Friki cover
Friki screenshot
Genre: Role-playing (RPG), Adventure, Indie

Friki

Hotfix

Changes




  • Added corpses with medical items, and sage in the ghost realm.
  • Beartraps now only deal 60 damage instead of an insta-kill.
  • Regular Soul Seekers now deal 40 damage, was 80.
  • Soul Seekers now move around smoother and can overshoot targets.
  • Barricades now also spawn at the entrance of the temptation room (The one with the expensive vase) after triggering the greed sequence.
  • Lobby ready up button is now much easier to spot.
  • The victim's corpse will now always show in the death room, instead of after grabbing the death item.
  • Death item now auto equips when picking it up.




Fixes




  • Fixed ghost realm electrical beams not being visible for clients.
  • Fixed Shop alignment on certain resolutions.
  • Fixed ragdoll camera on player death not triggering for clients.
  • Fixed missing ambient interior audio.
  • Fixed missing flashback on certain tasks.
  • Fixed missing shop button sounds.
  • Fixed scalp material on 2 investigator characters.


We are aware of an issue that causes hosts in multiplayer sessions to crash at the beginning of a case. We are actively working on a fix and will release another hotfix once it's resolved.

Ghost Realm Update

New Features



Flashbacks



  • Coming across tasks has become more interesting with the introduction of a new guide. When entering an area that contains an important object, an ethereal spirit will lead you to it.




  • When completing major tasks or coming across important objects, a flashback sequence will now playout in the area to visually tell the story of the event. This has been a feature we've wanted to implement for a while and we're excited to finally do a first pass on it!





  • Overall we're aiming to introduce more ways than note reading to tell the story of each case to make the experience more engaging and entertaining. As mentioned before this is a first pass, we will be introducing more variety in future updates to flesh out this feature as well as expanding their role.


Ghost Realm



  • We first introduced the ghost realm maze over a year ago in January, 2023. Its main purpose was to give players a second chance after being caught by the ghost. This update we reviewed this mechanic and completely overhauled it to be far more dynamic, interesting, and fun.

  • When the ghost begins hunting for the first time, a gateway to the ghost realm will open up somewhere in the house. You can enter it at any time but beware there is no turning back. Once entered the exit must be found deep within the ghost realm.

  • If caught by the ghost for the first time during a hunt, the player will be sent to the entrance of the ghost realm.





  • This area now has many differing themes, and rooms. The layout of rooms and how they're connected to each other is random each case. Multiple paths can even be created, but there's only 1 exit so be careful or you may end up at a dead end!






  • A handful of new enemies, hazards and loot items have been added to populate these rooms as well!




Shop Overhaul



  • With recent updates continuing to add new items and sellables, the shop has become difficult to use. With this overhaul we aimed to create a grid layout that supports more items on screen, a faster and better selling experience and additional QOL features.





  • Categories, items, and information have been neatly organized and kept simple to make sure the shop experience feels intuitive to interact with. Shopping should feel much nicer!





  • Buying and selling items now directly takes from your vault instead of your inventory to make overall item management much easier. This means currency must be in your vault to be spent!


Gameplay



  • Added new item: Adrenaline, gives stamina and speed buff.
  • Added new item: Medical Kit, Completely restores all health.
  • Added hurt idle camera shake.
  • Added dance camera shake.
  • Added ingame tips for when the player has not found an important object, used their flashlight and tablet, and more.
  • Added musical cues to important moments during investigation.


Changes



General



  • Small increase to default player stamina.
  • The player character and first person camera now ragdoll when dying. This replaces the generic death animation that has been in use for a while. A death jingle has also been introduced to help the overall experience.
  • Fridges and ovens now have unique interaction sounds.
  • Inspecting objects is now faster.
  • Every item is now sellable.
  • Reduced overall fog for cases with weather active.
  • Tips during loading screen sequence now cycle.
  • Inspectables with important items such as keys or codes now have particles emitting from the object to draw the player's attention.

