Friendly Warfare cover
Friendly Warfare screenshot
Genre: Strategy, Indie

Friendly Warfare

Update 0.11.28

Content



  • The lobby now shows expected game durations based on player count and units per player

Changes



  • Improved readability of in-world texts

Fixes



  • Tiger Blob and Abstract Blob no longer have swapped images when receiving them as item drops

Update 0.11.27

Content



  • Item Jump Pad Frenzy:
    Spawns up to 7 jump pads on random fields.

Balancing



  • Item Hot Stones:
    -Weight: 25
    -Weight change per turn: -0.02 => -0.10
  • Item Bear Trap:
    -Weight: 25
    -Weight change per turn: -0.02 => -0.08
  • Item Chewing Gum:
    -Weight: 25
    -Weight change per turn: -0.01 => -0.03
  • Item Sleep:
    -Weight: 30
    -Weight change per turn: -0.02 => -0.08
  • Item Hopper Mine:
    -Weight: 10 => 15
    -Weight change per turn: -0.02 => -0.04

Changes



  • Default units per team are now set to 3 instead of 4

Fixes



  • Jump Pad will now throw collectables when placed underneath them
  • Bear Trap will now be prioritized when a unit enters a field so units cannot be pushed by Oil after being stunned

Update 0.11.26

Balancing



  • Shop item Supply crate:
    -Cost: 8 Gold => 5 Gold
    -Cost increase per turn: 1% => 2%

Fixes



  • Attacking units will now freeze rotation correctly
  • It Follows will no longer kill invincible units
  • Orbital Strike will no longer kill already dead units
  • Fixed units walking back to their last field after getting killed by the entity
  • Walking onto a jump pad or on oil with a 6 will no longer result in your turn being skipped
  • Fixed exception when spawning Orbital Strike that caused the first turn of laser beams to be skipped

Update 0.11.25

Content



  • Added info boxes for units and creatures. The boxes display player, health, and status effect information.
  • The entity spawned by It Follows now shows its target when hovering over it

Changes



  • Increased resolution of field textures

Fixes



  • Fixed collision boxes not rotating with units when they rotate towards the camera which caused problems when trying to click units
  • Resources are being translated correctly again

Update 0.11.24

Balancing



  • Item Cloak:
    -Weight: 40 => 30

Update 0.11.23

Balancing



  • [Cultist] Shop Item Scare Creature:
    -no longer affected by the effects of mirror

Fixes



  • Fixed some localization keys for shop items
  • The customizer should now properly cycle between owned skins
  • Potentially fixed a bug that caused players that finished by making their last unit sliding over oil into the safety zone to still be seen as active players
  • Fixed the description of the Sacrifice Follower ritual

Update 0.11.22

Content



  • [Cultist] Shop Item Scare Creature:
    Make a unit or creature scared for 2 rounds. Scared creatures have inverted movement.
    -Cost: 60 Faith
  • [Cultist] Shop Item Sacrifice Follower:
    Sacrifice a cult follower to gain their soul.
    -Cost: 100 Faith
  • Added the game advisor. The advisor will show you how to play the game while you are in a game. You can disable the advisor in the options menu.

Balancing



  • Shop Item Supply Crate:
    -Cost: 10 => 8
  • [Cultist] Shop Item Cheaper Rituals:
    -Max Level: 10 => 8

Changes



  • Increased min audio volume: -80db => -60db

Fixes



  • Units will now stop moving when they die. This prevents units from reaching the safety fields while dying.
  • Removed a workaround that caused input fields to sometimes unfocus when pressing WASD

Update 0.11.21

Content



  • Pay2Win:
    Added new shop item to reduce item use cost using Death Coins

Changes



  • Game now waits for all moving creatures before ending a turn

Fixes



  • Duck and It Follows don't move while sleeping anymore

Update 0.11.20

Balancing



  • Sleep:
    Can now be used on creatures other than units
  • Chewing Gum:
    Can now slow creatures other than units
  • Placeables can now be placed under creatures that are not units

Changes



  • Buildings can now be captured while another unit is already standing on its field
  • Shield:
    Can no longer be given to immortal creatures (e.g. Duck) as that is pointless
  • Units will now wait for killed units to respawn before doing any other action
  • Oil:
    Units will no longer capture buildings while sliding on oil
  • Jump Pad:
    Units will no longer capture buildings when the capture field has a jump pad on it
  • Cultist Followers can now capture buildings
  • Backwards movement will now be affected by movement multipliers
  • Changed changelog UI for better differentiation between versions

Fixes



  • Ducks can longer kill units that are already flagged dead
  • Despawned creatures will now be correctly removed from fields
  • Creatures that are not units can now be moved onto fields that a unit of the owner already occupies
  • Fixed an annoying bug that caused clients to think that every start field somehow belonged to the default team (green) which lead to Retreat items not working on green units if they would walk back over any start field.

Update 0.11.19

Fixes



  • Fixed some edge cases with Duck and It Follows
  • Jump Pad description fixed