Similar to last update, we've created 4 new characters this time with a focus on ghost variety! In addition, a much requested quality of life feature for player's vaults and inventory is making its way in this update as well as some fixes!
Characters
Inventory & Vault
When travelling to the lobby or a map, the inventory and vault will now save the exact position and rotation it was in. Have fun organizing!
Update Notes:
Added 4 new super natural characters
Added mouth movement when using voice chat
Improved vault and inventory saving exact item positions
Improved transition to map, and scenarios players can be stuck due to intro cinematic
Fixed Player items not dropping on death
Fixed some issues with light being bright when lights were off
Fixed some token issues on some notes
Fixed Player Inventories not clearing on death
Fixed radio only playing the new song
Removed an experimental super natural character
New Characters
Hello everyone! This update we've overhauled player characters models and animations!
Update Notes:
Added and replaced all 6 player characters
Added 1 new super natural character
Added new idle, walk, and strafe animations
Fixed misaligned feet in third person animations
Fixed Lower body animation not blending correctly when holding an item
Fixed multiple holdable poses
Fixed missing crucifix equip animation
Fixed some sounds not playing for clients in multiplayer
Fixed van door not opening for clients in multiplayer
Friki Anniversary
Year One
It’s hard to believe that an entire year has passed since we launched Friki. As a team of two, working on our first game, we’ve poured our time into creating a horror game that would challenge and terrify players. We’re thrilled to see that our community has embraced the game, and we’re grateful for the invaluable feedback that has helped shape Friki into the game it is today. Over the past year, we’ve introduced significant content updates, including the XP system, the Ghost Realm, the Ritual, Objectives, and improvements to the investigation system. With around 40 updates released, we’ve also improved several gameplay mechanics, constantly striving to improve Friki and deliver the best horror experience. We’re also excited to announce that we have developed new investigator characters for the game and are in the midst of creating new horror characters as well. Players can expect to see the new investigators in the next update.
But we’re not stopping here. Our journey with Friki is just beginning, and we’re more excited than ever to continue to improve the game. We’re passionate about creating an unforgettable horror game that will keep players on the edge of their seats, eager to return for more. Our commitment to developing Friki has never been stronger, and we’re dedicated to making it the best it can be. We’re constantly working to fine-tune the game, introducing new features and enhancements to ensure that every aspect of the game is polished to perfection. We’re excited to share our vision for the future of Friki with the community, and we can’t wait to see what the future holds.
Thank You and Beyond
We want to take a moment to express our gratitude to the community that has supported Friki from the beginning. Your feedback and encouragement have been invaluable, and we couldn’t have done it without you. As we look ahead to the future, we’re excited to bring new and exciting features to the game. One of our upcoming innovative systems will make each encounter with a ghost even more thrilling than the last. This system will allow players to choose ghosts to investigate, and each ghost will have its own set of unique and terrifying attributes. These ghosts are persistent, meaning that other players can play against the same ghost unless someone exorcises the ghost through the ritual. Each ghost will have its own set of stats like player kills and will even have their own pictures of what the ghost looked like. This new system is still in development and there are plenty of ideas we have to allow player interactions to change these persistent ghosts, and we can’t wait to see the reactions of the community when it’s unveiled.
We’re committed to making Friki an unforgettable horror game, and we’re excited to see where this journey will take us. We’re aiming to leave early access by the end of the year or beginning of next year, but that doesn’t mean we’ll stop updating the game. Our passion for creating a unique horror game is fueled by the support of our community. We promise to keep pushing the boundaries of what a horror game is, and we’re grateful for your support. Thank you for joining us on this journey.
– Friki Team
Story Improvements
This update introduces new story content, complete with different handwriting styles as well as a first-person cutscene when entering a case with an auto-skip option. Along with these new features, we've also made improvements to events, lootable notes, task clues, and more.
Update Notes:
New story content and handwriting styles for TV, notes, and clues
First-person intro cutscene with auto-skip option
Leaving icon and fade when leaving a map
New death sound cue
Ghosts can now move doors near player
Case summary XP animation
Improved floating objects and environment reactions
Improved lootable notes, task clues, and note spawn rate
Fixed tablet spamming, missing data, and maze ambient sound issues
Reduced random event triggering and removed unintended text on reward screen
Gameplay Improvements
Patch Notes:
Added highlight to more interactables
Added first person hands tablet open/close animation
Added new first person arms
Adjusted ghost kill animation
Adjusted events to trigger near player instead of around the house
Adjusted interactable highlight thickness
Adjusted crouch cooldown
Adjusted plane volume in Litchfield
Improved footstep and sprint sounds
Improved ghost realm decoration and structure
Fixed exposed tokens in puzzle task clue
Fixed out of bounds object in pleasant blocking a section of the ghost realm
Fixed some scenarios where the player is not killed by the timeout in the ghost realm
Fixed an issue when pressing "Start Session" too fast after loading into the lobby can softlock session start
Ghost Realm Expansion
Hello everyone! This months update includes a new death mechanic, improvements to the objectives system, and more!
