerful and gain amazing skills. Travel across a vast and mysterious land, playing game after game as you prepare for your final battle.

FreeCell Quest Dev Stream

Livestreaming as part of Steam Tabletop Fest!



FreeCell Quest is an RPG FreeCell game. You’ve never played FreeCell like this before!

When an archmage takes control of the entire continent of Selvarin, the world’s most powerful wizards try and fail to defeat him in battle. You are a young wizard, a master of cards, and you may have what it takes to outwit him.

The better you play, the stronger you become. Get heroic loot and collect cards to unlock new free cells. Level up to become more powerful and gain amazing skills. Travel across a vast and mysterious land, playing game after game as you prepare for your final battle.

New Themes Available

Today we added a new build of FreeCell Quest that has some new cosmetic steam inventory items that are fully tradeable and marketable on steam.

Here's the new theme selection screen:



And here's how they look when being used:



Also updated to the latest version of Unity, which caused lots of bugs which needed fixing, but should now have improved performance on load times and such.

Thank you all for your support! ː_heartsː ː_heartsː ː_heartsː ː_heartsː

Full Change Log



Card face selection mostly working.
Added most clean card faces.
Finished clean card exports from inkscape.
Finished card face graphics work.
Fixed card dragging sort order.
Improved victory screen cosmetics.
Switched text spinner to use floating point numbers instead of integers.
Finished designing card faces.
Theme chooser has correct faces displayed and sized.
Save selected card face to player settings.
Fixed crash on certain spells because of the new card rendering changes.
Fixed card theme selection interface.
Load Steam Inventory on overworld load.
Made SteamInventoryManager never get destroyed.
Fixed crash/delay after fight scene.
Fixed transitions
Added splash screen
Polished buy interface.
Polished transitions.
Added steam kill check.
Removed splash screen.
Updated steam item names and icons.
Fixed missing save game issue.
Fixed transition screens when alt-tabbing while a transition is in progress.
Fixed pause menu crash.

New Themes Available

Today we added a new build of FreeCell Quest that has some new cosmetic steam inventory items that are fully tradeable and marketable on steam.

Here's the new theme selection screen:



And here's how they look when being used:



Also updated to the latest version of Unity, which caused lots of bugs which needed fixing, but should now have improved performance on load times and such.

Thank you all for your support! :_hearts: :_hearts: :_hearts: :_hearts:

Full Change Log



Card face selection mostly working.
Added most clean card faces.
Finished clean card exports from inkscape.
Finished card face graphics work.
Fixed card dragging sort order.
Improved victory screen cosmetics.
Switched text spinner to use floating point numbers instead of integers.
Finished designing card faces.
Theme chooser has correct faces displayed and sized.
Save selected card face to player settings.
Fixed crash on certain spells because of the new card rendering changes.
Fixed card theme selection interface.
Load Steam Inventory on overworld load.
Made SteamInventoryManager never get destroyed.
Fixed crash/delay after fight scene.
Fixed transitions
Added splash screen
Polished buy interface.
Polished transitions.
Added steam kill check.
Removed splash screen.
Updated steam item names and icons.
Fixed missing save game issue.
Fixed transition screens when alt-tabbing while a transition is in progress.
Fixed pause menu crash.

Release Notes

Fixed the card sounds. They were set to 3D and were far from the camera object so they could barely be heard. Switched them to 2D mode.

Release Notes

Updated to Unity 5.4. This should help with Linux and Mac glitches.
Turned card drop rewards back up.

Release Notes

Enabled vsync. - No 300 fps needed here.
Reduced random attack rate from 5% to 2%.
Reduced card rewards from villages and monasteries.
Fixed incorrect nation icons.
Restored tutorial.
Updated to Unity 5.3.

Today's Changes

New Sailing Interface. Lines are shown on map to clickable sailing destinations and the really terrible old menu removed. Sail destinations should be clear now.
Cut sail cost by 95%
Cut rest cost by 50%
Upped death penalty to 20% of gold.
Fix level achievements not awarding on the right level.
Make Fizzle spell enabled only when an attack is pending.
Update draggable stacks after casting Summon to get another Free Cell.
Reduced cast times on healing spells to zero.
Increase double click threshold from 0.3 seconds to 0.5 seconds.
Made all the attack glow colors black to make it even more clear and ominous.

Today's Changes

36 achievements fully implemented. They cover leveling, unlocking Free Cells, completing nations and completing levels within a certain time.
Removed moves counters from overworld and victory screen.
Polished victory screen.
Leave feedback on the new achievements at http://steamcommunity.com/app/364640/discussions/0/490123197940395380/

Today's Changes

Fixed a double attack bug was caused by moving your mouse over another location while the screen is fading out. Location was getting changed for the mouse over popup in the top right.
Added tool tips to Overworld buttons to help explain everything intuitively.
Changed the way the overworld shop buttons are setup.
Removed extra line break on card tool tips.
Increased music compression quality.
Switched out Point of Interest music.
Added tool tip for auto button during fight.
Fixed rare crash caused by right clicking repeatedly during win screen.
Fixed misspelling of Capital.
Fixed attack glow colors to not be happy Bob Ross blue so that it looks less like a hint. Black and dark red are much more ominous. :)