Attacking units will now freeze rotation correctly
It Follows will no longer kill invincible units
Orbital Strike will no longer kill already dead units
Fixed units walking back to their last field after getting killed by the entity
Walking onto a jump pad or on oil with a 6 will no longer result in your turn being skipped
Fixed exception when spawning Orbital Strike that caused the first turn of laser beams to be skipped
Update 0.11.25
Content
Added info boxes for units and creatures. The boxes display player, health, and status effect information.
The entity spawned by It Follows now shows its target when hovering over it
Changes
Increased resolution of field textures
Fixes
Fixed collision boxes not rotating with units when they rotate towards the camera which caused problems when trying to click units
Resources are being translated correctly again
Update 0.11.24
Balancing
Item Cloak: -Weight: 40 => 30
Update 0.11.23
Balancing
[Cultist] Shop Item Scare Creature: -no longer affected by the effects of mirror
Fixes
Fixed some localization keys for shop items
The customizer should now properly cycle between owned skins
Potentially fixed a bug that caused players that finished by making their last unit sliding over oil into the safety zone to still be seen as active players
Fixed the description of the Sacrifice Follower ritual
Update 0.11.22
Content
[Cultist] Shop Item Scare Creature: Make a unit or creature scared for 2 rounds. Scared creatures have inverted movement. -Cost: 60 Faith
[Cultist] Shop Item Sacrifice Follower: Sacrifice a cult follower to gain their soul. -Cost: 100 Faith
Added the game advisor. The advisor will show you how to play the game while you are in a game. You can disable the advisor in the options menu.
Units will now stop moving when they die. This prevents units from reaching the safety fields while dying.
Removed a workaround that caused input fields to sometimes unfocus when pressing WASD
Update 0.11.21
Content
Pay2Win: Added new shop item to reduce item use cost using Death Coins
Changes
Game now waits for all moving creatures before ending a turn
Fixes
Duck and It Follows don't move while sleeping anymore
Update 0.11.20
Balancing
Sleep: Can now be used on creatures other than units
Chewing Gum: Can now slow creatures other than units
Placeables can now be placed under creatures that are not units
Changes
Buildings can now be captured while another unit is already standing on its field
Shield: Can no longer be given to immortal creatures (e.g. Duck) as that is pointless
Units will now wait for killed units to respawn before doing any other action
Oil: Units will no longer capture buildings while sliding on oil
Jump Pad: Units will no longer capture buildings when the capture field has a jump pad on it
Cultist Followers can now capture buildings
Backwards movement will now be affected by movement multipliers
Changed changelog UI for better differentiation between versions
Fixes
Ducks can longer kill units that are already flagged dead
Despawned creatures will now be correctly removed from fields
Creatures that are not units can now be moved onto fields that a unit of the owner already occupies
Fixed an annoying bug that caused clients to think that every start field somehow belonged to the default team (green) which lead to Retreat items not working on green units if they would walk back over any start field.