Fixed the lobby browser using an invalid game mode translation key
Fixed Exception thrown on clients when a unit moves
Fixed skill levels not being synched correctly
Fixed experience not being synched correctly
Fixed clients and hosts not leaving lobbies correctly through SteamMatchmaking
Update 0.14.9
Fixes
Hotfix for barricades
Update 0.14.8
Content
Added a modular config system so that I can more easily add configurations. The system automatically syncs a config to all players in a lobby and it has a streamlined system for letting the host change settings. It's now very easy for me to add new configs to the game modes in the future.
Item Barricade: -Let one of your units build a barricade that stays for 1 round and blocks enemy units from passing. -Weight: 10 -Turns until double: 100
Balancing
Shop item Supply Crate: -Base cost: 25 Gold => 20 Gold -Removed buy limit -Cost now increases by 10% (cumulative) per bought item -Cost increase resets at the start of your turn
Shop item Boosting item: -Turns until unlocked: 9 => 7
Shop item Offensive item: -Turns until unlocked: 9 => 7
Shop item OP item: -Turns until unlocked: 50 => 30
Changes
Audio settings now use logarithmic scaling for decibel values instead of linear scaling.
Changed a lot of translation keys for items. Please report if you come across a missing translation text!
Fixes
Fixed the main menu title blocking interactions with some UI elements (e.g. the upper area of the lobby chat).
Fixed various bugs related to the TV screen. It should no longer affect UI in front of it and it should behave correctly when dragging inside the TV and dragging outside of its area. Too many hours have been sunk into this. I don't ever wanna have to touch this raycaster again..
Changed info popups to be used in multiple canvases.
Shop item Swap Item: -Changed cost in Survive to require 2 Dog tags instead of 2 Death Coins
Item Duck: -Weight: 35 => 25
Fixes
When checking for units that could kill another, the game will now take Jump Pads and Oil into account.
Fixed trait Pay2Win not modifying gold prices correctly in mode Survive
Fixed It Follows not disappearing when the target is dead
Fixed It Follows not killing the target when the target moved onto its field before the round ended
Update 0.14.4
Balancing
Rebalanced all trait upgrades to only have 3 levels. In Classic game mode, each level costs 2 Death Coins while in Survive game mode, each level only costs 1 Death Coin
[Communist]: Shop item Efficient Communism: -Max level is now fixed at 3 -Start threshold is now calculated as [1+3*(Player count/2, rounded up)] and each level reduces the threshold by [(Player count/2, rounded up)] so if you start a game with 3 players, the start threshold will be 7 and each level reduces it by 2 -Cost in Classic: 2 Death Coins -Cost in Survive: 1 Death Coins
[Cultist]: Shop item Cheaper Rituals: -Max level: 8 => 3 -Cost reduction per level: 10% => 30% -Cost in Classic: 2 Death Coins -Cost in Survive: 1 Death Coins
[Pay2Win]: -Combined Cheaper Moves and Cheaper Item Use into a single upgrade -Shop item Better Pay2Win: -Max level: 3 -Move cost reduction per level: 0, 3, 6, 9 -Item use cost reduction per level: 0, 1, 1, 2 -Cost in Classic: 2 Death Coins -Cost in Survive: 1 Death Coins
[Hoarder]: -Can no longer buy Passive Income -No longer receives an extra item per supply crate from the beginning -Added upgrade More Items: -Max level: 3 -With each upgrade, you receive an extra item from supply crates up to a max of 3 extra items per supply crate -Cost in Classic: 2 Death Coins -Cost in Survive: 1 Death Coins
Shop item Passive Income: -Gold income increase: 1 Gold => 2 Gold -Cost in Classic: 1 Death Coins => 2 Death Coins -Cost in Survive: 1 Death Coins
Changes
Changed trait upgrade descriptions to now show their effects on all levels.
Changed default unit count in mode Survive from 3 to 4
Fixes
Fixed a bug that caused the OnGameStarted event to accumulate listeners throughout matches as they didn't stop listening to it when stopping a match.
Fixed the default config not being loaded correctly
Update 0.14.3
Balancing
Mode [Survive]: -Mass Abduction can no longer be found -OP items can no longer be bought in the shop -Shop items now unlock a lot sooner
Changes
Mode Last Survivor renamed to Survive
Updated Steam rich presence to show game mode specific information
Update 0.14.2
Fixes
Fixed entity death status not being synced correctly to new players
Fixed duck not sending current moves left to new players
Update 0.14.1
Fixes
The game will no longer load the wrong game advisor
Fixed the new game mode not loading correctly for clients