Fixes



  • Ready up should feel more reliable in multiplayer lobbies.
  • A few edge cases with the stamina bar not appearing should be fixed.
  • Reduced fog intensity in ritual arena.
  • Jumping after loading in lobby or an investigation works consistently.

Ghost Matter Update

New Features



Ghost Matter

  • Ghost Matter now spreads throughout the house in A and S tier cases.
  • Added 5 new types: Volcano Spore, Projectile Spore, Gas Spore, Ghost Matter Pool, and Exotic Pool.
  • Slows the player down when stepping on it, which can be dangerous when paired with some of the spores.
  • Spores have different abilities such as shooting projectiles and locking down areas with toxic gas.





  • Introducing the newest equipment item: The Vacuum Gun. Break down pools and spores to receive Gmatter which can be sold at the shop for additional profit.




Gameplay


  • Added dynamic decorations to all map exteriors.
  • Added unique sounds for physics objects that used a generic hit sound.
  • Added some new furniture for suburban maps.
  • Added new ghost matter in maze.



Changes



General


  • Kicking physics objects now slightly throws it in the air, and the overall distance for each object has been reduced.
  • Added new VFX to Snap traps and changed the material from spectral to metallic.
  • Optimized Lobby background.
  • Lobby music is now off by default.
  • The player's camera will now shake when taking damage.


Fixes


  • Maze torch ambient audio will no longer pop.
  • Some physics objects will no longer go at the speed of light when kicked.
  • Snow will no longer cover some indoor objects and furniture.
  • Replaced missing foliage in Independence Street background environment.
  • Game settings will apply properly now.

Christmas Update

New Features



Gameplay








  • Added Christmas themed lobby decorations and a new Christmas themed song!
  • Added snow weather. Can randomly appear at the start of any case like any other weather event.
  • Added doors to the tent.
  • Added stamina bar. Generally we don't want to clutter the player's screen with UI, so the stamina bar will only appear when the player doesn't have full stamina.
  • Added Buffs for some consumable items such as coffee and smudge sticks. Displayed below the stamina bar and include benefits like movement speed, health regeneration, psychosis and stamina drain rate reduction.
  • Added ragdoll for dead players.

Changes



  • Stamina has been completely reworked and is far more reliable and consistent.
  • Improved health monitor appearance.
  • Switched cheese metal songs to instrumental versions.
  • Keys can now be sold in the shop.


Fixes



  • Doors no longer open through barricades.
  • Doors with combination locks will always be closed.
  • Clients in multiplayer should have a smoother experience when inspecting.
  • Corrected several inspection notifications that triggered in wrong scenarios.
  • Fixing the utility box no longer has a focus issue on the mini game UI.
  • Clients can now properly interact and complete the puzzle box task.
  • Ghost ambient hunting sounds no longer linger after a hunt.
  • Rain particles will no longer go through the tent.
  • Chairs will no longer have zero gravity in the Old Mill dining room.
  • Closet ceiling material in Independence Street now matches everything else.
  • A lamp will no longer block the upstairs TV in Litchfield.

Inspection Update

New Features



Inspection System




  • Some objects such as boxes, books, and picture frames can now be inspected in the world to find hidden keys, codes, or even loot items. Inspecting an object moves it in front of the player's view, and allows the player to orbit around it.







  • Use the keys and codes found while inspecting to unlock tasks objects such as the safe, lockbox, and puzzle box.
  • Task objects now use the inspection system. Using the correct key on the lock now opens them revealing a clue!


Investigation






  • Tasks can be completed in any order.
  • Each task completion gives one piece of a code to unlock the room containing the death item. Once the death room is unlocked, the investigation can be completed by bringing the death item to the death room and placing it on the blood stain.
  • All death items, bad habit, and favorite objects have been converted to items in the player's inventory. These objects can also be inspected.


