Increased zoom distance by +40% and rewrote the camera controller to not collide with furniture.
Fixes
It Follows will now despawn as soon as their target dies from anything.
Update 0.16.2
Content
Added refreshing indicator to the lobby browser.
Improved skill UI.
Balancing
Item Alien Abduction: -Weight: 50 => 40
Added Skill Starting Shield: -Automatically unlocks at level 10. -Max level: 1 -After unlocking it, your units will start with a free Shield when leaving their house. -Can only be unlocked in Classic game mode.
Changes
Skills no longer show info about level 0.
Fixes
Fixed an Exception on Antidote that occurs when an Entity that has no effect manager is present (e.g. Orbital Strike).
Fixed lobby visually bugging for the host when a client joins while the lobby is visually not active.
Fixed invisible unit detection only working for the local player, meaning the host had discarded any detection that was owned by other players.
Fixed a missing localization key.
Update 0.16.1
Fixes
Fixed kill feed overlapping with resources.
Fixed weapons not updating their owners on weapon skin change.
Update 0.16
Content
Added Early Access disclaimer.
You can now create offline lobbies!
When a game is finished, you can now go back to the lobby directly instead of having to create a new one!
When hovering over a resource at the top of the screen, a description of that resource will now be shown.
Added indicators to the lobby for when a player has loaded into the lobby.
Added feedback when joining a public lobby through the lobby browser.
Weapon Skins
AR-15 - Ice Added ice projectiles and target hit effects using the improved cosmetics system.
Balancing
The chance of finding any item decreases with the amount of items of that specific type that is currently in your inventory. This decrease per existing item has been changed from 5% to 15% cumulatively.
Changes
Rewritten a lot of the cosmetics code to allow for more flexibility and customization for future skins. I also broke all my skin prefabs and had to fix those because I moved a script inside Visual Studio instead of in Unity and Unity didn't like that and decided that all the data stored on the prefabs that had these scripts would be lost. Thanks Unity.
You can now easily change your currently selected item by clicking another item instead of having to press escape to cancel the current selection.
You will now only join a public lobby when double clicking it.
Clients can no longer see the button for adding bots in lobbies.
Music is no longer synced between clients.
Fixes
Fixed Orbital Strike kill message.
Fixed not being able to use items on revealed invisible enemy units (e.g. when a unit is being revealed by a ghost).
Fixed missing particle effects that have been broken by Unity's Universal Render Pipeline.
Particle effects on entities should no longer be shown to players that don't see that entity.
Fixed (hopefully) not receiving game modes from public lobbies.
Clients should no longer be able to connect multiple times to the same server.
When a lobby you are in closes, you will now return to the main menu.
Fixed that a player connecting to a finished game will cause the player's game to be stuck in a game without a win screen, forcing the player to disconnect from the lobby.
Some minor fixes.
Update 0.15.6
Content
Implemented networked values to more easily sync variables between players.
Fixes
Potentially fixed clients wrongly flagging payers as finished.
Fixed Pay2Win exact level-up messages being shown to everybody.
The host should now always update the client on whether or not the dice can be rolled at any moment.
Update 0.15.5
Fixes
Fixed a null reference exception for clients.
Update 0.15.4
Content
Added functionality to add abilities and converted the shop items Interrupt and all Cultist specific shop items into abilities.
Changes
Shop item icons will now be colored gray instead of red when they can't be bought to avoid black icons when the base icon has no red colors in it.
Internally replaced enum based ShopItems with string IDs to increase modularity.
Fixes
Fixed sometimes not being able to select Video settings in-game because the dice roll UI was blocking raycasts.
Update 0.15.3
Changes
Made dying units always ragdoll in the classic game mode to make it consistent with the suvivor game mode.
Fixes
Fixed typo on Supply Crate tooltip.
Removed unnecessary @ symbols from skill level-up messages.
Fixed lobby browser showing "error" as the game mode.
Fixed skills showing a level-up notification when first initialized.
Update 0.15.2
Fixes
Fixed spawned unit count being wrongly calculated for hosts