Friendly Warfare cover
Friendly Warfare screenshot
Genre: Strategy, Indie

Friendly Warfare

Update 0.11.18

Changes



  • A lot of items can now also be used on entities (e.g. on Duck or ItFollows)
  • Decreased unit hitbox so you can more easily click the correct unit

Fixes



  • The slowed status effect now shows chewing gum instead of oil

Update 0.11.17

Changes



  • Jump Pads can now transport collectable placeables (e.g. Booster and Supply Crate)

Fixes



  • Units can now kill multiple enemies that are on the same field after the units were transported there by the jump pad

Update 0.11.16

Content



  • Item Jump Pad:
    Spawn a jump pad on a field.
    When an entity stays on the jump pad, it will be thrown 3 fields forward.
    The jump pad disappears after 3 rounds.

Update 0.11.15

Fixes



  • Fixed a bug in the customizer

Update 0.11.14

Changes



  • Magnets now collect collectibles when first activated
  • Entities other than units will now make space on a field when sharing it with other entities (similar to the star fields)
  • Entities other than units can now also be affected by oil
  • Placeables are now sorted into groups. Placeables of the same group are not allowed to be on the same field.

Update 0.11.13

Fixes



  • Fixed shop prices not reducing correctly for traits

Update 0.11.12

Balancing



  • Supply crate frequency is now reversed. Instead of spawning more supply crates the longer the match goes, the game now spawns a lot of supply crates at the start and fewer the longer the match lasts
  • Supply Crate:
    Cost: 20 Gold => 10 Gold
    Cost now increases by 1% per turn.
  • OP item:
    Cost: 200 Gold, 2 Death Coins => 100 Gold, 2 Death Coins
    Gold cost now increases by 0.5% per turn.
  • Swap item:
    Cost: 150 Gold, 2 Death Coins => 80 Gold, 2 Death Coins
    Gold cost now increases by 0.5% per turn.

Update 0.11.11

Balancing



  • Status effects are no longer stackable but can only be renewed.
  • Booster:
    Weight: 40 => 20
  • Oil:
    Weight: 20 => 40
  • Poison:
    Weight: 25 => 20
  • Mass Abduction:
    Weight change per turn: -0.01 => -0.02
  • Nuke:
    Weight change per turn: -0.01 => -0.02
  • Poison Gas Attack:
    Weight change per turn: -0.01 => -0.02
  • Kill:
    Weight change per turn: -0.05 => -0.03
  • OP item:
    Cost: 200 Gold => 200 Gold, 2 Death Coins

Fixes



  • Fixed some bugs related to placeables

Update 0.11.10

Content



  • Item Oil:
    Spawn an oil puddle on a field.
    Units cannot stay on oil and will be pushed a field further.
    Can ignite!
    When burning, units passing it will catch fire for 5 rounds.

    The oil disappears after 4 rounds.

Changes



  • Removed max simultaneous ducks limit
  • Rebranded Tar as Chewing Gum since I cannot draw tar properly

Fixes



  • Create cult follower can no longer kill invincible units

Update 0.11.9

This balancing update focuses on 2 things:

  • Nerfing the "Pay2Win" trait
  • Shifting the cultist's progression from a late start with fast supremacy over gold mines to a quicker start with slower power over gold mines.


Balancing



  • Trait Pay2Win:
    Gold cost reduction: 80% => 70%
  • Trait Cultist:
    -Cheaper Rituals:
    Cost: 5Death Coins => 3Death Coins
    Cost reduction per upgrade: 20% => 10%
    Max upgrade level: 5 => 10
    -Create cult follower:
    Cost: 50Bones => 30Bones
    -Possess Gold Mine:
    Cost: 50 => 80