Genre: Role-playing (RPG), Adventure, Indie Friki
Update Notes for 02/25/22
- Added notes/diaries/notebooks left behind from past agents/victim or victim's family members
- Tried to balance ghost better now where it shouldn't chain hunt within 20-30 seconds.
Hotfix For Inventory/Vault Wiping
- This should hopefully handle any scenarios where inventory or vault was wiping before but will be on the lookout if it continues.
Update Notes for 02/24/22
- Ghost is more sensitive to sound now
- Ghost now reacts to players speaking in game
- All Levels should have appropriate toilets and sounds to be triggered
- Fixed issue with two players accessing at safe at same time, now only one can
- Fixed issue with floating objects colliding with player
- Lake Martin Road now has additional furniture, some structure changes, and better task spawning. Expect more changes to follow in the next few patches
Patch Notes Part 2 for 02/23/22
- Doors now maintain their position and can be moved with LMB.
- Additional improvement to ghost pathing in maps.
- Ghost should attack slightly more.
Thanks for the great community support and giving us feedback so far. If you haven't already stop by the discord and we are active. Patch Notes Part 1 for 02/02/23
- Improved ghost pathing in most maps
- Fixed floating decoration and non-functioning light switches in Lake Martin Road.
- Some optimization for lobby and equipment.
- Temporarily setting settings to medium for new players since it was setting to epic before.
- Part 2 coming later today in update and announcement
Patch Notes for 02/22/22
- Lobbies should now refresh their status after leaving a game and broadcast.
- Removed media players in game, would like to keep these but sometimes they would be running after you closed game
- UI Lobbies should now focus when joining