- Added a scroll bar to the leaderboard viewer - Battle sounds has been added to themes - Added player levels to leaderboards | Your displayed level will update on your next level up
BUG FIXES
- Fixed an issue causing the achievement "The Big Leagues" being achievable on failed songs - Fixed an issue causing the achievement "Wasted Potential" being achievable on failed songs - Fixed an issue with .mid formatted charts not having sections properly parsed
ADJUSTMENTS
- Leaderboard viewer will now display 9 entries at a time instead of 8 - Leaderboard sorting type "Global Top 20" is now "Global Top 50" allowing up to the top 50 scores to be displayed - Leaderboard type "Friends" will now display the top 50 scores from your friends list instead of 20 - Leaderboard type "Global Local" will now display 9 entries instead of 8 with entry number 4 being your score - Displayed score type in song select will now update to your last played instrument/difficulty combination after leaving a song
Fret Smasher v0.34 A2
Fret Smasher v0.34 A2 Is Here!
This update adds quite a bit to the game from further customisation options, leaderboards to changes to the player hit logic.
Customisation
First we have a brand new theme players can select. This theme was created for one of our steamer partners over on Trovo, I_AM_DOMINATOR. The theme is a mix of greens and purples and works best when a purple HyperFlux highway is used.
Additional features include themes now having the ability to swap out UI elements and said UI elements can now be dragged around on your screen to new positions. You can also now change the highway length and bump up the highway speed to 100!
Hit Logic
The game's hit logic has received an upgrade with combo recovery being easier than ever before! The infinite frontend cheat can also be used freely with scores now having full score saving. For the more competitive players, you can view additional stats on the results by pressing blue and see how accurate your hit timings were.
Did you play with the Pro FC Mode and had a really hard time? The brutality of the mode has been reduced with the following changes: Hit window 80ms -> 100ms | FAS 30ms -> 37.5ms | SAH 53.3ms -> 66.6ms
Leaderboards and Achievements
We're not on Steam for nothing. You can now earn Steam achievements and upload scores to the Steam leaderboards. Leaderboards can be viewed by pressing orange on a song. You can also view them directly on your Steam profile in the game's stats.
Wrapping things up
Finally we have all sorts of bug fixes and adjustments made to the game that will improve your gameplay experience. As usual, if you spot a bug, report it to our Discord server or contact us on our website.
Change-log:
[ADDITIONS]
- NEW Steam Achievements - 30 total achievements with more to be added soon. - NEW Leaderboards - Upload your highscores to a leaderboard and view the top scores by pressing ORANGE on a song - NEW Highway length setting - Adjust the overall highway length from 30% - 1000% - NEW Countdown timer - NEW Active modifier icon in score saving - NEW Active cheats icon in score saving - NEW More Stats in Results! - Observe your note timing accuracy by pressing BLUE - NEW Sounds - Player join/leave, Battle Power Attack/Gain, Star Gain, Star Max - NEW For Themes - Scorebox UI support, and new colour options - NEW Input Viewer - A more flashy input viewer to have on display with input counts. Useful for streaming or for reporting bugs. - NEW Custom UI Positions! - Drag gameplay UI elements around (Score, Highscore chaser, & Input Viewer) - NEW Whammy Speed - Set the speed of the whammy animation in the settings - NEW I_AM_DOMINATOR Theme - This is an all green & purple theme created for one of our Stream partners - NEW 3 HyperFlux Highways - Purple Swirls, Pink Swirls and Purple Streaks.
