Added ability for cabinets and drawers to open and close on their own
Added "objectives" button in the lobby menu that toggles daily objectives list
Added new UI style for server browser, lobby, map selection and shop
Adjusted volume for door, cabinet and drawer interaction
Adjusted ghost sounds with new variety
Adjusted ambience audio with a new roomtone and sounds
Ghosts now move at different speeds depending on if they're hunting player or searching for them
Fixed doors playing more sounds than intended
Daily Objectives Update
Daily Objectives When opening the main menu, daily objectives will now be available in the top-right corner. Every day 3 random objectives can be completed for additional rewards.
The 24 hour timer starts when a player launches the game, so not everyone will have objectives refresh at the same time.
Rewards for objectives are given straight to the player's inventory when an objective is complete in the lobby, or after a case is concluded.
This system will be expanded in the future to include more diverse rewards as well as new objectives.
Ghost Improvements Multiple improvements have been made to the ghost's behavior during a hunt.
When the ghost is hunting the player, it will now check and open various hiding spots randomly to try and find the player.
Additionally, the ghost will now no longer attack a player through a hiding spot if they were not chased prior.
What's Next We're improving the pacing in which events and horror happen throughout a given session as well as adding additional horror content. Sound will continue to get improved and added as we make these updates. After that is said and done we will move onto the investigation, evidence and other gameplay improvements.
Patch Notes:
Added Daily Objectives
Added a highlight around task items when player is nearby
Added the ability for ghosts to check and open hiding spots
Added new scenarios in which the ghost can play sound
Added new ghost sounds
Improved esc menu UI with a new simple style, going forward all UI will begin getting the same treatment
Improved ceiling lights in all maps
Improved sound attenuation
Fixed ghost targeting players in hiding spots when it was not chasing them prior. If a ghost sees a player entering a hiding spot it will still target the player
Fixed Jimmy's Wheel rolling the same set of items
Fixed Jimmy's Wheel not syncing between players in multiplayer
Fixed room events triggering more than intended
Horror Update
Hello Everyone!
Today's update introduces an improved ghost event, initial lobby decorating functionality and a handful of fixes!
What's New
We've improved the stalking event by adding new audio cues, flickering lights, screen fx, and more! As of the next few updates we'll be improving many aspects of the horror and other gameplay features. Expect to see new sounds, events, animations and more!
Also included in this update is the initial release for lobby decorating! You can now find statues spawning within the ritual arena that can be brought back to the lobby and placed on the display shelf. We plan on expanding this system to include a lot more decorations and spots to place them!
Lastly we have a handful of fixes that should address controls, UI, ritual platforms, and the temporary removal of the teddy bear task.
We'll have more to come soon, thank you for playing!
Patch Notes:
Added new horror event where doors vanish, lights flicker and the ghost appears in a room
Added ability to deploy items in lobby, this is the first iteration of lobby decorating
Added pickupable statues in ritual that can be placed in lobby
Added lamps as a ghost interactable
Adjusted interact UI
Adjusted room events to trigger less frequently
Adjusted ritual platforms further
Improved AI pathing when chasing players
All control changes require players to reset to defaults
Changed default interaction key to "E"
Changed default flashlight key to "F"
Fixed some controls being binded to controllers that aren't currently supported
Fixed unused inputs showing up on control list, it's now organized properly
Fixed and improved most input names to better reflect their functionality
Fixed rebinding to "E" and "0" not working
Fixed missing note task investigation card UI
Fixed missing objective text for certain puzzle task clues
Removed assemble teddy bear task temporarily due to several issues
Horror Improvements
Added new horror event where doors vanish, lights flicker and the ghost appears in a room
Added ability to deploy items in lobby, this is the first iteration of lobby decorating
Added pickupable statues in ritual that can be placed in lobby
Added lamps as a ghost interactable
Adjusted interact UI
Adjusted room events to trigger less frequently
Adjusted ritual platforms further
Improved AI pathing when chasing players
Fixed missing note task investigation card UI
Fixed missing objective text for certain puzzle task clues
Gameplay Improvements
Added chance ghost attack after appearing in a room.
Added the ability for the ghost to hide doors during a stalk event.
Added chance butterfly event when entering the house for the first time.