Tablet






  • When viewing a clue card in the Case App, the objective and analysis will be blank (???) until either the corresponding task item, or key/code is found. After completing the task all information will be revealed within that card.
  • Added new code note to "Found Items" section in clue cards. Displays part of the code to the death item room.


New Events






  • Doors can now be barricaded by the ghost. Hold interact to begin removing a plank, or use an axe to quickly break them off.
  • Added Spectral Spikes. Rarely spawned at the player's feet to inflict some damage!


Gameplay




  • Added Axe. Useful for chopping down barricades quickly… or fellow investigators.
  • Added Gambling Token. Found rarely in loot, allows one spin at Jimmy's Wheel.
  • Added first person use/toggle animations for most equipment items.
  • Added dancing! Default bind set to "Z".
  • Added volumetric fog in all levels to improve the atmosphere.




Changes



General




  • Player walk and sprint speed increased. Stamina has been rebalanced to compensate.
  • Many items have become more expensive in the shop to improve the game economy.
  • Controls while inspecting, lockpicking, and other activities are now displayed top left.
  • Disabled Halloween decorations.
  • The "Esc" key will now work to close the shop.


Fixes




  • Player camera can no longer slightly stick through walls.
  • Lamp light bulbs will no longer appear lit when off.
  • Dead players no longer have collision with other players.
  • Collision on drawers, book shelves, table, etc are more accurate.
  • Certain areas on Old Mill and Lake Martin will no longer block interaction.

Halloween Update

New Features



Voice Recognition



  • When asking a question in VOIP while holding a ghost box you may get a response from the ghost!
  • Certain phases or commands will give different results. Such as saying the victim's name may cause a hunt!
  • There's a lot that can be done with this system so expect additional updates to this system in the future.


Ghost Appearance Animations



  • Added ghost transition animation when beginning hunt or any form of attack.
  • These include climbing out of mirrors and TVs, crab walking and scratching walls.
  • This also acts as a grace period, so if you see it get ready for an attack!


Weather



  • Added chance for rain or thunderstorm when beginning a case.
  • In the future we'll add new weather variants and ways it affects ghost behavior.


Lobby and Case Files



  • Added new case file selection screen that replaces map selection. Preview details about each case before starting one!
  • Each ghost is now ranked in tiers (S- Deadly, A- Dangerous, B- Normal). For example "The Insane" is S tier. This allows previewing of difficulty. If you're up for a challenge pick an S or A tier ghost!
  • Added ready up system for multiplayer in lobby.
  • Added Halloween decorations to lobby. Beware something weird happens when turning off the lights!


Gameplay



  • Added slow attack event. The ghost locks you in a room and slowly approaches to attack!
  • Added back 2 old radio songs which are now fully produced!
  • Added screen to ghost box which displays frequency and animates when idle or when the ghost responds.
  • Added door lock sound during door vanish event.
  • Added the ability to kick physics objects.



Changes



General



  • Centered and improved interaction menu.
  • Crosshair is now more transparent.
  • Added back game credits in lobby.
  • Cleaned up story generator and reduced story size.
  • Overhauled Litchfield background for a much more immersive experience.
  • Ghost attack event damage is now based on nickname. S tier ghosts deal the most, A deals moderate and B is weak.
  • Ghost now patrols more diverse locations during hunts.
  • Adjusted voodoo doll holdable so it's easier to see the pins.
  • Improved overall holding position of the ghost box.
  • Floating objects now make a sound when dropped.
  • The background of the notification UI will now animate with the text.
  • Reduced glow and highlight of interactable objects.


Fixes



  • Optimized lobby background, increasing performance.
  • Ghost no longer gets stuck in Old Mill attic or Litchfield basement.
  • TV and lamps can only be turned on when the power is on.
  • Pressing any key when in a note should no longer freeze the player when closing the UI.
  • A part of Litchfield will no longer disappear when a player is killed by the ghost.