[BUG FIXES]
- Fixed an issue causing the icon for Keys to not display in results - Fixed an issue with career rivals locked to the same instrument as the player - Fixed an issue causing the hit window display to not display the correct size when on varying song speeds - Fixed an issue preventing beatline textures in themes from being applied to beatlines in the initial beatline object pool - Fixed an issue causing sustains that are dropped or completed on specific highway speeds having an incorrect sustain start position - Fixed an issue causing the strum after hopo timer (SAH) to not trigger on hopos/taps hit using the infinite frontend - Fixed an issue causing sustains held to completion on video offsets greater than 0 appearing cut off as if there's more to the sustain that was left unhit - Fixed an issue causing lyrics and section times to drift on songs with BPM changes
[ADJUSTMENTS]
- Infinite Frontend cheat now has full score saving and is no longer marked as limited - Infinite Frontend cheat unlock condition moved from level 4 to level 2 - Modified the unlock condition for [REDACTED] cheat - ProFC Mode's brutality has been reduced - Hit window 80ms -> 100ms | FAS 30ms -> 37.5ms | SAH 53.3ms -> 66.6ms - Player hit logic has been upgraded to better support combo recovery - Calamity by GRYBO chart has been updated with all difficulties and available instruments - Song scanning has been slightly adjusted and should see slightly faster results - Maximum highway speed has been bumped up from 20 to 100 - Sustain textures has been updated - Rendering shader for the highway border, highway HyperFlux border and strings has been updated to allow for shorter highway lengths - Unlockable cheats that save their unlock status will now save their toggle status between sessions - Gameplay transition fading will now use your gameplay background instead of the default background texture - Face-off mode will now display the score differences between players instead of their total score. This will allow for easier reference on your performance compared to other players - Saved scores now display the note hit accuracy - Switched out star display to use a text renderer instead of sprites - Updated HOPO note textures to be more distinct against strum notes - Practice section A/B times now use the section's time instead of the time of the first note - Updated Trans Pride theme meta data - Updated fonts - Updated metadata of Eternal by Johari - Updated HyperFlux border texture
Fret Smasher v0.34 A2 Pre-release
How To Participate
A pre-release build of v0.34 A2 is now available for testing. To download, you must already own a copy of the Fret Smasher Playtest on Steam. Navigate to your Steam library and right click on Fret Smasher Playtest to open the game's properties. Select "Betas" and open the drop down menu to select public-testing-branch.
Key Notes
Leaderboards is one of the big new additions for this update with additional leaderboard features coming soon. You can access the leaderboards by pressing ORANGE on a song in the setlist. Leaderboards are only valid for official setlist songs only and are not supported for customs (Sorry.. Steam has a cap on leaderboard count so if we ever do add custom leaderboards, it most likely won't be via Steam). You can toggle leaderboard type by pressing ORANGE again to display Global Top 20, Local Global, and Friends.
Highway length has been added along with an increased cap for highway speed from 20 to 100. Please note that if you play on a longer highway length, more song objects will be rendered on screen and may cause a decrease in performance for lower end systems.
You can now drag UI elements to new locations on screen. This is currently only available for Score, Score Chaser, & Input Viewer and location save values are only loaded in single player. This is an experimental feature and we'll add support for additional elements over time.
Bug Reporting
Spot a bug? Submit a report to the Steam discussions in the community tab, contact our support page, or join our Discord and report it to the bug reports channel.