Ghost Realm Expansion
When attacked by the ghost for the first time, the player will be sent to the ghost realm in a mysterious place that not many investigators return from. Here the player must outrun the ghost and attempt to escape within a limited time. If successful, the player will be returned to the mortal realm and be given a second chance. If killed during the escape, the player will be dead as usual. In multiplayer everyone is given one chance to escape.
As this is the initial implementation of the mechanic, there is only one location. We plan on adding variety in the future, as well as other improvements based on feedback.
Objective Improvements
Investigation and Evidence objectives are now dynamic every case.
Patch Notes: Added ghost realm expansion Added support for dynamic evidence objectives Added support for dynamic investigation objectives Improved crouch transitioning Improved movement speed, and headbob Improved Jump shake when lifting off and landing Improved VOIP gain Fixed an issue where camera would get stuck during attack Fixed diagonal footstep sounds not playing
Objectives Update
Hello everyone! This update we're introducing an objective app, improvements to character movement, QOL, and fixes!
Objective App
Within the tablet you'll now find the objective app, a new way to interact with the investigation. Included are two questions related to the case, and two research objectives. The old questions app has been replaced by this new system, and the evidence app has been moved back to the home screen of the tablet.
The answers to both case questions can be found within clues in the investigation app. Research objectives require gathering evidence with specific equipment.
As of now all objectives will be the same each case, in the near future we plan on creating a pool of objectives that are randomized each time a new case is started.
Improvements and Quality of Life
A number of improvements have been made such as:
- Movement can now be controlled mid-air. This should make jumping sections of the game feel better.
- Headbob has been adjusted so held items aren't bouncing everywhere.
- The ritual book now has a new held position that looks better, and shows the front of the book.
- Steep slopes, and small furniture is now less likely to cause the player to step up on it when walking by.
- The health monitor app will now display if a player is dead. New animations have also been added to each stat.
- Players no longer get stuck falling off of a ledge when crouched.
Patch Notes
Added objectives app in tablet, replacing the old questions app
Added back evidence app as it's own separate app
Added camera shake when taking damage
Added UI animation for low health
Added ability to control movement when in air
Added movement lag to the flashlight
Added jump camera shake
Adjusted fall damage to be noticeable when jumping from Pleasant Ridge loft
Adjusted walkable slopes to help reduce scenarios where steep edges can be walked up
Adjusted headbob so it's not so extreme
Adjusted ritual book holding position
Fixed dead players being able to use proximity and global voice chat
Fixed dead players playing footstep sounds
Fixed health monitor not showing a difference between an alive and dead player, health and psychosis icons now change on death
Fixed some alignment issues within the tablet
Fixed not being able to walk off ledges when crouched
Fixed death screen effects always playing on the host during a multiplayer session
Fixed blank activity entries in case summary
Ambience Update
Patch Notes:
Added new ghost presence event
Added camera shake when near the ghost while it's actively moving
Added ghost strangle kill sequence
Added new ghost sprint animation
Added new physic objects
Added a variety of new physic object sounds
Added low health screen fx
Horror Atmosphere Improvements
Patch Notes:
Added reverb when entering map interiors
Added metallic ambient sounds
Added breathing states for players, breathing will intensify based on psychosis level
Added stamina cooldown sound
Optimized unnecessary replication
Ceiling lights will appear less bright
Fixed instances where a player's camera can get stuck after interacting with the safe task
Fixed and improved mouse cursor, dragging scroll bars is now easier
Dynamic Environment Update
Patch Notes:
Added dynamically spawning blood, writing, and corpses that appear based on task rooms or during ghost hunts
Added new logo start screen
Added smart phone ambient object
Added new tablet notification, replaces task completion notification
Ghost footsteps are now similar to player footsteps, and change based on the material being walked on
Additional ambient sound tweaks such as creaks triggered by the ghost, and new subtle sounds