A lot of items can now also be used on entities (e.g. on Duck or ItFollows)
Decreased unit hitbox so you can more easily click the correct unit
Fixes
The slowed status effect now shows chewing gum instead of oil
Update 0.11.17
Changes
Jump Pads can now transport collectable placeables (e.g. Booster and Supply Crate)
Fixes
Units can now kill multiple enemies that are on the same field after the units were transported there by the jump pad
Update 0.11.16
Content
Item Jump Pad: Spawn a jump pad on a field. When an entity stays on the jump pad, it will be thrown 3 fields forward. The jump pad disappears after 3 rounds.
Update 0.11.15
Fixes
Fixed a bug in the customizer
Update 0.11.14
Changes
Magnets now collect collectibles when first activated
Entities other than units will now make space on a field when sharing it with other entities (similar to the star fields)
Entities other than units can now also be affected by oil
Placeables are now sorted into groups. Placeables of the same group are not allowed to be on the same field.
Update 0.11.13
Fixes
Fixed shop prices not reducing correctly for traits
Update 0.11.12
Balancing
Supply crate frequency is now reversed. Instead of spawning more supply crates the longer the match goes, the game now spawns a lot of supply crates at the start and fewer the longer the match lasts
Supply Crate: Cost: 20 Gold => 10 Gold Cost now increases by 1% per turn.
OP item: Cost: 200 Gold, 2 Death Coins => 100 Gold, 2 Death Coins Gold cost now increases by 0.5% per turn.
Swap item: Cost: 150 Gold, 2 Death Coins => 80 Gold, 2 Death Coins Gold cost now increases by 0.5% per turn.
Update 0.11.11
Balancing
Status effects are no longer stackable but can only be renewed.
Booster: Weight: 40 => 20
Oil: Weight: 20 => 40
Poison: Weight: 25 => 20
Mass Abduction: Weight change per turn: -0.01 => -0.02
Nuke: Weight change per turn: -0.01 => -0.02
Poison Gas Attack: Weight change per turn: -0.01 => -0.02
Kill: Weight change per turn: -0.05 => -0.03
OP item: Cost: 200 Gold => 200 Gold, 2 Death Coins
Fixes
Fixed some bugs related to placeables
Update 0.11.10
Content
Item Oil: Spawn an oil puddle on a field. Units cannot stay on oil and will be pushed a field further. Can ignite! When burning, units passing it will catch fire for 5 rounds.
The oil disappears after 4 rounds.
Changes
Removed max simultaneous ducks limit
Rebranded Tar as Chewing Gum since I cannot draw tar properly
Fixes
Create cult follower can no longer kill invincible units
Update 0.11.9
This balancing update focuses on 2 things:
Nerfing the "Pay2Win" trait
Shifting the cultist's progression from a late start with fast supremacy over gold mines to a quicker start with slower power over gold mines.