Change-log:
[ADDITIONS]
- NEW Steam Achievements - 25 total achievements with more to be added soon. - NEW Leaderboards - Upload your highscores to a leaderboard and view the top scores by pressing ORANGE on a song - NEW Highway length setting - Adjust the overall highway length from 30% - 1000% - NEW Countdown timer - NEW Active modifier icon in score saving - NEW Active cheats icon in score saving - NEW More Stats in Results! - Observe your note timing accuracy by pressing BLUE - NEW Sounds - Payer join/leave, Battle Power Attack/Gain - NEW For Themes - Scorebox UI support, and new colour options - NEW Input Viewer - A more flashy input viewer to have on display with input counts. Useful for streaming or for reporting bugs. - NEW Custom UI Positions! - Drag gameplay UI elements around (Score, Highscore chaser, & Input Viewer) - NEW Whammy Speed - Set the speed of the whammy animation in the settings
[BUG FIXES]
- Fixed an issue causing the icon for Keys to not display in results - Fixed an issue with career rivals locked to the same instrument as the player - Fixed an issue causing the hit window display to not display the correct size when on varying song speeds - Fixed an issue preventing beatline textures in themes from being applied to beatlines in the initial beatline object pool - Fixed an issue causing sustains that are dropped or completed on specific highway speeds having an incorrect sustain start position - Fixed an issue causing the strum after hopo timer (SAH) to not trigger on hopos/taps hit using the infinite frontend - Fixed an issue causing sustains held to completion on video offsets greater than 0 appearing cut off as if there's more to the sustain that was left unhit
[ADJUSTMENTS]
- Infinite Frontend cheat now has full score saving and is no longer marked as limited - Infinite Frontend cheat unlock condition moved from level 4 to level 2 - Modified the unlock condition for [REDACTED] cheat - ProFC Mode's brutality has been reduced - Hit window 80ms -> 100ms | FAS 30ms -> 37.5ms | SAH 53.3ms -> 66.6ms - Player hit logic has been upgraded to better support combo recovery - Calamity by GRYBO chart has been updated with all difficulties and available instruments - Song scanning has been slightly adjusted and should see slightly faster results - Maximum highway speed has been bumped up from 20 to 100 - Sustain textures has been updated - Rendering shader for the highway border, highway HyperFlux border and strings has been updated to allow for shorter highway lengths - Unlockable cheats that save their unlock status will now save their toggle status between sessions - Gameplay transition fading will now use your gameplay background instead of the default background texture - Face-off mode will now display the score differences between players instead of their total score. This will allow for easier reference on your performance compared to other players - Saved scores now display the note hit accuracy
Fret Smasher v0.33.4 A2
Change-log:
ADDITIONS
- NEW Hue-Shift HyperFlux Theme - NEW Star Gain Animation - NEW HyperFlux sounds!
BUG FIXES
- Fixed an issue with incorrect sustains appearing in mid formatted charts. - Fixed an issue with natural hopo distance being slightly too short causing notes to be displayed as a strum when they should be a hopo. - Fixed an issue with the Restart Section button in practice causing the game to rewind back to the song start. - Fixed an issue with HyperFlux phrases being marked as missed if a note outside a phrase was missed when the gameplay timer entered a phrase window. - Fixed an issue with sustains earning HyperFlux while outside of a phrase. - Fixed an issue with sustains not earning HyperFlux under specific conditions. - Fixed an issue with progression unlocks not being obtainable if the player was a higher level before the unlock was added to the system. - Fixed an issue with Face-offs in Career not displaying the win status in the song select. If you've already won the song prior to the update, you will need to play & win the song again to have it display correctly. - Fixed an issue with the multiplier sprite displaying the fallback texture on load when using custom themes. - Fixed an issue with gameplay sounds being cut off if another sound is played.
ADJUSTMENTS
- Career mode stars no longer counts stars from a failed song. - Bots in Career mode will no longer display "BOT" and will now display their multiplier status. - If a song is missing from Career, the game will now display a warning message with the missing song hash. - Menu navigation will now scroll the height offset of the menu when the selector is in the middle of a menu instead of at the bottom/top.
Fret Smasher v0.33.3 A2
Change-log:
ADDITIONS
- NEW Highway & Hyperflux Highway: Cosmic - Created by Jummy in our Discord server!
BUG FIXES
- Fixed an issue causing video backgrounds to not play on song load. - Fixed an issue with continue & retry inputs on the results saving the input during XP gain causing the scene to auto update after XP gain has finished. - Fixed an issue with Note Size setting resetting the saved value when reloading the main menu.
Join The Fret Smasher Community
Be sure to join the official community servers on Guilded and Discord where you can communicate with us developers and other fans eagerly waiting for Fret Smasher!
Over in the servers you can ask us questions about the development, suggest features we should add in, participate in community events, and so much more!