Patch


  • Added back one of the old boom box songs which is now a full song instead of a loop. (The remaining ones will return soon too!)
  • Added VOIP icon back when speaking.
  • Increased overall audio volume across the board.
  • Improved tent narrator voice, lowering pitch and slower read speed.
  • Improved boom box, will now shuffle to a new song when one has finished.
  • Fixed missing toilet lid sounds.
  • Fixed some UI fonts not being set properly.
  • Fixed death screen flicker when getting neck snapped.
  • Fixed scenarios where the ghost may be jittery during attack animations.
  • Fixed camera jerk during neck snap.
  • Fixed voice chat volume slider not working.
  • Fixed dialogue volume slider not saving.
  • Fixed story generator pronoun grammar.
  • Fixed some nicknamed ghost being more unforgiving than intended. Only the insane can now hunt as an additional random event. All other ghost can only hunt when angry, or as a small chance in the haunted room.
  • Ghost should hunt less overall.

Hotfix

- Added Lake Martin back to map selection. (was disabled due to last minute issues)
- Fixed breathing and heart beat playing on dead players.
- Fixed generic death animation not playing.

UE5 Foundational Update

Maps



General
- Many rooms across all maps have been resized to be more realistic.
- Some rooms have been tweaked to be more symmetrical and rectangular. (no more "L" shaped rooms)
- Most textures have been replaced or tweaked to improve graphics overall.
- All furniture, decorations, and spawn points have been completely rebuilt.
- Global illumination and reflections are now using Lumen. Increasing quality across the board.
- More unique doors.

Litchfield
- Reduced the distance between the tent and front entrance.
- Front entrance now leads into a foyer that branches into two separate hallways and the living room.
- Basement entrance is now flipped on the opposite side of the stairs, in one of the new hallways.
- Kitchen no longer has a dedicated door and is more open.
- Upstairs hallway is no longer an "L" shape that bends around the stairs, and instead is straight.
- Moved upstairs bathroom to the opposite side of the guest bedroom.

Independence Street
- Moved tent location directly in front of the front porch, moved porch stairs to front.
- The closet to the right of the front entrance has been removed, opening up the kitchen once again.
- Both the living room and hallway leading to it have been combined into one room.
- Upstairs hallway is now less narrow.

Old Mill
- Added beams to the ceiling.
- Moved the entrance to the downstairs bathroom and laundry room to the hallway.
- Aligned upstairs hallway.
- Reduced the size of the basement by 50%.
- Removed the doorway that connects the living room and dining room.

Lake Martin
- Added new ceiling and beams.
- Merged the pantry, hallway, and laundry room into one room.
- Increased size of the room with the basement stairs.
- Reduced the size of the basement by 50%.

Pleasant Ridge
- Downstairs hallway entrance is now connected to the foyer instead of the kitchen.

Lobby
- Added new lobby.
- Added desks for each player. Customization functionality will come at a later time.
- Added new interactables.
- Moved most important interactables such as the vault, command center, shop and FIB records closer to each other for ease of access.

Maze/Ghost Realm
- Added new passage ways and more open areas.
- Added loot spawns.
- Added spectral snap traps. Remember to keep an eye on the floor!
- Added ghost matter. Slowly burns overtime when touching.
- Added ghost encounters. Chases player down corridors periodically.
- Improved parkour sections.


Animation



General
- Added first person wakeup when entering the ghost realm.
- Added first person note pickup when completing a task.
- Improved headbob.

Movement
- Added first person body when looking down.
- Improved player walk, jog, run, crouch and strafe animations.

Equipment
- Added sway to first person holdables when looking around.
- Added clipping check on holdables, which now pushes holdables away from colliding objects.
- Added new first person animations for all holdables.
- Improved animations for third person holdables when idle, moving and crouched.

Ghost
- Added first person ghost attack animation for getting sent to the maze, and dying.

UI/UX



General
- Changed most fonts to fit with the game's theme better.
- Hotbar will now briefly appear when selecting equipment.

Esc Menu
- Cleaned up and simplified design.
- Added new simple animations.