Added objective text per clue.
Adjusted ritual debris platforms to be more forgiving.
Fixed teddy bear task clues.
Fixed some instances where a player's vault can wipe.
Fixed ghosts disappearing during hunt sooner than expected.
Fixed clients having their cameras broken when attacked.
Fixed ghost controlled objects not triggering.
Minor Improvements 2
Fixed issue with rewards sometimes not being properly given Fixed all players returning to lobby when only one player has died (Multiplayer) Fixed missing tent on Independence Street. (Broke last patch)
Minor Improvements
Added Crucifix use animation and FX
Improved held item visibility in complete darkness
Improved Performance and handling for grabbable items
Improved ghost animations
Improved locations in litchfield and old mill to run away from the ghost
Improved grabbable item collision
Fixed ghost sometimes not attacking in multiplayer
Ritual Fixes
Patch Notes:
Fixed traveling to ghost realm causing player to be stuck in place in certain levels
Fixed exterior door vanish event
Fixed suburban level exterior doors pivot points
Fixed AI pathing in certain levels
Adjusted player character animations
Ritual Update Part 1
Our next big update is finally out, with it bringing a new endgame experience, additional gameplay improvements, bug fixes and more!
Introducing: The Ghost Realm A new location has been added, where a majority of the ritual takes place. Though the FIB is unaware how to travel to it, they're sure you can figure it out. After being transported into this mysterious area, you'll face the final confrontation with the super natural being. Succeed and reap the rewards, or fail and be forever lost within the realm.
This release of the ritual lays the foundation for this whole new section of the game! In the future we plan on expanding it via new encounters, maps and rewards.
New Starting Location: FIB Tent Going forward the FIB will provide all investigators with a tent to work from on location. Tents are cooler than trucks anyway.
Lobby Lobby has had some minor tweaks including visuals, lighting and optimization.
Doors All doors can now only open one way, and be dragged open or closed with LMB. This should significantly improve how they interact in multiplayer.
Full Patch Notes
Added Ritual.
Added Ghost Realm.
Added FIB Tent as new starting location, removed Truck.
Added holdable coffee, bandage and pills.
Added use consumable animations.
Added Ritual Book.
Added Blood Stain in death room.
Changed documenting death room, now requires interacting with the blood stain.
Changed "U" flashlight radius, intensity, and color.
Improved Doors. Replication is now smoother. All doors only open 1 way.
Improved Lobby lighting.
Improved Lobby aesthetic.
Improved Lobby performance.
Improved tablet app screen UI.
Improved AI hearing range, and player footstep notify range.
Fixed several spots the ghost can get stuck in Litchfield.
Fixed equipment components not attaching to equipment properly.
Fixed holdable toolbox disguised as a Geiger Counter.
Fixed many task spawnpoints that were responsible for softlocking some players.
Gameplay Improvements & Ritual News
Hello everyone! This week we'll be pushing a smaller patch, as full focus is on our next major update. In this update you can expect a handful of bug fixes, global voice chat, and more.
What's Next Our next major update will introduce the ritual, a new endgame activity involving a new location, and banishing the ghost. The ritual will be epic, tense and hard. Stay tuned in the discord as we may post small teasers on what to expect!
Door Desync In multiplayer doors have been desynced between the host and client(s). We're currently working on a solution that should help resolve this issue.
Starting Area We're moving away from our current truck format, and instead following the theme of a crime scene to further help immerse the player as an investigator. Expect to see these changes in the next update!
Player Feedback We're always paying attention to the feedback everyone has provided us, and are constantly fixing and changing gameplay based on your suggestions! Please continue to provide us with your feedback in our discord!
Full Patch Notes: - Added global chat, voice has radio effect. - Added interference for global chat during a hunt. - Added tablet close animation. - Added some new visuals to FIB Records UI. (Not fully complete, rest will come in the next update) - Added unique staircase footsteps, tweaked others. - Fixed Lobby brightness. - Fixed a rare scenario where the investigation UI wouldn't update. - Fixed most cases tablet can get stuck on screen. Esc will now force close it. - Fixed spamming tablet causing players to be stuck in place. - Fixed additional incorrect textures. - Fixed character presets not saving.