Tablet
- Now opens to the previous app that was displayed the last time the tablet was used.
- Case app reorganized, when a card is not populated a shadow will now take its place.
- Moved evidence into case.
- Removed evidence app and objectives app. (these have been moved and/or merged somewhere else)

Case App
- Added evidence cards.
- Added photos to
- Added shadows for each card. When a card has not been acquired (non completed tasks or evidence) the shadow shows how much is left to be done in the case.
- Revised card placement. Organized clues in the center, with evidence cards surrounding.

Objectives
- Now displayed on a TV in the tent. Can be interacted with in the world instead of 2D.

Command Center
- Added main menu. Displays 3 options, tutorial, multiplayer, and solo.
- Interacted with in the world instead of a focused 2D screen.

Other
- Photo gallery and video feed improved.

Sound



Dialogue
- Added speaker for reading the TV story that can be toggled at any time in the tent.

Music
- Added 3 new radio songs.
- Added main theme to lobby.
- Added win and lose jingles.

Game



General
- Added the ability to shove other players. When the player is dead, they have a more powerful shove at the cost of a larger cooldown.
- Added dissolve VFX to lit smudge sticks.
- Added scanner to lobby and tent. Listen in on conversations from different FIB agents!
- Reduced the overall size of the game.

Tutorial
- Now accessed from the command center main menu.
- Is more open ended allowing the player to interact with which station they'd like to learn about first.

Cursed Items
- Added chance of cursed items spawning when the ghost disappears during an event or hunt. Can also be found in the ghost realm.
- Added Voodoo Doll. Pushing in a pin has a chance to increase or decrease emotional level.
- Added Cursed Elixir. Drinking it has a chance to restore or drain all psychosis.
- Added Ouija Board. Interact with it to get a response from the ghost! (additional functionality coming in future update)
- Added Sacrificial Knife. Make the ghost happier by sacrificing some health.

Deployables
- Added Cardboard Box. Can be used to build hiding spots or your dream box fort! Becareful the ghost can destroy it!
- Added Tripod. Mount the video camera on it to position your camera better.

Equipment
- The video camera can now passively record evidence. Set it up with a tripod and let it do the work for you!

Ghost Behavior
- Added "emotional" stat. This represents the current emotional state, whether it's happy or angry.
- The ghost gets more angry when players make a mess (opening drawers and cabinets), interacting with task and favorite objects, during ghost events, and by the influence of certain items. Overtime we will add more ways to make the ghost angry, as well as happier!
- The ghost will now haunt rooms for a brief period. Increased ghost activity can be found in the haunted room.

Ghost Events
- Added new attack event. Similar to a hunt, however when the ghost comes into contact with a player it instead hits and tosses them across the room resulting in moderate damage to the player.


As a final note, there were many bug fixes and systems rebuilt from scratch. The game will be far more stable compared to previous builds.

Moving to Unreal Engine 5

Hey everyone! Over the past month, we've been putting in lots of effort to transition Friki from Unreal Engine 4 to Unreal Engine 5. Upgrading to the new engine isn't a simple task, as many parts of the game need to be rebuilt or tweaked to make sure everything's perfect. This includes maps that might get complete makeovers or major improvements in areas like lighting, textures, and overall layout.

Unfortunately, some systems from Unreal Engine 4 don't work seamlessly in Unreal Engine 5, so we've got to rewrite or heavily modify them to fit the new engine.

Once the migration is done, you can look forward to graphic and lighting enhancements, better inventory and multiplayer systems, smoother performance, revamped maps, Unreal Engine 5 features like destructible objects, and an overall streamlined experience.

We're aiming to wrap up the engine migration process by this summer. We're super excited for you to enjoy the enhanced visuals, smoother gameplay, and all the awesome features that come with the upgrade. Your patience and support mean a lot to us as we work on refining the game's many aspects. Stay tuned for more updates, and a huge thanks for being a part of our journey!